Headshot Damage Redirection - HDR 1.3.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Damage taken to your head will have a portion redirected to a random body part.

This mod only works with the version is what built for (3.9 for the 3.9 version, and 3.8.3 for the 3.8 version)

Only applies to you (not AI)


Any damage taken to the head will now be redirected to a body part of your choosing.
You can set what percentage of the damage to redirect.
So if you redirect 75% of the damage, a shot that normally does 100 damage will instead do 25 damage to your head, and 75 damage to a random body part.
You can select which parts are randomly selected, so you can have it only go to your torso, if you want.

  • Version 1.3.1

    Updated to work with SPT310, will not work for older versions.

    Virustotal Results: https://www.virustotal.com/gui…8c989ca9d1e20ba79b30ea0db

  • Version 1.3

    SPT 3.9.0+ only.


    Added option to only redirect based on a random chance roll.


    Added option to spread damage to multiple body parts.


    Added optional damage multiplier, so you can increase the damage received that gets redirected. Intended for use with multiple parts selected.

  • Version 1.2

    Updated for 3.9.0
    Only works on 3.9

  • Version 1.1.1

    Only works on SPT 3.8
    Fixed redirected damage happening before armor damage reduction happens. Now it should be properly implemented.

  • Version 1.1.0

    • Config options for displaying in-game notification when mod is activated (disabled by default)
    • Optional: Minimum Damage to activate
    • Optional: Maximum headshot damage cap
    • Added checks to see if the bullet actually penetrated or not before reducing damage.
    • Redirected damage will ignore armor now.
    • Added better documentation on what each setting does. (Hover over the name of the config option in the f12 menu for detailed explanations)
    • Reworked code.

      Note: If you were one of first 8 people to download this version, I accidently uploaded the wrong build, its fixed now ;(
  • Version 1.0.0

    Only works with SPT 3.8.0

  • The icon makes me thought the head will bounce back the bullet to the barrel

  • Hello, I hope you're doing well! I wanted to bring to your attention that I am currently having some difficulties with the AI locking onto my jaw and neck in the game. Any suggestions or fixes would be greatly appreciated. Thank you for your hard work!

    • I think that has more to do with whatever mod you are using for AI, not so much this mod. It seems all this does is redirect damage

  • Quote

    I got this while on lighthouse and a grenade went off on me and I survived.

  • damage redirection seems not work in spt 3.9.8 fika 0.9.9003

    • damage calculation is fine(in debug logs), but no damage will be redirected to other body parts

    • maybe `player.ApplyShot(redirectedDamageInfo, part, newColliderType, 0, newShotID); `is not functional in this version, i changed them into `player.ApplyDamageInfo(redirectedDamageInfo, part, newColliderType, 0);` then damage redirection works

  • A small nitpick, but the plugins folder in the zip uses an upper-case P instead of a lower-case one. I know not a lot of people play on Linux, but it is a case-sensitive OS, so dragging the BepInEx folder into the SPT folder produces a new Plugins (upper-case) folder and does not merge into the plugins (lower-case) folder. If a user isn't careful they could end up with two plugins folders and not realise it, causing errors.

  • Is it possible to make it so this only applies to scavs? Running a modlist where pmcs are strong af, but only spawn at the start, for more exciting pmc fights. I don't want them to be affected by this, but I do want to avoid getting buckshot to the face by some scav randomly.

    Might not be possible, but hoping for the best.

  • Doesn't seem to work on 3.9.2? Went into a scav raid and instantly died to top of head damage.

  • i feel like a nerd typing this, but the Overview says "This mod only works with SPT 3.8.0" might confuse some people...

    Thumbs Up 1
  • Does this redirected damage reduced by armor plate?

    • It should not, it should only redirect the damage that gets through.

  • Finally, I kept turning on the "HDR" option in windows but it didn't work...Wait.

  • Wonderful finally a non-OP/non-punishing way to make raids directly more fun. In SPT I feel like literally getting onetapped by a bot unfun when it happens like 6 times in a row. So this is pretty much necessary in my opinion!

  • Theres a major bug with this mod im noticing... even if the round fails to pen, you still take the full damage of the bullet to other limbs.

    • I'll see if I can get an update out to fix this soon. Been focused on SAIN. Sorry!

    • Fixed in 1.1.1

    • cheers thanks!

  • Tsk, tsk, Solar. I hope those 8 people are using the right build now. ;P

  • Sadly this doesn't work if you are using it with SIT to play coop with some friend... it just throws a lot of ballistic errors and bots do not kill betwheen them or do damage to you.

  • There's a joke to be made about receiving head.

  • Chad mod. Hail Solarint.

    Happy 1
  • <3

  • this is really cool solar, thanks! glad to see you back modding

    Thumbs Up 1
  • Hell yeah! This mod has allowed me to survive an aditional .25 seconds against your bots, 10/10 Highly recomend if you're bad like me

    Happy 6
  • Hey, can this be used alongside with your AI mod? Or is the "Headshot Protection" in SAIN settings basically the same thing?

    • Its completely different. The headshot protection in sain was trying to tell bots not to aim for the head, but headshots definitely still happen. This should be fool-proof since I'm just patching the code that tells the game that a shot just connected, and which part it hit.

      Thumbs Up 1 Heart 1
  • Hey Solarint, is this mod missing a signature or something? Because my Windows Defender flared up when I tried to download this.

  • Works just for player, or for any character?

  • This is a great idea, nice work!


    I've been looking at ways to keep fights from insta-ending and giving players a chance to at least defend themselves.


    Curious as to if this is limited to only one body part, or if it could be equally spread throughout the whole body or let's say left/right arm and torso?

    • Edit:


      1) Works on 3.7.6. as well

      2) I see you can choose the limbs

      ? 1
    • Have fun when it throws errors in-game on 3.7.6.
      I'm not saying that for no reason, jesus fucking christ.

      Happy 2
    • Spreading throughout the body is do-able. No ETA though.

    • I'm well aware, CD.


      I'm testing it initially to see how it goes, was providing feedback.


      Curious if I set it to 80% and select 4 limbs, does it then send 20% to each of the four limbs or the entire 80% damage to all limbs?

    • It will send the damage to 1 part, which is randomly selected from what you have enabled.