Posts by GhostFenixx

    What is the quickest way I can make AI spawn? I have messed with deploy timer but the values have no description. Is 1 spawn as quick as possible or is it 30? I have been running deploy time of one in a preset but the spawn takes ages.

    Any help will be appreciated?

    Deploy timer has nothing to do with AI it is the time you have `Deploying` window before you get into the raid, that's why it's in pre-raid settings. SVM doesn't have any settings related to AI spawning either.

    SVM does not seem to like this input? Am I doing something wrong, Or is it incapable of doing this task?

    "5d1b5e94d7ad1a2b865a96b0:CalibrationDistances:[50,100,150,200,250,300]"

    You're missing the index selection.
    "5d1b5e94d7ad1a2b865a96b0:CalibrationDistances:0:[50,100,150,200,250,300]"

    https://db.sp-tarkov.com/search/5d1b5e94d7ad1a2b865a96b0
    I recommend looking via this website^

    If you wonder `from where that 0 came from` - Using this brackets "{}" would mean structure, while those "[]" are a single object/array
    Therefore CalibrationDistances can possibly contain multiple lists, for example like [1,2,3],[3,4,1].
    And to select the first object, you'll start with "0" that would resemble [1,2,3], while to select [3,4,1] you'd need to use "1".
    I hope i'm good at ELI5 level of explanation.

    PMC should spawn by default, in 3.5.0 there is even a dedicated addition in that regard, but usually they are being converted from other type of AI, you can alter that value in svm indeed.


    If your sound issue affecting only you - if you hear other ai footsteps but not yours - I may assume you have enabled a hidden skill called - botSound, via SVM or Profile Editor, it can be seen in your skills if you did, you might need to edit your profile to remove it, or via profile editor if it actually has that value.

    Error in client speak for itself, you're missing whole map, 404.
    You might need to reinstall EFT
    But before you, could you include your gamepath?
    it can also be an issue with pathing or permission on windows side...Unlikely though, but still possible.
    The file it's looking for is `factory_day_preset` most likely here:
    EscapeFromTarkov_Data\StreamingAssets\Windows\maps
    Check it - if you don't have that file or any file in there - that's a red flag

    Not sure if this has been reported/answered already, but whenever I have this mod enabled, I can't shoot. Like the gun fires, it uses ammo and reacts properly, but no bullet is produced. No markers are made, no damage is dealt, the AI don't even react to it. I also noticed that AI completely ignore me as well, and the only way I can interact with them is through melee, in which they take damage then run away for a little bit. I can chase them down, kill them, loot them as normal. It's just the guns that are broken for me. It applies to every gun I equip (that I've tested) as well.


    Anyone else have this problem? Am I missing something?

    Something changed related to DB on AKI 3.4.0-3.5.0 that causes to behave like that if values have fields that shouldn't been here.
    Therefore the issue is either stacks or custom properties field.
    image.png
    It will throw errors like this, and will cause screen to blink and no bullets will be shot,


    Hello !
    I'm not sure what does "Extended Moddable" in Experimental tab do, does it make possible to mod in raid ?
    I tried to turn it on but i am still not able to mod in raid.

    Sorry about this one, whole experimental section went in shambles on release, this function does exist in backend but never being called out, i forgot to select it from right field, will be fixed in new version.

    FOR BOTH OF YOU: avoid using experimental section, it's really heavy FUBAR.
    And please check the comments, those already were answered.

    hi just little help for skills

    Im trying to do 2x from original for skills but when i thought i did it went up 51 straight away if anyone has 2x skills would be amazing thanks

    If you want closest to live experience - set only Skill XP multiplier to 2. Alternatively - you can keep it one, and make either 2x default Minimum skill point multiplier OR/AND amount of fresh skill points to 2 and fatigue point to 2.
    To understand how those values works - read EFT Wiki related how skills accumulates.
    https://escapefromtarkov.fandom.com/wiki/Character_skills
    Be advised, if you made account with Easy Start - it already has certain skills maxed.
    Also Metabolism leveling was broken at 3.4.0 Build.


    This is so amazing, I myself who has had several months of coding language practice and can just mod my own files every wipe.
    If you want to get into manually modding your own SP Tarkov, send me a message! (It's as simple as editing text values)

    Instead of boasting your `coding knowledge` you could've just show him globals.json, or at least guide him by looking how my mod getting those values to begin with, you don't need `several months of coding language` to look into simple DB written in .json, which isn't even a coding language.

    Hello! Love the mod, had a question though. Is the spawn rate of the goon squad tied to just the goon squad value or also the general rogue spawn percentage? I have it set to zero but it seems like I run into/die to the boys in fully half my games.

    Goons have own wave with own value, they are completely separate with rogues.
    Speaking of rogues that may spawn everywhere - i think that's related to specific AKI version, because they made it when there was an event in live EFT.

    Raid settings are just a multiplier for those values above hidden somewhere between globals.json and bots/core.json.
    As of rest...I wish I could give you a potent respond, but I honestly have no clue how those numbers work.
    The max cap was written on recent AKI versions, initially they are stored in configs/bots.json, whilst cap per zone is from locations.
    They were colored blue on previous versions - meaning they may not be in effect at all, I bet max cap works now, but i'm unsure about SPZ.

    no worries, take your time.

    Well, that's BSG for you.
    `Blue` won't work, because there is no definition of such color.
    BSG went really hard way to define colors, because they have multiple entries that may have no sense.
    Tested with `tracerGreen` and it worked.
    "tracerRed", "red","green","yellow","tracerYellow", are other fields that potentially can work, you may ask why there is color, and tracercolor? I don't know, ask BSG. I think only tracerGreen, and tracerRed would work in our case. Tried tracerYellow and it didn't work.
    Before you ask it: No, you can't have 'tracerBlue', i tried, it will hang the loading sequence, not even throwing an error.
    Sadly seems like you won't have tracers colors you want.

    yep encounter another issue, the tracer for the BT hasn't changed. the server at least boots up with no issue, that good. I though it was because BT already has tracers and its red, so i figured maybe if i tried another bullet like 5.45 BS it might work.. It didn't work. need help again. sorry.

    Can't check now, out of power.

    Got time to check ID on PC - user issue as it's finest.
    I don't know what kind of BT bullet you were looking for, but none of them have ID of yours.
    To be precise - that ID doesn't exist in DB, therefore I may assume you took UID of that ammo pack you have in your profile.
    Here's 5.45 BT
    56dff061d2720bb5668b4567

    Here's 7.62x54R BT
    5e023d34e8a400319a28ed44
    Sadly I can't recall any other BT ammo, rather 7.62x39 BP, which is
    59e0d99486f7744a32234762
    Could you please use Item finder webpage next time?
    https://db.sp-tarkov.com/search

    I'm pretty confident I got the right Id for the bullet. I went on profile editor and got the ID for the BT bullet that way. I did get the id right. When I'll get home I'll make sure I don't have any more lines in there. But I'm not sure if the command is right? Tell me if it is. Thanks.

    Just in case, here's how 5.45 BT example.


    "56dff061d2720bb5668b4567:Tracer:true",

    "56dff061d2720bb5668b4567:TracerColor:Blue"

    does anyone know what the normal loot chances are?

    Quite obscure question.

    AKI doesn't have precise loot pool as life EFT does, so some chances may vary.

    By default svm has the same values as vanilla Aki does in terms of loose loot and containers, which is 1 on every field.

    Give me a more definitive question if those 2 didn't helped you.

    Speaking of spawns and error: Nothing to do with SVM rather mods that adds equipment to spawn on AI, even tho it's only a piece of error above, you can tell already by it.