Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Tired of cosplaying the 2010s CAG oprators with shitty MCX gen1, it's time to become a stylish shooter on range.
The mod adds MCX Virtus and bunchs of attachments to custonmize you fighting style.
Not all the attachments have displayed above, because it's from virson 1.0, you can find more on latest version. Including combned zenitco PT-1, PT-3 stock, Lancer L5AWM in transparency and MI handguard in 11.5in(I know it should be 12.5-inchs in reality).
-
Version 1.4.1
- saintdeer
- 1.2k Downloads
Fixed textual issues, contents as same as 1.4.0
-
Version 1.4.0
- saintdeer
- 321 Downloads
- All item IDs updated to MongoIDs;
- Splited virtus into 2 verisons, 5.56 virtus (in grey) & .300 blk virtus (in black) , attachments also has black varieties;
- Shaders updated;
- Remade and added attachments, MI handguard (11inch remesh), collapsible stock (added slot), SIG M400 pistol grip (rescaled), MIAD pistol grip (has diffrence from EFT legacy), PT stock (remade)
-
Version 1.3.0
- saintdeer
- 4.1k Downloads
Update for SPT 3.9.0
-
Version Compality patch to spt-realism 1.3.0
- saintdeer
- 463 Downloads
-Updated patch with realism 1.3.0
-
Version 1.2.6
- saintdeer
- 1.5k Downloads
- Modified shader of charging handels & grip, they looks darker now,
- Updated animation controller to fix issues, including no bolt catched, ect.
Important: This version required file replacements, make sure you have old version installed.
-
Version Compality patch to spt-realism
- saintdeer
- 1.7k Downloads
-Thanks Fontaine offered advise and wrote a competed patch for me, a truly hero.
-The patch works for SPT Realism Mod in ver 1.2.0 and newer version, if you have already installed Virtus and Realism, copy "user" folder into your SPT directory.
-Be advised there has no weapon contents.
-
Version 1.2.5
- saintdeer
- 2.3k Downloads
- New parts: L5AWM in black, default 556 & 762 flash hider of virtus.
- Simply added kriss vector's sling adaptor into mcx/mpx tube adaptor to make a COD-like "no stocks" build.
- Fixed compass anims (actually nobody use this silly gadget)
PatriotTV
Could you make the FAST Unity risers from the TGC mod compatible with the Virtus? I'd love to be able to use them with this.
Jenny
請問一下這是甚麼錯誤? 要怎麼修復?
Loading: SIG_MCX_VIRTUS
(Item: undefined) WARNING: Could not find the attribute: "" in the original item, make sure this is intended!
(Item: undefined) WARNING: Could not find the attribute: "_proto" in the original item, make sure this is intended!
(Item: undefined) WARNING: Could not find the attribute: "_type" in the original item, make sure this is intended!
saintdeer Author
无视,或者下1.4.1
BurningMaoam
Found a new bug:
The MCX Virtus can´t be put on the Weapon Rack in the Hideout, sais it´s incompatible - tested with Weapon Rack l1 and l2
Kora1528
貌似无法在fika端使用,加载模型会卡在user/cache/bundles/assets/pistol_grip_m400_mod.bundle
以下是控制台日志:
DirectoryNotFoundException: Could not find a part of the path 'user/cache/bundles/assets/pistol_grip_m400_mod.bundle'.
at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.FileSystemInfo.set_Attributes (System.IO.FileAttributes value) [0x00040] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.FileInfo.set_IsReadOnly (System.Boolean value) [0x00019] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper remoting-invoke-with-check) System.IO.FileInfo.set_IsReadOnly(bool)
at SPT.Common.Utils.VFS.DeleteFile (System.String filepath) [0x00006] in <6458599df41f4a8ab2de4b00b51534bd>:0
at SPT.Custom.Patches.EasyAssetsPatch+<Init>d__5.MoveNext () [0x00319] in <c66f82f2496242a689ecad284a447ad7>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at GClass1551+Struct248.MoveNext () [0x00082] in <be9862b1593e41e48ad89bd48723d349>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at GClass2028+Struct371.MoveNext () [0x00196] in <be9862b1593e41e48ad89bd48723d349>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <ca21460feb9c47d0ac337b9893474cc6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
saintdeer Author
有点看脸吧,我用FIKA是能用的,要不然重新装下试试
borisjelcin
I get this error when I buy MCX from flea
getSizeByInventoryItemHash() Item with tpl: 67537d8a23fa2089b47130d4 not found
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:691:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:773:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:889:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:215:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:219:30)
at CustomTradeController.buyPmcItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:203:26)
at CustomTradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:127:22)
at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:31:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:31:44)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:691:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:773:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:889:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:215:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:219:30)
at CustomTradeController.buyPmcItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:203:26)
at CustomTradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:127:22)
at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:31:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:31:44)
saintdeer Author
no such ID:67537d8a23fa2089b47130d in virtus mod, check other mods could help
Devraccoon
Where did you get the Holosun optic from? I really want it, but I can't really find any information on where it is.
saintdeer Author
A content of Girls Frontline - Operation Novensk mod
Devraccoon
Kinda sucks that it's a paid mod. I am not a huge fan of including screenshots of modded items that cannot be acquired freely.
Xinos
and how do i get permission to download MFAC Shop Module because i really need it for those mods and i have read the reason why he removed access to them so how do i get it?
Devraccoon
Pettan took down all his mods and left the community. Access Denied means the whole modpage was removed/taken down by the author/staff
Xinos
then why the requirement
Devraccoon
It's not anymore, read the big blue text in the Overview
Xinos
yeah sorry didn't see it
Kn1gHtFuRy
Amazing mod!
But I am getting this error :
Loading: SIG_MCX_VIRTUS
(Item: undefined) WARNING: Could not find the attribute: "" in the original item, make sure this is intended!
(Item: undefined) WARNING: Could not find the attribute: "_proto" in the original item, make sure this is intended!
(Item: undefined) WARNING: Could not find the attribute: "_type" in the original item, make sure this is intended!
BurningMaoam
Getting the same.
In the Weapon build screen names for charging handles and upper receivers are apparently not set and it´s showing references. Not sure if that´s connected:
saintdeer Author
fixed in 1.4.1
DudeH
I have zero clue why I had passed this mod by so many times before. I guess I just was never a fan of the Sig MCX rifle. FIgured I'd give it a shot... and after ONE raid it's the ONLY gun I want to bring on raids with me! This gun is just so GOOOOOOOD. I mean 70 ergo even with an M16 buttstock and suppressor, and 27 recoil AND 1.09 MOA. I could probably get the stats lower but it's perfect the way I have it built. Thank you for this mod!
lemon15
cant use .300 blackout even though i have the .300 blackout barrel
SgtDave#2346
Found the issue!
In VIR_items.json, the ID for .300 CBJ comes up twice in the filter for the gun itself, at lines 269 and 272.
I removed the 272 line and the gun accepts .300 now.
The CBJ ID is also duplicated in each filter for 5.56 barrels.
Gamju
How do I buy weapons?
Majinus
there's a dependend trader in the description but apparently its not functional.
Seryy
Is version 1.3.0 completely standalone, or does it require any older versions (like 1.2.6 requiring 1.2.5 to function)? Great mod btw
saintdeer Author
1.3.0 includes all the contents, so feel free to enjoy it.
HOT DOG (Mr. Fun Switch)
How do I use this without realism?
Sptarky_001
think you've been told this already, but even after the patch and running before realism it still isn't multicaliber.
Sptarky_001
btw this comment is irrelevant cause its now fixed.
Sedentary
would you make the third generation sig mcx -----sig mcx spear lt ?
saintdeer Author
It could cost a lot by purchasing assets(especially models & textures). I 'll consider this when my budget in better condition.
SpeckleZZZ
Its seems even with the compatibility patch, the .300 barrel explodes with realism, as well as the mags? they only accept 5.56 now.
saintdeer Author
Make virtus mod run before realism in order.json
SpeckleZZZ
Thanks for the reply, it is but I think its got something to do with the latest update with realism, but too smooth brain to be sure tho.
Jun
It seems using the .300 blk ammo with the .300 barrel makes the gun explode on realism it doesnt change its ammo type to the correct type
ToasterThing
"Mod SIG_MCX_VIRTUS package.json main property points to non-existing file"
Pops up in the console, any idea why?
RangerB
Make sure you download the 1.2.5 version and replace it with the 1.2.6 version.
douchbagat
what's the helmet and gear being used in the picture?
dlsrn236
still barrel blow off with warning massage of catastrophic failure when shoot with .300 BLK round ㅠㅠ
Calixwolf
Hey!
Is there a link to the main mod for this? I'm having trouble finding it.
Also, if it isn't I'd recommend adding it to this page so people can find the main mod easier.
Thanks!
Calixwolf
Also, can't seem to find the MCV Virtus anywhere in the flea market or on Skier, possibly a bug?
Calixwolf
Sorry forgot to add that I have the main mod and this compatibility file installed and I see all the new attachments just not the new weapon at all.
saintdeer Author
1.Share links of main mods haven't been shut down, the hub replaced newest version of "download" tag, so check "versions" to download main mods.
2. Realism (if you also installed it) controlls stock generation, it couldn't be a bug. However, if you don't have Realism, the patch won't be loaded.
Calixwolf
I have the latest 1.2.5 of the Main mod and have realism installed and still have the issue of the gun not appearing only the mention of it in Flea Market, but can't buy it nor does it appear. Not sure what to do past this point.
saintdeer Author
I suggest to turn off "randonize stock" first in Realism config, restart sever, after that you can turn on again,
Darezi
Is this just a patch for SPT-Realism or is it also a standalone mod?
saintdeer Author
Sorry, I won't give any suggestion to this patch because it's so awful. I'll find ways to make add-on.
Fontaine
Appreciate the compatibility with Realism, I DMed you about it
dlsrn236
hello, first of all. thanks for the great mod. but I have a problem with SPT realism mod
after 1.2.4 version, the durability issue like having durability 100 -> 0% after shooting about half of mag seems fixed. But It is only when 5.56 bullet. when I use 300.blk barrel and .300 ammunition, the gun explode after 1 round of bullet and the weapon is totally broken down.
I really want to use .300 blk with this mod. I hope this problem is fixed.
thank you for your masterpiece
AzraelAG
This, among many other lines related to items from this mod, are spammed into the console every few seconds.
rramis
what is the collimator in the photo
gacyk
this weapon in black would be appreciated, or at least 16in sd handguard in black 🙏
1nfernalox
i don't know if im the only one, but i'm playing with realism, and this gun's durability drops by 20% in 10 shots of .300blk, m62 tracer... it goes from 100% to 0% with some misfires in 30 rounds of 300blk ap, i don't know how to make this gun more durable or if its meant to be like that
LegDeleter
Any ability to add MCX Rattler parts to this?
SALLAAAAAA
can u make a realism mod patch?