De-Hazardifier 1.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Dislike being sniped because you walked into an open area sniper zone on streets? Hate randomly blowing up because invisible 'minefields'? Think the claymores on streets are a pain in the ass and hard to see? Do you hate being stung by barbed wire?

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If you'd like to support my creations I do have a Ko-fi. (This is not for commissions, I do not do them and they are against SPT policy.) - https://ko-fi.com/tyriansuvious

  • Version 1.0.2

    Works on 3.7.1


    Added -

    The ability to disable fire damage taken from in-game fire effects. Thankfully there's no Molotov's in the game yet!

  • Version 1.0.1

    Works on 3.7.1 and should work on 3.7.0


    Changed -

    Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.


    Thanks go to dirtbikercj for suggesting it.

  • Version 1.0.0

  • Please let me know if there's any mine hazards somehow missed or not being disabled, I'll look into them as soon as I can.

    • Still getting killed by triggered SR shots while trying to kill Zryachiy at lighthouse.

    • Zryachiy has his own snipers that protect him, multiple of them and they'll respawn up to three or so times before they finally die. Are you *sure* it's not just his snipers and Zryachiy himself killing you?


      Load into the game without any bots and approach the area if you can.


      Edit - I just tested this and did not get shot by snipers while running across the bridge without bots on. Your issue is not something my mod is meant to solve, it does not disable Zryachiy or his guards.

    • I thought it was TRIGGERED death, because I died with only a single shot when I was wearing Bandana Of Protection with armour rating of 15 for all body area and total health point of 2020. (see below)


      ?size=large

    • Couldn't have been, because I went to the location and was fine. It's more likely the guards and Zryachiy have some seperate code to them that helps them instantly kill players, as you're not really meant to be killing them in EFT. The devs don't want that.


      Either way, changing those bots behaviour is not part of this mods intended use.

    • I've tried using a few different super armor items like holtz shield n BoP, Zryachiy kills u no matter what. it registers as "gunshot wound" in the death screen. His followers I've seen will also kill you in a few shots with any armor type, I don't have anything to test a Godmode so IDK about that.

  • Are there plans for 3.8.3?

  • does anyone know if this mod works on 3.8.0?

  • "Don't go past the invisible poorly defined line that happens to be inches from an objective" is the laziest/worst map border design to exist in any game...

    edit: apparently CJ is maintaining now: DeHazardifier - Updated by CJ

  • I confirmed mod working on Aki 3.8.0 :)

    Tested in the lighthouse, I jumped into the mine and the Claymore field, but there was no explosion, and my limbs still attached together.

    Heart 1
  • Tried this on 3.8, no errors thrown yet and can confirm the wire injury disable works at least, haven't been near any minefields to try that yet

    Heart 1
  • Still playing on 3.5.8 here; can anyone confirm if the 1.0 version of this mod is compatible? Getting reeaally fucking tired of running into mines on lighthouse lol


    EDIT: seems to work, for anyone who's in the same boat as me!

  • Does this remove Scav snipers or just off-map ones?

  • Just curious, does this mod get rid of the minefields that are seemingly all over the place on lighthouse? Thanks.

  • is this compatible with 3.7.6?

  • Hi, Tyrian. It is possible to add fire damage to any other item like ammo? sacrificebugcatmad

  • I find it funny when you disable the barbed wire and go to the locations they usually are you dont see the model but you can still see the shadows like they are ghosts

  • This is the mod I've been waiting for! Thank you <3 Can't wait to get home and install. Are we able to disable mines but keep snipers?

  • Finally I won't panic, as I'm running up the hill to USEC camp on Woods, wondering if I'm on the mineless side of the hill.

    Happy 1
  • Mainly looking forward to no mines/claymores. :D Will be downloading.

  • I'm getting "Mod (Tyr-DeHazardifier) is missing package.json" in my server upon launch. Any advice? Mod is installed correctly.

    • This isn't a server mod... So no, it's not installed correctly. Did you not follow the installation gif? It's a bepinex plugin, you extract the zip into your root SPT directory so it puts everything into the bepinex folder...

    • Ah my mistake. I am in fact a dummy. Thank you!

      Happy 1
    • Don't beat yourself up! We all do that once or twice while we're learning :)

      Heart 2
    • Well I've been playing SPT for a while now and definitely haven't made that mistake before lol. First time for everything though

      Happy 1
  • Extremely based. Some people will say it makes the game less hardcore. I won't be able to hear them when their legs get blown off

    Happy 2 Thumbs Up 1
    • It makes the game less hardcore.


      *kaboom*

      Heart 1
  • Greatly appreciate this. I cannot run a map in my head of where all the instadeath stuff is in Tarkov. I always hit the mine around the USEC woods outpost. Thanks for making this!

    Heart 1
  • I don't know why I didn't think of this as a possibility but I am up for it, no more stupid random deaths on streets / woods lol


    The mines feel so stupid in this game tbh, doubly so in SPT.

    Thumbs Up 2