Multiply ALL 4.0.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

You want to make progression faster or Looting more? You can multiply everything for SPT.

Multiply ALL

This mod dynamically multiplies the values listed in config and doesn't change any files in the database. The benefit of this you don't need to do anything after each SPT release, this mod will do everything for you. Just change the multipliers inside of config.json.

Features:

  • Daily & Weekly & Daily(Scav) Experience Multiplier (Disabled by default, change from config.json)
  • Daily & Weekly & Daily(Scav) Money Reward Multiplier (Disabled by default, change from config.json)
  • Daily & Weekly & Daily(Scav) Reputation Reward Multiplier (Disabled by default, change from config.json)
  • Quest Experience Multiplier (Disabled by default, change from config.json)
  • Quest Reputation Multiplier (Disabled by default, change from config.json)
  • Item Examination Experience Multiplier (Disabled by default, change from config.json)
  • Raid Exit Experience Multiplier (Disabled by default, change from config.json)
  • Skill Progression Multiplier (Disabled by default, change from config.json)
  • Weapon Skill Progression Multiplier (Disabled by default, change from config.json)
  • Static & Loose Loot Multiplier (Disabled by default, change from config.json)
  • Flea Market Offer Count Multiplier added (Disabled by default, change from config.json)
  • Fence Car Extract Reputation Multiplier (Disabled by default, change from config.json)
  • Fence Scav Extract Reputation Multiplier (Disabled by default, change from config.json)
  • Magazine Load/Unload Speed Multiplier (Disabled by default, change from config.json)
  • Stash Size Multiplier (Disabled by default, change from config.json)
  • Crafting Speed Multiplier (Disabled by default, change from config.json)
  • Fuel Consumption Rate Multiplier (Disabled by default, change from config.json)
  • Kill Experience Multiplier (Disabled by default, change from config.json)

Configs:

Open up MOD_FOLDER/config.json and you will see the values and descriptions. Don't go too much of course I don't know the limit but if you want to disable an option just write down 1 for the value. If the value is 1 it doesn't change anything for that part.


How to Install:

Download the release zip and unzip it. Copy the content of the unzip folder (AlimOncul-MultiplyALL-X.X.X) and paste it into your SPT_FOLDER/user/mods. Final result should look like this:


MI3JAl2.png















T96I0NP.png

  • Updated but %90 of the features are existing in the SVM. Please use that for future

  • Metabolism will be fastest to level up because we are changing fatigue system and each tick on energy gives quite xp. Normally without any multipliers you will max out metabolism first.

  • Mod: (alimoncul-multiplyall) is missing a package.json. Make sure you have checked the mods hub page for install instructions


    how do i fix this problem, i followed install instructions and not working

    • Check the screenshot on the mod page, your folder structure should look like that.

  • Thanks

  • If I have most of the values in this mod set to 1.0 (like the loot multiplier for example), and I'm wondering if those 1.0 default values will overwrite the loot multiplier settings I have setup in SVM?

    I have SVM load first and it multiples all loot by 3x. I have this mod load 2nd and the only multiplier I have set to above 1.0 is the XP multipliers... but since the mod loads second and SPT still sees the 1.0 default value for the loot multiplier in this mod, will this override the SVM 3x multiplier I have setup?

  • Just to let you know that the stash size multiplier breaks on Unheard profiles, since the stash uses a different ID: 6602bcf19cc643f44a04274b.

  • Have an issue with the mod, even on normal 1x the speed for leveling is massively increased i tried to put it to 2x and i drank one thing and my metabolism went from level 3 to 25

  • how to implement LeKaiju-MagCapMultiplier in this mod?

    • thats not possible with this mod

  • If purchase a scav case box from a therapist after increasing stash, it will appear that there is no room in the warehouse.


    Why is that so?

  • [MultiplyALL-VersionChecker]: Could not check new versions, Error:Error: Client network socket disconnected before secure TLS connection was established

    Any help with this?

    • it couldn't fetch the versions. it still should be working without any issues, do you see the other logs?

    • Mod has error on cmd but it's still working i think that's okay xD

    • which version u are using?

    • Same error as me. On latest. 3.0.2

    • it's okay guys it will work without it. It just update checker.

  • Just another suggestion that I'd love: Add a multiplier around insurance return rate. I'd love to shorten the time so I don't have to wait until the next day to get my stuff back. Great mod! :)

  • Suggestion for possible feature addition. A multiplier for Trader prices. I know you can multiply prices on SVM but its only for stock traders not Custom traders. It would be very nice to be able to globally adjust the prices for all traders in one spot!

  • FOR THOSE WONDERING LIKE I WAS AND YET IT WAS NEVER ANSWERED YES THIS STILL WORKS WITH 3.7

  • i wish someone else could pick this mod up and fuckin update it sadge

  • Are we getting an update to 3.7?

  • 3.7?

  • Will this be updated to work with 3.6.1?

    • It should work with 3.6.1, if it can load no problem. Did u try it?

    • I changed a few values of the stash and it gave me a critical error. I lowered the value for the stash some and it works now. Thank you for the response.

  • (Disabled by default, change from config.json)

    Does this mean that it is only disabled in the mod or is it also disabled in SPT by default?

    • You just need to change the value on config.json. It is for this mod.

      Heart 1
  • Multiplier the reputation gain of the quests gives me an error while turning on the server.
    Here is the logs:

    TypeError: Cannot read properties of undefined (reading 'value')

    TypeError: Cannot read properties of undefined (reading 'value')

    at MultiplyALL.multiplyQuests (C:\Users\chert\Downloads\EscapeFromTarkov\user\mods\AlimOncul-MultiplyALL-1.0.9\src\mod.js:224:63)

    at MultiplyALL.postDBLoad (C:\Users\chert\Downloads\EscapeFromTarkov\user\mods\AlimOncul-MultiplyALL-1.0.9\src\mod.js:21:14)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    (Using SPT-AKI 3.5.5)

    • Thank you for report, I released another version. I am not playing for this wipe anymore so I could not test it.

  • This mod is really useful, but i wish, i could level up endurance and strength same fast like other skills.
    And i think, i got it.
    First of all, go to the Aki_Data\Server\database\globals.json and search up for the "SkillsSettings"
    There you will see "Endurance" and "Strength" skills with a list of actions giving exp (lines from 4845 to 4848 and lines from 4861 to 4868)
    So if it's possible, you can try multiply values of these actions to make endurance and strength level up faster with your mod.

  • :愛::愛::愛:

  • is it just me or does this mod up metabolism like crazy? multiplied skills by 4 and got lvl 45 metabolism in like 10 seconds of eating.

    EDIT: yeah i read some of the other comments LOL

    • Yes it does, each bump in energy gets a skill point and thats why it gets more xp. Without any multipliers metabolism still rises quickly. A fix would be changing multiplying per skills and its something that I'm not going to do in near future.

    • it is ok :) keep up the good work bro

  • Thanks for this mod, very useful. Would it be possible to add rate multipliers for the different skills? I'm pretty happy with how most skills progress but would like Vitality and Covert Movement to both level a bit faster.

    • It's not easy to do it like that.


      I think the client gets the multipliers and calculates the experience gain and returns values to server, maybe we can intercept and update the values based on skill types. I will investigate it but don't get too much hope :D

    • Hmmmm! Would it be possible then to multiply down the XP needed to level up a skill? Sort of achieving the same goal in reverse, instead of messing with amount of XP earned, change how much is needed to increase a skill?

  • Can add Kill xp multiplier? i dont mind if i killed pmc gained me 10XP only, 1xp for scav and 100xp for Boss etc (Example). Or it's hardcode?

    • I am not sure you can change them separately, you should ask on discord

  • Something weird going on with fuel rate, set it to 1 until I can fix it.


    Updated latest release, please download it. Sorry for inconvience.

  • If you have suggestions to add for this mod, write it under this comment please.

    Thank you ;)

    • fence rep multiplier would be a great addition ^^

      Thumbs Up 1
    • do you mean the rep gains?
      - car extract gain (0.25)

      - extraction as a scav (0.01)


      These will be in the next release, I also want to check add faster hideout craft timers

    • Skill exhaustion multiplier (unless that's already in the mod)

      Stamina recovery

      Bullets loading/unloading speed

      Gun/armor durability wear

    • Post Raid Healing cost Multiplier for Therapist.

  • Great mod, but it results in levelling Metabolism EXTREMELY quickly! Each food item used would give me 3/4 levels. After 5 raids on a new profile I already had Metabolism 20. I had to be very careful to not hit elite Metabolism before starting The Survivalist Path - Zhivchik quest. Is it possible to adjust the speed of levelling just Metabolism?

    • Metabolism is buggy from the BSG iirc, we can't do anything about that. Which value were you using?

    • I was using the default 2x

    • Had the same issue, Metabolism levelled up to around 40 in a couple of raids, using 3x multiplier on skills.

  • great! Now I dont have to dedicate my entire life to levelling up my character!

  • Getting error after loading data on startup of the game.

    In response to
    http://***.*.*.*:6969/client/globals: Input string
    '220.00000000000003' is not a valid integer.
    Path 'config.exp.match_end.mia_exp_reward', line
    1, position 481.

    • Managed to fix it by removing lines of code for MIA and Run throughs in Src/mod.js

    • Ahh a integer issue, I will investigate it thank you! Can you send me the value you were using?

    • {

      "=== If you want to disable any multiplication use value 1 ===": "< Description",

      "experience": {

      "=== Multiplies the experience of the daily & weekly tasks ===": "< Description",

      "dailyWeeklyMultiplier": 1.5,


      "=== Multiplies the experience of quests ===": "< Description",

      "questMultiplier": 1.2,


      "=== Multiplies the experience of examination on items ===": "< Description",

      "examineMultiplier": 1,


      "=== Multiplies the experience of raid exit statuses (survived_exp_reward and mia_exp_reward and runner_exp_reward) ===": "< Description",

      "raidExitMultiplier": 1.1,


      "=== Multiplies the skill progression rate ===": "< Description",

      "skillMultiplier": 1,


      "=== Multiplies the weapon skill progression rate ===": "< Description",

      "weaponSkillMultiplier": 2

      },

    • I released new version hopefully it will be fixed.

    • Will give it a try