Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
All credit to the carl makes mods, Mighty_Condor and Pettan
You can buy all ammo and the ARBLACKOUT from Lv3 & Lv4 Skier.
ARBLACKOUT can shoot both .300 and 5.56 ammo. The mod is also compatible with ATLAS CUSTOM WEAPONS & EQUIPMENT
Installation: Download the .zip file, extract all, and add the folder "Carl-300 Blackout Expansion" to your user/mods/ folder in SPT.
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Version 1.1.5
- Goewert
- 2k Downloads
Compatible with Moxo-Pixel's mods (TGC, mods related to painter)
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Version 1.1.4
- Goewert
- 564 Downloads
Realism compatible
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Version 1.1.3
- Goewert
- 825 Downloads
for SPT 3.9.0
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Version 1.1.2 Hot fix
- Goewert
- 909 Downloads
Realism compatible, thx Fontaine and all these great mod creators in this community!
Pleaese note: if you have not installed SPT- Realism Mod, you should give it a try... if you insist no Realism Mod, please download Version 1.1.1.
Hotfix: corrected Atlas-compatible issue
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Version 1.1.1
- Goewert
- 1.2k Downloads
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Version 1.1.0 +
- Goewert
- 450 Downloads
multi-caliber .300 + 5.56
plus the updated ST AR-15
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Version 1.1.0
- Goewert
- 299 Downloads
300Blk version, SPT 3.8.0 update
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Version 1.0.2
- Goewert
- 1.7k Downloads
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Version 1.0.1 - 300 BLK
- Goewert
- 1.5k Downloads
purist .300 BLK version, ARBLACKOUT with Caliber 762x35 only
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Version 1.0.1
- Goewert
- 117 Downloads
Fakouki
Hello, I have a problem, I'm not entirely sure that this particular mod is to blame, but in the comments I found a person with a similar problem. After about 30 minutes of raiding, the game crashes, and in the error logs there are a couple of similar errors:
"2024-11-05 22:04:35.715 +05:00|0.14.9.1.30626|Error|assetBundle|Bundle "assets/content/weapons/flat/weapon_colt_m4a1_556x45_container.bundle" has dependency "assets/content/weapons/m4a1/weapon_colt_m4a1_556x45.animatorcontrollerdata.bundle" that was not found in manifest".
I use about 50 mods at the same time, but I play with a friend through fika, he has an absolutely identical set of mods and his game does not crash, but in his error logs we saw absolutely the same as in my logs. I will also note that I completely translated the ST AR15 mod into another language, of course I doubt that this is the problem, but just in case it was worth mentioning. If necessary, I can later attach a full file with errors.
Pope_Shizzle
Is this considered an M4A1 for purposes of completing quests that require an M4A1?
TBsan
According to a previous inquiry, you would need to find the quest under "EFT\Aki_Data\Server\database\templates", search for the quest name IE: "Worst Job in the World" and add the weapon's ID to the code of applicable weapons.
ShockwaveGT
What's the bullet drop on some of the ammo? If the Slam is part of your pack, I have a feeling that those bullets drop to the ground very fast after 100 meters.
Goewert Author
I am not sure which bullets u tested, those sub-sonic bullets may have such issues… tbh, I didn’t put much time on testing, it would be great if anyone familiar with these bullets and wanna test and update it.
ShockwaveGT
Hey, thanks for replying. Yes, I didn't write the right name. I meant the AAC .300 SLAP bullets. But you're right, it's the bullet velocity that is the issue. The bullet flies at slightly above 300 m/s. It would make sense that the bullet would drop off quick but the rate was unexpected. Suffice it to say, don't use it for "long range" shooting.
hellchickens
Sup bro, can u please add compat patch to Epic's All in One - here are few .300 BLK guns
Also pls add ability to use ur ammo in 6l29 (5ac66c5d5acfc4001718d314) and circle 10 (5c0548ae0db834001966a3c2)
Goewert Author
You probably need to update the compatible code in the Epic mod, not here…
hellchickens
and how's about vanilla mags?
Goewert Author
About above stuffs, I’ll take a look in spt 4.0 update
isinfinity
I think your mods messes up the weapon mastery page, with any one of your mods, the page stops working.
adamr1999
Using this mod with realism. I’m noticing bots are spawning with weapons from this mod that are kitted out quite nicely. Is this due to the realism compatibility? I love the immersion
Goewert Author
I don’t think it related with realism compatibility as it only changes the performance/ statistics of weapons and bullets. The spawning issue may caused by other mods you installed
Shlerveig
Quick question. Is this an update of carl's first .300 blackout expansion, or his updated blackout expansion he remade after? I browsed though the files and couldn't really tell which this is based on that way.
Regardless, thanks for updating!
Gamju
Hello, is it possible to change the ammo firing speed in the mod?
Goewert Author
u need to go to the item json file in the mod, then find the bfirerate and semi fire rate something like that, update it and save the json
Gamju
Thanks
xkm
I'm getting this error with this mod:
2024-05-05 15:53:44.075 -07:00|0.14.1.2.29197|Error|assetBundle|Bundle "assets/content/weapons/arblk/weapon_colt_m4a1_556x45_container.bundle" has dependency "assets/content/weapons/m4a1/weapon_colt_m4a1_556x45.animatorcontrollerdata.bundle" that was not found in manifest
xkm
and this error for Star15:
2024-05-05 15:53:44.075 -07:00|0.14.1.2.29197|Error|assetBundle|Bundle "assets/content/weapons/flat/weapon_colt_m4a1_556x45_container.bundle" has dependency "assets/content/weapons/m4a1/weapon_colt_m4a1_556x45.animatorcontrollerdata.bundle" that was not found in manifest
Goewert Author
sounds like mod conflict issue… could u try again by installing this mod only?
Some_Weeb
Is there a way to make the ammo weightless? As much as I want more variants of 300 Blk, I don't wanna be penalised for carrying hundreds of rounds as I'm using Server Value Modifier to increase how many rounds I can carry per stack
Goewert Author
try changing it from here, see if it works
Some_Weeb
Yup, all the new ammo is weightless now. Thanks
Maddog Matt
Thanks for updating for 3.8.0. I always used this mod in the past as having just one gun using an entire caliber felt kinda silly. This mod and Carls Honey Badger mod fix that and add also more variety of rounds to play with.
Antithesis
wish i knew how to make custom weapons, would be pumping them out, but holy shit figuring out how to add shit to this game is making me dumber or smarter. i can't tell.
Oddie
Is there a way to change the name from "gyuokoutenhou MFG ARBLACKOUT Assault Rifle" to something else. I love the mod, but really dont like the weapon name.
Goewert Author
Well, consider this is a mod port from Carl, I don’t think I have any right to change the asset name, all due respect to Carl.
You may change the name you like from your side, thanks for understanding.
Maddog Matt
After installing the mod go to user/mods/Carl-300 Blackout Expansion/database and open the GW_items.json file in a text editor.
Scroll down until you see this section.
"Name": "Gyoukoutenhou MFG. ARBLACKOUT Assault Rifle .300BLK",
"ShortName": "ARBLACKOUT",
"Description": "Enhanced version of the Colt AR-15 manufactured by Gyoukoutenhou Manufacturing out of Minneapolis, MN, USA for law enforcement and private security markets interested in utilizing the .300 Blackout cartridge but retaining compatibility with existing stock of 5.56x45 NATO rifles."
You can freely change the text between the quote marks that I changed to red text to whatever you want. Don't touch anything else like the quote marks or commas, only what is shown red here.
Rogue-Medic
Awesome mod! Works great. I was curious if it would be possible to get the game to register the ARblackout or star-15 as an ar15 or m4 platform so they can be used with the quests that require those specific guns. (Peacekeeping mission) thanks!
Goewert Author
Thx, it’s a good question, you probably have to edit the SPT data… it’s beyond the mod itself
Goewert Author
go to EFT\Aki_Data\Server\database\templates, search quest name, such as "worst job in the world", then add weapons you want in the below area
Rogue-Medic
Thanks! This is Rad!
Antithesis
the fire rates are like 1000% for each, cant edit it config.
Goewert Author
please send me a screenshot or video clip, i have not found the above issue yet...
Antithesis
its because i loaded it after realism or some other mod changing ammo values. i fixed it, thank you.
Akku
Whenever the 300 ar jams i cant clear the jam normally. Trying the normal way will just bug out my pmc and i do any actions or interact with anything. The only way ive cleared the jam is to do anything that switches/puts away the weapon... heating, mellee, weapon change etc. Once I bring the back up to a ready my pmc will auotmatically clear the jam. I've had this happen in the hideout and in raid.
Goewert Author
that's quite weird, as the setting of this gun does not allow jam and overheating, so I am not sure what happened from your side...
Akku
might be a mod conflict tbh but its no biggie. a reload will cause a jam clear as well. i like the oh fuck of getting a jam and if i really wanted im sure i can just use the server setting manager to make jams not a thing. Thanks for the reply, ill probs test more when i decide to wipe my game. Gun and ammo are great!
Ih8Cheetas
Getting an error on the server page. This and the QHB and the Star 15 are saying no such file or directory.
Full error:
Error: ENOENT: no such file or directory, scandir 'user/mods/Carl-300 Blackout Expansion/database/'
Error: ENOENT: no such file or directory, scandir 'user/mods/Carl-300 Blackout Expansion/database/'
at Object.readdirSync (node:fs:1452:3)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at VFS.getFiles (C:\snapshot\project\obj\utils\VFS.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at Blackout.postDBLoad (C:\Users\Jacob\Desktop\SPT 7.0\user\mods\Carl-300 Blackout Expansion - 1.0.2 300blk\src\mod.js:34:38)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
Error: ENOENT: no such file or directory, scandir 'user/mods/Carl-300 Blackout Expansion/database/'
Error: ENOENT: no such file or directory, scandir 'user/mods/Carl-300 Blackout Expansion/database/'
at Object.readdirSync (node:fs:1452:3)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at VFS.getFiles (C:\snapshot\project\obj\utils\VFS.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at Blackout.postDBLoad (C:\Users\Jacob\Desktop\SPT 7.0\user\mods\Carl-300 Blackout Expansion - 1.0.2 300blk\src\mod.js:34:38)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
iWhiteout
Same, didnt have any issues like this with these mods and 3.6. Now getting this same error with 3.7 and these two mods are the only mods giving me this issue
Goewert Author
try delete the " - 1.0.2 300blk" in the folder name and see if it works.
in other words, make sure the mod address is: user/mods/Carl-300 Blackout Expansion/database/ not user/mods/Carl-300 Blackout Expansion - 1.0.2 300blk/database/
Ih8Cheetas
i just removed the - 1.0.2 and it seems to not error now. Will try with the other mods as well
Ih8Cheetas
So my file just says "Carl-300 Blackout Expansion" in the user/mods section, so everyone else is clear on this.
DeLunaticAngel
I'm gonna be honest... Which .300 Rounds are better? (Besides Vanilla AP of course)
Ih8Cheetas
IOP HV - DMG 45/PEN 62/ARMORDMG 67
BARNES VORTX - DMG 54/ PEN 59/ARMORDMG 60
CBJ SUB - DMG 63/PEN 44/ARMORDMG 58
FIOCCHI EXTREMA - DMG 82/PEN 26/ARMORDMG 68
HORNADY AMAX - DMG 73/PEN 39/ARMORDMG 39
HORNADY VMAX - DMG 62/PEN 45/ARMORDMG 45
SPARK REX - DMG 71/PEN 35/ARMORDMG 50
SSA SLAP - DMG 54/PEN 62/ARMORDMG 61
DeLunaticAngel
thanks man
Sopito
Need ver. for Realism
Antithesis
edit urself
jd_00
oh damn, thanks for bringing this back.
Ih8Cheetas
Do you have ammo stats at all?
Brin
According to a comment on the original mod page, they should be:
IOP HV - DMG 45/PEN 62/ARMORDMG 67
BARNES VORTX - DMG 54/ PEN 59/ARMORDMG 60
CBJ SUB - DMG 63/PEN 44/ARMORDMG 58
FIOCCHI EXTREMA - DMG 82/PEN 26/ARMORDMG 68
HORNADY AMAX - DMG 73/PEN 39/ARMORDMG 39
HORNADY VMAX - DMG 62/PEN 45/ARMORDMG 45
SPARK REX - DMG 71/PEN 35/ARMORDMG 50
SSA SLAP - DMG 54/PEN 62/ARMORDMG 61
BooMoon
use ODT item info so you will have all the ammo info displayed at the name and more spec's at status , its very helpfull and does work with realism mod too .
Pettan Author
Oh by the way, multi-caliber weapons don't work out well with how bsg made the base weapon part of how recoil stats are balanced.
You are better off splitting the calibers into their own guns and keeping the barrels(which is the same asset anyway) while changing their base stats.
Goewert Author
haha, I never thought about this issue before... if splitting the calibers into 2 guns then the only problem left in the mod can be solved... but the thing is I really want to make this gun use multi-caliber by changing the barrel only lol
I probably will make another version to remove the 5.56 caliber...