Posts by GhostFenixx

    AI Amount in Raids options are predefined options set probably by BSG, they work as multipliers for certain values regarding AI.
    Speaking of bots, oh well, I am unaware exactly how they works - IIRC - Bots Per Zone is a limit of a single type of AI in a certain Point of Interest(Or separated AI spawn zone), Max alive is a limit of AI (IIRC of a single type) being alive at the map.

    I messed up. I changed the profile while my bitcoin farm was running, and now I can't retreive the bitcoins. Game says "There is no bitcoin to retreive," boots me back to main menu, and then resets the timer on the farm. Switching profiles doesn't fix it. How do I unf*ck my mistake?

    Ugh, this is not the kind of info I keep in my head.
    All the info is stored inside user/profile/*yourProfile*.json
    There, IIRC you need to look into areas, find the area related to bitcoins and reset either `progressdata` or something related to timestamp, therefore resetting single loop, so it would take a proper time next server start.

    Otherwise you can attach your profile so i could fix it and throw it back, or use discord(EmuRC) for more directed approach.

    looks like the same fault comes up. ill try pulling the munitions mod out.


    RESULT, no fix after pulling out munitions.
    EDIT 3, Uploaded proper picture

    Ah, well, after downloading release older version of SVM I understood what's the issue.
    Update, you're on AKI 3.5.4, which is incompatible with 1.6.2 Airdrops values, therefore causing errors everytime loot section is enabled, couldn't realise that error because most people have it other way around - newer SVM on older AKI, causing a different values to be highlighted.
    Use 1.6.3 or 1.6.4, shouldn't be no issues after that.

    Hey guys


    Im kinda new to this and i dont know what im running into to cause such problems do i need to run it as a standalone or can i run it with the other mods


    If need be i can add my discord if i need to make real time adjustments for why i dont know whats going on

    That's an issue with KMC Core, not with SVM, IIRC it's not even updated or supported by latest AKI version.
    If it worked w/e SVM - try to load SVM before the rest of KMC mods, by changing the name of the folders in the mod folder, the mod load order is in alphabetical.

    Since main KMC branch is busy with other stuff and quite outdated - I haven't tried to work with compatibility with them.

    It only happens when I remove realism mod


    UPD: tried fresh install of spt and SVM, now it doesn't modify anything at all

    UPD2: SVM cannot modify insurance hold time at all. It's always 72 hours. Trader refresh time only works with Realism mod installed. Otherwise it won't work

    image.png
    No changes on this behalf, if the global value doesn't work - that means there is no other way to modify it, internals of AKI does route to this value.
    Be advised it won't affect items that is already in insurance storage, only newly appeared ones.

    image.png
    Can't really say about traders refresh time, that one need whole replication process to check.
    But it does seem to use proper values as well.

    There is Discord for more direct support listed in GFVE options.
    Other than that - Haven't seen this error before, neither I think it's caused by SVM since it doesn't have any changes related rewards from Scav case.
    What version of SVM and AKI do you use? Do you have any other mods?

    It might be stupid but, what does "save gear status" settings in Raids options tab do? Does it make my gear to come back after I got killed?

    Not exactly, the thing you refer called 'softcore'.

    "save gear status" completely disables any changes related to your equipment after raid, take it as 'live offline', you won't have any changes or loot after raid.

    How does "disable bsg blacklist" for flea market works? Will there be new offers on flea with items from blacklist? Will it allow me to sell items from blacklist?

    I still don't have access to flea and profile editor has not full list of items which can be added to stash

    It will allow you to buy items of high tier equipment from generated fleamarket offers, it will NOT allow you to sell said items, neither it allow to buy certain items that not intended to be sold by design, like quest or developer items.

    i dont know what this means ?? Help please???

    Man, this is not even related to svm.

    Your server terminal flags special weapons mod by priscilu with an error related to traders assort, I'm not accustomed with this mod to help, contact the original author, if it worked before you installed SVM, include your preset and I'll look what caused it, otherwise - there is not much I can do.

    Hi thanks for the amazing work you guys did on this mod.


    A question on the bots loadout tab.


    If I wanted scavs to have loadouts like PMCs and use any gun or armour would I just copy the values from pmc tab into the scav tab?

    Strictly speaking via svm - you can't achieve that.

    Speaking in general - you need to copy 'equipment' from the db of one type of AI to another, can't give you full path since I'm on phone right now, but it should be aki_data/db/bots/"type of bot"/base.json

    DB file consist of numerous fields from type of visual models and voices to equipment chances and filters of ammunition per gun, because of its complexity - it wasn't implemented in svm

    Take a look around

    But imo I'd rather use other mods that handle that.

    Man you went such a hard way to pull this off, idk where to even start from.

    First: There is dedicated SPT reddit channel - https://www.reddit.com/r/SPTarkov/

    Second: Katto doesn't have any development relation to SVM, he's only a publisher.

    Third: since you know Python, might as well check how mods in AKI works, you could've just create a simple 3 cycle func to just clear the trades off the server load, with no need to override the files, this way you could always revert the changes without using backup files.

    I've wrote it up real quick, sorting ain't perfect but it works.


                const DB = container.resolve("DatabaseServer").getTables();
                const traders = DB.traders;
                for (let CurTrader in traders)
    {
                    if (CurTrader !== "ragfair" && CurTrader !== "638f541a29ffd1183d187f57" && CurTrader !== "579dc571d53a0658a154fbec") //avoid ragfair, peacekeeper and fence
    {
                        for(let assortment in traders[CurTrader].assort.barter_scheme)
    {
                            if( traders[CurTrader].assort.barter_scheme[assortment][0][0]._tpl == "5449016a4bdc2d6f028b456f")

    //That's for roubles, add more currency if needed


    {
                                for(let DeletElem in traders[CurTrader].assort.items)
    {
                                    if(traders[CurTrader].assort.items[DeletElem]._id == assortment )
    {
                                    traders[CurTrader].assort.items.splice(DeletElem,1) //splice instead of delete is important - you can't have blank space in array or it will cause exception with ragfair generation
                                    break;//generally inefficient way of search, break makes it less painful since we know there's only 1 element possible.
    }
    }
                                for(let DeletLoyal in traders[CurTrader].loyal_level_items)
    {
                                    if(traders[CurTrader].assort.loyal_level_items.DeletLoyal == assortment )
    {
                                    delete traders[CurTrader].assort.loyal_level_items.DeletLoyal
                                    break;
    }
    }
                                delete traders[CurTrader].assort.barter_scheme[assortment] //delete is fine here though
    }
    }
    }
    }
    You can insert that straight into traders section in SVM if you ignore first 2 lines, otherwise you can check quick tutorials (or search for blank mod presets) to just insert that and it will work.
    (Might as well add this thing inside experimental, since I wrote it anyway)
    The only thing I've missed is more currency (i made a comment about it) and catcher of trades that has roubles as not a first requested item (aka if there is an item and only then roubles - it won't be caught on) because there is no barter like that