Bandana Of Protection 390.0.1

Please do not ask when mod authors will update their mods to 3.9.0
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Extra Armor!

  • Version 390.0.1

    Type: Item Mod

    Supported SPT Version: 3.9.0+


    • Update to use now required Mongo ID.
    • Update to same database and processing methods as Holtzman Shield.

    Installation: Extract to root of SPT folder.

  • Hello, could you update the mod to version 3.8.3?

  • I am having issues with getting this mod to work durring a raid. I am taking dmg as if the mod is being ignored. The mods that I have running are - DewardianDev-Algorithmic Level Progression , Gilded Key Storage , ServerValueModifier , Skwizzy-No Discard Limit , zzMusicManiac-Keys In Loot , and zzRaid Overhaul. Although I have not tried any of the other masks the ghost balaclava is the mask i am speaking of in particular.

    • First guess: ALP or RO. I don't know if ALP or RO make any changes to armor functionality so I can't say for sure if those actually would conflict or not.

      Second guess: Configuration of BoP. Make sure your config doesn't have any mistakes in it.

      I'm beginning work on 3.8.0 compatibility now, so I won't be making any changes to mods for 3.7.6 from now on.

    • alp is out
      i use it to and it works i dont have RO

  • Is it possible to add a face cover that isn't in the list? Wanting to use the new Death Shadow mask that is available with the 14.0 content preview.

    • Also wondering about this!

    • Working on it.
      I'm working on the new version so that when AKI 3.8.0 drops, I can have it ready or at least be close.

      However, armor functionality has changed quite a bit, so it may take some time for me to update it.

  • cant seem to get deathknights mask to work

  • Can you change the armor class to something else than 10? I would like to use level 7, but don't know if its possible or if it will create any bugs.

  • Setting the desired mask to true does not work, just gives doge cube, pls fix thanks

    • Have to clear temp files.

    • Search for the BoP file and browse for the chosen mask in the config file. Now make sure that the fab=''....'' matches the prefab path of the desired item (use Tarkov item finder). At least that's how it worked for me with the smoking pipe item

      if (typeof FaceCover.BigPipe === "boolean") {
                  if (FaceCover.BigPipe) {
      fab = "assets/content/items/equipment/facecover_pipe/item_equipment_facecover_pipe.bundle";

      also cleared temp files before unsuccessfully but did after the change to avoid errors

      Thumbs Up 1
  • There's a handful of forcovering's that show up like this when I set them to true anyone know why or how to fix this??

    Baddies Beard

    • pretty sure it says to only have 1 set as true at a time otherwise the overlap each other and cause the doge to cube

      Heart 1
    • I know I dont have multiple set to true, I get the doge to cube on a couple different ones. The Baddie beard the Knight mask and a couple more but most of the other ones work fine

  • Что с модом что без него одинаково умираю. Лучше б золотую балаклаву отдельно достали из пака Редактор профиля SPT-AKI вот было б дело. А этот мод не работает :ругаться::палец :

  • Just a heads up but the reason maybe alot of people are having issues getting shot in the face and killed is because by default when you download your mod..

    Jaws at the bottom is set to true, I'm not sure if its suppose to be like that or not but I just thought I'd point that out anyway.

    • This is intended.

      I set the default to only protect your jaw since it's a bandana worn over the mouth and nose. You have to edit the config to get more protection.

      I did this to get people to think about what it is they want to protect.
      "Do I go full protection and set everything to 'true'?"

      - or

      "Do I cherry-pick only what I need, setting those to 'true', and then leave the rest set to 'false'?"

      Thumbs Up 2
  • For some reason, mod doesn't work for me. I am taking full dmg, bandana is taking none.

    Tried changing options in config file, god mode, what areas to protect, nothing works, Bandana always on perfect 1500 points. Its the only mod installed, so cant be a conflict.

    Tried on 3.5.7 and 3.5.8 versions.


    • I appear to be the same as you at the moment, apart from the fact I have a lot of other mods installed.

      There's only one that I've never tried before: SAIN.

      I even resorted to turning on god mode, to try to help, but it still seems to act like I have no armour on.

    • Что с модом что без него одинаково умираю. Лучше б золотую балаклаву отдельно достали из пака SPT-AKI Profile Editor вот было б дело. А этот мод не работает :ругаться::палец:

  • So funny enough I came to report a similar issue as Froggyfly6, except I've noticed my deaths only occur under very specific circumstances. Normally, the bandana works as expected, with God mode on it takes a ton of durability damage and only leaks tiny amounts, like single digit HP after a huge gunfight.

    But then I get these random deaths after one shot, even if I'm wearing full L6 body armor, facemask, and I even tried adding another mod (FelyxLimbArmor and SuperSlick) to try and add more protection, but I still die. It seems to always be a PMC that kills me in one shot, and it's always one that spawns later in a raid (never part of the first PMC spawn). The first time it happened was with the Milkor MG launcher so I just assumed the bandana did not protect from explosives, but then I died to a PMC carrying a 5.45 AK. And then to a PMC using a pistol. And just now a PMC on Factory with an SMG. I just completely go splat after the first bullet hits me, and I hate it (the whole reason I use the Bandana of protection!)

    This has been happening about once or twice a play session, and it puts a serious damper on the evening as it's so out of left field and so frustrating (it reminds me too much of playing online). One time, I swear an enemy spawned in the room that I had just unlocked and entered in the Shoreline resort 1st floor east wing, got shot from the side. Felt just like a teleporting hacker... but I was playing SPT!

    I'm on 3.5.5 and I'm using a number of Kiki's mods (antigrav armbands, armordebuffremover, degradation remover, markFIR, scavtweaks, smalltweaks, zaryakiller), and Nootripix's mods (bigbackpacks, bigcases, friendlyscavextracts, superslick), and everything else are mostly one-offs (multiplyall, bandana of protection, felyxlimbarmor, Nightingale's broker trader, Platinum's Eyes of a trader and RealismAmmoStats, Priscilu, RainbowPC lotsofloot, Reducedverticalrecoil, and Rhufer's Bootlegger.

    I'm not sure what to suspect the most. I'm starting to just get more paranoid that the game itself doesn't want me playing it. Is it possible BSG added anti-cheater code to the game which is getting activated in SPT? It's odd that these NPC's that kill me often appear very close to me with no sound and sometimes in spots I had checked seconds before.

    Oh, also it seems to be happening more and more now that I'm higher level and have higher level traders, but I haven't been keeping exact track of things.

    • Just died again, took a shot to "Head, lower nape" which killed me instantly. The Health screen just shows the cause as "gunshot wound".

  • So im having a little trouble here i have the bandana set to armor every area of the body and god mode turned on so presumably until the armor is zeroed out i should take no damage yet im still dying almost instantly and the bandana is never damaged not sure if something is bugged but i have no major rework mods and no red or even yellow txt pops up when launch the server i really wanna use this mod so i hope this is fixable the best i can give is i changed the hp from the normal to higher and that may have broke something but im not sure

    • I designed the mod to work even if you don't make any configuration changes. The only thing that could possibly stop this from working is an incompatibility with another mod. I don't test all other developer's mods so I can't say for sure which one, but that would be my first guess.

    • ive discovered another development talking to Zion in the SPT discord last night this is also happening to the holtzman shield mod in the exact way its happening to me in this mod i fear it may just be something tarkov did is overriding your mod

    • I'm running Holtzman Shield without issue. I just got done playing four 1 hour long raids and HS kept me in the game the whole time. I have to believe it is a mod incompatibility at this point.

      Which client and server mods do you use?

  • Awesome mod! Setting protection for head and thorax only (god mode off) hits the sweet spot for me. Can still get wrecked pretty quicky from blacked limb distributed damage.

    Wanted to have the ability to change facemask at ease, and noticed that your other mod, Holtzman shield was the ticket. Decided to delete BandanaOfProtection and install Holtzman shield. Was presented with this error (but still allowed me to sign in and play).

    Item BandanaOfProtection00xxx found that does not exist in items db. You are likely to experience errors, this can be due to using an items mod and removing it without deleting the modded items from your inventory. Do not use this profile

    I made sure that I had no instance of the Bandana Of Protection in my inventory, on my player, in Ragman's inventory, not even a chance of insured returns as I don't insure any items.

    Sadly, I have already done more damage than what would seem to be repairable as I've poked through the files looking for any instance of "BoP" or "BandanaOfProtection" and deleting it. Now I'm greeted with a slew of red text upon server start.

    Not asking for a fix for my stupidity, but I'd like to know if there was a method I could have used to rectify the original issue when first removing BandanaOfProtection, and using Holtzman Sheild as an alternative?

    As I don't see any mention of this in the comments, I do think I may have overlooked something simple, but cannot figure it out for the life of me.

    SPT - 3.5.6


    SVM - (All extracts, EXP increase, Craft time disable)

    Gilded Key Storage


    Bush No ESP

    Holtzman Sheild


    Thanks for any input!

    • In your profile...

      Check the "Encyclopedia" section of your profile for references to BoP and if it exists, delete it.

      Check the "items" section under the "Inventory" section for references to BoP and if found, delete it, including everything between the brackets ({},).

      Here's an example of "hercRig" from Olympus mod as found in the "items" section.

          "_id": "1da5e00bb72fdfe979ba22fb",
          "_tpl": "hercRig",
          "parentId": "5fe49444ae6628187a2e77b8",
          "slotId": "TacticalVest"

      And this is the same mod item under the "Encyclopedia" section

      "hercRig": true,

      You're looking for the string value "BandanaOfProtection00xxx". If you find it in any line or any section containing it, delete it.

      Thumbs Up 1
    • Appreciate the fast reply jbs. I think I've done irreparable damage to my install however :S (NOT BY ANY OF YOUR DIRECTION ABOVE, but by deleting lines willy nilly ON MY OWN before your reply).

      Lesson learned. Wait for direction from the people who know what they are doing before going at it yourself if you are unsure, especially when you get a reply in only a few hours.

      Hopefully your response serves to help anyone else unlucky enough who run into a similar situation.


  • Thanks for this mod, no matter what adjustments I tried in other mods to not get headshots and face shots, all to no avail until I tried this mod, it works great.

    Heart 1
  • Really appreciate the mod, do you have any plans to add Zryachiy's balaclava to it?

  • I can't seem to get this to work. Anytime I go to buy the BoP, I get this error:

    Unable to get item: HB-SFS-Nomex from db

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)

    at TradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)

    at TradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)

    at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)

    at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)

    Any Ideas?

    • "HB-SFS-Nomex" is not from my mod. That's from "Body Blessings". I'm not entirely sure, but I would say that the two mods don't go well together. Body Blessings is based on my code and as such, there may be some overlap between that mod and mine.

      If you have both installed, I would remove one or the other and then test the purchase again.

    • Good Catch! Thanks! I had tried body blessings at first, but swapped to yours. I removed body blessings, but there must have been something left over. I blew my whole install and profile away to get BoP working. Luckily I was only at 15. Thanks again!

  • So, I got this because I remember just how good this mod was back in the day, but as I was trying it, it seems like the BOP doesn't seem to block any damages. I did adjust it so it covers all sectors of the body, yet it doesn't absorb any damages. Any ideas on why this is?

    • Like with all armors in the game, there is a value called "Throughput" damage. This allows some of the damage to get through the armor.
      To disable throughput damage, turn on "God Mode".

    • I don't want to disable throughput damage. I'm just alarmed that there's so much of it despite the armor not taking any damage. I think I've figured it out, though. Something about the Thor heavy armor seemed to be completely overriding the BoP. Either that, or the 3.5.2 version of the mod doesn't seem to work too well with the 3.5.1 version of AKI.

    • Hmm. there technically is no difference between the two (351 and 352)...

      Same logic, different version number.

    • Weird. Because it seemed like when wearing BoP while wearing the Thor heavy armor, the throughput damage was 100% with none of it being stopped by the bandana. I'll keep experimenting a bit and see what I find. Something tells me it might have been a setting, or maybe something else.

    • Hey, were you able to figure anything out? The mask (BoP) I wear isn't taking any damage. I'm taking 100% of the damage. I've set Godmode to "true" as well.

  • I thought the god mode would make the bandana behave like I thought it did before. Basically making me invulnerable. However, after reading your comments I see it doesn't..

    Plot twist though.. i like the current way it works. It gives enough protection that I can survive more than a few seconds of a cracked scav :)

    Love this mod. Always one I try to install first :)

    • Yes, "God Mode" is not true "God Mode".

      While enabled, you should be able to tank all shots and only the armor decreases. Once completely depleted, then you will take all of the damage from every shot.

      While disabled, the armor will tank most of the shots, but there will still be some damage that gets through. Again, once depleted, you will take all of the damage from every shot.

      Thumbs Up 1
  • I have some kind of this error. It's really sad that i have that with all kind of your mods: Olympus, Holtzman shield. I used that before w/o any problem, but with 3.5.0. some kind of magic X_X

    • Are you using 3.5.0 stable or one of the nightly builds?

      I'm running 3.5.0 stable, Holtzman Shield, and Olympus, but I don't have any of the errors you've listed.

      I have also tested all 7 of my mods and never saw this error while testing.

    • I'll try to update on stable 3.5.0.

    • Thx for advise. It's helped =)

  • If I installed this correctly (probably didn't) where do I purchase the bandana? I assume Ragman but can't see it

    • If installed correctly, it should show up under Ragman level 1.
      You may have to examine it to reveal it unless you have a mod that examines all items.

    • Nephew is now helping... thanks for the quick response though!

      Thumbs Up 1
  • Not really sure what's going on here. Got destroyed immediately. Maybe I'm just dumb but I feel like I used to just put this bandana on and I was basically invisible. But with this I got destroyed by some random bot with pso rounds in a milisecond.

    • Make sure to enable the armor zones you want protected in the config file.

      Also, to prevent any throughput damage, enable GodMode.

      The armor will still work as intended and be depleted by gunfire, but 0 damage can be allowed to pass through as throughput damage. GodMode does not mean invincibility. Once the armor is fully depleted, you can be harmed.

      Thumbs Up 1
  • mine is not working I put it in the correct folder I put it so that the armor has more durability but it did not work

  • cant get it to work. made whole body armoured and even put god mode on and still getting killed/limbs blown off

    • I just ran a successful raid with this mod. I set all body areas and all head areas to true. I also enabled God Mode. The bandana took all of the shots fired at me.

      Not sure why it won't work for you.

      Here is a list of Mods I'm using...



      CWX-MasterKey 1.4.0



















    • I don't run many mods and neither BoP or HoltzmanSheild work now

      iv got:




      Faupi-MunitionsExpert 1.6.8






      and the 3 new 0.13 gun mods

      i just tried with either BoP or HoltzmanSheild only active and its the same. so weird how it all of a sudden stopped working

    • Holtzman Shield has a dependency. Please check the dependency requirements for that mod.

      As for BoP, I did not have to make any changes to it other than the config when I installed it. Worked on both SPT 3.4.0 and SPT 3.4.1

      Also, make sure that the "FaceCover" section only has one item set as "true". If more than one item is set, it can break the mod or even the game.

  • This wont apply the effect to scavs or pmc's right?

    • NVM i thought it made that item in particular but thank you!

  • Tried changing the item to be a mustache through the configs, cleared my server cache, and the item is still the half-mask

    Disregard, the icon is still the half-mask, but when equipped it shows as the mustache, weird.

  • is there any way you can add the Armbands?

  • Im dumb when it comes to modding. Could anyone explain to me what the root folder is for this mod I just wanna run factory and farm weapons. Any help is appreciated!!!!

    • "root" is the folder that SPT is installed in.
      Example: If SPT is installed in 'F:\SPTarkov' - then 'SPTarkov' is the root folder.

  • I've tried all that i know to get it to work with other looks. However, no matter what i do (cleared temp files, reinstalled the mod, edited some of the code), when I change it from the half mask to any other face cover, it get the doge symbol. Not sure what I am doing wrong. Not really a big deal, but would love to set this to the red beard and have it work. Anyone else having this problem? On 3.2.3 btw. But didnt work on 3.2.2 either.

    • Managed to get it to work... :D


      need to change few things here...

      Using DeadKnight

      If you want i can share my file

    • Hey Penguin, what did you change in that file to make it work? I am trying to make it Big Pipe.

    • The icon may not change, but when equipped, the item should show correctly.
      You will likely have to clear your Temp Files before launching the game as well. Have you tried this without editing the items file?

    • I cleared the temp files multiple times and reloaded the game, but I keep getting the doge cube instead of the item I changed it to. That and there is no icon for the bandana when you look at it as an item. When I go back to the regular bandana it works fine.

      Thinking 1
    • I have also never been able to get a different mask to work on this mod on any version of SPTarkov I have used it on.

  • Is there a way to get rid of the red eye veins on the screen everytime I get shot. I'm not dying and I don't have any status effects. It acts like I'm low on health and never goes away. I'm relatively new to tarkov so not sure if its just part of the game or what. It happens when I get shot once and never goes away the whole raid no matter what meds or stims I use.

    • Sounds like something caused by another mod or a mod conflict. What other mods do you have installed?

    • ACOG4Life-OpticRework


      CWX-DeSharpener 1.4.2

      CWX-MasterKeys 1.3.3








      Going to try without the desharpen mod and see if that does anything

    • still happening not sure why

    • It's HWIL.
      Check the comments section of that mod's page... there should be a fix for this issue.

    • Thanks!

  • Ty for mod. Is it possible to have different balaclava and masks in the same function, similar to the Holtzman Shield mod, instead of choosing the shape we want with the config setting?