Posts by GhostFenixx

    The link you've posted is not in public access, you need to share the file on gdrive as public one.
    This error doesn't ring a bell for me, this is not SVM's doing, or at least not the one i ever saw.

    How can i check what is causing the issue or is it just trial and error?

    Anything that can affect repeatable quests and your profile
    I can only suggest to link your profile and preset, i could try to reproduce on my side and try to fix it, no promises tho since it is not syntax error i could easily trace.

    The error is related to PMC names used for flea, have you edited any names in PMC section?
    It might be prohibited symbols or way too long name, they should behave with same logic as your profile name, less than 15 characters and no spaces or something like that.

    do you mean if i activate it in SVM the event that is on now will be on? or just the lights in hideout...


    thanks for taking time to reply m8

    It doesn't matter if you turn it on or not at the current time, it will be on by default due to current time is when Event is active in AKI, after the event is over, you can turn it back on via SVM.

    what i meant in the other post is, checking the Halloween event in SVM does nothing in game, i dont mean the new live event. it used to change a few things and scavs wearing pumpkin heads bot activated it this time and nothing changed

    As I pointed before, check your Hideout, if it has Halloween lighting - meaning event is active.
    SVM doesn't add features related to Halloween, only activates it, and as I pointed before - Event is on by default due to current time date.

    have noticed the halloween event in SVM did nothing

    First of all, this is not SVM troubleshooting ticket(at least not directly, man has a lot of stuff wrong), if you have issues with it - this mod has own Support thread and Comment section, stealing post like that is prohibited.

    Speaking of your issue, maybe because Halloween already in action?
    https://dev.sp-tarkov.com/SPT-…nfigs/seasonalevents.json
    You can check when Halloween starts and ends in Default AKI for example.

    Event itself doesn't add much, slightly changes equipment of AI to have spooky masks and you also have Halloween lights in your Hideout. AKI occasionally can include events that resembles live ones, but 3.7.1 got released before most of Halloween events gone into action.
    SVM has nothing to do with that.
    For any responds or more detail in that regard, ask in my support thread or create your own post/ticket.

    Heyo, informing you that i was wrong on that regard, there were changes to Elimination quest system, and now it is separated by multiple level ranges - it is in works and will be released at SVM 1.7.1

    Hey bro, I think that I solved the problem with SVM and the client mods. But I'm using the SAIN mod isn't working well. It's spawning at only 4 bots at the maps...They're running around, but I coudn't notice if they was doing quest and etc.

    You'd better include what you end up with in terms of mods/plugins folder, otherwise if it stays the same as the previous pics you've dropped, you're still in mess.
    A lot of dependencies missing, no loader in SVM, etc.
    Also SAIN and Questing Bots are different mods.

    Hello! Is it possible for you to put a default loader.json into the mod or allow us to set the path so that Linux users can also enjoy your mod? When running the exe through Wine, it panics and thinks that SVM is out of bounds. This does not allow SVM to start, even though it is in the correct folder (user/mods) as seen in the below screenshots. Thank you very much for your consideration.

    Huh, that's interesting.
    Could you contact me in Discord? I don't have Linux environment to test any tweaking according to that, so it would be nice if you could help me testing it out.
    Same name as here, no numbers.
    Although it's 3AM for me, so i'll head off soon enough, send me FR and i'll contact you if i'll see you online.

    That shouldn't be a daily, rather a weekly, with such amount.
    You also need to apply, restart the server and the game and wait until your quests will reset, since it won't edit the ones that already persist in your profile.
    Speaking of reward spread - IIRC it is a margin of +50% or -50% in Currency rewards.

    Убедитесь что в пути папки с игрой нету кириллицы, а так же советую скачать пару релизов .Net ибо судя по виду жалуется на работу лаунчера, а точнее в его патчере.
    https://dotnet.microsoft.com/d…er-pack-offline-installer
    https://dotnet.microsoft.com/e…0.4-windows-x64-installer

    PS: I know the rules it is English only, don't bonk me for that, it was created by author already, I can only help by solving it.

    Well, my health parameters do not change, I don’t know why this is connected. I set 100 units of health and 10 for each part of the body, the parameters in the game are the same as on the off-client

    I just hope you restarted the game AND server after you applied those, there were no changes in the code related to health since its implementation.
    Otherwise - there is a different error you haven't noticed that disabled SVM, or you have another mod that also tinkers with health.

    Not sure if it's a bug, but the random containers always spawn, everywhere. Instead of zero or one in a given area, I'll see 3 weapon a boxes side-by-side and then three more, etc. In the tech loot area above D3, there were about 12 tool boxes.

    No dynamic loot is spawning at all, only the containers with seeming 100% rate.

    Under the "Loot" section I do not have the "disable random containers" option checked, and I have Dynamic Loot rates all set to 1.0. The dynamic loot rates were much higher by default (some as high as 4 or so). The 100% container spawning and the lack of dynamic loot items remains unchanged whether at 1.0 or the higher default.


    Not sure if this is a bug or working as intended, but it seems weird to me.

    Disable random containers is quite a new feature made by AKI, I haven't tested myself much, and I did notice it extra weapon boxes on my factory runs as well.
    Point is - I can't really tell how of many containers spawns in live to understand much of a difference, but I won't be surprised if that option just set them up to 100%.
    Speaking of multipliers - Intended, those are default AKI values now, why you may ask? No clue, in certain maps those are understandable, usual Factory dynamic list is 3/6 items on location, on others, haven't looked, but might be a similar story.