Posts by Fontaine

    Hey sorry to bother you again but for all 3 of the mods I have when I open the Aki.server it says all 3 mods are missing package.json but all 3 mods have package.json but when i try to open the package nothing happens i'm super confused.

    and when I open the Readme file this pops up and im just at a loss of words now because this doesnt happen to him in the video

    Like I said I can't offer general SPT support, try asking on the SPT discord for help.

    Hi I was wondering how to actually use the mods ive installed this realism one but when i launch the game its saying loading 0 mods and I cant find any videos on it any thing helps

    General mod/SPT support is outside the scope of support that I can offer, you're better off asking on the discord. Here's a guide:

    i think pmc don't shot back at scav. is there a way to fix this and change pmc/scav stats manually ? like accuracy etc ?

    They do, if they sometimes don't that's likely an issue with SPT itself as I don't recall touching anything to do with player scavs. If you want change AI then use a mod like POOP.

    I'm not sure if I'm the only one that's being affected by this but Knight doesn't seem to spawn with his mask but a helmet instead? After uninstalling the mod he would spawn with it normally on. Not sure what in the mod would be causing the issue and if any other bosses are affected.

    Yes, I've changed most of the boss loadouts to be more grounded, there's a config option to revert it called "Force Boss Items".

    Howdy,


    I was wondering if it's possible to have scavs pick up magazines when they loot dead bodies? I feel like whenever I kill a scav that I assume looted a gun off a body, the scav's inventory only has the magazines for its original gun. I would imagine it would be more realistic to take the magazines as well, if possible.

    Not feasible

    No, new weapons need to be added properly. I didn't add the Glock 19 because it's functionally identical to the Glock 17.

    Fontaine added a new version:

    Quote

    Fontaine's Recoil & Attachment Overhaul v1.0.2 for SPT AKI 3.4.x - Hotfix Fixed

    NOT compatible with earlier versions of SPT or 3.5.0. AND not compatible with Realism Mod!

    Mirror if you can't access Mediafire: https://www.dropbox.com/s/r9z0…1.0.2-SPT-v3.4.1.rar?dl=0

    Sorry for previous upload, it had a bad file reference causing mod to fail to load.


    Fixes:

    • Fixed Gunsmith Quests not being completable. All Gunsmith quests will now be very easy to complete, they basically have no stat requirements. With patch 13 changing Gunsmith quests, this is more future-proof than having to manually edit them whenever something gets updated.

    Changes:

    • Stat and Recoil Tweaks: small tweaks to some weapon and attachment stats.

    Some Traders cant access to buy or sell items. circle loading logo


    I need details, please let me know what other mods you're using, your SPT version, and your config options.


    Just noticed: the ammo PDFs in /info don't have .357 in them


    The ammo carts are old, they take way too much time to keep updated. There are several mods that show the ammo stats in-game, I recommend using Faupi's Munitions Expert.

    Probable somekind of a bug?

    Some items have their stats in one column, instead of two

    Don't know if it's unique to my mod or also unmodded EFT, either way it's just because the material type has a long name. It doesn't really matter either way though.

    Fontaine added a new version:

    Quote

    Fontaine's Recoil & Attachment Overhaul v1.0.1 for SPT AKI 3.4.x

    NOT compatible with earlier versions of SPT or 3.5.0. AND not compatible with Realism Mod!

    Mirror if you can't access Mediafire: https://www.dropbox.com/s/ygzp…1.0.1-SPT-v3.4.1.rar?dl=0

    Fixes:

    • Fixed GUI having wrong icons.

    Changes:

    • Config: added option for reducing camera recoil per shot to the in-game config. Increased the min/max values for some config options.
    • Stat and Recoil Tweaks: increased the impact of weight and balance on recoil, especially for pistols. Changed the default values for the in-game config (I recommend pressing "reset" on all the recoil config options if you haven't tweaked them already). Rebalanced some attachment and weapon stats for the Default preset.

    Fontaine added a new version:

    Fontaine added a new file:


    Thanks for the detailed report, it's very helpful. I tested with no mods installed, it's an SPT issue. It's just not noticeable normally because the stock quantities are so high you wouldn't look at it. I'll report this to the devs, hopefully they can fix it.

    Not sure if this is a bug related to this mod or an SPT bug, but when refreshing the fleamarket it resets the trader stock. E.g. the trader buy screen will be correctly out of stock, but when checking/refreshing flea market, it is in stock again.

    So if I understand correctly, you go to fleamarket, press refersh, go to the trader's buy screen, and their stock is refreshed? I haven't been able to replicate this. Which of trader config options do you have enabled?

    Not sure if this is a bug related to this mod or an SPT bug, but when refreshing the fleamarket it resets the trader stock. E.g. the trader buy screen will be correctly out of stock, but when checking/refreshing flea market, it is in stock again.

    Thanks for letting me know, I'll look into it.

    Fontaine added a new version:

    Fontaine added a new file:

    I have a feature suggestion, there is a low ready animation in game which can be seen in the hideout if you try out your weapons in the range area but look away from the range. It'd be kinda cool to be able to toggle low ready just for immersion/realism. I don't know how plausible it is adding these to bot AI and the player character while in raid, just an idea.

    Thanks for the suggestion. Cool idea, but while it may be feasible to implement for the player, it might as well be impossible to add to the AI unfortunately. BSG spoke about adding low and high ready and making AI look more natural, we'll just have to hope and see if they do it.

    So even after turning off realistic player health and putting the mod before everything in the mod order, I can't change my health. Tried both KiKi health multiplier and SVM but it resets my health to 440. When I remove Realism I get the health I want


    Alright thanks for reporting the issue I'll get that fixed for the next version.

    The trader LL's are changed and randomized, check the Mod's overview page for details.