Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
{
/*
The GLUCK mod makes most if not all Glock 17 mods work on the glock 18c
*/
"GLUCK": true,
/*
The M14 mod makes the M1A have the fire rate of the M14, and turns it select fire.
*/
"M14": true,
/*
The Grenade launcher ergo mod adjusts grenade launcher ergo
It the GLs will be SET to the new value
*/
"GrenadeLauncherErgo": true,
"GrenadeLauncherErgoValue": -10,
/*
The pistol scopes mod currently adds
M700 extended multi-slot Weaver rail base to the USP45
UM Tactical UM3 pistol sight mount to the Rhino 357
FN Five-seveN MK2 RMR mount to the Rhino 357
*/
"PistolScopes": true,
/*
The UMP drum adds a new .45 ACP drum mag to the game.
If other mods copy settings the UMP or Vector, you want to run this mod first to ensure that any
copies get the new mags.
If desired, it will be added it to the vector too.
If desired, it will be added to mechanic and peacekeeper level 3.
*/
"UMPDrum": true,
"UMPDrumVector": true,
"UMPDrumAddToTraders": true,
/*
The key durability mod makes all non-marked (and similiar) keys infinite uses, while leaving marked (and similar) keys at their original uses.
*/
"keyDurability": true,
/*
Adds names to the namelist of PMCs
*/
"namelister": true,
"IAmAScumAndWantToRemoveSupporterNames": false, //Removes the default supporer names from the namepool.
"namesToAdd": //You can add more, just add more lines. Remember to follow json standard. Don't have a trailing comma etc.
[
"Name1",
"Name2",
"Name3",
"Name4"
],
/*
zeroToHeroPouch replaces the alpha container with the waist pouch
*/
"zeroToHeroPouch": true,
/*
Override the minimum level to access the ragfair
*/
"ragfairLevelOverride": true,
"ragFairMinUserLevel": 99,
/*
Adds the AK-105 compatible muzzles to the AK-12
*/
"AK12Muzzles": true,
/*
Changes name and description of the fake-ass vodka added by some stupid ass event. Can you tell I'm upset? I Can.
*/
"fuckfakevodka": true,
/*
Bot tier level adjustments
*/
"botRangeAdjustment": true,
"levelRanges": //Yes the 31-40 range is missing, this is intentional because of how the data is structured.
//Basically leaving an empty range puts in the default values. You want a non-existing range for this.
[
{
"min": 1,
"max": 17
},
{
"min": 18,
"max": 30
},
{
"min": 41,
"max": 50
},
{
"min": 51,
"max": 100
}
],
/*
Adds handguards from other AKs to the RPD, and allows muzzles from the AK103 on the RPD barrel
*/
"rpdmods": true,
/*
Dont touch this. or you will die.
*/
"debug": false
}
-
Version 1.2.1
- DeadLeaves
- 161 Downloads
Update to 3.9.x
Dont enable UMP mag thing, itll break the game.
-
Version 1.1.0
- DeadLeaves
- 520 Downloads
Added the following options
- Nerf the spawn rate of gingy key-chains from scavs
- Removes the rusted bloody key from fence.
- Adds the m203 to the usp. Deal with it.
- Reduce the trader refresh time.
- Reduce ergonomics penalty on suppressors
- Adds shorter barrels to the M700
- Allow the flare-gun to be added to special slots.
- Buff shturman's key chance.
-
Version 1.0.0
- DeadLeaves
- 803 Downloads
Refreshing Worm
I gotta say this is a real nice treasure box you got here.
R4T_B0T
New download link (1.2.1) leads to a "not found" page
DeadLeaves Author
Fixed, the repo was set to private.
Voidfaux
Just a heads up, the search tag still says 3.8.2
RogueTech67
For me, the new 1.2.1 link to Guthub is "Not Found".....
DeadLeaves Author
Updated the mod to list 3.9 instead. The link works fine for me though.
Wamoodie
Great mod
DeadLeaves Author
Thanks!
S13NDR_M4N
Would it be possible to change the item model for the UMP Drum to the MP5 drum ("5a351711c4a282000b1521a4") and the Vector drum to the 9mm glock 50 rd drum ("5a718f958dc32e00094b97e7")?
The magpul magazine clips through both weapon models aggressively and is easily confused for an M4 magazine
DeadLeaves Author
Should be easy to change in the code. The code is fairly simple. It's something you'll have to change yourself though. I might to it in a future version, but right now I'm quite busy.
S13NDR_M4N
Which file(s) would I have to exchange the item IDs ?
DeadLeaves Author
src/mod.ts
S13NDR_M4N
With my limited code experience, I was able to replace the model for both guns' mags with the code you had put into the mod as is-
Couldn't get the file to cooperate to split the mag for each gun into 2 separate models.
By coincidence- the 9mm vector drum looks best in both guns anyway
So instead of using 2 models I am just going to live with the 1.
For anyone interested the item ID for the new model is " 5a718f958dc32e00094b97e7"
yansen
wtf are these AI image thumbnails that has nothing to do with the mod?
DeadLeaves Author
kekw
Dr George
What should it be instead?
dikpill
a pic of me