Tactical Gear Component 1.2.4

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Adds a lot more unique gear and attachments for Escape From Tarkov

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Before posting your error code IN SUPPORT THREAD, read the overview and FAQ carefully. Thank you!


I do have a Ko-Fi

  • Version 1.2.4

    • Increased pricing for pouches / storage containers. They should hit hard in the wallet because of how useful they become
    • Increased ragfair pricing for these items too, so Painter almost always has the best price
    • Removed Batman figurine and added it to the mod of Painter instead (uses the same Mongo ID as before, so it doesn't break your profile)
    • Pouches are now able to be put into the Desecrated Kappa container
    • Something more, can't remember animedance2 chikadancing animedance
  • Version 1.2.3

    Fixed clothing items causing infinite loading. I had to regenerate bundles that were updated for Unity 2022 + BSG has started adding skins to items, so skin scripts need to be updated as well. Things like this will continue to happen to mods that add content until EFT 1.0. So, please show some patience for content modders (most of you do) and try to understand that they will have to find new tools (tools not supporting Unity 2022) and remake asset bundles for every new major SPT version. But this is not a bad change overall. We all will enjoy having more customization options added by BSG!

  • Version 1.2.2

    Updated to SPT 3.11

    • I had to remove the two half-masks (police and multicam) because there is no SPT SDK for Unity 2022 yet. BSG added new skin scripts.
    • Clothing service is broken at the moment
  • Version 1.2.1

    • Fixed new flashlight model not turning on (sorryyyyy hummm )
    • Added AR-15 DD Magazine FDE version
    • Increased brightness slightly for the FDE MULE belt
  • Version 1.2.0

    WHCOR2S.png


    • Fixed original clothing items getting replaced by TGC clothing
    • Changed model for the offset mounted RIS flashlight (SureFire P1RZ-IB-DF) to use the same asset as Surefire M640U-BK-PRO. It uses the same ID so it's safe to upgrade
    • Added handguards to more filters and also conflicting items
    • Added rail covers to more handguards
    • Adjusted price for some items
    • Adjusted stats for some items
    • Fixed some faulty default presets
  • Version 1.1.9

    • Revamped MODXII helmets. Now takes more attachments and headphones are not static mesh anymore. Use the helmet like every other helmet in the game. MODX v1 is still the same though. Planning on removing that helmet because it doesn't hold the detailed standard I envision this mod to hold.
    • Changed the M700 short barrel to not extend the weapon icon like it was a long barrel
    • Added M16 handguards to not fit onto Mutant rifle / SR-25 / R11. Because it was not intended and looks goofy.


    4b4HwnS.jpeg



    Remember to clear the icon cache in launcher to have the TGC items icons refreshed (new icon for MODXII and M700 barrel). The next version will be updating ALL bundles for every item to the new Unity version. This is hard work so keep that in mind if updates take a while from now on.

  • Version 1.1.8

    Fixed clothing so they show up in Painter's services tab. If you don't care about the clothing, don't download this release.


    Edit: It seems like people like clothing... Go check out Artem trader for more clothing pepeclown

  • Version 1.1.7

    Updated for SPT 3.10

    • New handstop MLOK foregrip (FDE, Black)
    • New SLR Sights Riser
    • New ACRO Sights Riser
    • New AR-15 Split handguard
    • Updated all items to use MONGOID


    Realism patch is not included. If you want it, please DM me on the hub with your realism patch and I will probably include it, if the balancing is good.


    Trader services for buying TGC clothing from Painter are unavailable in this version. I will come up with something soon.

  • Version 1.1.6

    • Added AR-15 Magpul MOE Carbine stock (Modded)
    • Added new AR-15 TGC handguard
    • Nerfed ergonomics on Vertical Grip to 5 from 7 because some users complained it was best in slot
    • Texture/material rework for AR-15 Wrapped silencer, all rail covers, DD Magazine, etc
    • Decreased pricing a lot for CGPC3 TQS vests
    • Added new version of M16 Stock


    This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism.



    Video | Magpul Stock


    Video | TGC Handguard

  • Version 1.1.5

    • Increased Mystery Ranch NICE COMM 3 backpacks to have 5x7 space inside them (from 5x5)
    • Increased pricing of BackPanel v2
    • Decreased space inside BackPanel v1 (now 4x5)
    • Increased pricing of Ghost Mask from 120,000 to 145,000
    • Updated textures of AR-15 short barrel and ultra short barrel
    • Updated textures of M16 modern handguard (black version)
    • Added FDE tape for the reversed MOD3 foregrip
    • Fixed Daniel Defense magazine and Magpul kitted magazine not accepting .300 Blackout CBJ
    • Removed transparent magazine for now. Read more below.


    So.. I had to remove the transparent 5.56 magazine. It caused game crashes and other problems. This makes it important to clear any mention of this id in your profile.json: 668aaaeb9af267a137cc379b , take a backup of your profile before making any changes. If you know you don't have this magazine in your stash or in any saved weapon preset, you can install this TGC version as normally.


    This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. Install into user/mods.

  • Mystery Ranch backpacks weight 15 KG? is that OK?

    • I thought I changed this, but it seems like I didn't. It will be 4.5kg in the next update (still some weight because of the radio).

  • I have to say something you may not like to hear.

    Your mod is a bit too OP in terms of value.

    For example, Lancer magazine, only 3500RUS.

    For example, some front grips, Recoil-2 Ergonomics+7, Only 4900RUS

    Strike Industries LINK grip -3 +7 8044RUS

    SAKO Vertical Foregrip OD -4 +5 5999RUS

    MP7 60 mag, 70% cheaper than 40 mag...

    The above are just examples, and I think they are not very reasonable, which makes Vanilla's weapon accessories completely useless all of a sudden.

    This happened in version 3.10.5, and I'm sorry if the new version fixes it.

    Anyway, thank you for your work. I really like this mod.

    • There are many more, such as

      vanilla 38938 RUS

      AK-74 5.45x39 6L31 60-round magazine

      tape mag 18319 RUS

      AK-74 5.45x39 6L31 60-round magazine (Tape Yellow)

    • No problem! You're most welcome to submit your own tgc_items.json and assort files with your balance changes. I've done a very basic job with the balance. I know it's lacking balanced pricing here and there. But I will only accept the changes if you use the latest version of the mod.

      Thumbs Up 1
  • Do the rail covers work on handguards added by other mods? I really wanted to use the rail covers on my 12.5" FSP handguard added by the Epic's all in one mod :(

    • Load his mod after mine. Can work if he cloned items like I do.

  • Hi, I got infinite loading when equip backback. Thanks for this mod, really love it

    • I don't know if you use a mod that does something to backpacks. Maybe a mod conflict. Not much I can do because it's not a common or well known problem.

  • do clothes work or are they still bugged, Good update Love this mod!

  • لطفا لباس کامل.روح.کال آف دیوتی رو اضافه کنید.

    Thinking 1
  • thanks for the updates man always appreciate your work, good job

    • Thank you! Now I will maybe go outside and touch some grass

  • I feel like the shield is mounted slightly too far forward from the helmet. If you could move it back a little:


    Screenshot-2025-06-09-161350.png

    Thumbs Up 1
  • Hi Moxopixel
    If you can also see the preset built-in armor plate in the handbook, it would be even better^ ^

  • Hello Moxopixel,


    Minor thing the various TGC pouches won't go into the desecrated kappa container. They go into all the regular containers so it's a very minor issue.

    • Hello, thanks for this. I will add it to next version!

  • I love the mod so far and how good all the items are modelled, but I did find a problem. The shapeshifter helmet doesn't work for me with the GPNVG-18 from black core. I don't use any nightvision mods, the only one that could interfere is the Heavy Trooper mod from Wolfik. I can hear the sound, but nothing happens and all my other vanilla helmets work without a problem.

    • I looked in the templates for both blackcore (GPNVG) and tgc (Shapeshifter helmet) and it does add that black GPNVG id to the correct filter array for that helmet. Very weird. Does it work for the MODX helmets?

    • Seems like it only works when it's already in the turned on state, but it doesn't change states.

    • Any other NVG seems to work fine for me

  • While using FIKA w/headless client, cannot enter raid while wearing the clothing.
    Didn't have to remove mod, just cant wear the clothes.

  • Absolute legend, good job man!

    Heart 1
  • The G.O.A.T MoxoPixel, ty for making amazing mods and sharing them with us simple mortals

    Heart 3
  • Thanks for solving the infinite load with the clothes, after a while of the report you solve it, I understand that with hours of work, 1000 thanks from my heart, you are a fucking legend.

    Heart 1
  • This mod is really second-to-none in quality & polish. Thank you for your years of work!

    Heart 2
    • Thank you! I will continue to add more things after EFT 1.0

      Heart 1
  • thanks for the update man, appreciate your work

    Heart 2
  • hello moxopixel, thanks for the work you continue to do for this mod. I wanted to ask you, will you add the ferroconcept cpc in the future?

    Heart 1
    • Thank you! I will continue to add more gear after EFT 1.0.. for now I'm kinda burned out tbh

      Heart 2
    • I can't imagine the dedication and commitment you all put in, thank you again we love you

  • Hey, MoxoPixel! Just wanna say I'm a huge fan of your mods, and my experience wouldn't be the same without your work and dedication, keep up the incredible work <3

    Heart 2
    • Thank you! Let's hope we get bsg to add weapon paints to the game soon!

      Heart 1
    • There are already weapon paint in Arena so I reckon they'll bring them to live Tarkov!

  • Is version 1.1.6 the last for SPT 3.9.8 ?

  • The belts no longer have permission for the quick access keys, how can this be changed to place first aid kit, bandages, hemostatic, etc.?

    Thank you for your work

  • Hey there! I've just experienced a bug with the Shapeshifter headgear + GPNVG18 night vision, might also happen with other NVGs. For some reason when I have those NVGs on the Shapeshifter headgear, any semi auto weapon I use fires two projectiles with one shot/one cartridge, full auto weapons have an insane fire rate boost, and firearms i use dont make any sounds when firing. I wanna say it's a conflict but I don't know what for. I might do some digging around in my modlist, but I don't use NVGs in SPT almost at all so it doesn't bother me that much

    edit: using the latest (3.11) version of the mod

    • Same issue here, I assumed it was a conflict with Realistic NVG's and possibly the black versions of the GPNVG's (as far I I can tell it only happens with these). Maybe try removing those mods if you have them and see if it fixes it? I can use the normal tan versions of the NVG's but not the black versions it's weird. Same as you I can't figure out a fix so I've just avoided using those NVG's

  • sorry but to much bugs and conflicts with mods like "gekos better progression"

    Thumbs Up 1
  • How can I have the belts actually have always open inventory slots? Figured they would have manipulated the main inventory screen - shown between backpacks and pockets?

    Thumbs Up 1
  • TGC First Aid container can't put in Unheard version Kappa

    • I thought I fixed this. I will look into it!

  • Thank you so much for your continued effort!! <3

    Heart 1
  • How can I download 3.10? The patches are too new for me to convert it.

    • Download the version before latest.

    • I'm sorry what do you mean by download the version before latest? What exactly am I downloading before the latest? I'm not referring to this mod specifically btw. On the front page of this mod it says too, "Stay on SPT 3.10/3.9 for the best experience when it comes to these kinds of mods." However I am unable to install 3.10.5 as the patchers for the manual install aren't for the 3.10.5 version.

  • I'm having a small issue with the mistery ranch nice comm 3 bvs frame system (black) and (m90). The character model goes in an infinite loading. Is there a problem or is in my side?

    • BSG probably added a new script to the asset bundle of the backpack. I have not had the time to test every item. So it's probably a mod problem if you're on latest version of the mod and SPT.

    • Thanks for the updated mod btw I disabled the two items deleted them from the files and the vendor so it doesnt crashes my game or do conflicts in the meantime. I love everything in this mod.

      Thumbs Up 1
  • poggers :)

    Heart 1
  • One of the best out there, I was just here this morning looking through the comments to see if an update was coming, few hours later and BAM! Hell yeah!

    Heart 1