Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.2
- Tyrian
- 6.5k Downloads
Works on 3.7.1
Added -
The ability to disable fire damage taken from in-game fire effects. Thankfully there's no Molotov's in the game yet!
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Version 1.0.1
- Tyrian
- 1.1k Downloads
Works on 3.7.1 and should work on 3.7.0
Changed -
Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.
Thanks go to dirtbikercj for suggesting it.
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Version 1.0.0
- Tyrian
- 547 Downloads
Tyrian Author
Please let me know if there's any mine hazards somehow missed or not being disabled, I'll look into them as soon as I can.
grrrpong
Still getting killed by triggered SR shots while trying to kill Zryachiy at lighthouse.
Tyrian Author
Zryachiy has his own snipers that protect him, multiple of them and they'll respawn up to three or so times before they finally die. Are you *sure* it's not just his snipers and Zryachiy himself killing you?
Load into the game without any bots and approach the area if you can.
Edit - I just tested this and did not get shot by snipers while running across the bridge without bots on. Your issue is not something my mod is meant to solve, it does not disable Zryachiy or his guards.
grrrpong
I thought it was TRIGGERED death, because I died with only a single shot when I was wearing Bandana Of Protection with armour rating of 15 for all body area and total health point of 2020. (see below)
Tyrian Author
Couldn't have been, because I went to the location and was fine. It's more likely the guards and Zryachiy have some seperate code to them that helps them instantly kill players, as you're not really meant to be killing them in EFT. The devs don't want that.
Either way, changing those bots behaviour is not part of this mods intended use.
AlaskanJesus
I've tried using a few different super armor items like holtz shield n BoP, Zryachiy kills u no matter what. it registers as "gunshot wound" in the death screen. His followers I've seen will also kill you in a few shots with any armor type, I don't have anything to test a Godmode so IDK about that.
SaintMellec
Are there plans for 3.8.3?
Lodgercat
StrangeQuarks
does anyone know if this mod works on 3.8.0?
summerlee
Lux05
"Don't go past the invisible poorly defined line that happens to be inches from an objective" is the laziest/worst map border design to exist in any game...
edit: apparently CJ is maintaining now: DeHazardifier - Updated by CJ
Shawl
I confirmed mod working on Aki 3.8.0
Tested in the lighthouse, I jumped into the mine and the Claymore field, but there was no explosion, and my limbs still attached together.
Killoch
Tried this on 3.8, no errors thrown yet and can confirm the wire injury disable works at least, haven't been near any minefields to try that yet
cannasaurus-rex#0135
Still playing on 3.5.8 here; can anyone confirm if the 1.0 version of this mod is compatible? Getting reeaally fucking tired of running into mines on lighthouse lol
EDIT: seems to work, for anyone who's in the same boat as me!
ChungusBeefMan
Does this remove Scav snipers or just off-map ones?
DarkstarBoards
Just curious, does this mod get rid of the minefields that are seemingly all over the place on lighthouse? Thanks.
TheEmptyWall
is this compatible with 3.7.6?
Sanote
Hi, Tyrian. It is possible to add fire damage to any other item like ammo?
Colkillervin
I find it funny when you disable the barbed wire and go to the locations they usually are you dont see the model but you can still see the shadows like they are ghosts
SaintMellec
This is the mod I've been waiting for! Thank you Can't wait to get home and install. Are we able to disable mines but keep snipers?
Tyrian Author
Yes it's all configurable.
SaintMellec
I think I love you
SniperSR25
Finally I won't panic, as I'm running up the hill to USEC camp on Woods, wondering if I'm on the mineless side of the hill.
Wetwork
Mainly looking forward to no mines/claymores. Will be downloading.
cheese.
I'm getting "Mod (Tyr-DeHazardifier) is missing package.json" in my server upon launch. Any advice? Mod is installed correctly.
Tyrian Author
This isn't a server mod... So no, it's not installed correctly. Did you not follow the installation gif? It's a bepinex plugin, you extract the zip into your root SPT directory so it puts everything into the bepinex folder...
cheese.
Ah my mistake. I am in fact a dummy. Thank you!
SaintMellec
Don't beat yourself up! We all do that once or twice while we're learning
cheese.
Well I've been playing SPT for a while now and definitely haven't made that mistake before lol. First time for everything though
Mechavelli
Extremely based. Some people will say it makes the game less hardcore. I won't be able to hear them when their legs get blown off
Oraceon
It makes the game less hardcore.
*kaboom*
Lord Khaos
Greatly appreciate this. I cannot run a map in my head of where all the instadeath stuff is in Tarkov. I always hit the mine around the USEC woods outpost. Thanks for making this!
Saikred
I don't know why I didn't think of this as a possibility but I am up for it, no more stupid random deaths on streets / woods lol
The mines feel so stupid in this game tbh, doubly so in SPT.