Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.9
- MoxoPixel
- 6.7k Downloads
- Revamped MODXII helmets. Now takes more attachments and headphones are not static mesh anymore. Use the helmet like every other helmet in the game. MODX v1 is still the same though. Planning on removing that helmet because it doesn't hold the detailed standard I envision this mod to hold.
- Changed the M700 short barrel to not extend the weapon icon like it was a long barrel
- Added M16 handguards to not fit onto Mutant rifle / SR-25 / R11. Because it was not intended and looks goofy.
Remember to clear the icon cache in launcher to have the TGC items icons refreshed (new icon for MODXII and M700 barrel). The next version will be updating ALL bundles for every item to the new Unity version. This is hard work so keep that in mind if updates take a while from now on.
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Version 1.1.8
- MoxoPixel
- 21k Downloads
Fixed clothing so they show up in Painter's services tab. If you don't care about the clothing, don't download this release.
Edit: It seems like people like clothing... Go check out Artem trader for more clothing
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Version 1.1.7
- MoxoPixel
- 2.8k Downloads
Updated for SPT 3.10
- New handstop MLOK foregrip (FDE, Black)
- New SLR Sights Riser
- New ACRO Sights Riser
- New AR-15 Split handguard
- Updated all items to use MONGOID
Realism patch is not included. If you want it, please DM me on the hub with your realism patch and I will probably include it, if the balancing is good.
Trader services for buying TGC clothing from Painter are unavailable in this version. I will come up with something soon.
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Version 1.1.6
- MoxoPixel
- 21k Downloads
- Added AR-15 Magpul MOE Carbine stock (Modded)
- Added new AR-15 TGC handguard
- Nerfed ergonomics on Vertical Grip to 5 from 7 because some users complained it was best in slot
- Texture/material rework for AR-15 Wrapped silencer, all rail covers, DD Magazine, etc
- Decreased pricing a lot for CGPC3 TQS vests
- Added new version of M16 Stock
This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. -
Version 1.1.5
- MoxoPixel
- 19k Downloads
- Increased Mystery Ranch NICE COMM 3 backpacks to have 5x7 space inside them (from 5x5)
- Increased pricing of BackPanel v2
- Decreased space inside BackPanel v1 (now 4x5)
- Increased pricing of Ghost Mask from 120,000 to 145,000
- Updated textures of AR-15 short barrel and ultra short barrel
- Updated textures of M16 modern handguard (black version)
- Added FDE tape for the reversed MOD3 foregrip
- Fixed Daniel Defense magazine and Magpul kitted magazine not accepting .300 Blackout CBJ
- Removed transparent magazine for now. Read more below.
So.. I had to remove the transparent 5.56 magazine. It caused game crashes and other problems. This makes it important to clear any mention of this id in your profile.json: 668aaaeb9af267a137cc379b , take a backup of your profile before making any changes. If you know you don't have this magazine in your stash or in any saved weapon preset, you can install this TGC version as normally.This release comes with a Realism patch. Only install the SPT-Realism folder if you run the mod Realism. Install into user/mods.
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Version 1.1.4
- MoxoPixel
- 9k Downloads
Fixed
- Balanced barter for 6 ARC ammo.
- Updated SIG Tango scope materials and made the two reticles much brighter.
- Updated M16 handguard with new texture and added more customization options.
- Updated transparent 5.56 magazine, it now looks better and also added some details inside the magazine.
- Added a config file for error that could occur when using "remove secure container filters". Set the value of "PouchesInSecureContainer" in TGC config file to false if you use this option in SVM and get Filter error. If you're not, leave it at default.
Added
- Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip.
- Added reversed BCM GUNFIGHTER MOD 3 vertical foregrip (blue tape).
- Added new black urban camo for CGPC3 TQS vest.
- Added Harris TGC Bipod.
Install MoxoPixel-TacticalGearComponent into user/mods, The SPT-Realism folder is only for Realism mod users.
This release is for SPT 3.9+
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Version 1.1.3
- MoxoPixel
- 5.9k Downloads
HOTFIX for you who use the TGC Realism patch: download this and replace MoxoPixel-TacticalGearComponent.json inside SPT-Realism/db/put_new_stuff_here. I forgot to update one ID for transparent 5.56 magazine.
- Added the Realism compatibility patch back (Thanks Senara)
- Changed how filters for some pouches are applied to secure containers
- Added a black variant of the Wilcox tactical device
- Magpul 5.56/7.62 kitted magazine now has 30 cartridges again like intended and changed ergo from -3 to -2
Only for SPT 3.9+
Do not drag and drop the SPT-Realism folder into user/mods if you don't run Realism
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Version 1.1.2
- MoxoPixel
- 3.8k Downloads
- Added new ammo, 6mm ARC, used in AR-15 platforms
- Updated all AR-15 magazines to include this ammo
- Made sure First Aid Pouch and Ammo Pouch could fit into secured containers without using SVM
- Balanced unlock loyalty levels for some items
This release is only for SPT 3.9+
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Version 1.1.1
- MoxoPixel
- 6k Downloads
- Updated for SPT 3.9.0
- This release will not work on previous versions of SPT
- Changed custom magazines to use mongoID's
- Added possible SLAAP armor to MODXII helmets
If you want Painter services tab (buying clothing from Tactical Gear Component) then you have to install this mod and add the json file in the Trader folder that you find in the zip of Painter. Now you can buy clothing and use them. BSG changed so you now need a client plugin for trader services. It sucks I know but there is no way around it. Make sure to install TraderServicesFix into BepInEx/plugins. NOT user/mods.
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Version 1.1.0
- MoxoPixel
- 6.5k Downloads
New items
- New vest: CGPC3 TQS (Tan) and CGPC3 TQS (Green)
- HK MP7 4.6x30 60-round magazine
- HK MP7 TGC Stelio S 4.6x30 sound suppressor
Fixes
- Various texture improvements
- Balancing improvements for some attachments
- Added cube maps for two risers. The materials were too bright in-raid
- Fixed positioning for FTX Tactical Device
This version comes with an optional Realism patch created by Senara. To install the patch, put MoxoPixel-TacticalGearComponent.json found in the zip into SPT-Realism/db/put_your_stuff_here/
This will probably be the last update for TGC. It was a good ride!
MoxoPixel Author
If I don't answer your comment it's because; A) It's mentioned in the FAQ | B) It's mentioned in recent comments before yours | C) Your comment makes zero sense
PB217
MODXII is being weird with all headsets except the EXFIL ones. The EXFIL ComTacs go in the first Gear slot and are displayed correctly. Every other headset can only go in the second Gear slot and appear heavily offset. Also, you can double up on headsets, with EXFILs in the first slot and the RAC in the second. It's a shame, because the model looks great, especially when the headsets fit right.
Foxxee
Could it be possible also to add support for rail covers for the M60?
Oniontrader
I love your mod. Its amazing. Adds lots of good gear.
Now me and my mate have been playing with the mod FIKA and have used your mods since like forever. Dont know why but we've started to notice that all the flashlights and lasers that comes from this mod does not show up on the other players screen.
What I mean is the light/laser, not the weapon attachment itself, they are visible on the weapons.
Weird part is that they did show when we installed it last patch etc. But now its a no show.
This is the last mod we added to our game (and ofc the required mods).
Any solutions or tips would be apricated and sorry for the wall of text.
HandGrade
Newest update spams with this in console:
Baconism
The FAST Ear protection when on the MODXII is offset
MoxoPixel Author
You have to use the Team Wendy EXFIL Ear Covers. I will add a conflict in the database for Opscore ear protection. It doesn't fit if we want to have the attached headphones on this helmet.
Baconism
Gottcha, thanks
Skizmark
Hey, I think I found a bug with one of the pieces of clothing; I just updated the mod, and the hoodie added by Painter now replaces the USEC urban responder hoodie. Whenever I equip one it also equips the other. I can attach screenshots of the issue if you need.
MoxoPixel Author
Yes it's a problem with SPT 3.10+ I don't know how to fix it or if it's even possible tbh. Thanks for the report though.
Cropgun
The woodland infiltrator clothing is bugged on mine. Which is a shame because that's my go to. Got replaced by the M90 camo and a black top.
Cropgun
Re-installed older version of this mod and the clothing is all fixed and operates as normal. So its definitely something in this update
Cropgun
Copy the "clothes" folder from (user\mods\MoxoPixel-TacticalGearComponent\bundles) in TGC 1.7.7 and overwrite folder from latest update.
Copy lines 359 - 375 in TGC 1.7.7's "mod.ts" json and paste them over lines 342-358 in TGC 1.1.9's "mod.ts" json file.
This seemingly repaired all clothing for me. I don't use a lot of the clothes but everything seems to be "normal" again.
Skizmark
thanks for the info, ill give that a shot
jadedwarpig
Just wanted to Give kudos, Still one of my top Mods, epic attention to detail. Thank you for your hard work and dedication. cant wait to see what else you add....
MoxoPixel Author
Thank you! Helps more than you think!
Slyder
Not sure if this is a bug but I had the MULE belt on my armband and when I died, obviously it was still on my arm when I went back to the stash. However, I got it back also when insurance returned So now I got a free copy of my belt.
MoxoPixel Author
The belt should function just like WARTECH TV-109 + TV-106 chest rig because I clone that item and its properties for the belt.
Slyder
well I'm just saying that I didn't lose it when I died and then I got it back in insurance too
MoxoPixel Author
I just don't see why it's happening but I believe you. Maybe it's from using something in SVM or other similar mod?
Slyder
maybe. I thought it was from your mod since it is placed in the armband slot but oh well...I don't mind having extra belts lol
I have bag-ception going on now. I have my one MULE and inside it I have 4 more MULE belts LOL
jadedwarpig
I have this happen as well, not everytime, but occasionally it happens. I dont use svm either.
Crackhead-Cody
I cant figure out how to to change certain things in the files like changing the extrasizeleft, Did 3.10 make that more confusing or did you just change how things were formatted?
Im trying to make the 15 in m700 barrel not extend the gun, And the honey badger stock shorter, But it keeps saying to fix the j.son
I had no issues before 3.10, any advice?
robin_nerf
I have now got the trader Painter to highest level(rank) and some of the items looks like they can be stacked on top of eachother (the info almost says so to) but I cant figure out how, if this is possible ?
(Refering to "Back Panel", "Mystery Ranch frame system" and so on)
MoxoPixel Author
Backpanel acts just like a regular backpack
Cropgun
Thanks for the mod!
Few things:
1. The weights of the armor are wild and make them un-useable. The Paraclete APC is 90kgs. I've managed to fix some of the weights of various armor in the config, but its very tedious to mess with the config and get the integer just right.
2. When you die wearing the battle belt, it remains after death as intended like a secure container, but when you get insurance back, the battle belt is part of the insurance return, basically it duplicates itself gifting you a free battle belt you can sell
3. This may be intended but if I put ammo in painters ammo pouch, then put that ammo pouch in the battle belt, I can't right-click and then reload mags.
5. It would be really, really neat if you could hotkey meds inside of painters med case, no matter the location of the medcase.
Thanks for the great work! Everything looks amazing!
MoxoPixel Author
1 and 2 will be fixed for next version
5 you can use the mod useItemsAnywhere for
Cropgun
Thanks for the suggestion. I'll check that mod out. And thanks again for the great work! I managed to get all the weights dialed into a realistic range with the configs, I can live with that until the update.
Wishlist for future versions:
1. Painter ammo pouch and med pouch can go in special slot
2. can reload mags using ammo from inside battle belt.
MoxoPixel Author
regarding the weight of the rigs. This seems to be a bug with SPT/EFT itself. Once you buy the armored rig from Painter, the weight shows up correct. I tried it multiple times
Cropgun
Interesting. Haven't had time to play since messing with the weights in the config. However I just opened up my game and you're right. by messing with "weight" in the config I can get the weights to display a reasonable number that I decided made them balanced. But when I buy the armor the weight is now unbalanced once purchased. I made the paraclete weigh 13kgs via config but when I purchase it, it weighs 2kgs.
TAPTAPiH
how to solve the error when installing the mod on version 3 9 8 :
A patch in SPTCustomPlugin FAILED. The type initializer for 'SPT.Custom.Patches.EasyAssets Patch' threw an exception.. SUBSEQUENT PATCHES HAVE NOT LOADED, CHECK LOG FOR MORE DETAILS
Slyder
you should install the version for 3.9.x
I'm assuming you installed the most recent version though
Smellyfishfings
is 1.1.4 the most recent 3.9 version?
MoxoPixel Author
1.1.6
RITPE
The helmets included in the mode
I can't fit the Comtac 5,6 headset, can you add it?
Thank you always for the mod.
MoxoPixel Author
I'm reworking the helmets so you can use those headsets soon. I will remove the headsets that are attached permanently on MODX2.
RITPE
Thank you always.
Happy New Year
theolympian
do the helmets that looks like it has headphones and lights on it, actually have those items, or is it just visual. like the Ops-Core FAST MT MODXII. im pretty sure that item is from this mod, sorry if it isnt, this is the only mod i have installed that im aware of that adds gear.
Bratishq
Paraclete rigs don't have any own armored protection points.
xlegendary
Is it possible for me to change how many cells the back panels can hold? Thanks
XanDi
When i try to launch the game im stuck on the loading screen with the following: Bundle Loading Loading Bundle:6069/6192 bcm_mod_3_reversed_tape_fde.bundle
Badbell45
Hello, I am having an issue using the 6mm ARC ammo, whenever I load it into my AR15 platform it wont shoot. I am not sure if that is a bug or just a the wrong ammo type.
Skizmark
Hey, I just wanted to say I've been loving this mod and all the cool gear it adds. however, I'm not sure if this is intentional, but the Mystery Ranch bird-eye backpack re-skins weigh 15kg empty. I know that the vanilla pack weighs that, but it would make them much more usable if it was changed to a more reasonable weight. if that's not something you are interested in doing could you point me in the right direction to change that on my end?
MoxoPixel Author
I can change that!
format
Cases disappear from the belt when wearing a smortie!
Holiday
Any plans to add Osprey?
format
Hello, I encountered the same problem with the latest spt 3.10.1 bags that hang on the shoulder instead of bandages. You put any SICC or cartridge or medical cases in them, go out on a raid, they kill you there and they disappear. Any other loot that lies without them remains. And this is one of the best mods.
Installed Painter 1.1.2, Tactical Gear Component 1.1.8, BlackCore 1.1.4, Tarkov Midcore Server 1.0.3
Pharao
Hello,
I really only want the mp7 attachments. If i set all items in TGC_items.json to false i get the following error:
What am i doing wrong? I can provide the .json file as well
souliriss
Sig sauer Tango4 doesn't work, static image
ViP3R_76
Same for me, not usable at the moment.
JowM
not sure if i should be glad that i'm not the only one
Klinical
yep still busted. Sig Sauer Tango4 1-4x24 scope
MoxoPixel Author
I will remove this scope and add a black version of the sig scope in blackcore instead
stkeroro
Its possible to remove the op items like belts and boxes? or an option to painter not selling them?
MoxoPixel Author
Yes. TGC_items.json. set enable to false for each item you want to remove
GeneralGoon
Razor HD Black doesn't work. Basically a static image through the scope.
MoxoPixel Author
Ok I will fix this next week
Codafire
Tarkov stuck loading component bcm_mod_3_reversed_tape_fde.bundle with version 3.10, any ideas?
dai0411
抱歉 我想請問如何調整這些東西賣給其他商人的價格
其他商人收的價格太高 會有洗錢問題
這是一個很棒的模組 感謝你