Assault In Progress 1.2.1

Please do not ask when mod authors will update their mods to 3.9.X
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Add Background Music to Raid

According alive bots amount, Play Payday2 Random Background Music and Voice and HUD.


Add new custom audios to musics and voices folder.


Extract BepInEx folder from 7z to Game Root directory

  • hoping for an update, stay safe

  • this would be awesome for 3.80!

  • Man I still miss this mod...

  • Hope this gets updated

  • Hope this gets updated

  • Hello!
    Is there any way to bind the sets of music/sounds to locations? THX

  • do you need voices soundpack for this to work i am unsuccsessful at getting this to work and dont know what the problem is could anyone help i am trying to get the john wick soundpack to work with this and have all files transformed to wav. yet its not working if there is more steps than just placing the wav. files in the music folder please do me a favor and let me know

  • Recompiled for 3.5.6: here

    VirusTotal: here

    As it turns out, updating client mods ain't that hard pepelaughing

    Heart 1
  • Doesn`t work for me in 3.5.6... anyone else or am I just doing something wrong ? :(

  • How do I change the song?

  • Truly amazing and extremely interesting mod, but have only one thing to make it really "10/10 must include in almost any modpack" - any sort of extensive guide summarised in one place, preferably in Overview.


    To figure out different parts of the mod and at least how to start toying with it, I had to piece together different notes from across the whole comments and the post you linked to in one of said comments. And even then, I feel like to get full understanding on what and how to do a deeper dive in github is needed.

    For example, I have no idea what's the musics/control and what sounds/wireless is - that complicates song composing a bit.

  • this works for 3.5.5! for anyone wondering

    • Anyone who wants to mod their own music, make sure any music file you use is converted to .wav and is named appropriately

  • Also if you are still taking feature requests to update this mod with, can I suggest the following?

    1. I've noticed that when we get near bots or if there's active bots depending on what setting we use, that the 'control' track plays but it persists even when we get out of proximity of those bots. Could a setting be added to make it so when we are not in range of bots to change the music track from 'control' back to 'stealth'. Since currently I know this only happens when the 'assault' track ends, which works yes, but is very one-way when it comes to giving off a feeling of intensity based on proximity.


    This would be the one I think would make this mod perfect for larger maps where it's easier to not be in the action and thus be able to indicate one isn't near any potential action, especially since as I've been testing, some of my WIPs, the 'control' tracks are shorter yet louder than 'stealth', which I use the latter as ambience, with the former quickly becoming repetitive when nothing is going on. (I suppose I can juryrig fix this myself, but the option in the plugin to allow more dynamic mixing and fading of tracks would be very nice!)


    2. Make it so if 'bridge' and 'transition' are absent from a folder, music can still be played, with tracks being faded between as intended; this would make it quicker/easier to import more music tracks as not every piece of music has good snippets for bridge and transition tracks.


    3. Add a setting to allow either 'buildup' or 'assault' to be used upon when we get damaged or shot at for a brief duration, with the duration extending depending on whether or not we're getting additional shots directed at us. Or it could be done when are actively being attacked by a bot and persisting until we're either out of range of the bot or the bot that targeted us is dead? I am not sure if something like this would be possible, but it might be worth considering to make the mod have more complexity in reaction to differing game states.


    4. Add settings to either set music tracks per raid locale to random, or to a defined choice, so for example, the player in the F12 Menu could make it so, Factory only plays 'The Mark', whilst on Woods it could play 'Razormind', or just set them both to 'random', allowing the mod to pick.


    5. Add more definition to the bot distance volume settings, so 'stealth' can be much more quiet when we aren't in proximity of a bot, but as we approach it gets slightly louder before switching to 'control' when the conditions set are met, with the same happening with 'control' based on the proximity and number of bots? I understand there's settings for it already based on distance to a bot, but either I am misunderstanding the current ones or I am unable to make it work as how I'd like. Maybe 'max volume' setting could be added to determine how loud the non-stealth tracks will get, or allow us to set volume on a per track type basis. I also realise this would probably be a bit of a pain to implement!


    Personally, I think the first suggestion would likely be the one that improves this mod by a ton for those using the range detection setting.

  • Pretty cool mod, I'll grab the Manhunt soundtrack and split it up into the right files, if I get it working I'll drop some mediafire links here.

  • Love this mod, but when I successfully extract from a raid it still plays music as if I failed.

  • Wait...does this tell you how far bots are from you?

    • If Auto Volume is on and Bot Max Distance Set is very close, yes.

    • How close? I set it to 20 and I'm still not seeing any additional information on the screen.

    • I mean you can tell bot distance by music volume :kannatiredofthis:

  • Adapted some tracks from Payday 2 WAVS for Modding to work with this mod, tested each of them separately and it worked fine. musics.zip

    Track list:

    Thumbs Up 2 Heart 2
  • Wery impressive mod with big potential! I have only 3 questions.
    1-When you playing as a scav, mod still counting scavs around.
    2-Will there be more soundtracks?
    3-Music not going from control to stealth.

    • Auto volume will not judge whether bot is hostile.

      Your can get a lot of custom music from modworkshop.net, so I won't be update music.

      Stealth will only play again after assault end.

  • will you do more soundtracks from time to time?

  • Where do you get the payday2 soundtrack with all phases splitted into multiple files?

    Is it straight from pd2 game folder location or you get it from other websites ?

    I'm asking this since i want to add more payday2 soundtracks into this mod

  • Turning on Horde mode, setting scavs to 100%, and going to Factory while Rip and Tear blasts in my ears 15/10

    Happy 1
  • Kmyuhkyuk, "bridge" and "transition" is necessary for working loop? If no, then people can easily adapt heist tracks mods from here https://modworkshop.net/category/470 to make playlists for themselves.

  • Is there a way to have a toggle for this?

    • If you don't need music or voice just in F12 set volume to 0

      Thumbs Up 1
  • It is possible to replace the default music to the music that we want to play with? I've tried many way and none of it is working. I do successful replace the Bain radio voice line. But the others I really don't know how to replace it. and sometimes it just let the mod totally not functional.

    • To add music, you need create a new folder to muiscs folder and add required audio files.

      The play audio files order is

      stealth » control » buildup » bridge (loop, wait previous voice play complete) » transition » assault (loop, when bot below set value and play complete then back stealth)

    • Voice audio files can be named arbitrarily, but music must be named fixedly.

    • Emmm.... Well I did create the new folder and required audio files just like you said. But still not play the music for somehow. Did I missing something? or the original PD2 music that already included folder MUST need to put in the music folder together with my own music folder?

    • music audio format is also fixed, if the audio is not in wav format, it will not be loaded

    • Yes,I've already did that too. maybe is there something I didn't notice?

  • Would be great to set a range for the detection, that way it only plays when X amount of bots are near you. Rather then bots total on the map. Great mod otherwise!!

  • Hey, great mod! But I have to leave here my constructive criticism to improve some aspects... firstly, the volume of music and voices hinder more than they help in hours of conflict. It is necessary to hear the enemy's footsteps and etc... It is suggested that perhaps the volume is self-adjustable according to the number of enemies in a certain radius or something like that. Otherwise, it can even be exciting to have background music, but it will kill all players using the mod kkkkk

    • Thank you for your suggestion! Next update will add a based on bots distance auto volume setting.

    • New version has added this feature

      Thumbs Up 1
  • ok just as i thought payday crossovers couldnt get more ridicilous

  • does this work with older aki versions?

    • It should work, I wrote it based on Aki 2.3.1 client.

      Thumbs Up 1