Hello. Loving your AIO mod. Using 1.4.9 with SPT-AKI 2.3.1 (current). Believe I found an issue with the [Players and Skills] - > [Enable Health section]. If you take a new/clean game/user profile never even having done a single raid, this issue happens for me. It does NOT with the similar "player health" implementation from two other Modders [Kiki-HealthMultiplier] and [MuchNeeded]. Both of those when you set the health values, they stay the same and fully healed everytime the game is started.
The issue is if you simply change HEAD from 35 -> 135 and THORAX 85 -> 185 as an example and [APPLY] it, and then run the game, immediately you will see the player has the max values changed, BUT the current ones are NOT updated. So they show needing repair. Then if you repair them with a med kit to 135/135 and 185/185, close the game, restart it, the values are back to LESS then full??? It didn't even retain the full status from the med kits you used. As I stated, if you try setting the health values with those other two mods, they set the values to FULL from the start each and every time. Hope I explained this well enough. Thanks in advance.
The issue indeed exist, but as I stated - it is AKI issue, because for health values to be saved, a callback `/player/health/sync` should run in server, this way it'll save health.
Your `in/outs` from the game managed to avoid such cycle to happen, therefore - medical used, health wasn't changed.
In case of other mods - as I mentioned: Most likely they override both, current and maximum, ending up with always max health, whatever the case of how much you had before you launched the game. I don't want to share such behavior.
In short: I won't change anything related to this, you'll just have to face the fact you need to wait for that line to show up on server and only then you can leave the game.
The proper solution would be - reporting that to AKI devs to run `/player/health/sync` after game was closed.
probably linking `/player/health/sync` call to `/client/game/logout` if possible.