Special Slots 390.0.1

Please do not ask when mod authors will update their mods to 3.9.0
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  • Version 390.0.1

    Type: Inventory Mod

    Supported SPT Version: 3.9.0+


    • Add options to allow only specific categories of items. (Must set "AllItems" option to false.)

    Installation: Extract to root of SPT folder.

  • the mod works great and i love it but im having an issue where the inventory of a backpack placed in the special slots is always visible and interactable. is there a way to fix that?

    • SVM has an option to disable that feature so containers don't expand when placed into the Special Slots. You'll have to wait until GhostFenixx is able to update his mod.

    • I'm also working on making my version of that utility as well. No ETA at the moment.

    • alright, kinda suck since it wasnt that way before but it is what it is i suppose.

  • thanks for the update will be testing it out now :D

  • how do i get this working for the fourth special slot ?

    • I'll be adding it in a future update.

      EDIT: I find no references in all of the EFT and SPT code/databases that references a 4th Special Slot. Unless I'm missing something, I would suspect this to be something added by a mod and not part of the default EFT behavior.

      Heart 1
  • Is it possible for the special slots to be moved so that instead of side by side they could be, like the pockets, above and below as well? That way when you have 4 of them the last one isn't hidden by the stash screen on the character screen. Just wondering.

    • Not with this mod. This is a server-side mod, not a client mod.

  • Anyway to make this only apply to meds?

    • Will look into, no promises though.

    • Thank you there was an original mod for 3.7~ that only affected meds which is what I want to use instead of having 1000 things be available for special slots.

  • Could I put your holtzman shield in a special slot and it still apply armor?

    • Never tested that theory, so I don't know.

    • Is there a way ingame to check to see if it applies without getting my brains blown out and comparing ttk?

    • That is the only way. Just have to go in either without any additional gear, or with only gear that you don't mind losing should that be the case.

    • It didnt work btw lol

    • Now we know for sure. Thanks for testing! 8o

  • I've seen a mod that fixes pop-up cells, for example when you put a container in a slot. But I forgot the name. Could someone remind me of him?

    Thumbs Up 1
    • SVM has the ability to install an additional dll file that does this. I have updated my description to include this as a recommended option.

      Heart 1
  • hi. Is it possible to alter this so i can only put an ammo pouch in only one of the spec slots?

    • I'm guessing that you are referring to a pouch from another mod. If so, which one? I can look into it and see if I work something out.

    • Yeah it's an ammo pouch from the Small Cases mod. I altered it to work like I want it to. I deleted a few lines from your mod, so that only the first spec slot is open. I placed the pouch there and it works. The issue is that I can't reload ammo from there like for a bolt-action. Any ideas? Thanks.

    • Special Slots behave similar to rig or backpack slots in that they can hold an item or container, but that's where the similarity stops.

      I believe there is some client-side trickery happening that prevents them from operating like normal slots, but I haven't had time to dive in and verify that.

      For now, I don't think I'll be able to help you. At least until I can find time to deep dive into BSG's spaghetti code and figure some things out.

    • I actually was looking something similar to this myself, and was trying to find a way where only the containers/bags from this mod here and the normal special items:


      Basically, just looking for something in a config that allows us to insert id's to blacklist items from the special slot by simply placing the ID similar to this below, I think you get it.



    • @


      The SmallCases mod I'm using has configs for all the container items it adds.

      I'm only using the Ammo Pouch and here are the parameters that I set:


      "id": "groovey_ammopouch",

      "item_name": "Small Ammo Pouch",

      "item_short_name": "Sml Ammopouch",

      "item_description": "A small container that can hold ammo",

      "trader": "prapor",

      "trader_loyalty_level": 1,

      "currency": "roubles",

      "price": 50000,

      "unlimited_stock": true,

      "stock_amount": 999999,

      "allow_in_slots": [



      "ExternalSize": {

      "width": 1,

      "height": 1


      "InternalSize": {

      "horizontal_cells": [2],

      "vertical_cells": [1]


      "included_filter": [




      "excluded_filter": [""],

      "cell_to_apply_filters_to": 0,

      "unique_included_filter": [""],

      "unique_excluded_filter": [""],

      "allow_in_secure_containers": false,

      "allow_in_backpacks": false,

      "case_allowed_in": [""],

      "case_disallowed_in": [""],

      "insurancedisabled": false,

      "availableforinsurance": true,

      "examinedbydefault": false,

      "isunremovable": false,

      "discardingblock": false,

      "isundiscardable": false,

      "isungivable": false,

      "discardlimit": 9999

      This case can go into the armband by default and also via the Special Slots mod, it can go into the first slot only. It only has include filters for ammo. It's also disallowed from going into secure conts and backpacks. It allows/disallows you to pace it in various cases by IDs.

      I'm not sure exactly what you are trying to achieve, but you can always NOT place something into the spec slots once opened up. Then modify a container item, set include exclude rules, and put this container into the special slot and just always keep it there. make it "isunremovable"=true, if you want.

  • beautiful Mode!!

    thank you Autor!

    Heart 1
  • I have a question, I tried on my own quickly and managed to make a 4th special slot that is functional and runs in game. The problem is , its half hidden by the stash, and in game when looting the same thing. its not really a deal breaker because you can see enough of the slot to drop something in there and hot key it. I allowed cms and surv on mine for example.

    My question is, have you tried this and can you get the special slot 4-6 to appear under the original 3, is it is hard coded or something that anymore will continue to the right and thus be unseen.

  • Can we configure this to make the spec slots 0 weight like the weapons in your primary when elite strength?

    • will look into... no promises though

      Heart 1
  • Somewhat off-topic, but what mod extended your pockets like that?

  • Eeeeeh, does it use containers like hot slots? for example, can i put magazine container as a dump pouch and drop mags there and not on the ground?

    • I'm not actually sure. Never tested that scenario.

    • Welp, no, its not working. What a shame. PMC still drop mags on the floor and for some reason we have no battlebelts with dump pouches

  • I found another issue that I can't seem to fix. Looks like when you place containers in spec slots the container itself opens up on it's own and is accessable. I've tested with all client and server mods removed and the issue persists. Here's a screenshot:


    • This is a known issue and is a result of how BSG configured the slots. They are setup as expandable slots like the Backpack, Secure Container, and Rig slots.

  • I must be missing something here but I'm not able to put anything into the special slots. I have fairly minimal mods running, but there may be some conflict? I'm getting the normal "item not compatable with this slot" error whenever I try to place something in it.

    • That is not supposed to happen. I tested and verified it to work on: 3.5.0/3.5.1/3.5.2/3.5.3
      What other mods are you using?

    • Looks like the special slots are being completely replaced in SVM based on a novice glance at SVM's code. Since some people mentioned other issues related to newer versions of SVM I would imagine something in there has changed that has broken compatability. If you look in the "CSM SECTION" of SVM's code you can see special slots are being modified/recreated there. I don't really know what I'm doing as I'm a novice coder, but to get the functionality working again I added these lines to SVM:


      CustomPocketItem._props.Slots[0]._id = "SVMSPEC1"
      CustomPocketItem._props.Slots[1]._id = "SVMSPEC2"
      CustomPocketItem._props.Slots[2]._id = "SVMSPEC3"
      CustomPocketItem._props.Slots[0]._parent = "CustomPocket"
      CustomPocketItem._props.Slots[1]._parent = "CustomPocket"
      CustomPocketItem._props.Slots[2]._parent = "CustomPocket"
      CustomPocketItem._props.Slots[0]._props.filters[0].Filter.push("54009119af1c881c07000029"); // Added
      CustomPocketItem._props.Slots[1]._props.filters[0].Filter.push("54009119af1c881c07000029"); // Added
      CustomPocketItem._props.Slots[2]._props.filters[0].Filter.push("54009119af1c881c07000029"); // Added

      Seems to work as you intend for it to in your mod.

      Obviously this isn't a fix that is relevant to you, but I thought it might be useful to fully detail. Perhaps you might indicate that SVM's custom pockets are completely incompatable with Special Slots, or maybe this gives you enough information to provide a workaround. Either way, thank's for your work.

    • Removing lines 775-780 from SVM also works.

  • Does not work for me on 3.5.2 Changed pockets (5x2 and 2 special slots) using SVM.

    On version 3.5.1, everything worked with the changed pockets.

    Great mod, it's already inconvenient to play without it.

    • Created a new "Issues/FAQ" tab in the Overview screen to explain this.
      The mod is still functioning correctly on a technical level. The slots are still there, they are just hidden because you have more than 4 columns.

      Thumbs Up 1
    • Got it, thanks.

    • I changed to make sure my pockets were 4 1x3 vertical slots (onlyt extended downwards and a multiple of 4 as instructed) and it still doesnt work.

    • New update. Now compatible with changes to pockets made by SVM.

  • Love the mod. I have an issue with it no longer working on 3.5.2. It'll work prior to the first raid on a fresh account. but then in first raid and afterwards I cannot add anytyhing to special slots. I have tried placing last in mod order which did not help.

    Thumbs Up 2
  • Discovered a slight conflict with the SPT-aki profile editor, it doesn't prevent the mod from functioning when installed, however if any other pocket size other than the template or the secondary 4 pocket option (10 and 15 options are are also available), the special slots no longer show up.

    Thumbs Up 1
  • @jbs4bmx, thanks for the update. I see you chose to remove the older 3.4.1 version? I can see choosing to no longer "support" older versions, but not being able to use them? Just curious, cause I for one am sticking with 3.4.1 for performance reasons on an older laptop. Thanks

    • Just saying that I didn't support the older versions wasn't enough for some gamers. They saw it as an opportunity to say how shitty I was to release a product and not support it, so here we are.

      But I have good news for you if you're willing to listen. (I know that you're technically reading and not listening, but just image that I'm speaking with the voice of Deckard Caine from Diablo saying, "Stay a while and listen."). 8o

      For this mod, there is no difference between the 3.5.0 version and the 3.4.1 version.
      To make it work for you, just change the akiVersion line in package.json from 3.5.0 to 3.4.1 and it will work. It doesn't work for all mods, but for this one it will. Hope that helps. ^^

  • Would it be possible to have the option where when you die, a container in the slot isnt lost, but everything inside that container is?

    Or even an option to lose everything in the slots as well? Would be very useful for a hardcore type mode.

  • いい案。

    問題は、タルコフ マップが役に立たないことです。 :聖人: な

    • True. The maps are indeed shit. :D

      If you're okay with modifying files, and you would like to carry more than maps in the Special Slots, there is a simple edit to the "specMaps.ts" file that you can do.

      Change This:




      Into this:

      const pockets = db.templates.items["627a4e6b255f7527fb05a0f6"];


  • Will the map still be lost on death if its in a special slot?

    • I believe so... if anything else can be lost from the SPEC slots, then maps can be too.

    • I was incorrect. Items in your SPEC slots are not lost when you die.