Posts by kiobu

    kiobu added a new version:

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    Place the RGBLasers.dll file into your BepInEx/plugins folder.


    Works for SPT 3.9.8!

    kiobu added a new version:

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    Place the RGBLasers.dll file into your BepInEx/plugins folder.


    Works for AKI versions >=3.8.0. Thank you Senko!

    kiobu added a new version:

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    Place the RGBLasers.dll file into your BepInEx/plugins folder.


    This release adds new functionality for dynamically modifying the laser beam and point light meshes at runtime to allow for larger beam sizes. Additionally, some other parameters were added, such as light intensity, to be configurable.


    Works for AKI versions >=3.6.1.

    Honestly at this point its more about helping you guys fix the problem rather than me being able to play the game, so that's fine.


    Let me know if there is anything else I can try to fix it, or any other logs I might be able to provide.


    Can you check and see if any of your EFT-related paths or filenames (AKI directory, game directory, assemblies directory) have any non-alphanumeric characters in them? ie. anything that isn't a-z, A-Z, or 0-9.


    I've encountered the "Illegal byte sequence" error before and it usually has to do with the input bytestream containing non-ASCII characters. This often appears in method calls that read from the filesystem (which, from my perspective, "get_code_base" would indeed do).

    kiobu added a new version:

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    This release updates the mod to work for AKI 2.3.0.

    kiobu added a new file: