Headshot Damage Redirection - HDR 1.1.1

Damage taken to your head will have a portion redirected to a random body part.

This mod only works with SPT 3.8.0

Only applies to you (not AI)


Any damage taken to the head will now be redirected to a body part of your choosing.
You can set what percentage of the damage to redirect.
So if you redirect 75% of the damage, a shot that normally does 100 damage will instead do 25 damage to your head, and 75 damage to a random body part.
You can select which parts are randomly selected, so you can have it only go to your torso, if you want.

  • Version 1.1.1

    Fixed redirected damage happening before armor damage reduction happens. Now it should be properly implemented.

  • Version 1.1.0

    • Config options for displaying in-game notification when mod is activated (disabled by default)
    • Optional: Minimum Damage to activate
    • Optional: Maximum headshot damage cap
    • Added checks to see if the bullet actually penetrated or not before reducing damage.
    • Redirected damage will ignore armor now.
    • Added better documentation on what each setting does. (Hover over the name of the config option in the f12 menu for detailed explanations)
    • Reworked code.

      Note: If you were one of first 8 people to download this version, I accidently uploaded the wrong build, its fixed now ;(
  • Version 1.0.0

    Only works with SPT 3.8.0

  • Wonderful finally a non-OP/non-punishing way to make raids directly more fun. In SPT I feel like literally getting onetapped by a bot unfun when it happens like 6 times in a row. So this is pretty much necessary in my opinion!

  • Theres a major bug with this mod im noticing... even if the round fails to pen, you still take the full damage of the bullet to other limbs.

    • I'll see if I can get an update out to fix this soon. Been focused on SAIN. Sorry!

    • Fixed in 1.1.1

    • cheers thanks!

  • Tsk, tsk, Solar. I hope those 8 people are using the right build now. ;P

  • Sadly this doesn't work if you are using it with SIT to play coop with some friend... it just throws a lot of ballistic errors and bots do not kill betwheen them or do damage to you.

  • There's a joke to be made about receiving head.

  • Chad mod. Hail Solarint.

    Happy 1
  • <3

  • this is really cool solar, thanks! glad to see you back modding

    Thumbs Up 1
  • Hell yeah! This mod has allowed me to survive an aditional .25 seconds against your bots, 10/10 Highly recomend if you're bad like me

    Happy 6
  • Hey, can this be used alongside with your AI mod? Or is the "Headshot Protection" in SAIN settings basically the same thing?

    • Its completely different. The headshot protection in sain was trying to tell bots not to aim for the head, but headshots definitely still happen. This should be fool-proof since I'm just patching the code that tells the game that a shot just connected, and which part it hit.

      Thumbs Up 1 Heart 1
  • Hey Solarint, is this mod missing a signature or something? Because my Windows Defender flared up when I tried to download this.

  • Works just for player, or for any character?

  • This is a great idea, nice work!


    I've been looking at ways to keep fights from insta-ending and giving players a chance to at least defend themselves.


    Curious as to if this is limited to only one body part, or if it could be equally spread throughout the whole body or let's say left/right arm and torso?

    • Edit:


      1) Works on 3.7.6. as well

      2) I see you can choose the limbs

      ? 1
    • Have fun when it throws errors in-game on 3.7.6.
      I'm not saying that for no reason, jesus fucking christ.

      Happy 2
    • Spreading throughout the body is do-able. No ETA though.

    • I'm well aware, CD.


      I'm testing it initially to see how it goes, was providing feedback.


      Curious if I set it to 80% and select 4 limbs, does it then send 20% to each of the four limbs or the entire 80% damage to all limbs?

    • It will send the damage to 1 part, which is randomly selected from what you have enabled.