Posts by GhostFenixx

    GhostFenixx added a new version:

    In the laboratory, the insurance works crookedly out of 15 raids, only the first two were returned. although in the settings the chance of return is 100% and insurance is included

    Reported and fixed on AKI side, that is outside SVM scope, await further AKI releases.(And most likely first 2 wasn't from laboratory)

    GhostFenixx added a new version:

    That one means your fleamarket fence blacklist is empty, that field marked purple for a reason.

    image.png?ex=66210365&is=660e8e65&hm=9c30dc3674a198ede1855e3c0be64eb7f2451daf0590c23085b21db895e0cc7c&


    Trying to make a preset and SVM greets me with this. All others included by default load fine.

    EDIT: Did some testing on H4 and it appears editing loot multipliers seem to break things. However, I do not think I have any loot multiplier altering mod.

    Here's my mod list

    1. Pixel painter
    2. RPG-7
    3. Door breacher
    4. Expanded Task text
    5. More checkmarks
    6. SVM
    7. Thermal and NVG overhaul
    8. level rewards from tortured chunk
    9. Virtual Quest loader
    10. Welcome gifts
    11. SAIN

    It flags not the loot multiplier but airdrop crate contents, specifically - amount of guns in mixed container.
    Is there a chance one of the mods removes any of them?
    I can actually check for them if they exist before doing so, it's just unusual there is something that removes them.

    I just reinstalled everything though (mod + .net 6)

    No clue for now, I need more info, preferably on English as well. There was a case of application error related to different languages but I am more that sure it should be fixed by now. Currently you're only one with the app crash.

    GhostFenixx added a new version:

    Quote

    The web in the shambles for me, I'll edit and monitor when the initial wave will be more chilly.
    SVM 1.8.0 For SPT-AKI 3.8.0

    A lot of stuff have changed, I will try to add most of changes later on.
    Have fun.

    So I was wondering is there a way to increase the stack size of sig spear ammo stack size since its currently at 40 and the "M.Rifle Rounds" and "Rifle Rounds" don't change the value of the stack. I tried following the examples on how to change individual item property's but it keeps giving me the SVM: Custom properties failed to load, error of the code:TypeError: Cannot read properties of undefined (reading '_props') This is the line of code I'm inputting '6529243824cbe3c74a05e5c1:Round:300' The item id is correct and the number 300 should be fine but what do I put in-between them for it to work

    You people are truly impatient, can't just wait neither for AKI 3.8.0 or SVM 1.8.0 to arrive with all the things you want.
    There is no such field as `Round`, there is a field called `StackObjectsCount`, this is the one you need.

    As you might've not guessed, SVM 1.7.2 is not even updated to 3.7.6, not even talking about 3.8.0.
    Yes there is an issue with numerous fields, mostly with fleamarket and traders plus lacking fields for new maps.
    Yes this error is known and already fixed, you can fix it yourself by changing the fields near the one you found to
    trader.fence.weaponDurabilityPercentMinMax.current.min = Config.Traders.Fence.FenceGunDurability_Min

    trader.fence.weaponDurabilityPercentMinMax.current.max = Config.Traders.Fence.FenceGunDurability_Max
    trader.
    fence.armorMaxDurabilityPercentMinMax.current.min = Config.Traders.Fence.FenceArmorDurability_Min
    trader.
    fence.armorMaxDurabilityPercentMinMax.current.max = Config.Traders.Fence.FenceArmorDurability_Max
    Mainly the structure have changed, therefore required `current` in the structure.
    Also PMC > Add all keys and Add all containers are also non functioning anymore, also because of AKI changes.

    Thanks for the answer. I had suspicions that this was related to AKI (I just decided to find out from you personally) since I constantly use your mod.
    P.S. Do you plan to add a function that would remove the black and white effect after using painkillers?

    Visual effects are embed into client, there is no way I can do it via server mod.

    I noticed one more feature in the latest version of SVM-1.7.2H1, after the raid, killed PMCs have melee weapons and grenades (what you took from the raid) without check marks, in previous versions of SVM this was not the case, all picked up weapons and grenades are from the corpses of enemies After the raid, in the cache (what I brought out) was marked.

    Those changes were not under my control, those changes are made by AKI team, but it does fit the idea, PMC are supposed to have Non-marked equipment.

    Ok, so if I resume, I can edit values with this mod without touching any .json files ? Because right now for me, the best is to get factory day and woods base.json default file, like "new fresh file".

    It's indeed best to have fresh files, this way you'll be sure it doesn't have weird typos or missing structure due to fat finger. You're generally not supposed to edit core DB files, there's mods for that, after - BetterSpawnPlus should take a lead of what is inside vanilla files anyway, you only got to edit BetterSpawnPlus config to fit your needs.

    Its confuzing beacose I can play normaly in live version of EFT and I reinstaled spt and live tarkov and nothing workt : c

    Might be a wild guesses - what was your gamepath? It needs to be Latin only, no language specific letters, so those funny "ć" have to go, albeit usually it throws a different error.
    Also be sure you do not install on Main Disk partition (aka where is your windows installed, usually C), sometimes windows can have strict rules when applications trying to access their files.