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Version 1.2.3
- MoxoPixel
- 5.5k Downloads
Fixed clothing items causing infinite loading. I had to regenerate bundles that were updated for Unity 2022 + BSG has started adding skins to items, so skin scripts need to be updated as well. Things like this will continue to happen to mods that add content until EFT 1.0. So, please show some patience for content modders (most of you do) and try to understand that they will have to find new tools (tools not supporting Unity 2022) and remake asset bundles for every new major SPT version. But this is not a bad change overall. We all will enjoy having more customization options added by BSG!
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Version 1.2.2
- MoxoPixel
- 17k Downloads
Updated to SPT 3.11
- I had to remove the two half-masks (police and multicam) because there is no SPT SDK for Unity 2022 yet. BSG added new skin scripts.
- Clothing service is broken at the moment
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Version 1.2.1
- MoxoPixel
- 16k Downloads
- Fixed new flashlight model not turning on (sorryyyyy
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- Added AR-15 DD Magazine FDE version
- Increased brightness slightly for the FDE MULE belt
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Version 1.2.0
- MoxoPixel
- 1.8k Downloads
- Fixed original clothing items getting replaced by TGC clothing
- Changed model for the offset mounted RIS flashlight (SureFire P1RZ-IB-DF) to use the same asset as Surefire M640U-BK-PRO. It uses the same ID so it's safe to upgrade
- Added handguards to more filters and also conflicting items
- Added rail covers to more handguards
- Adjusted price for some items
- Adjusted stats for some items
- Fixed some faulty default presets
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Version 1.1.9
- MoxoPixel
- 12k Downloads
- Revamped MODXII helmets. Now takes more attachments and headphones are not static mesh anymore. Use the helmet like every other helmet in the game. MODX v1 is still the same though. Planning on removing that helmet because it doesn't hold the detailed standard I envision this mod to hold.
- Changed the M700 short barrel to not extend the weapon icon like it was a long barrel
- Added M16 handguards to not fit onto Mutant rifle / SR-25 / R11. Because it was not intended and looks goofy.
Remember to clear the icon cache in launcher to have the TGC items icons refreshed (new icon for MODXII and M700 barrel). The next version will be updating ALL bundles for every item to the new Unity version. This is hard work so keep that in mind if updates take a while from now on.
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Version 1.1.8
- MoxoPixel
- 21k Downloads
Fixed clothing so they show up in Painter's services tab. If you don't care about the clothing, don't download this release.
Edit: It seems like people like clothing... Go check out Artem trader for more clothing
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Version 1.1.7
- MoxoPixel
- 2.9k Downloads
Updated for SPT 3.10
- New handstop MLOK foregrip (FDE, Black)
- New SLR Sights Riser
- New ACRO Sights Riser
- New AR-15 Split handguard
- Updated all items to use MONGOID
Realism patch is not included. If you want it, please DM me on the hub with your realism patch and I will probably include it, if the balancing is good.
Trader services for buying TGC clothing from Painter are unavailable in this version. I will come up with something soon.
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Version 1.1.6
- MoxoPixel
- 22k Downloads
- Added AR-15 Magpul MOE Carbine stock (Modded)
- Added new AR-15 TGC handguard
- Nerfed ergonomics on Vertical Grip to 5 from 7 because some users complained it was best in slot
- Texture/material rework for AR-15 Wrapped silencer, all rail covers, DD Magazine, etc
- Decreased pricing a lot for CGPC3 TQS vests
- Added new version of M16 Stock
This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. -
Version 1.1.5
- MoxoPixel
- 19k Downloads
- Increased Mystery Ranch NICE COMM 3 backpacks to have 5x7 space inside them (from 5x5)
- Increased pricing of BackPanel v2
- Decreased space inside BackPanel v1 (now 4x5)
- Increased pricing of Ghost Mask from 120,000 to 145,000
- Updated textures of AR-15 short barrel and ultra short barrel
- Updated textures of M16 modern handguard (black version)
- Added FDE tape for the reversed MOD3 foregrip
- Fixed Daniel Defense magazine and Magpul kitted magazine not accepting .300 Blackout CBJ
- Removed transparent magazine for now. Read more below.
So.. I had to remove the transparent 5.56 magazine. It caused game crashes and other problems. This makes it important to clear any mention of this id in your profile.json: 668aaaeb9af267a137cc379b , take a backup of your profile before making any changes. If you know you don't have this magazine in your stash or in any saved weapon preset, you can install this TGC version as normally.This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. Install into user/mods.
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Version 1.1.4
- MoxoPixel
- 9.1k Downloads
Fixed
- Balanced barter for 6 ARC ammo.
- Updated SIG Tango scope materials and made the two reticles much brighter.
- Updated M16 handguard with new texture and added more customization options.
- Updated transparent 5.56 magazine, it now looks better and also added some details inside the magazine.
- Added a config file for error that could occur when using "remove secure container filters". Set the value of "PouchesInSecureContainer" in TGC config file to false if you use this option in SVM and get Filter error. If you're not, leave it at default.
Added
- Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip.
- Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip (blue tape).
- Added new black urban camo for CGPC3 TQS vest.
- Added Harris TGC Bipod.
Install MoxoPixel-TacticalGearComponent into user/mods, The SPT-Realism folder is only for Realism mod users.
This release is for SPT 3.9+
pitAlex
I feel like the shield is mounted slightly too far forward from the helmet. If you could move it back a little:
BBBBilly
Hi Moxopixel
If you can also see the preset built-in armor plate in the handbook, it would be even better^ ^
CombatWomat
Hello Moxopixel,
Minor thing the various TGC pouches won't go into the desecrated kappa container. They go into all the regular containers so it's a very minor issue.
KoviUbi62
I love the mod so far and how good all the items are modelled, but I did find a problem. The shapeshifter helmet doesn't work for me with the GPNVG-18 from black core. I don't use any nightvision mods, the only one that could interfere is the Heavy Trooper mod from Wolfik. I can hear the sound, but nothing happens and all my other vanilla helmets work without a problem.
Sinyster
While using FIKA w/headless client, cannot enter raid while wearing the clothing.
Didn't have to remove mod, just cant wear the clothes.
DrMuller909
Absolute legend, good job man!
TrinoK
The G.O.A.T MoxoPixel, ty for making amazing mods and sharing them with us simple mortals
alisen
Thanks for solving the infinite load with the clothes, after a while of the report you solve it, I understand that with hours of work, 1000 thanks from my heart, you are a fucking legend.
MoxoPixel Author
Thanks for using it legend!
kiester kid
This mod is really second-to-none in quality & polish. Thank you for your years of work!
MoxoPixel Author
Thank you! I will continue to add more things after EFT 1.0
Tibet01
thanks for the update man, appreciate your work
MoxoPixel Author
Thank you for appreciating it!
AlteR98
hello moxopixel, thanks for the work you continue to do for this mod. I wanted to ask you, will you add the ferroconcept cpc in the future?
MoxoPixel Author
Thank you! I will continue to add more gear after EFT 1.0.. for now I'm kinda burned out tbh
AlteR98
I can't imagine the dedication and commitment you all put in, thank you again we love you
EKLIPZ
Hey, MoxoPixel! Just wanna say I'm a huge fan of your mods, and my experience wouldn't be the same without your work and dedication, keep up the incredible work
MoxoPixel Author
Thank you! Let's hope we get bsg to add weapon paints to the game soon!
EKLIPZ
There are already weapon paint in Arena so I reckon they'll bring them to live Tarkov!
SimHog
Is version 1.1.6 the last for SPT 3.9.8 ?
alisen
The belts no longer have permission for the quick access keys, how can this be changed to place first aid kit, bandages, hemostatic, etc.?
Thank you for your work
Zlatno
Hey there! I've just experienced a bug with the Shapeshifter headgear + GPNVG18 night vision, might also happen with other NVGs. For some reason when I have those NVGs on the Shapeshifter headgear, any semi auto weapon I use fires two projectiles with one shot/one cartridge, full auto weapons have an insane fire rate boost, and firearms i use dont make any sounds when firing. I wanna say it's a conflict but I don't know what for. I might do some digging around in my modlist, but I don't use NVGs in SPT almost at all so it doesn't bother me that much
edit: using the latest (3.11) version of the mod
Nano1514
Same issue here, I assumed it was a conflict with Realistic NVG's and possibly the black versions of the GPNVG's (as far I I can tell it only happens with these). Maybe try removing those mods if you have them and see if it fixes it? I can use the normal tan versions of the NVG's but not the black versions it's weird. Same as you I can't figure out a fix so I've just avoided using those NVG's
moon11yy
sorry but to much bugs and conflicts with mods like "gekos better progression"
NotBen_2
How can I have the belts actually have always open inventory slots? Figured they would have manipulated the main inventory screen - shown between backpacks and pockets?
Mican1911
TGC First Aid container can't put in Unheard version Kappa
MoxoPixel Author
I thought I fixed this. I will look into it!
spicymanp
Thank you so much for your continued effort!!
TASbot
How can I download 3.10? The patches are too new for me to convert it.
MoxoPixel Author
Download the version before latest.
TASbot
I'm sorry what do you mean by download the version before latest? What exactly am I downloading before the latest? I'm not referring to this mod specifically btw. On the front page of this mod it says too, "Stay on SPT 3.10/3.9 for the best experience when it comes to these kinds of mods." However I am unable to install 3.10.5 as the patchers for the manual install aren't for the 3.10.5 version.
akiakane19
I'm having a small issue with the mistery ranch nice comm 3 bvs frame system (black) and (m90). The character model goes in an infinite loading. Is there a problem or is in my side?
MoxoPixel Author
BSG probably added a new script to the asset bundle of the backpack. I have not had the time to test every item. So it's probably a mod problem if you're on latest version of the mod and SPT.
akiakane19
Thanks for the updated mod btw I disabled the two items deleted them from the files and the vendor so it doesnt crashes my game or do conflicts in the meantime. I love everything in this mod.
qpMUNINqp
poggers
LeDingo
One of the best out there, I was just here this morning looking through the comments to see if an update was coming, few hours later and BAM! Hell yeah!
Specter6873
He strikessss aaaggaaaiinnn 👊🥳🥳
RetroLogic
Are clothes still unavailable in this release? Still getting endless loading circle and clothes not showing on character screen. cheers and this mod is great.
Dedboy
yeah me too
MoxoPixel Author
Yes clothing is broken ATM. Forgot to mention this. This release of SPT/EFT is very challenging.
Dedboy
dam : c , good luck and big thx for update!
SptEnjoyer007
BELTS R BACK LETS GOOOO
edit: and all the other rad stuff this mod adds ofc
Jamjom
I discovered that the DD M16 handguards conflict with the M4A1 gas block, because they are cloned from the N6 Split handguard and those items conflict. I don't even know what the fix on your end would be, since it involves conflicts carrying over from a vanilla item. But it does make it impossible to make a "correct" M16A4 build unless the user manually removes those conflicts.
Daedalus
Any easy way to allow the ammo pouch to be stored in a T H I C C? Don't see why it shouldn't be allowed when the normal ammunition case it is cloning is allowed.
Sofit
Why can't I use the m4a1 gas block together with the m16 daniel defense handguard?Together, they look more like the m16a4, which I would like to run with
Jamjom
It's because the M16 Daniel Defense handguard is cloned off the AR-10 Noveske SWS N6 Split handguard, which has the M4A1 gas block in it's conflicting items list (not sure why, since you can't mount the M4A1 on an AR-10 barrel). So the conflict carries over to the DD. I ran into this issue as well, the fix is... complicated unless you have experience editing .json files.
Invader
Ive had to remove this mod from my mod list due to issues with bots, when using SWAG bots are spanned without bodies and invisible due to spawning with your armor and weapon mods, if there is a way to stop them from spawning them with them i would be happy to hear it