Replaces in-game weapon sounds with beefier sounds. Audio plays a big role in immersion and I wanted a change of audio environment. Sounds are a combination of Call of Duty Modern Warfare 2019, Call of Duty Cold War, Warface, and my own recordings and remixes. Throughout my learning experience, I am getting better and learning more about audio and modding. This mod uses some default sounds for some weapons/movements. Changes are forthcoming and additions are planned.
Some Features:
- Weapon raise/holster
- Reloads
- Charging handle
- Firing loud/silenced
- Mag in/out, mag pull in/out from vest
- Multiple sounds for one movement/rotating sounds that give variety
Version 3.0.0
- Updated to work with AKI 3.1.1
Version 2.1.0
- AKI 2.2.0 client 16584 client compatibility
- Added G28 foley
- SCAR 5.56
- SCAR 7.62
Version 2.0
- Updated all weapons to the newest dependencies from 15680
- Added new MDR 7.62 firing sounds to distinguish between 5.56
- Small changes/additions to various weapon sounds
Version 1.5
- MP9
- MP9n
- PP-9
- PP-91
- PP-91-01
- Vector 9mm
- Vector 45mm
- M870
- M590
- MR133
- MR153
- MP155
- Saiga12
- TT
- TT (Gold)
- Glock17 (added custom draw, holster, mag pouch in/out sounds, etc)
- Glock18c (added custom draw, holster, mag pouch in/out sounds, etc)
- M1a
- M700 foley sounds (firing sounds still vanilla for now)
- SVD
Version 1.4
- MPX
- Mp7a1
- Mp7a2
- UMP
- PP-19-01 Vityaz
- Saiga-9
- MP5 Navy
- MP5K
- PM
- PM(t)
- PB
- APB
- APS
- M1911
- M45a1
- PL-15
- P90
Version 1.3
- FN Five Seven Black and FDE
- MP-443 Grach
- SR1MP
Version 1.2
- STM9
- VPO-101 (Hunter)
- TX-15
Version 1.0
- SKS/OPSKS
- M4
- HK416
- MCX
- ADAR
- AK101,102,103,104,105
- AKM/AKMN/AKMS/AKMSN
- AK74/AK74M/AK74N
- AKS74/AKS74N/AKS74U/AKS74UN/AKS74UB
- VPO209/VPO136
- RPK16
- AS VAL/VSS
- MK47
- DT MDR 5.56/7.62
- FAL
- Glock17/Glock18c
- P226r
- M9a3
Planned Features/Changes
PM/PBSHRIMPFive SevenMP7MP5TX-15MP9P90PP9/PP91Saiga 9Vector 9 mm and 45 - SR25
M1a- RSASS
SVD- Mk18
- M700
- SV98
- T5000
APS1911M45a1GrachTTVPO-101
PL15
Vital coding logic
In the client 16584, new weapons often do not include a separate "bank" file for the weapon firing sounds. These are now rolled into the actual weapon container. To workaround this since you cannot create your own dependency, is to export the weapon bank monobehaviors. Edit these and point the sounds to the custom sound bundle you pointed your foley sounds to. Then replace the bank files with your custom ones.