Jehree's Path To Tarkov Overhaul (FORCED TRAVEL) 1.2.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A total overhaul to Traps' Path To Tarkov with completely redesigned map routing, trader and stash access, map images, and new features!

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  • Version 1.2.0

    1.2 is here! A few things have changed.


    The mod is now standalone! Installation is simpler now, but:

    the installation instructions have changed so please review the installation tab for how to install or update from 1.0.3!!!


    Fixes:

    • All extracts on Shoreline are working correctly, so Skier is back in Admin Basement
    • World Event extracts (Interchange Saferoom, Reserve D-2, etc.) now actually require you to complete their world event condition to extract. So you have to actually turn on power, start the alarm, etc.
      • If you prefer the old behavior, set "world_event_exceptions" in the config to false.

    Balance changes:

    • Home is now at Warehouse 17 on Customs with Therapist. This should make getting back on your feet a bit less tedious, and eliminate an unnecessary raid running straight to an extract on Factory.
    • A few map pathings have been changed, particularly around Shoreline and Reserve.
    • Peacekeeper is now accessible from Depot Hermetic on Reserve.
    • Klimov Street is now the ONLY Remote Home Access point, but...
    • Taking car extract on Lighthouse is now a 1 way to home. It is not free though, I have the price currently set at 150k roubles (you can change this in the config). Think of it as Fence offering you a ride home for a price. (all other car extracts are still free)
      • To somewhat balance this, and because it no longer has a trader, Lighthouse no longer has a dedicated stash.
    • Interchange Saferoom and Customs ZB-1013... these extracts had their home access removed, with the intention of spreading out the ways you can access home a bit more. They currently work as store rooms, holding 38 row stashes (as opposed to the 18 row stashes at traders). Their TRUE purpose in my balancing logic, however, is to be used as...

    Compatibility with Goblin King and Broker:

    • Goblin King is in Saferoom on Interchange! Playing with other mods that limit the flea like I am? Now you have to travel all the way to Saferoom to get your gunbuilds, cases, etc.
    • Broker is in ZB-1013 on Customs! You no longer have to carry your things all over the world to get them sold for a decent price.. but you DO have to run around Customs doing the power step and potentially losing all your goods you want to sell. Hurrahhh risk vs. reward :D!
    • If you are using these traders, you can go into the Extraction Tooltips config file and enable "moddedTraderCompat" so that they also will have extraction tooltips.


    Images

  • Version 1.0.3

    Fixed issue that made offraid position not update when leaving out of Reserve extracts.


    Edit: Hotfixed Pier Boat to have a stash so you can actually use Skier there. If you have that issue redownload this version.

  • Version 1.0.2

    Fixed:

    1. Labs infiltrations now spawn you at the correct locations
    2. Various infiltration and exfiltration errors corrected
    3. Various tool tip errors corrected
    4. Skier moved to Pier Boat on Shoreline
      • There is a current issue with scav extracts on Shoreline. I am hoping for a fix for that, but in the meantime I have moved Skier so that he is accessible.


    This is still for only up to version 3.5.4 of SPT. A 3.5.5 update will hopefully be coming soon, but I currently have no ETA on that.

  • Version 1.0.1

    I am silly and named the folders incorrectly.. this version just fixes that. Sorry guys.

  • Hey!
    Is it possible to config into having the home stash on all traders? and how can i do that?

    • This mod is very outdated, Traveler would be better to use.


      But to answer your question, turn off multi stash in the config

    • sorry am on the wrong page lol, i have traveler. thanks for the answer though

      Happy 1
  • Hi, having a bit of trouble with using this mod


    Everything seems to be fine upon startup, I'm on customs and everything's locked, new profile as well

    I go into a game, I can't see extracts, and I try to exfil the timer goes but no exfil


    someone pls help

    (i can show error if needed, none from server, mainly Bep)

    • On a scav run?


      Also, are you on 3.5.5?

    • yup forgot to edit i realised i'd been changing versions and ended up dumping everything on 3.5.3 my bad

    • All good! Yeah, the versions matter due to the plugin that enables scav extracts while on pmc. And Scav extracts are pretty broken, I don't recommend scavving while using this mod.

    • also, don't know if this is an already known issue but as i got it working, and i reach level 5 i started getting daily tasks which crashed the game for whatever reason, not in the sense of it actually dying, more its' stuck in a constant loading screen.

    • Yep, that's the profile corruption I mentioned. You can try RandomTensor's comment below to fix it temporarily, or use a profile backup mod to restore when it happens.


      I'm going to be releasing a rewritten version of this mod sometime this week, with hopefully fewer issues. If you get fed up you may just want to wait for that.

  • CCP Temporary infil spawns you on a mine and breaks the game
    While loading into shoreline from reserve (bunker hermetic door -> CCP temporary) death sound plays (supposedly I spawned on a mine), and after the map loads I spawn with blacked limbs, camera locked facing directly up and controls not working. Also this bug produced no error in the server log (well, at least I haven't found any)

    • Oh excellent find, I hadn't tested that extract specifically.


      I'm currently rewriting Path to Tarkov in my own mod called Traveler. I'll make sure that issue is fixed in that mod, so watch for that. Should be out sometime this week.

  • Old Gas Gate on customs isn't working for me. New install of 3.5.5 with no mods that would affect extraction. I even tried the actual "gate" at the old gas station thinking that you might have moved the extract.

    • On a scav run or a pmc run?

    • PMC Run. I'm aware that scav runs aren't working at the moment. I'll update you if I can figure out exactly what is causing it, been testing

    • Nevermind, I've been repeatedly going to the wrong gate. I found the old gas gas extract, the one outside of the blue fence, not the one near the tanker/pumps. I assumed it was the same extract as trap's / live

  • I don't understand your map layout you've provided, and scav extracts are NOT working at all.

    Main problem I'm having is understanding which extract I go to get back to my stash. HUGE hangup for me with your otherwise amazing mod.

    • If the scav extracts are not working for you then you won't be able to get back to your stash. Reinstall the mod carefully.


      The map image shows where to go to get to anywhere you need. Reference that if you're lost.

    • I reinstalled, but decided to just not use scav.

      A new issue I found tonight is I lose my profile when using the Powerplant extract to get to streets.

      it's unrecoverable, is streets a conflict with this mod?

    • I'm sorry, I thought you meant scav extracts while you are on a pmc run. There is an issue currently with scav runs that causes their extracts to not work correctly.


      Streets is compatible. I'm not sure what you mean by you losing your profile, but you can check comments below about how to recover it if it's corrupted from daily quests.


      I'm currently in the process of rewriting this entire mod, so the version you're currently playing won't receive any more updates. If you continue to have issues it may be best to just wait until the rewrite comes out (it'll be called Traveler).

  • hey, really like your mod. however, I have a bit of a problem. is there any way to make extraction tips (like what's in staples after the name of extraction point when you press "O") on other localization? unfourtunately I'm not playing on English. :S

    • Hey there!


      I am sorry, I only have them done in english as that is the only language I am fluent in.

    • sorry to hear that, but is there a way for me to make it myself somehow?


      thank you, anyway

    • well I found out about my problem, if someone has the same then go to \Aki_Data\Server\database\locales\global choose your language and change every line byhand.

      thats the only way I found

    • What language do you play in? You can do those changes in the extraction tooltips mod so you don't have to modify your server.

  • This mod is a banger, well done! It's giving me STALKER Anomaly vibes without the Anomalies which is exactly what I've wanted in a game haha


    I've been having the issue with Infinite load time. Using RandomTensor's comment to solve the profile corruption bug works but only for a day or two before I have to redo it.


    Is there any way to prevent this from happening?

    Heart 1
    • That is the profile corruption bug, I'm not sure exactly why it happens or how to fix it. Sorry!


      Glad you're enjoying it :)

  • I am having Just an absolute wonderful time zero to heroing with this mod, Genuinly feels like a new game This is amazing

    Heart 1
  • Curious: Does PTT (or your overhaul) not have its own profile upon "account" creation? I feel like there should be, if there is not (I didn't see one, so I am assuming not, but I'm also blind sometimes, lol.). My imagining of it would be somewhere in the midst of "Zero to Hero," but maybe a starting weapon like a pistol and basic meds.


    In the mean-time, I'm going to to ZTH it, or die trying! (probably will several times).

    • No it currently doesn't, I personally just use a standard account. Zero to hero could be good too though :)

      Thumbs Up 1
    • Zero to hero is fun. A bit more difficult due to my usual route for zero to hero (I like the military camp in woods). Also is fun when customs boss spawns right after you and you gotta BOOK it. lol

    • I've done a couple different starts with the mod. Personally I defaulted to either Standard, or the Realism preset. 0 to Hero feels overly harsh to me, and my head canon is that you should probably start with at least a basic kit. It saves on just doing loot runs back and forth to stronghold and crack house.

    • I agree, it is why I asked to make a custom profile. Zero to Hero for this is a little harsh. But I also don't want to start with stuff that even standard has. A pistol, and some meds would be great imo.

    • The realism setup is pretty solid if you're running that, it takes out the rifles and the biggest thing you get is an MP5 or PP19.

  • Im now having a new problem where it cannot save my location of where i spawn.

    Logs:

    • and any time i load up a profile previously made it gives me an infinite load time

    • Infinite load time likely means the profile corruption bug happened. You can try RandomTensor's comment below to get it to load up.


      I'm not really sure what you mean by it not being able to save your location, but if you recover your profile and it loads up and that's still happening, I recommend deleting the mod and reinstalling.

    • i tried what the comment had recommended but my config was already like that. not to sure where to go from here :(

  • I just realized Smugglers Boat is gone.... noooo!!! :D


    I really dig the idea of "unused" extracts as bolt holes/stashes, that's super cool.

  • I figured out how to recover a broken profile file! All you have to do is open up the profile JSON file and remove the items of "RepeatableQuests" within "activeQuests" and "inactiveQuests" like so:


    "RepeatableQuests": [

    {

    "name": "Daily",

    "activeQuests": [],

    "inactiveQuests": [],

    "endTime": 1682605989,

    "changeRequirement": {}

    },


    After doing this, the profile should be up and running again. :)

    Thumbs Up 1 Heart 1
    • Ya god damned legend. You had a profile corrupt and this fixed it?

    • Can confirm this does work :D

    • Sweet! Okay I'll make a note to add that to the mod page. I might look into making it automatic too.


      Thank you both

    • yep, worked for me too. As I mentioned in the PM I sent, I was in s super weird state where I extracted with enough xp to put me to lvl 5, but never actually hit the menu to even accept the quests. Seems the game generates them on raid exit and thats when you get corrupted.


      autosave hadnt even grabbed an extract snapshot.

  • is there any way to reduce the profile corruption bug? happening a lot for me

    • Unfortunately I'm not sure. I'm pretty early in my playthrough and haven't ran into it yet. Sorry your luck hasn't been so great.

    • just to be clear, it's corrupted when after the "loading profile data" it just loads forever right? SPT Realism mod backs up profiles so i haven't lost much progress, just inconvenient for the most part

    • Yeah that's it. I did some experimentation with disabling daily quests but the results were inconclusive.

    • okay, seems like the issue was actually with the MoreCheckmarks mod, not this one

    • Oh really?

  • not a huge deal, but i'm playing through on a scav and i can't seem to find the extract for the train to reserve. it's not at the location on the map or, if it is, it's not working for me. any ideas? https://imgur.com/Py6Uxa9

    • Yeah, the scav extracts don't work correctly when in scav runs. I'm sorry I don't really know what's causing it, and I don't personally scav at all so it's low on my list to look into.

      Thumbs Up 1
  • When I check the extracts the game lags until the timer goes away. New install and everything.


    3.5.5


    Please help if possible

    • Are you using the mod that makes your character check their watch when checking the time?

    • No this also happens when I just stand at the extract.


      I think it may be a clash with the HUD mod because I had to turn off the extract icons as well or the whole game Lagged constantly.


      AMAZING MOD STILL I LOVE IT! I just remember where I'm supposed to go and turn on extended raids lol

    • Hm okay thanks for the heads up, I'll take a look at that when I get the time. My attention has been laser focused on my next mod so I haven't done much testing haha.

    • Oh of course! not game breaking and totally workable.


      I CANNOT WAIT TO SEE WHAT ELSE YOU GOT! I use a lot of what you make.

    • Haha glad you are enjoying it all! It should be out today :D

      Heart 1
  • Came from 353 on original version to 355 on forced.

    Fresh install and no mods, just this one.


    All boiler side extracts don't work :( I spawn at warehouse 17, run straight to gas station, factory far corner and cannot extract.


    Not sure what to do, I really liked the idea behind this mod :(

    • Can you confirm you are on 3.5.5 and do a reinstall of the mod, making sure to manually delete Trap-PathToTarkov if it is in your mods folder? It should work, I've recently tested myself with a fresh install with no issues.

    • Actually I must apologize for being an idiot :) I was confusing the exit with the one that goes down 'ZB-1011' like in PTT.


      Now I must ask, how do I switch factory far corner with zb-1011 (for cool factor :P )

    • You could do this with the config, but there's some extract id's you'd have to look up and change in a couple places, as well as update the tooltips config so that it matches. It isn't a one spot change sorta thing.


      Sorry I don't feel like explaining all the steps in detail, but you should be able to figure it out if you tinker enough. That is essentially how this overhaul came to be, just me screwing with the config until I had something I liked.

  • Factory Far corner extract doesn't work for me :(

    • Just factory far corner, or any others on customs as well?

    • just far corner. played as scav too

    • Also, I'm limited exfils as scav. not sure if that's intended, it wasn't like that in the old version

    • I just tested a fresh download of the mod on a 3.5.5 install with no other mods and Factory Far Corner worked for me. I'm not sure what your issue there is, I'd suggest deleting any path to tarkov folders in your mods folder and reinstalling.


      For scav extracts, I don't actually use scavs at all so I didn't realize that was happening. I'm not sure how I'd fix that, and it isn't super high priority to me so I'm sorry I don't know if that will be fixed any time soon.

    • I reinstalled all of my mods and remade the load order and they worked, so maybe it was the load order? anyways, it's no problem now! Thanks for testing it anyways :)


      It's unfortunate you don't like scavs, but it looks like most of the extracts are broken with scav. For example, only Gate 3 on Factory works with scav even though it shows multiple extracts.

  • Very wonderful modification of a very wonderful mod. I didn't think I'd enjoy being forced to travel as much as I actually do. Use of the scav extracts all over the map to reach other areas (like the building on streets taking you to labs) makes for a very interesting dynamic and honestly I'm here for it. I also appreciate having the vanilla requirements for the extracts to work again. It's refreshing. Overall GOAT mod. GG Duc.

    Heart 1
  • Not sure if this is intended or an unfortunate side effect of something else however, in the cfg "vanilla_exfils_requirements": to true (i like still having to pay for my taxis) disables all scav extracts. I will test on other maps to see if this is the case but so far woods and customs for sure.

    otherwise loving the mod


    running all 3.5.5

    • Yeah :/ I had to do some weird code to get around that issue for the world event extracts and car extract in lighthouse.


      Do you prefer them to be required on any other extracts?


      Edit: sorry you already answered that question. What you could do is add the other car extracts to "car_exceptions" in the config and then set the price to something more reasonable.


      Copy this into the brakets: " V-Ex_light", "PP Exfil", "South V-Ex", "E7_car"

    • All of them are fine for me honestly, I like the added challenge of not always being able to go places, or even having to yeet my backpack because im super messed up and need to get back quick. Makes for more interesting gameplay imo but not everyone is as much a sucker for punishment as me lol

    • I'll take a look when I get time at making that option work without breaking the scav extracts. I have a hacked up solution that I think will work lol

  • Currently running into some issues rn. All of the scav extracts does not show up when im playing my PMC


    Mods ( All running on 3.5.5)
    Acog4life optic rework

    Le kaiju's ammo pouch

    Keymaster

    Return of sniper scav

    Looting bots

    Alternative trader pics

    server value modifier ( Only used for removing key use limits and bag restrictions )

    Realism mod

    Immersive raids

    Kobrakon's ultimate clear nvg

    path to tarkov

    Jiblet's cargo pants

    No bush esp

    No nade esp

    Adrenaline

    Samswat's Fov

    Third Person

    Visceral dismemberment/ragdolls

    all of sain mods (sain, weather, flashlight, audio)

    • The plugin that enables scav extracts needed to be updated for 3.5.5. I am getting that ready to upload as we speak, so watch out for that.

    • Gotcha and thanks. that was fast

    • Haha you had good timing, I was already working on it

      Heart 1
  • Running in to a weird issue. Whenever I die and respawn anywhere but factory, I lose access to my home stash, and can only access the stash of the map I was on. IE I go talk to Therapist, die on customs, respawn at Factory, and I still only have access to the Customs stash instead of my home stash. Still only Customs stash even if I attempt to enter the camera bunker and/or die on Factory. Running 3.5.4.

    Also sorry for not paying attention to which page I was posting on, didn't mean to break up the changelog in the support thread

    • That is a weird issue, I've never experienced that nor has anyone else reported it. Can you delete any Path To Tarkov folders you may have in your mods folder and then reinstall everything to see if it persists?

    • I've run into this issue as well on both the forced and standards editions of your mod. I did a clean install when trying either one. Running 3.5.5.

    • Is it only with specific profiles or all of them?


      Also, can you confirm you don't have multiple path to Tarkov folders? The folder names changed, so if you didn't delete them when updating there'd be duplicates.

  • Hi bro, thanks for making this mod. Can't wait to try it out once you update to 3.5.5.


    Just had a thought – I was wondering if you could add a config option so when you die it changes your location to Customs, Warehouse 17 (i.e., since you are being treated by Therapist post-raid, it would make sense that your location be with Therapist after you've 'recovered' from your wounds).


    Thought it might be cool.


    Thx again.

    • That's actually a great idea. Later today I'll throw together a config for that, shouldn't be hard.


      I actually might just straight up change it to that though in the next update lol really like the idea.

      Heart 1
    • I was actually going to suggest something like this, but my idea was that you respawn at the last trader you were at, or the one on the map you died on, with the logic being that their "minions" or whatever are the ones who dragged you back to a safe place. I dig the Therapist idea too though.


      Should gate it behind meeting Therapist at least once though, otherwise you spawn back in Factory.


      This mod is pretty damn amazing and has completely changed how I approach the game. Along with Realism it essentially makes Tarkov an actual Survival game.

    • Unfortunately I'm not sure how to modify the behavior of the respawn to be dynamic like that. Currently it's either you respawn at one specific place when you die, or you stay where you were before dying. You can toggle that in the config near the top if you want to mess with that.


      An option to spawn at the trader on the map you died on would definitely be cool, I liked the punishment of dying being that you get to restart from home though personally.


      As it currently stands, there will be a few changes with the next update. Warehouse 17 will be the new home, and a few other minor map pathings will be changed. A couple other things will be included too but I'll wait to give the full rundown until then :)

      Heart 1
    • Oh, very cool. I like Factory as home quite a bit but I can see Customs making more sense as the hub.


      Im 50/50 on the go back to home, I'd probably mind it less with Warehouse17 as home, cause with realism and looting bot mods on, Factory is just a CQB nightmare. Maybe at that point consider swapping Mechanic and Prapor locations.


      Oh, I was also going to ask, are you able to set which hideout stations show up at a given trader? Would be kinda cool to theme those a bit too.

      Again, just stream of consciousness suggestions, you have made the game terrifying and its dope as hell.

    • Not sure about that either, I'm sure it's possible but I'd have to dig through Trap's code. I know some of them have to be always available or they cause issues (generator, workstation, etc).

  • The extracts seem to be working. you have to find the right spot. Then again, I'm on 3.5.4. The safe room on Interchange seems the most broken, I have to walk backward into the door to get it to start extracting. I've been using this mod for 2 days and honestly, it's been the most stressful fun I've had on SPT. Great work!

    • and yes, it works out of the box.

    • You can extract from Safe Room without opening the door via 11sr and power? That is definitely an issue haha I'll have to look at that.


      Thanks and glad you're having fun!

      Heart 1
  • Dude... this is amazing. Cant wait to dig in and actually do a real playthrough. One thing Im running into though, the Warehouse 17 extract on Customs doesnt seem to work for me. I'm on 3.5.5, and everything else (well at first glance anyhow) seems fine, started in factory, dipped out to customs, RUAF over and over works etc. Am I missing something in the config somewhere?


    Thanks much!

    • I'm glad you like it!


      The 3.5.5 update looks to have affected client sided mods, which that PTTExtracts.dll plugin is. It likely is broken, Meaning Path To Tarkov will still work but none of the scav extracts will.


      I'll do my own testing to see if I can get it working. In the meantime playing on version 3.5.3 or 3.5.4 seem to be the best bet :( sorry for the inconvenience.

    • No worries, thanks for the answer. I' have a 354 setup I'll just throw it in. Keep up the good work man!

      Heart 1