Posts by GhostFenixx

    Hey bro, I think that I solved the problem with SVM and the client mods. But I'm using the SAIN mod isn't working well. It's spawning at only 4 bots at the maps...They're running around, but I coudn't notice if they was doing quest and etc.

    You'd better include what you end up with in terms of mods/plugins folder, otherwise if it stays the same as the previous pics you've dropped, you're still in mess.
    A lot of dependencies missing, no loader in SVM, etc.
    Also SAIN and Questing Bots are different mods.

    Hello! Is it possible for you to put a default loader.json into the mod or allow us to set the path so that Linux users can also enjoy your mod? When running the exe through Wine, it panics and thinks that SVM is out of bounds. This does not allow SVM to start, even though it is in the correct folder (user/mods) as seen in the below screenshots. Thank you very much for your consideration.

    Huh, that's interesting.
    Could you contact me in Discord? I don't have Linux environment to test any tweaking according to that, so it would be nice if you could help me testing it out.
    Same name as here, no numbers.
    Although it's 3AM for me, so i'll head off soon enough, send me FR and i'll contact you if i'll see you online.

    That shouldn't be a daily, rather a weekly, with such amount.
    You also need to apply, restart the server and the game and wait until your quests will reset, since it won't edit the ones that already persist in your profile.
    Speaking of reward spread - IIRC it is a margin of +50% or -50% in Currency rewards.

    Убедитесь что в пути папки с игрой нету кириллицы, а так же советую скачать пару релизов .Net ибо судя по виду жалуется на работу лаунчера, а точнее в его патчере.
    https://dotnet.microsoft.com/d…er-pack-offline-installer
    https://dotnet.microsoft.com/e…0.4-windows-x64-installer

    PS: I know the rules it is English only, don't bonk me for that, it was created by author already, I can only help by solving it.

    Well, my health parameters do not change, I don’t know why this is connected. I set 100 units of health and 10 for each part of the body, the parameters in the game are the same as on the off-client

    I just hope you restarted the game AND server after you applied those, there were no changes in the code related to health since its implementation.
    Otherwise - there is a different error you haven't noticed that disabled SVM, or you have another mod that also tinkers with health.

    Not sure if it's a bug, but the random containers always spawn, everywhere. Instead of zero or one in a given area, I'll see 3 weapon a boxes side-by-side and then three more, etc. In the tech loot area above D3, there were about 12 tool boxes.

    No dynamic loot is spawning at all, only the containers with seeming 100% rate.

    Under the "Loot" section I do not have the "disable random containers" option checked, and I have Dynamic Loot rates all set to 1.0. The dynamic loot rates were much higher by default (some as high as 4 or so). The 100% container spawning and the lack of dynamic loot items remains unchanged whether at 1.0 or the higher default.


    Not sure if this is a bug or working as intended, but it seems weird to me.

    Disable random containers is quite a new feature made by AKI, I haven't tested myself much, and I did notice it extra weapon boxes on my factory runs as well.
    Point is - I can't really tell how of many containers spawns in live to understand much of a difference, but I won't be surprised if that option just set them up to 100%.
    Speaking of multipliers - Intended, those are default AKI values now, why you may ask? No clue, in certain maps those are understandable, usual Factory dynamic list is 3/6 items on location, on others, haven't looked, but might be a similar story.

    PMC section > Force PMC waves, that did work for me, idk why they don't work by default even tho they have 35% to spawn.
    For more PMC - use converter with higher values as well.

    still no luck.

    this quest doesn't lead to anywhere interesting, but it's just out of curiosity, can I manually restart the quest?

    it's obviously bugged, because I imported my 3.6.1 profile



    Or just use Profile editor
    Why are you even discussing it here? It has nothing to do with SVM anyway >_>

    Disable Fleamarket section, i've mentioned that in comment section that Flea, Bots and Bots loadouts causing issues on 3.7.0

    Hello. Great mod, thank you kindly!


    I want to ask a question: what's the difference between "spawns per zone" and "limits per location"? I feel like I'm missing some key information to understand it.


    I am trying to up the amount of scavs on the map so SPT would feel more like actual Tarkov. However, I didn't have much success ATM. Any help would be welcome; maybe someone has an example of "perfect" numbers in this category for this.

    For bot spawns - this one is hell of a tricky thing - it does not increase the spawns but rather allow more bots per single point of interest to be spawned, however it will not affect bot waves to allow more AI to spawn within a single wave.
    I recommend using different AI related tools rather trying to figure out how that field work really, SWAG + Donuts will do a better job on every aspect of that.

    Heads up: had to add the following line to the fleamarket section of the script to get the extended / custom blacklist to work:



    Ragfair.dynamic.blacklist.custom = Config.Fleamarket.FleaBlacklist;

    Huh, I thought blacklist is separated in item.json, hence it has blacklist there.
    Will take a look, thanks.