Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 1.2.5
- MoxoPixel
- 17k Downloads
Added TGC Rubber Duck sound suppressor (Black, FDE)
Added Velociraptor polymer handguard with mod slots
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Version 1.2.4
- MoxoPixel
- 11k Downloads
- Increased pricing for pouches / storage containers. They should hit hard in the wallet because of how useful they become
- Increased ragfair pricing for these items too, so Painter almost always has the best price
- Removed Batman figurine and added it to the mod of Painter instead (uses the same Mongo ID as before, so it doesn't break your profile)
- Pouches are now able to be put into the Desecrated Kappa container
- Something more, can't remember
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Version 1.2.3
- MoxoPixel
- 5.8k Downloads
Fixed clothing items causing infinite loading. I had to regenerate bundles that were updated for Unity 2022 + BSG has started adding skins to items, so skin scripts need to be updated as well. Things like this will continue to happen to mods that add content until EFT 1.0. So, please show some patience for content modders (most of you do) and try to understand that they will have to find new tools (tools not supporting Unity 2022) and remake asset bundles for every new major SPT version. But this is not a bad change overall. We all will enjoy having more customization options added by BSG!
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Version 1.2.2
- MoxoPixel
- 17k Downloads
Updated to SPT 3.11
- I had to remove the two half-masks (police and multicam) because there is no SPT SDK for Unity 2022 yet. BSG added new skin scripts.
- Clothing service is broken at the moment
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Version 1.2.1
- MoxoPixel
- 17k Downloads
- Fixed new flashlight model not turning on (sorryyyyy
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- Added AR-15 DD Magazine FDE version
- Increased brightness slightly for the FDE MULE belt
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Version 1.2.0
- MoxoPixel
- 1.9k Downloads
- Fixed original clothing items getting replaced by TGC clothing
- Changed model for the offset mounted RIS flashlight (SureFire P1RZ-IB-DF) to use the same asset as Surefire M640U-BK-PRO. It uses the same ID so it's safe to upgrade
- Added handguards to more filters and also conflicting items
- Added rail covers to more handguards
- Adjusted price for some items
- Adjusted stats for some items
- Fixed some faulty default presets
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Version 1.1.9
- MoxoPixel
- 12k Downloads
- Revamped MODXII helmets. Now takes more attachments and headphones are not static mesh anymore. Use the helmet like every other helmet in the game. MODX v1 is still the same though. Planning on removing that helmet because it doesn't hold the detailed standard I envision this mod to hold.
- Changed the M700 short barrel to not extend the weapon icon like it was a long barrel
- Added M16 handguards to not fit onto Mutant rifle / SR-25 / R11. Because it was not intended and looks goofy.
Remember to clear the icon cache in launcher to have the TGC items icons refreshed (new icon for MODXII and M700 barrel). The next version will be updating ALL bundles for every item to the new Unity version. This is hard work so keep that in mind if updates take a while from now on.
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Version 1.1.8
- MoxoPixel
- 21k Downloads
Fixed clothing so they show up in Painter's services tab. If you don't care about the clothing, don't download this release.
Edit: It seems like people like clothing... Go check out Artem trader for more clothing
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Version 1.1.7
- MoxoPixel
- 3k Downloads
Updated for SPT 3.10
- New handstop MLOK foregrip (FDE, Black)
- New SLR Sights Riser
- New ACRO Sights Riser
- New AR-15 Split handguard
- Updated all items to use MONGOID
Realism patch is not included. If you want it, please DM me on the hub with your realism patch and I will probably include it, if the balancing is good.
Trader services for buying TGC clothing from Painter are unavailable in this version. I will come up with something soon.
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Version 1.1.6
- MoxoPixel
- 23k Downloads
- Added AR-15 Magpul MOE Carbine stock (Modded)
- Added new AR-15 TGC handguard
- Nerfed ergonomics on Vertical Grip to 5 from 7 because some users complained it was best in slot
- Texture/material rework for AR-15 Wrapped silencer, all rail covers, DD Magazine, etc
- Decreased pricing a lot for CGPC3 TQS vests
- Added new version of M16 Stock
This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism.
one shot
Good day, I just wanted to check is this mod compatabile with the new WTT armoury mod that just got relased, I really liek this mod and would prefer to not remove it
Alan157
TGC Ammo pouch disappears from belt after dying
DinkyAxe
Flashlights and tac blocks often stop working - there were many times when only the flashlight worked together with the tac block and vice versa. The 6x38mm caliber shoots at a huge RPM, literally forgetting about RPM of the weapon itself. 30-round mag is disappearing in less than a second
Also black GPNVG-18 doesn't work with TC2000 ACH helmet from time to time
TheGoldenaxe001
I'm having an issue where my PMC preview wont load with some items equipt, for example the camo Comm 3. Any idea why this is happening or how to fix? I'm on the latest version and have the correct load order
MoxoPixel Author
Those two backpacks are broken. That's the only items that are broken though.
TheGoldenaxe001
Ah just my luck. Thank you for clarifying
DarkstarBoards
Sorry to post again and be a pain but is the TGC hoodie supposed to have the same first person hand model as the Dark Infiltrator top? No big deal if so but was just curious! Thanks again.
streloksak
none of the flashlights seem to work
MoxoPixel Author
Every flashlight works for me. Try switching tactical modes.
DarkstarBoards
Thanks for the mod, love it. I was wondering if there was a way to make it so the Vietnam era helmets don't block earpiece usage? I checked under the modTGC_items and couldn't find the line to set blocksearpiece to false. Thanks!
MoxoPixel Author
Nice to hear! You need to add "BlocksEarpiece": false anywhere inside "_props" for the item you want to be able to have earpiece enabled. I'm not going to give more support than that.
DarkstarBoards
You've been more than helpful with that comment. Thank you boss!
TomBrown
SureFire flashlight with pressure pad(FDE) does not work, is this a bug?
MoxoPixel Author
Works for me but you maybe have to change tacitcal mode (like you do for PEQ/laser attachments). It can be bit buggy because the new BSG scripts added.
KEKWSLAVAUKRAINE
When you equip these backpacks character loadout screen stucks in loading wheel. You can enter raid
you can interact with the backpack but it just doesn't show up.
MoxoPixel Author
Yes I know about it. For next update it should be fixed.
justiceLeague
Best mod. very nice work.
MoxoPixel Author
Thank you!
VictimOfSptStaff
your graphic design makes me jealous
MoxoPixel Author
20 years of photoshop/blender
VictimOfSptStaff
jesus christ, makes my 10 years of photoshop look pitiful
Tarkovnubie
Are the Duck Suppresor and Ak handgaurd the only new things in the update?
MoxoPixel Author
Yes
ColdAsMice747
Yo I am so curious how you got the models to look so good in your screen shots. Is it just trakov? haha (i have a low end pc)
MoxoPixel Author
I have the resolution at 4k and max settings
ColdAsMice747
Dang I never knew it could look so good. Thanks!
Bejemot
Mystery Ranch backpacks weight 15 KG? is that OK?
MoxoPixel Author
I thought I changed this, but it seems like I didn't. It will be 4.5kg in the next update (still some weight because of the radio).
BBBBilly
I have to say something you may not like to hear.
Your mod is a bit too OP in terms of value.
For example, Lancer magazine, only 3500RUS.
For example, some front grips, Recoil-2 Ergonomics+7, Only 4900RUS
Strike Industries LINK grip -3 +7 8044RUS
SAKO Vertical Foregrip OD -4 +5 5999RUS
MP7 60 mag, 70% cheaper than 40 mag...
The above are just examples, and I think they are not very reasonable, which makes Vanilla's weapon accessories completely useless all of a sudden.
This happened in version 3.10.5, and I'm sorry if the new version fixes it.
Anyway, thank you for your work. I really like this mod.
BBBBilly
There are many more, such as
vanilla 38938 RUS
AK-74 5.45x39 6L31 60-round magazine
tape mag 18319 RUS
AK-74 5.45x39 6L31 60-round magazine (Tape Yellow)
MoxoPixel Author
No problem! You're most welcome to submit your own tgc_items.json and assort files with your balance changes. I've done a very basic job with the balance. I know it's lacking balanced pricing here and there. But I will only accept the changes if you use the latest version of the mod.
PH4NTOM
Do the rail covers work on handguards added by other mods? I really wanted to use the rail covers on my 12.5" FSP handguard added by the Epic's all in one mod
MoxoPixel Author
Load his mod after mine. Can work if he cloned items like I do.
Bejemot
Hi, I got infinite loading when equip backback. Thanks for this mod, really love it
MoxoPixel Author
I don't know if you use a mod that does something to backpacks. Maybe a mod conflict. Not much I can do because it's not a common or well known problem.
jayohh
do clothes work or are they still bugged, Good update Love this mod!
MoxoPixel Author
They now work! Thank you!
ghost.recone
لطفا لباس کامل.روح.کال آف دیوتی رو اضافه کنید.
Tibet01
thanks for the updates man always appreciate your work, good job
MoxoPixel Author
Thank you! Now I will maybe go outside and touch some grass
pitAlex
I feel like the shield is mounted slightly too far forward from the helmet. If you could move it back a little:
BBBBilly
Hi Moxopixel
If you can also see the preset built-in armor plate in the handbook, it would be even better^ ^
CombatWomat
Hello Moxopixel,
Minor thing the various TGC pouches won't go into the desecrated kappa container. They go into all the regular containers so it's a very minor issue.
MoxoPixel Author
Hello, thanks for this. I will add it to next version!
KoviUbi62
I love the mod so far and how good all the items are modelled, but I did find a problem. The shapeshifter helmet doesn't work for me with the GPNVG-18 from black core. I don't use any nightvision mods, the only one that could interfere is the Heavy Trooper mod from Wolfik. I can hear the sound, but nothing happens and all my other vanilla helmets work without a problem.
MoxoPixel Author
I looked in the templates for both blackcore (GPNVG) and tgc (Shapeshifter helmet) and it does add that black GPNVG id to the correct filter array for that helmet. Very weird. Does it work for the MODX helmets?
KoviUbi62
Seems like it only works when it's already in the turned on state, but it doesn't change states.
KoviUbi62
Any other NVG seems to work fine for me
Sinyster
While using FIKA w/headless client, cannot enter raid while wearing the clothing.
Didn't have to remove mod, just cant wear the clothes.
DrMuller909
Absolute legend, good job man!
TrinoK
The G.O.A.T MoxoPixel, ty for making amazing mods and sharing them with us simple mortals
alisen
Thanks for solving the infinite load with the clothes, after a while of the report you solve it, I understand that with hours of work, 1000 thanks from my heart, you are a fucking legend.
MoxoPixel Author
Thanks for using it legend!
kiester kid
This mod is really second-to-none in quality & polish. Thank you for your years of work!
MoxoPixel Author
Thank you! I will continue to add more things after EFT 1.0
Tibet01
thanks for the update man, appreciate your work
MoxoPixel Author
Thank you for appreciating it!