Posts by GhostFenixx

    gotta say one of the best ui modifier. No need to crawl thru all the server files to modify stats.


    a bit of a safety check btw. When you add something to manual field like in the flea market blacklist, can you add a checker for that. something like it will make sure everything is listed as "item", "item", "item" - to make it check for quotas and commas are correctly placed or left out.

    Also - a note would be in order for the case space manager. If you add columns to your pockets, or exceed 15x25 container size, it will be over-sized for your inventory screen.

    I might need to add a function inside app to check for that indeed, sadly I can't do that on server side hence it would throw wrong syntax error BEFORE it loads my mod.
    Speaking of container size - I was asked to increase this since IIRC the `container size` is not bound to your resolution, therefore if you have bigger screen - you can see more cells at once.

    Ah, pockets, well, you can scroll those vertically, it's not intended to be abused too much horizontally...So...User discretion is advised :D

    Tried uninstalling Realism Mod and this mod. Redownload and put the downloaded ZIP files directly into the correct folder and the mod menu opens and lets me change things but upon loading the server it says its in the wrong folder it needs to be in the Bepinex under plugins folder so when I launch the game none of the values I created work.

    I can't really say about current state of realism, but SVM should be in mods folder only.
    Check for nested folder.
    You won't see any SVM settings via plugin menu [F12], you use 3rd app inside mod folder called GFVE for that.

    Does this mod not work with other mods? Just downloaded SPT and this mod with the Realism Mod and neither mod works. This mod will pop up after launching the server that the file is in the wrong folder to move it to a different folder, then when I move it to the folder the server launcher says, the mod does nothing still. So I close game and mod menu, try to launch the mod menu and it says it's in the wrong folder. So it's either the server launcher is saying it's in the wrong folder and it's not or the mod is moved to the right folder and the mod thinks it's in the wrong folder. Never played with mods on any games before so it's weird I tried putting the files in both folders and neither option worked.

    Realism generally doesn't go well with SVM since both changing a lot of in game values - if you really need to change something via SVM while having Realism you should have SVM loaded into the game first, loading order is in alphabetical of mod folder names.
    Be aware that Realism will override certain values that mod works on.
    Other than that - read commend above if you installed those correctly to begin with.

    Yeah no, my mod doesn't alter their spawn locations and behavior, although they are intended to spawn very near you, that's how they made by bsg design.

    Hey there!


    I noticed I was getting no raiders in Reserve especially when I pulled the lever for any sort of power (bunker/depot doors), so I decided to enable the bots menu on SVM and cranked the spawn chance up to 70. I pulled the lever and one raider spawned, I killed it, and while looting, I kept seeing raiders spawn in the corridor and a total of 6 raiders spawned. Could this be some sort of bug or is it intentional?

    Not really sure what exact thing you call a bug here.
    There is default chance of 35% for 2 to 3 Raiders to spawn, then there is another roll for another 2-3 raiders with 25%.
    Those values can also be multiplied by bot amount setting in pre-raid menu, yet it's hard for me to tell what are those exact values.
    SVM alters both default values to what you've set, that's why the spawn chance override menu marked orange + raiders fields are highlighted.
    Reserve by default has 4 waves of Raiders AI, 2 of them related to Train zone, other 2 to command zone, their chance are 35, 40, 35, 25.
    You can see the values and what's causing them yourself in:
    Aki_Data\Server\database\locations\rezervbase\base.json

    I can't get the "load last loaded preset on launch" option to work on the top bar "options" drop down.

    Every time I open the value editor I have to manually select my preset and that option goes back to being unchecked even though I checked it the last time I opened the editor.

    Check the option, then load the preset, should work.

    It's not the problem of the back-end, but rather making even more clutter in the front-end.
    Adding +Time as a separate option for each location is doable, I'll look into it

    Custom time for every map is obviously doable, it's just the question of rationale - to have one button to just not care about time and 10 different fields to adjust timer for each map - it's just inconvenient.
    Someday I'll implement it, but not looking for it right now.

    Speaking of FAIT, I'm not accustomed how he handles AI, you can always enable any section in SVM if FAIT is loading after, since SVM won't cause the issues with FAIT this way.

    Hello is anyone having same issue as me, i ain't got any scav snipers? I change pmc to scav snipers chance but instead of scav snipers i have a PMC on customs roof. On Woods or interchange doesn't change a thing.

    I think you misunderstood the converter AI.
    It turns SCAVs, Snipers SCAVs or Raiders into PMC on selected percentage when AI unit is about to generate, not vice versa.
    Furthermore there is no Snipers SCAVs in Interchange.

    i think something is wrong with the download link. i tried to download and when i unzipped into the user/mods, there was no GFVE folder or anything at all but a notepad file. anyone know wtf i might be doing wrong?

    Sounds like you went big brain and tried to open 7z archive with a notepad before and it has it by default now.

    Download 7zip> https://www.7-zip.org/ > Install it> Right click on the file you got from Gdrive > Open with > 7 Zip File Manager
    Alternatively, it should show in Right click menu - 7Zip > Open archive, or unpack right away, up to you.

    English? It's in Scav Section now.

    Can you drop traces logs too, and/or give ya PC specs?
    Most common issue with CTDs is a lack of memory, granted it is inconsistent on your side, I believe it might be the case.
    Although your errors.log doesn't contain the usual line about it which is also weird.

    The Affinity code seems to not being the cause of CTD, usually those would be giant exceptions, or end of logs, yours isn't, because you have DB related issues after.

    The best solution for such problem would be setting a pagefile, a windows feature that utilizes non-ram memory as one, and give it couple of gigs, if you have 32GB, then don't give more than 4, if you have 16GB, might as well set as much.

    For unclear Unity/EFT reasons, it uses pagefile quite heavy, mostly because of shitty memory optimisations
    also be sure you have an option in game settings to clear ram too.

    If the issue still persist:
    I recommend looking into Windows Event Viewer, and look for Windows logs> Applications, maybe it can give you a hint of why applications emergently shut down itself.