Featured Expanded Task Text (ETT) 1.6.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Knowledge is power, unfortunately Nikita doesn't see it that way.

SPT 3.9.0

No logs, No support.

No support will be offered for old versions of SPT.

Do not repost, alter or repackage my mods without my explicit permission.


Adds extra information to tasks.


- Shows key(s) required for the task if applicable.
- If the task is required for collector.

- If the task is required for lightkeeper.

- Shows the next quest(s) in the chain

- gunsmithing tasks list all required parts and what trader(s) sell those parts

- If applicable shows the time gate until next gun smithing task unlocks.


Extract the archive to the root of your SPT install to install the mod. As Shown below.

Thanks to Drakia for the install gif.


Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos)

vKRw58b.gif









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Images

  • Version 1.6.1

    - Fixes `leads to` for custom traders

  • Version 1.6.0

    - Fixed and re-enabled `Required for LightKeeper`

    - Required keys are now broken down per objective rather than per quest. This lets you know which objective needs the key.

  • Version 1.5.3

    - Added cross platform path support.


    This is really only a concern for people running Fika inside of docker containers or on Linux. Previously path resolution would fragment leading to the server not loading.


    Added missing keys for the following quests:

    - Developer's Secrets P2

    - Beyond the Red Meat P1

    - Properties All Around

  • Version 1.5.2

    3.9.0 update


    - Information may be slightly outdated for quests added since previous version. Report issues and I will fix them.

  • Version 1.5.1

    - Invalidate the cache if config settings have changed.

    - Added "Negotiation" room key to developer secrets part 1

  • Version 1.5.0

    - Added caching to massively improve load times after the first time you load this mod. Should cut load times for most users by around ~5-10 seconds on subsequent loads. (thanks Isaac)

    - Some other minor code optimizations to decrease load times.

    - "Leads to" now correctly shows "Leads to: Nothing" instead of "Leads to: " when the quest doesn't lead to anything.

  • Version 1.4.3

    - Add missing Pharmacist key

  • Version 1.4.2

    - Add missing key entry for Operation Aquarius (20K downloads and nobody ever mentioned that? Wild.)

  • Version 1.4.1

    Dynamically generate gunsmithing task parts sold by parameters, no more manual data entry! This was missing on the initial release for 3.8.0 because I needed to figure out a system to generate it for me.


    I'm slowly making this version agnostic meaning I'll (hopefully) never need to manually touch data again. Otherwise this mod takes me a week to update on major releases because of how much data is needed for it to work properly.

  • Version 1.4.0

    3.8.0 Update,


    - Removed lightkeeper text for now as I need to figure out a way to build it dynamically (I am not entering all that data by hand...)