Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Made this small thing in preparation for my 3.8.0 no flea market playthrough to save me from despair of getting quest keys.
- Affects jackets, duffle bags and dead scavs, doesn't touch other containers.
- Only non-special jackets affected. There are a few quest jackets that are not touched.
- Bumps up weight of keys and adds missing keys and keycards to loot tables (configurable)
- Changes amount of items spawned in them (configurable)
- Changes jacket container size to 3x3 (configurable)
- Makes all keys slightly cheaper to compensate for increased spawn chances (configurable)
Check config file for details
Another 10/10 QOL Key mod: Gilded Key Storage
If you wanna be true homie or say thanks for time I've spent modding the game, feel free to send me a coffee on kofi
I effectively stopped playing SPT in favor of PvE since I can play with friends there (and no I don't care about coop SPT mods).
I will be keeping this mod up-to-date as best as I could, however I do not follow SPT dev cycle anymore so might take some time for updates since I literally miss new SPT releases. My 3.9.X and 3.10.X updates were put up literally because someone tipped me on ko-fi and it send email to me so I was like "oh, new SPT version is up"
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Version 1.4.1
- MusicManiac
- 10k Downloads
SPT 3.10.X
(Allegedly) Fixed keycards having same rarity as keys
Download zzMusicManiac-KeysInLoot.rar and extract it into /user/mods
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Version 1.4.0
- MusicManiac
- 1.2k Downloads
SPT 3.10.X
(should work xd)Download zzMusicManiac-KeysInLoot.rar and extract it into /user/mods
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Version v.1.3.0
- MusicManiac
- 13k Downloads
SPT-3.9.X
Download zzMusicManiac-KeysInLoot.rar and extract it into /user/mods
I wasn't even planning to update these in some time but someone was nice to me on ko-fi so here ya go -
Version 1.2.0
- MusicManiac
- 11k Downloads
3.8.0 update
Download zzMusicManiac-KeysInLoot.rar and extract it into /user/mods
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Version 1.1.0
- MusicManiac
- 2.8k Downloads
Added some price balancing since finding more expensive keys is now easier. Optional, can be disabled in config.
Installation: drop folder into your user/mods folder.
If you had previous version on the mod, delete it (folder name got changed so it loads after [AllTheLoot](AllTheLoot))
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Version 1.0.0
- MusicManiac
- 3.7k Downloads
Installation: drop folder into your user/mods folder.
Z474AL3MN2VC
Hello,
Installed this mod for my no flea market run. Does this mod only add to a container's existing loot probabilities or compeltely override the container's loot probabilities? Phrased another way, does the Count 0 outcome from this mod remove from the container's original loot? I tweaked the settings so Count 0 is the most likely outcome and it feels like jackets/duffels/dead-scavs are completely empty more often now. Config snippet below. (I felt like the original settings were OP and tried adjusting. If this affects all item spawns, can I remove the arrays inside the overRideLootDistro objects and simply bump up keyWeight? I also don't want other items buffed in jackets, etc..)EDIT: I figured it out. The mod overrides the original loot count in containers so that's why my containers were empty. I commented out the objects in the arrays from the config and commented out the itemcountDistribution lines from the source and hoping this makes whatever loot is inside affected containers more likely to be keys. Thanks.
MusicManiac Author
It overrides amount of items that spawn in duffels and jackets. Default settings are more than generous. If you had no items spawning then something was wrong.
Z474AL3MN2VC
Correct, it was my original settings causing the empty container issue. The default mod settings were too generous in my opinion. I made item count 0 the most likely outcome thinking the change would only affect new keys added to existing loot pools; this assumption was incorrect. I appreciate the confirmation on how the mod works.
Now that I've used the mod and read/edited the code I have it tweaked exactly how I want it. Thanks again for the awesome mod.
Mogitin
All PMC's I kill spawn with a Laps Residential Unit Card, all of them are bugged. I cannot sell them to traders or flea. when I search for it on flea, it does not exist. and no matter what I do. I cannot list it either. is this a known problem with KIL?
jackienechan
use this Temporary Fixes
Buttlet
I'm having an issue with the key prices not being affected by the config. I've tried moving the mod to the last in my list but it's still not having any effect. Any idea what's preventing the adjustments?
Here's what my load order looks like:
{
"order": [
"acidphantasm-bosseshavelegamedals",
"acidphantasm-refsptfriendlyquests",
"archangelwtf-lotsoflootredux",
"ArenaLockboxes-Delod-1.0.0",
"better_thermals",
"DewardianDev-MOAR",
"ExpandedTaskText",
"fika-server",
"IhanaMies-LootValueBackend",
"Jehree-GildedKeyStorage",
"MoreCheckmarksBackend",
"rairaitheraichu-alltheclothes",
"Skwizzy-LootingBots-ServerMod",
"Virtual's Custom Quest Loader",
"zSolarint-SAIN-ServerMod",
"zzDrakiaXYZ-LiveFleaPrices",
"[SVM] Server Value Modifier",
"zzMusicManiac-KeysInLoot"
]
}
Currently this is what my value adjustment looks like in the config:
// since now finding 3 mil keys is actually a lot easier, this will reduce key sell prices a bit. set both to 1 to not change anything.
"keyFleaPricesMultiplier" : 1,
"keyTraderPricesMultiplier": 0.1,
Galvaanic
Does this change how the relaxation room key and residential room keycard spawn? They are both meant to be guaranteed but I've yet to find either in their designated spots.
MusicManiac Author
It does not affect lose loot
Artur90il
Hi, tell me how to reduce the chance of lab cards appearing? Almost every time I find either purple or red
MusicManiac Author
Oh ye keycards are not setup correctly. Set in config keycardWeight to 0 for now
MusicManiac Author
Should be fixed in 141
MrDeef
When i using this mod, the loot in containers decreases, especially in the drawer. It doesn’t matter whether I change the loot through the SPT config or through SVM, the amount of loot still becomes the same as in vanilla
MusicManiac Author
That's literally impossible as I do not touch drawers at all.
MrDeef
Sory, it was random. When I installed the mod I didn’t come across any loot, but after five or six checks it turned out that this was just a coincidence
xshadowninja4x
Not sure why, but I'm having a weird problem where for some reason, no matter how I adjust anything in the configs, once the server is up and gets to where it says kil has loaded, it says 6777 keys distributed every time.....which is like INSANE. When I used to run this mod on 3.8.0 it would normally distrubute about 4-500 total which was normal but now, I have no idea what the issue is lol
Slothgang
I think it's because tarkov changed its loot for containers to be on a per map basis instead of global. It's why this mod was incompatible with the loot update preview mod for 3.8.
MusicManiac Author
What he said. It's now per-map instead of being global.
xshadowninja4x
Gotcha, so im guessing thats why this isnt working on 3.92 then, cause like I said when I go onto my 3.8 save with the 3.8 version of this file it works fine. But with the 3.9 version on my 3.9 save its acting haywire lol. I guess I should mention Im also running fika, but either way I was running fika on my 3.8 save as well and It worked fine for my friends and I. Not a big deal though I was just wondering what was up lol but appreciate the feedback fellas I'll keep an eye out for whenever this would get fixed or adjusted or anything of the sort
force
Hi, I'm having a strange issue where I install the mod and it works for a raid or two but then my jackets only spawn one item. The grid is still 3x3 and I'm not sure what the issue is.
MusicManiac Author
Some other mod interfering I guess, idk
force
Is it compatible with FIKA? I've managed to narrow it down a bit more. The issue specifically occurs when I close the game but not the server. Once I restart the game the loot goes back to 1 item per jacket. Server mods below.
"order": [
"fika-server",
"MoreCheckmarksBackend",
"BRNVG_N-15Adapter",
"Fontaine-FOV-Fix",
"Skwizzy-NoDiscardLimit",
"ServerValueModifier",
"SPT-Realism",
"SWAG",
"zSolarint-SAIN-ServerMod",
"DanW-SPTQuestingBots",
"zzBlackMamba-AllTheLoot-1.0.6",
"zzMusicManiac-KeysInLoot",
"BotCallsigns",
"FinsEerieSilence-1.5.0",
MusicManiac Author
I run all of those except
fika
n15
realism
questingbots
botcallsigns
my guess its fika or realism
Jewels
Also getting this. From those I'm also using Realism and Questing Bots.
paradoxprophet
I am also getting this. Same as Jewels when it comes to common mods.
TASbot
Should I load this after AlltheLoot and LootFuckery?
MusicManiac Author
No idea about LF but used with ATL in 376 and it worked. Load after those mods, if too many keys, dial down numbers in config. My mod is very non-invasive, if other mods modify tables before me, I don't mess that up, I just add to it or adjust chances.
Tldr: coder is smart, load after, should work.
TASbot
I appreciate your response I know you've already helped me enough by just responding but this is my current load order for loot mods.
Loot ReLooted
PityLoot
SVM
LootFuckery
AlltheLoot
KeysinLoot
Is this a good order or should I change it? Yours being last and then Loot ReLooted being in the beginning are the only ones I'm confident on lol
MusicManiac Author
I used to run SVM ATL and KIL in 376, dunno about rest. Also I think PL is better loaded closer to end cuz it adjust chances of existing tables. I'd load SVM ATL KIL PL
MusicManiac Author
From mods description I'd run
LRL LF ATL KIL PT and disable any SVM changes to loot
TASbot
Thank you will try this out! But are you sure I should disable SVM? Loot Fuckery and Loot Relooted says SVM should be used in tandem for the loose loot.
username79899194
Compatible with lots of loot mod?
MusicManiac Author
Should be if loaded after
username79899194
Just tested it, and it does work.
Fisk
You're a life saver. I'm doing a no flea playthrough with 3.8 myself!
AmsPhysics
same, this shit is mandatory since nikita hates loose key spawns
Hustleharder
The config is a bit confusing.
How does the weighting work?
Does:
Mean that there is an overwhelming chance that a key spawns in a jacket?
Also, is this the default for SPT Vanilla or the mod?
On top of this, how does the "count" work?
I don't want a bunch of keys. I just want to be able to find some (they actually exist in containers)
MusicManiac Author
no that's the item amount in container
Hustleharder
Okay, I understand. So "count": 0 is the chance that the jacket or container is empty. That makes sense.
Another dumb question: Do keycards include all keycards or just labs access cards?
ScotBoy
A good addition to the usual Mod's down loads that make this SPT fun and playable.
Brin
Possible bug: While using this mod, I just found a quest "key" for Spa Tour Part 5 in a jacket. That key is only supposed to spawn in one specific spot on shoreline, and only if you have that quest active.
It might be a good idea to add a blacklist for "5a0448bc86f774736f14efa8".
Milks
How do i set this up im new to spt tarkov and dont really know how to work this stuff.
MusicManiac Author
Follow installation instructions.
LightoftheWorld
"adds missing keys to loot tables"
Out of curiosity, which keys were missing?
MusicManiac Author
No clue. Keys have like 5 weight in 100k+ weight container distributions, might as well be marked as missing from loot tables
lElwoodBluesl
E.g. if you take default SPT 3.7.6 it's 27 keys that don't spawn in drawers and 4 keys in jackets.
Drawers go up to a max. relative probability of 118775 (which is bolts) and jackets are up to 62433 (which is roubles), keys are mostly in the 2 or 3-digit range - the crazy rare ones 1-digit.
btw, without any mod you cannot loot the "Car dealership closed section key" as it's not in the loot table
GhostAssassinLT
Thanks for the mod!
I've had a hard time finding useful keys in 3.7.6, so I'll be installing this one for sure!
Klinwood
Hey, I have a question I was hoping you might be able to help me with!
So I'm also planning for a hardcore playthrough as well, and I was hoping you could give me some advice.
What mods would you recommend in order to support a hardcore playthough, which would still give me reliable access to being able to find/loot all the items within the game? I plan to do barter trades only with the traders, but I don't just want to be straight up locked out of certain items/attachments/etc just because I literally simply cannot FIND them in raid.. that's lame.
Brin
Other than this, I think my favorite so far for "hardcore" runs is AllTheLoot. If you're looking to use this with that, probably just flip the config toggles in AllTheLoot to disable the changes that AllTheLoot makes to the containers that this mod changes.
MusicManiac Author
For loot/items?
I'm also trying out All The Loot rn
uberchemist
I did this as well... do you already have the Hardcore Rules mod? It forcibly prevents me from cheating with the HC rules.
MusicManiac Author
If you have no self-control, good mod maybe
Hustleharder
Do this mod let keys spawn as loose loot where they are supposed to spawn? Or does it just affect containers?
MusicManiac Author
only containers
CatWeb666
MusicManiac can you please make key to spawn also as loose loot. In patch 3.7.x keys are not spawning.
MusicManiac Author
I can but don't want to cx
BasicJasioh
Letting you know that there is a typo for the config file extension. It reads "jsonc".
MusicManiac Author
It's not a typo
BasicJasioh
Oh whoops! Okay, sorry. Just never saw that file extension before.
PenguinF16
3.7.6 keys are rare. thx for the mod
SlaveToTheGames
How's the work if at all with AllTheLoot ? Any chance of conflict since they both touch loot?
MusicManiac Author
Your best bet would be loading this after All The Loot. I don't just straight up fully override loot tables, it's made in a smart way of finding needed entry and adjusting it's weight. If it's missing, I add it to loot table. Idk how All The Loot works, and after opening code and seeing 3k lines I decided I don't wanna browse it. I assume it also works in a smart way and doesnt fully replace tables.
TLDR: load this after All The Loot, should work.
MusicManiac Author
It will also tell you in server log if it added any entries/changed weights. Try loading after ATL and checking if it does anything.
SlaveToTheGames
Thanks for the reply, I appreciate it
Brin
Also, if you look in the config file for AllTheLoot, it lets you disable it's changes on a base container basis. If you turn off the changes that mod makes to jackets, dead scavs, and duffel bags, they probably won't conflict.
Kippa
Thanks for making this mod, I'm preparing for my 3.8.0 playthrough and this is going on my list