Featured WTT - Pack 'n' Strap 1.0.7

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Gear up with Pack 'n' Strap - the perfect combo of Small Cases and an ALL NEW battle belt module, for all your early-game adventures.

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  • Version 1.0.7

    • Updated to 3.9!
    • Updated customitemservice staticloot method to the new 3.9 system
    • fixed addtobots
    • added addtohalloffame
    • added addtospecialslots
  • Version 1.0.6

    CHANGELOG

    5/17/24:

    • converted ALL ID's over to MongoID and included methods to convert profile items over to the new ids (thanks again Drakia!)
    • updated model for small ammo pouch to NOT look like it was from Playstation 1 :kekw:
  • Version 1.0.52

    HOTFIX 2:

    • updated the customriglayouts to actually INCLUDE the new rig layouts /bonk
  • Version 1.0.51

    HOTFIX:

    • removed the cases from being added to the bots container, causing them to run out of ammo. Thank you reysonk for the issue bringing it up!

    YOU ONLY NEED TO DOWNLOAD THIS VERSION IF YOU USE THE "addToSecureContainers" OPTION IN THE CONFIG

  • Version 1.0.5

    CHANGELOG 5/2/24:

    - added TEN new belts, a true WTT Team effort of Tron and Evocatus 💪

    - adjusted pricing for all belts to be relative to their size

    - added ExcludedFilters to the slots so you can't infinitely nest belts inside eachother 🤣

    - fixed the server error that happened with SVM, instead of crapping out the server it now just _SPAMS_ you to disable the option in packNstrap or SVM 🤣

    - updated the modpage to detail each belt, it's size and trader/loyalty level


    It's WTT Thursday 😎

  • Version 1.0.4

    NEW FEATURES:

    • added a new config option to add the cases to secure container filters, on by default (let's hope SVM doesnt fuck this)
    • added onto the config option to lose/keep armband on death, should now keep all items if loseArmbandOnDeath = false

    BUGFIXES:

    • fixed annoying bug causing magazine presets to fail to work (thank you DrakiaXYZ for the code contributions towards the fix!)
    • changed pointman loyal level to 2
    • moved layout bundles to be loaded from the client directory, fixes issues for people who run their server remotely
  • Version 1.0.3

    HOTFIX #3

    - ACTUALLY fixed the filters for the Docket. REEEEEEEE /bonkbonkbonk

  • Version 1.0.2

    HOTFIX #2:

    • added back the proper filters for the docscase and the toolpouch /bonk #2
  • Version 1.0.1

    HOTFIX:

    - Fixed a major incompatibility with Use Items Anywhere that caused instant CTD when trying to use items in raid. Turns out it was a load order issue /bonk

  • Version 1.0.0

  • LATEST RELEASE HAS A INCOMPATIBILITY WITH SVM + SECURE CONTAINER FILTERS

    Until a fix can be addressed, either turn off "addCasesToSecureContainer" in Pack N Strap config, or manually change your load order so SVM loads AFTER Pack N Strap

    Thumbs Up 2
    • Change just change the load order, you can do it manually via the .json file or just download a mod organizer with a cool GUI

  • Hello, would it be possible to uploade the last stable version for SPT 3.8.3 ?

    The Link to Version 1.0.6 leads to a github 404

  • Can you please let me know if this mod is compatible with Fika? I have not found any information about compatibility or potential issues in the description. I would greatly appreciate your help in advance!

    Thumbs Up 1
    • It is compatible. I have played on a server for around like a month or so, which has been using it with no issues whatsoever. 👌

      Heart 1
    • Quote

      It is compatible. I have played on a server for around like a month or so, which has been using it with no issues whatsoever. 👌

      Huge thanks! :)

  • It reloads from the belt but doesnt put a mag back in and just drops it. Is this is a config thing or a bug?

  • Every time you change the magazine, the magazine will not automatically be put into the belt and will fall out.

  • First off, I love this mod. It's one of my mainstays for every modlist ive been running, ever since you first released. Thanks a lot 🫡

    I just wanted to write here, in case dev.sp-tarkov.com isn't somewhere you really check, or get notifications from. (I know I don't.). I opened an issue (feature request/enhancement), about something that on the surface seems simple to implement. I hope you're able to take a look 🙏

    • it's funny you should bring this back up, because I already wrote this function sometime last year and forgot to implement it, and it would break all our current configs if I implement it now.

      I'll try and get it up and running again and keep you posted, it's definitely doable

      Heart 1
    • Sounds awesome, I'm glad it seems like it's possible. 😁

      When I tried, I ran into some error related to flea offers and arrays, though i couldn't fully understand it. Best i had it running was that it saw only the first item in the array, and trying to change the code to accept multiple in the barterScheme, just made it spit out errors no matter how i flipped it

  • How i can make fannypack go in the any of or the third special slot like in old small cases mod pls help im use Version 1.0.6 on 3.8.3

    • Spamming the same comment multiple times asking for extra support on outdated versions is just fantastic my guy :thumbup:

      Happy 1
    • Sorry, I'm a little excited. I was hoping someone could help me

  • I'm looking into the possibility of modding your mod to allow replacing the Secure Container in such a way that it behaves the same as an SC. If you have any suggestions on how to go about this or if you'd be willing to merge this feature in once I'm able to finish it, please let me know.

    The concept is that I want to use the battle belts the same way as the secure container, except also with the intended purpose of only allowing medical items inside of it. That second part is a self-imposed limitation, but the first part is what I'm chasing.

  • The keyring seems bugged for me.

    • It's enormus, but only take one slot

  • after installing this mod it says (SPT-Realism) is missing a package.json

    • You don't have to worry about it, it's a compatible file with the realism mod. If you have the realism mod, this will be essential. If you don't have it, it will show you this :大拇指:

  • Hi we use it for the little cases. really nice mod. would be just nice if you had a config where u could just turn of either belts or cases so its a little easier to set that up.

  • I'm addicted to these belts!

  • Please update to 3.9.0, its one of the best mods. ||

    Heart 1
    • "Please do not ask when mod authors will update their mods to 3.9.0

      Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans."

      Top of the page, big yellow banner. Can't miss it.

    • you are right, sorry.

    • I am going to trust that the team at WTT is working on it. This is a crucial mod for my gaming experience as well. I will continue to be patient.

  • Not compatible with 3.9.0 sadly :( For anyone wondering.

    Ignore this, it's now been updated already :D Thanks so much Groovy.

    Crying 2
  • Could you make a new case? Specifically meant for Kappa items. So it will only hold items needed for "The Collector" and only one of each. A nice single place to keep them to help keep track of them.


    Thanks for your time and consideration. I love the mod BTW keep up the great work!!!


    Edit #1 Had this as an afterthought. If there is a way to make it so items can't be taken out for batters, I don't know if this is possible or not just a thought.

    Thumbs Up 3
  • beyond cool. Amazing work!

  • Quick question maybe someone can answer this as I haven't found something in the search.


    Is it intended to not drop items on death? if so awesome, however there is also a small but that it actually drops keys and key chains/tools

  • Can we have the losing armbands on death only be the belts, sucks having our normal armbands being deleted on death as well.

  • Downloaded mod from the mod manager, mod order set so PnS loads before SVM, server host can load into game but I cannot get past the first loading screen and it gets stuck. Removing PnS allows me to load into the main menu. addCasesToSecureContainer was also set to false.

  • Has anyone made filters for the belt's so they can only have their own respective items in them? Med belt for meds only, grenadier belt for grenades only etc? If not i'll put one together

  • is there a possibility to add or edit the character loadout in such a way we can made belts have their OWN equipable slot?, i only ask this as there are mods that provide capabilities to change the sizes of pockets

  • Can I make it so anything can go into the scav container?

  • Why do my belts on bots are empty most of the time? No mags no meds, is it a bug on my end?

  • By chance is there a way to make it so I can disable the ability to equip belts to armband slot and rig slot would how ever enjoy a option to equip in place of secure container for the belts and anything in belts does dont get lost on death thanks great mod

  • Thanks for the mod! Quick question, any particular reason why the settings below are set to "false"? Should I turn these to "true" to spawn items in containers and on bots? Thanks!


    "loyallevelitems": 1,

    "addtoBots": false,

    "addtoStaticLootContainers": false,

    "StaticLootContainer": "LOOTCONTAINER_WEAPON_BOX_4X4",

    "Probability": 250

    • No, some of those will not work properly. addToBots is not fully up to date. addtoStaticLootContainers would probably work though, but you'd need to add more types you want it to spawn in if you want.

      I'll look into getting some of this working properly in a future update, shouldn't be too difficult.

      Thumbs Up 2
  • any chance u guys planning on updating the item ids so that magazine presets works had to uninstall due to this error

  • how do i find the item id of the belts? im trying to blacklist them from pmcs from using them as they cant place mags in them as they sometimes use it as a tactical rig when using ALP.

    • Hey, seems like you can find all of the gear items in user/mods/WTT-PackStrap/db/Items/Gear_Belts.json, and all the IDs seem to be each of the top-level keys of the json file.


      For reference, these seem to be all of them as of writing this?:


      • How i can make fannypack go in the any of or the third special slot like in old small cases mod pls help im use Version 1.0.6 on 3.8.3

  • I don't have svm or secure container filters, but I still can't use this mod for some reason. I can't open the belt when i open it. The UI only has a close "x", but I can put stuff into it

  • For some reason I equiped it on rig and it bug out and it makes stash and other gear slot disappear. Also when open all belt the window is so small that only have a close " X " and the first letter in the name

    • Sounds like you don't have the plugin.

    • If you mean the plugin files I do have them in BeplnEx> plugin. If there is another mod I need. Please tell me the name. Thanks

  • Bug report:


    When using realism + Algorithmic Level Progression - ALG cannot place magazines in the belts - as the belts are worn by PMC bots as rigs- and many either cannot fit magazines or cannot interface with your mod to place the magazines in the belts


    I am not sure which


    Regrettably I lost my logs / reset profile by accident and have removed the mod in an attempt to revert to a stable build


    But figured I would report the issue