Shoot The Door 1.3.1 Hotfix

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Like BackdoorBandit but with more customization! Shoot the door to open it! And even more options inside!

## Description

I steal the idea from Props's BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize's `PlebMode`).
However some weapon is more effective than another one.
Also metal doors should take more shoots than wooden doors.
Like in real life.


## Install
Unzip archive to your SPT folder.
(client-side DLL file goes into %SPT%/BepInEx/plugins, server-side nektonick-lockpick_ammo folder goes into %SPT%/user/mods)


## Usage
- Take your gun.
- Shoot to the door (or car door, or safe, or even door with keycard access)
    - Aim for the lock for more damage.
    - Try shotguns. They do a lot of damage!
- When door HP drops to zero door will open.
- Also
    - Try to use meele weapon and granedes to open doors
    - Try to change some values in BepInEx config menu (F12) accoring to your playstyle
    - Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
        - Try to create your custom lockpick ammo for AKM or Mosin


## Config
- You can change some values in BepInEx config menu (F12):
    - HP - More HP - more shoots to break the lock
        - ObjectHP - Same for doors, containers and car doors
    - Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
        - NonLockHitDmgMult
        - LockHitDmgMult
    - Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
        - ThinWoodProtectionMult
        - PlasticProtectionMult
        - ThickWoodProtectionMult
        - ThinMetalProtectionMult
        - ThickMetalProtectionMult
    - Specific Weapon - make certain types of weapon more effective against doors
        - MeeleWeaponDamageMult - because crowbar is effective in real life


## New features
- Lockpick ammo
    - You can add new ammo with high damage agains objects sold by traders. See examples in config.json
        - Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
    - Also added new options in BepInEx config menu (F12)


## TODO
- Kick locked doors make damage to you and door
- Lock door back after unlocking by key
- Penetration make sense


## Config
- You can change some values in BepInEx config menu (F12):
    - HP - More HP - more shoots to break the lock
        - ObjectHP - Same for doors, containers and car doors
    - Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
        - NonLockHitDmgMult
        - LockHitDmgMult
    - Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
        - ThinWoodProtectionMult
        - PlasticProtectionMult
        - ThickWoodProtectionMult
        - ThinMetalProtectionMult
        - ThickMetalProtectionMult
    - Specific Weapon - make certain types of weapon more effective against doors
        - MeeleWeaponDamageMult - because crowbar is effective in real life
    - Lockpick ammo - configure base damage for different tiers of new lockpick ammo


## Video


## Credits
Original mod - Backdoor Bandit (BB)

  • this deserves an update...kkkkk

    • fr this mod is my bread and butter and SPT hasn't felt the same without it

      Thumbs Up 1
  • uhhhh is this gonna get an updateeee euhhhh :v

  • Love the mod, but what are the IDs for the ammunition?

    I am using the algorithmic level progression mod and for some reason like 90% of the bots that use a shotgun use ammunition from this mod so I'd like to put them on the blacklist.

    Thumbs Up 1
    • Just downloaded this to find it out for you, pulled what I can from the config, let me know if this helps you, as it appears there is two ids, one being the image/model and the other potentially being what you are looking for:


      Lockpick 12/70 slug TIER1 (#Lockpick #TIER1 12/70 slug)
      Lockpick 12/70 slug TIER2 (#Lockpick #TIER2 12/70 slug)

  • Would it be possible to add grenade support? Or how would i go about changing the config to make it feel a little more balanced

  • have anyone tried the safecases in lighthouse's chalet2f?

    i cant open them by shooting on them :/

  • I installed it like the instruction says but the options don't appear in the F12 menu nor the mod is working when shooting doors.


    There is no error messages in the server also.

  • Hey, dunno if anyone else was seeing the same issue but just wanted to report that I was seeing an insane amount of exceptions in my error logs when I had this mod installed. Said exceptions result in the game being really stuttery and the fps dropping by a ton. As in the comment made below by SlaveToTheGames, I suspect it's something to do with custom settings. Uninstalling the mod fixed the issue, so I know it's a problem specific to this mod. It may also be a conflict with one of the other mods I have (made a thread about it in Support Zone), but I just wanted to let the mod creator know

  • Can you make this NOT work with keycard protected doors? Or at least make it configurable to have it off or on? Same with?

    ## TODO-

    - Kick locked doors make damage to you and door

    This link shows what happens after breaking open multiple doors through bullets. It shows:

    - The massive FPS drop I previously mentioned.
    - The crash that happens if you persist through it.

    Steps to repeat this:

    - Set door health to 4000

    - Set lock damage multiplier to .5
    - Go full rambo on doors/locks until at least 5-10 doors have been breached.


    Also regardless of damage multiplier on door itself vs lock, shooting the door or any door in general will cause this to happen as well. From multiple thorough experiments with information stated, once the first "FPS hitch" hits, from that point on fps will get progressively worse & eventually leads to this video outcome.

    https://www.mediafire.com/file_premium/fc5lwuunhaanh8w/2023-11-21_11-52-17.mp4/file

    Keep up the great work! But this will be my last report on this at least for awhile as I know you've mentioned not knowing how to solve this problem from my previous post and this is a pretty severe issue at least for me.

    P.s. I don't think this issue can be replicated with the default settings, but my settings for this mod were designed to keep keys relevant.

  • Can you make this NOT work with keycard protected doors? Or at least make it configurable to have it off or on? Same with?

    ## TODO

    - Kick locked doors make damage to you and door


    P.s. Keep up the great work!

  • giphy.gif


    I feel like being a Gigachad while using this mod

    Happy 1
  • Hey, if wanted to blacklist this ammo for bots (i use DewardianDev's AlgorithmicLevelProgression mod) which ID would i use?
    This one? "original_ammo_id": "58820d1224597753c90aeb13",

    or this one? "id": "#Lockpick #TIER1 12/70 slug",


    thanks for your work.

    • You should use value from "id" filed (For example, "#Lockpick #TIER1 12/70 slug")

  • Finally, it's actually more immersive now.

    BSG WTH. Like i'm standing there in 6 lvl class armor with 5 class ammo can't break the lock on WOOD door...

  • Hi, I'm new to the modding scene, this is all new to me and to be honest I dont know what Im doing. But could I please have step by step instructions in what I need to download and where do I need to place it. I would really appreciate the help.

    • Are you asking how to download and install mod?

      Check FAQ: https://hub.sp-tarkov.com/faq-…nd-how-do-i-install-them/


      To download mod you need to click "Download" button here on mod page and then choose "nektonick-shoot-the-door.rar" file on github page.



      If you asking about creating new mods, please check FAQ/documentation(on the top of page)

    • where do I place the .rar? do I need to download anything else? Again, thank you so much for your help in this matter.

    • Download "nektonick-shoot-the-door.rar".

      You got two folders inside: "BepInEx" and "user".

      Copy these folders to your SPT_AKI folder

      SPT_AKI folder is a folder that contains "Aki.Launcher.exe" and "Aki.Server.exe"

    • If you did everything correct you will see server mod in SPT Launcher

  • Seems like my system is detecting a virus or some sort when downloading.

    Probably a false alarm

  • bot uses lockpick ammo


    Can I disable?

    • Yea same. It's like fighting a bot that does 1 damage. How do we disable the lockpick ammo and only have it so standard EFT ammo is in the game?

    • You can remove all ammo from "lockpick_ammo" array inside config.json file or change such ammo damage.

      Heart 1
    • Awesome, I got it to work. I definitely would suggest making this a toggleable option in future versions if you can as I could see a lot of people wanting to use it but not wanting to figure out and mess with editing config files. Love the mod though, really appreciate it!

  • Finally i don't need to find, buy and carry tons of keys for my looting runs,

    i just need to find the right settings to make it balanced.

    You should add an additional multiplier for special doors like marked doors or red,purple, ecc. keycards since they "protects" the best loot, so they will need more hits than a regular door of the same tipe to be opened.


    Ty so mutch for making this mod

    Thumbs Up 1
  • Dropped the shotgun I had loaded with the breaching rounds mid raid and when I picked it back up I began sliding uncontrollably until I dropped the gun again or unloaded the shells from it. Other than that love the mod!

    • Thanks for feedback!
      I'm not sure this strange bug caused by my mod but I will try to check this on weekends

  • Is it possible to make locked containers lose some loot, when you shot-opened them?

    • This seems possible, however I'm not sure I can do this fast.

      Since this is open-source mod you(or anyone else) can try to add such feature

  • It was not compatible with 'Remove Secure Container Restrictions'? What was the error? It worked fine for me

    • It was not because of the way "Remove Secure Container Restrictions" changing filters.

      Error was hotfixes, current version "Version 1.3.1 Hotfix" should works fine

  • I'm getting the error Mod (Tarkov_ShootTheDoor-ShootTheDoor1.3.1) is missing package.json. What do I do?

    • I can't do something without logs. Probably you install mod incorrect or something.

      Also what is "Tarkov_ShootTheDoor-ShootTheDoor1.3.1"? I provide server mod "nektonick-lockpick_ammo-1.3.1" and client mod "nektonick.ShootTheDoor-1.3.0"

  • Error

    I'd like to resolve this for my collection just not sure of the steps I need to take to do that.

  • I really appreciate you uploading the 3.7.0 version! Thank you :)

    Thumbs Up 1
  • is it working on the door with keycard access

    • Probably yes. Let me know if you run into problems.

  • 这是一个很棒的模组,拍摄门锁让门爆裂开真是太有趣了。

  • Hey great mod, any clues on what do I have to change in the source code to make this compatible with 3.7.0?

  • Any way to add minimum penetration values based on the material? E.g. 60 pen ammo will have a much easier time opening thick metal than 40 pen. Would be cool to be able to set the minimum pen per material too. Just think this would add unique decisions like "Do I use this good ammo to open black or do I wanna save it for fighting raiders and PMCs on my way out?"

    • Yeh, already think about such feature. I'm not sure, how I want to implemet it. It may be like armor class for doors or minimal required penetration value. Also maybe different ammo for different material should be used.


      I will tests some options, so expect some implementation in future version.

      Open to suggestions on this concept.

  • work on 3.7.0 too?


    also, could you add a f12 option to be able to kick any door? Maybe make stronger doors require 2 or 3 kicks


    edit: 3.7.1 only.

  • I misread this mod as Shut The Door and was like oh shit, you can LOCK doors? This is just as good :)

    • Wow, nice idea!

      I will consider to add option to lock some doors using keys or something.

      Do you already have idea, how should it works? Should it only allow to lock doors after you unlock it with key?

    • Yeah that might be cool if its a door that has a key associated with it. Unlock the door and then the ability to lock it behind you. Or you could make a "skeleton key" that works with any door.

    • yes a limited use skeleton key sold by mechanic could be cool

    • maybe it should be for each individual map? or sections? harder to implement. possibly more realistic. although mayors have town keys right? one for all of tarkov just seems a little bit cheaty to me.

    • good idea. like master keys for Ultra mall, dorms, health resort etc. wouldn't be too unreasonable.

      Thumbs Up 1
  • is it like backdoor bandit but for 3.7.1?

    • Backdoor Bandit already support AKI 3.7.1 - Backdoor Bandit (BB)


      This mode does the same thing (allow you to open doors using guns) but do it another way and provide more configuration options.

    • well your is better with the doors i gona use it but is it possible do the same for lootable container and car doors in the future?

    • This mod should already work with car doors and containers as said in description. Please report if doesn't.

    • Car door:

      Regular door and safe:

    • it works now its one of the best mods

  • Feel free to report bugs or requst new features!

    Heart 1
    • Will do! I love the flexibility of the options you propose :3

    • Do you plan on updating sometime? I will downgrade version if not, thank you for your door mod shooting near the lock is such an awesome immersive feature