Ghost Cell issue.
Easiest fix - move everything to the bottom and restart the game.
If it didn't help - if the profile is new - the best fix would be start over, OR manually removing `roubles` fields from the profile, which is problematic if you have no idea what are you suppose to do.
Other than that - Please, for the love of Bill Gates, don't install game on desktop.
Your game folder is a frickin' maze that may cause some issues later on.
Do something simple like C:\Games\EFT
Not this:
C:/Users/somea/Dropbox/My PC (DESKTOP-EQTLS0C)/Desktop/Escape From Tarkov Modding/SPTARKOV/EFT
Posts by GhostFenixx
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it was probably due to the fact a patcher wasn't available for the client version 18349 when you tried to install SPT.
I thought it would cause hash difference problem rather this one, but alrite
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For the love of...Don't Run BSG launcher at the same time when you run AKI and don't show your BSG IGN in public like this, if there is a way to get a ban on official - it's certainly like this.
Other than that - your game installation might not be defined in windows registry(or it refers to a different spot), and solving that issue is up to AKI representative. -
Game client version 0.12.11.14742
Furthermore, none of AKI releases support that version (and it's probably like 6 month old)
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Hello. Loving your AIO mod. Using 1.4.9 with SPT-AKI 2.3.1 (current). Believe I found an issue with the [Players and Skills] - > [Enable Health section]. If you take a new/clean game/user profile never even having done a single raid, this issue happens for me. It does NOT with the similar "player health" implementation from two other Modders [Kiki-HealthMultiplier] and [MuchNeeded]. Both of those when you set the health values, they stay the same and fully healed everytime the game is started.
The issue is if you simply change HEAD from 35 -> 135 and THORAX 85 -> 185 as an example and [APPLY] it, and then run the game, immediately you will see the player has the max values changed, BUT the current ones are NOT updated. So they show needing repair. Then if you repair them with a med kit to 135/135 and 185/185, close the game, restart it, the values are back to LESS then full??? It didn't even retain the full status from the med kits you used. As I stated, if you try setting the health values with those other two mods, they set the values to FULL from the start each and every time. Hope I explained this well enough. Thanks in advance.
The issue indeed exist, but as I stated - it is AKI issue, because for health values to be saved, a callback `/player/health/sync` should run in server, this way it'll save health.
Your `in/outs` from the game managed to avoid such cycle to happen, therefore - medical used, health wasn't changed.
In case of other mods - as I mentioned: Most likely they override both, current and maximum, ending up with always max health, whatever the case of how much you had before you launched the game. I don't want to share such behavior.
In short: I won't change anything related to this, you'll just have to face the fact you need to wait for that line to show up on server and only then you can leave the game.
The proper solution would be - reporting that to AKI devs to run `/player/health/sync` after game was closed.
probably linking `/player/health/sync` call to `/client/game/logout` if possible. -
No need for logs, it will show exact line on what to fix.
In said position in error - look in your profile (game folder/user/profiles) for SalesSum (another easy way is to ctrl + F `ragfair` using notepad"ragfair": {
"loyaltyLevel": 1,
"salesSum": 0,
"standing": 0.2,
"nextResupply": 1651273030,
"unlocked": false
}
The structure would look something like this above. You need to change "salesSum": null (or it may even be empty)
to "salesSum": 0 or any number. -
Hello. Loving your AIO mod. Using 1.4.9 with SPT-AKI 2.3.1 (current). Believe I found an issue with the [Players and Skills] - > [Enable Health section]. If you take a new/clean game/user profile never even having done a single raid, this issue happens for me. It does NOT with the similar "player health" implementation from two other Modders [Kiki-HealthMultiplier] and [MuchNeeded]. Both of those when you set the health values, they stay the same and fully healed everytime the game is started.
The issue is if you simply change HEAD from 35 -> 135 and THORAX 85 -> 185 as an example and [APPLY] it, and then run the game, immediately you will see the player has the max values changed, BUT the current ones are NOT updated. So they show needing repair. Then if you repair them with a med kit to 135/135 and 185/185, close the game, restart it, the values are back to LESS then full??? It didn't even retain the full status from the med kits you used. As I stated, if you try setting the health values with those other two mods, they set the values to FULL from the start each and every time. Hope I explained this well enough. Thanks in advance.
It was `kinda` intended to be this way, but seems like it causes weird issues after that I wasn't aware.
Health changes does the edit in your profile that consist of Maximum and Current stats, I presume other modders change both whilst I change only the maximum.
The reason behind it to keep the mechanic of `regen over time`, you see - that function will proc every time you run the game(as long as it's active), making your health stats always maxed due every run it will rewrite `Current` to the same value as `Maximum`.
I'm more concerned about health doesn't change on your side after you healed, which is more of an AKI issue rather mine.
I could possibly make an `IF` statement that would check if the maximum health is the same value to not don't do any action.
Even tho it would look horrible in terms of code.
I'll tinker around and see what can be done and what went wrong. -
everytime i go tolaunch the aki launcher and hit start game i get an incorrect hash error ive tried repatching several times and cant seem to find the correct version
Your issue is written by yourself
The client version differs from the version that server was built for.
You need to run downgrader for your version - 17566 if it exists, if not - wait for it.would anyone know why it takes me a long time to load into the game? i have it installed onto an ssd as well
Create own ticket, don't post your issue on other people's tickets, smh.
If your game runs with no issues and you have it unmodded and it still runs like crap - ask your PC specs.
SSD can also be sata and isn't a bandaid for all your problems. -
Game crashes loading in to raid. I have no mods installed at all
Totally not relevant to this thread, create your own and be more specific into it, providing client logs and the game version.
Other than that - I recommend closing this thread by original author or moderators (since original author responded with thanks and nothing else can be count at completed). -
I'm 90% sure it's caused by Clodans Any Ammo Any Mag
https://hub.sp-tarkov.com/file…ighlight=clodans#comments
You can even check comment on link above referring to the same error as you have in server log. -
2.3.0 has configurationmanager by default, didn't paid attention that you have 2.3.0
That means your issue is something else, but at the same time I can't reproduce it on older version(due to not having one), so i'm bailin' out :]
All i can recommend is to check that you installed it properly, other than that - can't help. Logically wise - you are supposed to see basic configuration UI without any additional plugins.
Best option would be upgrading to 2.3.1. -
I'm using SPT-AKI 2.3.0. with BepInEx 5.4.19.0 and I have SamSWAT.TimeWeatherChanger.dll inside SPT-AKI\BepInEx\plugins but I can't find setting options in F12 and pressing the Home key does nothing, any idea how to fix this?
Most likely you're missing `ConfigurationManager` from bepinex plugins, that wasn't imported in first iterations of 2.3.1.
Redownload and paste-replace in game folder and you'll likely have one. -
My assumption would be - corrupted files, most likely game ones if you have this issue on raid load
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Nope, but i can add it
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SPT-AKI 2.3.1 release
Airdrops are still listed as non-usable.
The airdrops points were added together with dumps, but not how to call them.
IIRC -
Np, don't forget to flag thread as solved.
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Certain value related to ragfair was set as 'null'
Solution would be to find it via Ctrl-F 'Null' or looking at position it refers to - 509348 - and set it to some number, 0 will most likely do.
profile located in user/profiles.
It won't fix the issue that caused it though, it could be removal of a mod, or just a wrong write caused by something. -
Profile Editor by Skitles (It's published in mod section by Ereshgikal here) for money, level, character skills, quests and hideout progression and some little doodads like double size pockets
And SVM - to adjust some internal values, like stamina, multipliers, raid settings and other things
Both has UI and easy to use.
Speaking of acquiring game files - can't help you there, "Download any EFT version outside of its official way can get you banned." is listed on every page, so that should be your answer. -
error: mod missing mod.config.json
help
Begone with your JET kiddo, SVM will not work with that
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First of all - you have too much grids in code you gave, you can actually notice you have 2 really small boxes on the right, it has nothing to do with your issue but they may cause other problems later on.
Second of all - be sure your mod load after those 2.It's all in the filters, try to copy same filter as you have in first grid to others you have,They are the same, checked, therefore the issue is those filters lacking "Common container" ID, 5795f317245977243854e041
Making me surprised how did you even put it on first slot, but ok.You can insert exact IDs of modded items so it will defo work.And you had modded IDs there too, hmm, i'm out of ideas.
Maybe related how did you inherit the item layout itself. I suggest to clone gamma case as an item and build a new item on its base, like for example how MICC does.