Tactical Gear Component 1.2.2

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Adds a lot more unique gear and attachments for Escape From Tarkov

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Before posting your error code IN SUPPORT THREAD, read the overview and FAQ carefully. Thank you!


I do have a Ko-Fi

  • Version 1.2.2

    Updated to SPT 3.11

    • I had to remove the two half-masks (police and multicam) because there is no SPT SDK for Unity 2022 yet. BSG added new skin scripts.
    • Clothing service is broken at the moment
  • Version 1.2.1

    • Fixed new flashlight model not turning on (sorryyyyy hummm )
    • Added AR-15 DD Magazine FDE version
    • Increased brightness slightly for the FDE MULE belt
  • Version 1.2.0

    WHCOR2S.png


    • Fixed original clothing items getting replaced by TGC clothing
    • Changed model for the offset mounted RIS flashlight (SureFire P1RZ-IB-DF) to use the same asset as Surefire M640U-BK-PRO. It uses the same ID so it's safe to upgrade
    • Added handguards to more filters and also conflicting items
    • Added rail covers to more handguards
    • Adjusted price for some items
    • Adjusted stats for some items
    • Fixed some faulty default presets
  • Version 1.1.9

    • Revamped MODXII helmets. Now takes more attachments and headphones are not static mesh anymore. Use the helmet like every other helmet in the game. MODX v1 is still the same though. Planning on removing that helmet because it doesn't hold the detailed standard I envision this mod to hold.
    • Changed the M700 short barrel to not extend the weapon icon like it was a long barrel
    • Added M16 handguards to not fit onto Mutant rifle / SR-25 / R11. Because it was not intended and looks goofy.


    4b4HwnS.jpeg



    Remember to clear the icon cache in launcher to have the TGC items icons refreshed (new icon for MODXII and M700 barrel). The next version will be updating ALL bundles for every item to the new Unity version. This is hard work so keep that in mind if updates take a while from now on.

  • Version 1.1.8

    Fixed clothing so they show up in Painter's services tab. If you don't care about the clothing, don't download this release.


    Edit: It seems like people like clothing... Go check out Artem trader for more clothing pepeclown

  • Version 1.1.7

    Updated for SPT 3.10

    • New handstop MLOK foregrip (FDE, Black)
    • New SLR Sights Riser
    • New ACRO Sights Riser
    • New AR-15 Split handguard
    • Updated all items to use MONGOID


    Realism patch is not included. If you want it, please DM me on the hub with your realism patch and I will probably include it, if the balancing is good.


    Trader services for buying TGC clothing from Painter are unavailable in this version. I will come up with something soon.

  • Version 1.1.6

    • Added AR-15 Magpul MOE Carbine stock (Modded)
    • Added new AR-15 TGC handguard
    • Nerfed ergonomics on Vertical Grip to 5 from 7 because some users complained it was best in slot
    • Texture/material rework for AR-15 Wrapped silencer, all rail covers, DD Magazine, etc
    • Decreased pricing a lot for CGPC3 TQS vests
    • Added new version of M16 Stock


    This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism.



    Video | Magpul Stock


    Video | TGC Handguard

  • Version 1.1.5

    • Increased Mystery Ranch NICE COMM 3 backpacks to have 5x7 space inside them (from 5x5)
    • Increased pricing of BackPanel v2
    • Decreased space inside BackPanel v1 (now 4x5)
    • Increased pricing of Ghost Mask from 120,000 to 145,000
    • Updated textures of AR-15 short barrel and ultra short barrel
    • Updated textures of M16 modern handguard (black version)
    • Added FDE tape for the reversed MOD3 foregrip
    • Fixed Daniel Defense magazine and Magpul kitted magazine not accepting .300 Blackout CBJ
    • Removed transparent magazine for now. Read more below.


    So.. I had to remove the transparent 5.56 magazine. It caused game crashes and other problems. This makes it important to clear any mention of this id in your profile.json: 668aaaeb9af267a137cc379b , take a backup of your profile before making any changes. If you know you don't have this magazine in your stash or in any saved weapon preset, you can install this TGC version as normally.


    This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. Install into user/mods.

  • Version 1.1.4

    Fixed

    • Balanced barter for 6 ARC ammo.
    • Updated SIG Tango scope materials and made the two reticles much brighter.
    • Updated M16 handguard with new texture and added more customization options.
    • Updated transparent 5.56 magazine, it now looks better and also added some details inside the magazine.
    • Added a config file for error that could occur when using "remove secure container filters". Set the value of "PouchesInSecureContainer" in TGC config file to false if you use this option in SVM and get Filter error. If you're not, leave it at default.


    Added

    • Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip.
    • Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip (blue tape).
    • Added new black urban camo for CGPC3 TQS vest.
    • Added Harris TGC Bipod.



    Install MoxoPixel-TacticalGearComponent into user/mods, The SPT-Realism folder is only for Realism mod users.

    This release is for SPT 3.9+

  • Version 1.1.3

    HOTFIX for you who use the TGC Realism patch: download this and replace MoxoPixel-TacticalGearComponent.json inside SPT-Realism/db/put_new_stuff_here. I forgot to update one ID for transparent 5.56 magazine.


    • Added the Realism compatibility patch back (Thanks Senara)
    • Changed how filters for some pouches are applied to secure containers
    • Added a black variant of the Wilcox tactical device
    • Magpul 5.56/7.62 kitted magazine now has 30 cartridges again like intended and changed ergo from -3 to -2


    Only for SPT 3.9+

    Do not drag and drop the SPT-Realism folder into user/mods if you don't run Realism

  • The belts no longer have permission for the quick access keys, how can this be changed to place first aid kit, bandages, hemostatic, etc.?

    Thank you for your work

  • Hey there! I've just experienced a bug with the Shapeshifter headgear + GPNVG18 night vision, might also happen with other NVGs. For some reason when I have those NVGs on the Shapeshifter headgear, any semi auto weapon I use fires two projectiles with one shot/one cartridge, full auto weapons have an insane fire rate boost, and firearms i use dont make any sounds when firing. I wanna say it's a conflict but I don't know what for. I might do some digging around in my modlist, but I don't use NVGs in SPT almost at all so it doesn't bother me that much

    edit: using the latest (3.11) version of the mod

  • sorry but to much bugs and conflicts with mods like "gekos better progression"

    Thumbs Up 1
  • How can I have the belts actually have always open inventory slots? Figured they would have manipulated the main inventory screen - shown between backpacks and pockets?

    Thumbs Up 1
  • TGC First Aid container can't put in Unheard version Kappa

    • I thought I fixed this. I will look into it!

  • Thank you so much for your continued effort!! <3

    Heart 1
  • How can I download 3.10? The patches are too new for me to convert it.

    • Download the version before latest.

    • I'm sorry what do you mean by download the version before latest? What exactly am I downloading before the latest? I'm not referring to this mod specifically btw. On the front page of this mod it says too, "Stay on SPT 3.10/3.9 for the best experience when it comes to these kinds of mods." However I am unable to install 3.10.5 as the patchers for the manual install aren't for the 3.10.5 version.

  • I'm having a small issue with the mistery ranch nice comm 3 bvs frame system (black) and (m90). The character model goes in an infinite loading. Is there a problem or is in my side?

    • BSG probably added a new script to the asset bundle of the backpack. I have not had the time to test every item. So it's probably a mod problem if you're on latest version of the mod and SPT.

    • Thanks for the updated mod btw I disabled the two items deleted them from the files and the vendor so it doesnt crashes my game or do conflicts in the meantime. I love everything in this mod.

      Thumbs Up 1
  • poggers :)

    Heart 1
  • One of the best out there, I was just here this morning looking through the comments to see if an update was coming, few hours later and BAM! Hell yeah!

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  • He strikessss aaaggaaaiinnn 👊🥳🥳

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  • Are clothes still unavailable in this release? Still getting endless loading circle and clothes not showing on character screen. cheers and this mod is great.

    • yeah me too :/

    • Yes clothing is broken ATM. Forgot to mention this. This release of SPT/EFT is very challenging.

      Thumbs Up 1
    • dam : c , good luck and big thx for update!

  • BELTS R BACK LETS GOOOO


    edit: and all the other rad stuff this mod adds ofc

  • I discovered that the DD M16 handguards conflict with the M4A1 gas block, because they are cloned from the N6 Split handguard and those items conflict. I don't even know what the fix on your end would be, since it involves conflicts carrying over from a vanilla item. But it does make it impossible to make a "correct" M16A4 build unless the user manually removes those conflicts.

  • Any easy way to allow the ammo pouch to be stored in a T H I C C? Don't see why it shouldn't be allowed when the normal ammunition case it is cloning is allowed.

  • Why can't I use the m4a1 gas block together with the m16 daniel defense handguard?Together, they look more like the m16a4, which I would like to run with

    • It's because the M16 Daniel Defense handguard is cloned off the AR-10 Noveske SWS N6 Split handguard, which has the M4A1 gas block in it's conflicting items list (not sure why, since you can't mount the M4A1 on an AR-10 barrel). So the conflict carries over to the DD. I ran into this issue as well, the fix is... complicated unless you have experience editing .json files.

  • Ive had to remove this mod from my mod list due to issues with bots, when using SWAG bots are spanned without bodies and invisible due to spawning with your armor and weapon mods, if there is a way to stop them from spawning them with them i would be happy to hear it

  • Hi is there a way to remove the bastion transparent from the mod?

    • Delete the item from any saved presets and in your stash. Remove the code for it in TGCitems.json and in assort.json (assorts _tpl value is the same as item's id in TGCitems.json, then the assort items id is unique for that item. You then have to delete three entries in total in assort.json where that id for the _tpl is mentioned). Good luck, have fun!

    • Yes I also learned from Spt discord that I can blacklist it with APBS.. :) For anyone else.. Thanks for you mod btw love it...

      Heart 1
  • Hello, for some reason the MCU-2/P protective mask does not have assets, so i get the Doge dog cube from Painter. I redownloaded TGC and Painter and still no luck

    • for me this works intermittently. it's the only asset in TCG/painter that does this, not sure why, rest of the mod works great and is cool

  • Hi! Thanks for the mod. Is there a way to disable "secure container" feature of the belts?

    • I don't know if this mod has that functionality, I don't think it does, but there's another mod which adds a bunch more item cases and belts and that mod has a config option to make the armband slot not a secure slot.

      WTT - Pack 'n' Strap

      I recommend using the belts from Pack n Strap if you want to make them not a secure container, though, 'cause the belts from it are priced to be disposable, while the belts from TGC aren't. At least not in 1.1.9, maybe they're cheaper now.

  • Hello, all your mods seem great to me. But I have an idea that I think would be more immersive regarding the battlebelts.

    As it is known, the bosses in the game have bigger pockets, and the different versions of the game change the pockets. Would it be possible in some way for the battlebelts to modify the character's pockets instead of being a new container?

    • ya that would be awesome! i love the battlebelts but i dont use them very often cuz when i reload the mags will go in there sometimes (and i loose my mind thinking i lost my mag) but having expanded pockets would be really cool

    • I agree, in an ideal world it would have its own slot and be added to the regular inventory spread instead of you having to open it separately. That might be unfeasible, though. The inventory might be super weird to work with and hard to change/add to.

      I, too, have thought I lost mags before, only to later find it in my belt.

      In an ideal world you would also be able to equip a fannypack or dangler (from Pack N Strap) and a belt (without using one of the two in place of a real chestrig), 'cause they compliment each other pretty well (most of the time). Packmaxxing.

  • Do you have any plans to add a black version of the Shapeshifter Helmet & Mask?

  • can you make rails for the carbine handguard and m4 carry handle?

  • I ran into an issue where disabling certain items in modTGC_items.json causes infinite loading on start up. I know it's a super niche issue but I like to disable certain items just to keep them out of bot inventories (and for balance).

  • heya! just wanted to say i love this mod, particularly the reversed bcm grip combined with weapon customizer- i was using it in a test run to imitate a mag hold on an ak.


    i was wondering if you were willing to make a separate file/mod without the mesh or texture of the grip (not familiar with modding spt, but assuming you could make it invisible yet keep stats/the outline when hovering over it on the gun for the m-lok and picatinny grips). the only issue with doing so would be the world model positioning in the main menu/clothing, with the thumb clipping the mag, but i dont mind it personally since im not seeing that too often


    thanks for making the mod either way!

  • Probably my favorite mod! being a gear wh*re myself. Some suggestions for future add-ons that I know theres digital assets out there. NGAL, Eotech OGL, dead air sandman for the muzzle device.

    Heart 1
    • Oh yes NGAL for sure, pls pls pls

      Happy 1
    • Thank you! Unfortunately I will not add more assets until Unity 2022 update is implemented in SPT. Also we need the SDK to be updated for the new Unity version. This whole thing is a huge time waste (but necessary) for us who make content like this because it will require us to re-export every asset we released before. I would had loved to not having to do this and add more content instead :kekw:

    • yikes thanks for the reply though!

  • Idk whats happening but I am getting random pixel images at the beginning when music starts and this pixel image is full screen I can't see nothing. I tried changing the order of mods, putting Painter at first but doesn't work. This issue started when installing this mod. Painter mod works fine alone.

    • I'm not sure what you looking at. Never heard this before. Maybe you installed it wrong?

    • I fixed it! this error is from reshade mod, but for whatever reason it started happening after installing your mod. It is fixed now. Thanks! Your mods works fine for me :)

  • While I love everything else the mod has to offer, personally I'd like to have an option to retain the original clothing.

    With the modded hoodie, armbands are barely visible and I can't quite figure out which files to edit to remove the reskin.

    Is it at all possible for the clothing changes to be a config option?

    • Its a bug right now. Will release a version soon with this fixed.

    • I see, thanks for the info.

      Godspeed :thumbup:

    • It is fixed in latest version now :)

      Heart 1
    • Wonderful, thank you!

  • i think the M16 20" barrel should increase size by +4 like the vanilla AR-15 20" barrel, instead of +3

    love your mod :D

    • Does the icon look weird? I will not update more until the Unity version upgrade is implemented for next SPT release. Thank you!

    • just makes the weapon look smaller nothing crazy

      Thumbs Up 1
  • MODXII is being weird with all headsets except the EXFIL ones. The EXFIL ComTacs go in the first Gear slot and are displayed correctly. Every other headset can only go in the second Gear slot and appear heavily offset. Also, you can double up on headsets, with EXFILs in the first slot and the RAC in the second. It's a shame, because the model looks great, especially when the headsets fit right.