Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Big thanks to Tron, Choccster, GrooveypenguinX, MoxoPixel and Pettan from Discord, I cannot make this mod so efficiently without their help.
ShAK-12 system
As a dedicated CQB weapon using by FSB, developed from VKS sniper rifle, ShAK-12 system is used to deal with terrorists with adrenaline.
(While FSB just put it in storage to rot...)
It can split into several parts:
- 3 ammunitions: PS12, PS12A, PS12B;
- 2 magazines: 10, 20 rounds;
- 3 muzzles: muzzle brake, quick-detachable suppressor, full-size suppressor;
These weapon parts make up the ShAK-12 system, but in Tarkov, PMC cannot access the full-size suppressor, it's a pity to lose experience on the whole weapon system.
However, nobody knows when or where the long suppressor pops up in Tarkov. But it just works.
All these can be purchased via Mechanics lv.1~lv.3.
Due to its giant chamber, the recoil is finally controllable, the sound is more quiet than the tactical one's, and muzzle velocity is improved.
But, PMC, what is the cost?
It is above 10 kg! The heavy weight and terrible ergonomics are literally hand-shaking.
Gun of Giga Chad confirmed!
On the other hand, maybe there is another way to use the big gun:
Of course, you can use it as a sniper rifle due to full-size suppressor's high accuracy.
(However, the velocity still remains subsonic, which means you can't shoot at a long distance, wtf...... )
Now you probably know why the Russians won't use the weapon to face terrorists...
(Besides, the practicality of Ash-12 remains a doubt. And the expensive ammunition and low order production count.)
But in Tarkov, you have the choice to try it, so why not?
Warning!
The contents below are not included in ShAK-12 attack system!!!
(Maybe the MC558 barrel can be attached to Ash-12? Well I have no idea )
Yeahhhhh~, why not?
Also, in the update, it can split into 2 parts:
Last but not least, here comes the full-size detachable carry handle, which is kinda tacticool. (Fictional!!!)
Then you can combine it with what you like.
Since it has a long barrel and sound suppressor, it is necessary to use Ash-12 as a sniper rifle, while the design of the bullets do not allow the case.
(Fictional!!!)
But in Tarkov, you can trust the collective wisdom of PMCs, Skier has imported some experimental bullets that were made with sabot.
Lethal penetrating power with hypersonic sabot, which is bad news for PMC who don't use Ash-12.
Skier lv.2;
The DMR of Ash-12 be like:
Have a good time in Tarkov, with this these freaks.
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Version 1.5.0
- NORVINSK_EVANGELION
- 3.7k Downloads
Update:
- Remake MTs-558 barrel & handguard
- Remake PS12 Sabot
- Update to v. 3.9.x
Note: PS12 Sabot will cause the point of impact to be upward due to the hypersonic initial velocity, no solution for the time being
-
Version 1.4.1
- NORVINSK_EVANGELION
- 3.4k Downloads
Update:
- Improve textures
- Update to v. 3.8.x
Pictures are shown in overview page.
-
Version 1.3.1
- NORVINSK_EVANGELION
- 1.8k Downloads
Update:
- Remake muzzle fume;
- Reshade full-size carry handle;
- Add Ash-12 hypersonic sabot AP bullet (Fictional);
Ps. Pictures are shown in the overview page.
-
Version 1.3.0
- NORVINSK_EVANGELION
- 284 Downloads
Update: 2024 New Year Gift
- Retexture Ash-12 full-size silencer;
- Remake MTs-558 barrel;
- Add Ash-12 full-size detachable carry-handle;
- Readjust attributes of these items above;
Have fun in Tarkov!
Ps. For non-English user, if you want to add translations to your language, you can try to DM me the translation, which may help other local people.
-
Version 1.2.0
- NORVINSK_EVANGELION
- 700 Downloads
Update:
Add a civilized Ash-12 weapon barrel called MTs-558, which is not included in ShAK-12 system, but it's cool.
-
Version 1.1.0
- NORVINSK_EVANGELION
- 577 Downloads
Update:
1. Fix the error that generates muzzle fume without shooting;
2. Tweak suppressor's working curves to perform better;
-
Version 1.0.0
- NORVINSK_EVANGELION
- 103 Downloads
fridegbro
to fix the zero you can either change the velocity in the ammo file of the mod (variable is initial speed, the relationship isnt direct so it requires trial and error) . or you can use fontaines zeroing mod and add the sabot ammo to the ammo list file then switch to that caliber in the f12 menu.
here are the lines you need.
HandGrade
Impossible to put new ammo in custom magazines from mods.
Ryd1352 wrote the same, i have the same issue
DemonHunter58
Zeroing needs to be reworked on this. Weapon shoots high with the suppressor and sabot's with a 50 meter zero.
ryd1352
Hi.
Can you add compatibility (or write how I should change it myself) so that your new cartridges can be loaded into the magazine from this mod?hub.sp-tarkov.com EXTENDED MAGAZINES
NORVINSK_EVANGELION Author
Loading after the mod may help.
ryd1352
Unfortunately it didn't work
It looks like it is strictly written down which magazines you can insert a new cartridge into
Svetlana
Hell yeah thanks for updating this
Elite9111
Will this require a realism compatibility patch to work with Realism?
Ayre
The sabot seems like having some ballistic issues. In the hideout's range, the bullet always hit a bit above where you aim.
Altoras
and there is
Javantoo
Hi
I recently downloaded your mod, and made a preset for the ASH-12 with the long suppressor but every time I ADS my gun seems to wiggle violently and makes aiming take longer. However it seems to not wiggle if I don't have the suppressor on or other attachments in the mod, only the suppressor makes it broken
Heres a small clip showing my problem
NORVINSK_EVANGELION Author
Wtf lmao, I haven't met such hilarious bug like this , maybe it's mod conflict or something else, any clues on this bug? Honestly, I have no idea. Sh*t, that's so funny.
Javantoo
Honestly I don't know what could be causing it, its happened with other guns too but usually it dosen't last as long as this one
Heres the list of mods that I use:
{
"order": [
"AAAArtemTrader",
"Priscilu",
"aMoxoPixel-Painter",
"AAArtemEquipment",
"acidphantasm-brightlasers",
"acidphantasm-scorpion",
"ATLAS-GEAR",
"AUG_AttachmentPack",
"better_thermals",
"Bloody-Bullet-Wounds",
"Lyconox-Shak12System-1.4.1",
"BRNVG_N-15Adapter",
"Bulld0z3r-SLUTS-1.3.0",
"choccy-93raffica-1.1.4",
"choccy-rpg7-1.1.2",
"CivicASS",
"DanW-SPTQuestingBots",
"DrakiaXYZ-LiveFleaPrices",
"egbog-RepairMaxDurability",
"WTT-SianydeAndG3iness",
"WTT-Armory-WilsonCombat",
"WTT-Armory-HK417",
"WTT-LittleDrummerBoy",
"WTT-Armory-SVD",
"equal_loot",
"ExpandedTaskText",
"JackBrush-HelmetImprovementProgram",
"JackBrush-RemoveHigherCapacityMagazinePenalties",
"JoshMate-BetterBackpacks",
"Lyconox-AkExtension-1.4.1",
"Lyconox-G36ex-1.7.4",
"Lyconox-HK416HeavyBarrel-1.1.2",
"mcdewgle-EasyAmmoNames",
"Mira-M16A4",
"MoreCheckmarksBackend",
"MoxoPixel-GreenCore",
"MoxoPixel-MagTape",
"MoxoPixel-RedCore",
"MoxoPixel-SandCore",
"MoxoPixel-TacticalGearComponent",
"MoxoPixel-WhiteCore",
"noneedname-boostedmeds",
"pliniojrm-trueitems-1.1.0",
"Proper_LShZ-2DTM_Enhanced-1.1.0",
"RaidOverhaul",
"RaiRaiTheRaichu-UnrestrictedPlates-1.0.1",
"Realistic-Thermals-1.0.3",
"ReflexSightsRework-ServerMod",
"refringe-easyammunition",
"SkillsExtended",
"Skwizzy-NoDiscardLimit",
"SPT-Realism",
"Square-LiveBitcoinPrices-1.1.0",
"sunglasses-coloredkeys-1.0.2",
"SWAG",
"torturedchunk-levelrewards-1.2.0",
"Unheard Kukri - Unity Store Edition",
"vinihns-makepl15greatagain",
"vinihns-makevpo101greatagain",
"Virtual's Custom Quest Loader",
"WTT-SianydeAndACRiness",
"WTT-SianydeAndScorpiness",
"zSolarint-SAIN-ServerMod",
"ServerValueModifier",
"ChooChoo-TraderModding-1.2.0",
"EpicRangeTime-Weapons",
"Gunsmith",
"revingly-fooddrinkredux-5.0.1",
"zrairaitheraichu-ammostats-3.1.1",
"ACOG4Life-OpticRework-SPT-380",
"Fontaine-FOV-Fix",
"zzSamSWAT-EOTechVuduOverhaul",
"RexBOCO",
"RexRings",
"acidphantasm-harryhideout",
"acidphantasm-simpleworkoutqte",
"choccy-saa-1.0.5",
"GuidingLight",
"GuidingLightAdditional",
"tyfon-uifixes",
"Lyconox-MosinEx-1.1.0",
"MoxoPixel-ASS",
"MoxoPixel-BlackCore",
"vinihns-makeshotgunsgreatagain"
]
}
Javantoo
Okay its not happening I just tested it weird, appreciate you reaching out though
SnackBoy00
Oh my god I'm so sorry but that video made me genuinely laugh out loud!
Kurtonix2
Did you forgot to also grab the separate realism compatibility patch ?
Therkelsen
With this mod enabled, the ash-12 can take a whole bunch of magazines and muzzle brakes that it's really not supposed to take. Is this fixable manually?
NORVINSK_EVANGELION Author
The pictures are broken, I can't see them, theoretically it can't use more magazine and muzzles.
RAINBADWORDARD
might be some conflict in my mod setup, but can't seem to find the full size suppressor on the flea nor as an unlock through traders. should the suppressor still be on the flea in the latest version?
NORVINSK_EVANGELION Author
All flea available, maybe it's mod conflict.
DJ_Edyo
Love the mod, the only thing missing would be part compabilities for other weapons, id love to mount this carry handle on other weapons such as the Mk-47 RD-704, M4's or G36's to create some new mutants.
Do you think it would be possible to add this in ?
NORVINSK_EVANGELION Author
Interesting idea, maybe next time
deadspace_enjoyer
Kinda cool mod, but I got some issues: 1. the gun sounds the same with the short suppressor and the long suppressor. In the description I thought it said it would sound different, but for me its the same sound, which just doesn't fit. 2. the full length suppressor doesn't show up in shadows, so when you see yourself running it looks like there is no muzzle or suppressor on your gun. Paired with the weight of the ASH-12 it doesn't feel worth it to run unfortunately. Lastly I think it would be interesting if maybe you could make another gun thats the same as the ASH-12 but bolt action, similar to the VSSK Vykhlop is in real life (maybe reduce the weight a bit so its actually worth it to run over the ASH-12, increase bullet velocity idk) and have that full length suppressor permanently attached. Just my thoughts! Fun mod
NORVINSK_EVANGELION Author
In short: due to the mechanism of Tarkov, I can't.
deadspace_enjoyer
Unfortunate. Fun mod either way
Lockesly
Getting a Virus detected.. "wacatac" from windows. heads up. probably a false read. but I cannot install due to it.. auto deletes the zip file.
NORVINSK_EVANGELION Author
Idk, nothing happened to mine, maybe you could add the file to whitelist, or accept window's advice.
Kippa
This is more than likely a false positive from Windows. Other mods have been reporting "wacatac" and from my knowledge about it isn't a Trojan or a virus, it's just Windows sometimes flags it as suspicious or severe when it isn't, it's only because it need access to certain files to change certain values.
If you want to allow it go to Windows security > Virus and Thread Protection > Protection History and then the false positive should be at the very top of the list and then you can allow it to run.
Lockesly
alrighty. I'll try it. But it's not a matter of running it. I was trying to state that it's being deleted by windows on download. As in the second the download finishes... windows says "wacatac virus detected" and deletes it. Maybe this will work.
UPDATE: ok.. now it didn't do it. weird. Might have been the trick. thanks!
ArrKayCee
Hey this isn't a criticism of the mod, I'm just incredibly pedantic. The speed of sound is about 340m/s at sea level, so mach 3 would be about 1020m/s, and hypersonic is over 1700m/s. You could mod ammo to be over 1020m/s, I have edited ammo to be 1300m/s and the game didn't seem to take issue with it. No idea if there is a cap on InitialSpeed, someday I'll try hypersonic ammo and see how it goes.
NORVINSK_EVANGELION Author
You are right, but note that there is difference between theory and practice, that's why the bullet failed to overtake.
kss0314948
Most of the attached images are not visible.
The image needs to be updated.
NORVINSK_EVANGELION Author
The page supports only 5 images, reload ready.
MusicManiac
To fix zeroing
Use Fontaine's Zeroing Quality Of Life, add
in BepInEx/plugins/Zeroing/ammo.json
and then in f-12 menu switch zeroing to new round. Read modpage for Fontaine's Zeroing Quality Of Life too
If you switch to PS12B just switch back to PS12B in F12 menu
FireSkys22
You are a fucking G my man!
panikkk
lovely mod can't wait for more like that.
Pantropy
Really fun mod, I think you did a great job with the models!
The only issue I have is that for some reason the PS12Sabot round hits high, probably bc scopes are zeroed for subsonic but it makes sniping really difficult, is there a fix for this or maybe another mod to change zeroing?
sunmaker
nasty
Z0LEE
Please Update!!!
NORVINSK_EVANGELION Author
This is the final version, probably.
Z0LEE
Thank you!
Z0LEE
update pls!
Karma
been thinking about this mod a lot,
since you added the big chungus suppressor from the VKS, what do you think about potentially adding one of the unique cartridges the sniper configuration uses?
https://modernfirearms.net/en/…fles/vks-vssk-vyhlop-eng/
NORVINSK_EVANGELION Author
Interesting idea, I don't even know there's more ammo using 12.7 x 55mm, but I'm wondering whether it can be put into the magazine. The bullet length seems bigger than Ash-12's. retardadothinking
Karma
i believe it should, as i understand it, the subsonic VKS rounds the brass is just necked down
JowM
I would love to have good ammo in this gun but sadly as seen here the VKS/VSSK round are substantially larger in comparison to the AKsh-12 (not that I'm saying i wont like to see a frankenstein version if you know what i mean)
Karma
thanks for that intel i couldnt find a comparison like that, i thought they just necked the others down
QDkivish
o boi he did it, we now really have a frankenstein version, this is thrilling
Fpygrsrx
Hi there, how do you get one of those full length suppressors exactly? Or is it a big mystery to be discovered by checking every room on every map?
NORVINSK_EVANGELION Author
Ragfair, I'v said in the description already, you can find it easy as unlocking ragfair at lv. 15
GodCarry
Is it possible to remove the shadow created when using this suppressor with a flashlight? Possibly create a mount for the flashlight on the suppressor?
NORVINSK_EVANGELION Author
Yes, I've fixed the bug, just need some time to deal with other problems.
GodCarry
Are you able to share with us how you did it? Would love to be able tp use NVG with helmet flashlights without them casting a giant shadow in front of me.
NORVINSK_EVANGELION Author
Turn the shadow casting off in object's mesh rendering in modding.
Deimos_is_Smoking
Shaq
DouglasBubbletrouser
Shaq Fu for my martial arts chadders
iWhiteout
I haven't even tried the mod yet, honestly don't even care if it functions or not, but i felt obligated to download it just cuz the name is fkn hilarious!
Brin3
There seems to be a problem with the suppressor, when attached to the weapon it generates the overheated muzzle effect for some reason and blurs the vision even though I haven't fired a shot.
NORVINSK_EVANGELION Author
Yes, I was thought that was special glass effects at first. Now it probably works fine.
MusicManiac
Love the mod description