Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Are you tired of scavs being utterly pointless after level 20? This mod is probably for you then.
Because all of the AI will level with you, they'll all start wearing gearing that gets better as you get better. Bosses and their guards will always have decent loadouts. Scavs will actually wear the gear they have been scavenging (sometimes). What the hell is the purpose of scavs outside the early game? Now they have a purpose. Maybe they'll spawn with armour worth yoinking the plates out of? Maybe they'll spawn with weapons that have useful attachments for you! Who knows! That's for you to try this mod and find out!
This gives you a reason to actually check your kills and maybe you'll find something shiny.
All AI have their loadouts adjusted with this mod. Not just scavs. Not just PMCs. All of them.
Bosses still use their vanilla equipment, but have had tweaks to their ammo pools, and available attachments on weapon/gear.
Please review all of the mod page!
Do not use this with another progression mod.
This mod is still in active development. It may be missing features or configuration options you may want.
If you enjoy my work - you can buy me a coffee~
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Version 1.8.2
- acidphantasm
- 8.7k Downloads
This version will only work for SPT 3.11.x
Minor update (for confusion)
New Features
- Config option to normalize bot skills (except strength)
- This is primarily for those that want to remove silent footsteps / instant reloading from bots
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Version 1.8.1
- acidphantasm
- 3.7k Downloads
This version will only work for SPT 3.11.x
Hotfix
Changes
- Adjusted Scav COMM3 Backpack weight
- Updated example preset
Bugs Squashed
- Fixed Summer/Autumn clothing on USEC
- Fixed EarlySpring/Winter clothing on BEAR
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Version 1.8.0
- acidphantasm
- 5.1k Downloads
This version will only work for SPT 3.11.x
3.11 Update
New Features
- PMCs will now prestige with the player (on by default - not guaranteed to prestige, only around your level still)
- Configuration option for ammo stack count in secure container (compatibility for mods that change stack size of ammo)
Changes
- Prestiged players will see all levels of bots (1-79) and they will be appropriately prestiged when applicable
- Added all new weapons
- Added all new equipment
- Added new MPX, Saiga9, etc attachments
- Added new NVG
- Added and tiered new clothing (including split seasonally)
- Removed Residential Keycard from PMC blacklist
- Removed unnecessary code for 3.11
- Replaced VFS with FileSystemSync
- Updated example preset
Bugs Squashed
- Fixed tiering of various attachments
- Fixed Desert Eagle spawning in wrong slot on Scavs
- Fixed durability not working for bosses/guards (hopefully)
- Blacklisted Airsoft mags
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Version 1.7.3
- acidphantasm
- 2.5k Downloads
This version will only work for SPT 3.10.4+
This update is likely the final SPT 3.10 release for APBS.
New Features
- Config option to allow bots to top load their magazines (enabled for PMCs by default)
- Config option for ammo rerolling is now configurable for each APBS Bot Type (enabled for all bots except PMCs)
- APBS is now using proper semver to validate you are using a support SPT version (APBS will not load unless you are on 3.10.4 or higher)
Changes
- Adjusted all AI plate class selection weights
- Adjusted PMC/Scav/Follower Magazine Count weights
- Adjusted Follower/Raider/Rogue Grenade Count weights
- Adjusted USEC/BEAR/Scav Weapon weights
- Updated example preset
Bugs Squashed
- Fixed MPR only allowing PK-06. Now allows multiple mini-optics.
- Removed several unused imports across APBS
- Removed batches of unused code across APBS
Presets created in 1.4.0 are still usable -
Version 1.7.2
- acidphantasm
- 1.7k Downloads
This version will only work for SPT 3.10.4+
Minor/Hotfix
APBS now allows mod revolvers/revolver type weapons to be imported and used by bots (Peacemaker? Yes please.)
New Features
- Blacklist is now a different file, and no longer in the config. Both are still handled by the APBSConfig.exe
- This means people who blacklist a billion things can now update versions more easily by just copying and pasting their blacklists (or keeping their blacklists.json file backed up)
Changes
- Adjusted internal blacklists on attachments for mod importing
- Adjusted Scav weapon attachment chances
- Adjusted PMC T1-2 Helmet weights
- Updated example preset
Bugs Squashed
- Fixed mod importing adding front/rear sights to vanilla handguards/receivers (blocked optics a lot)
- Fixed mod import caliber logic and added additional handling to ensure it adds proper caliber data to the APBS DB
Presets created in 1.4.0 are still usable
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Version 1.7.1
- acidphantasm
- 756 Downloads
This version will only work for SPT 3.10.4+
Hotfix
Changes
- Added specific handling for WTT ACR both 7.62 & 5.56 variants will generate properly
- Added specific handling for Choccy's WA-2000 to ensure magazines and rounds are always accurate
- Adjusted PMC T4-T7 Ammo weights
- Adjusted various attachment chances on several bot types
- Updated example preset
Bugs Squashed
- Fixed dumb dumb mistake I made in mod import handling for attachment tiering
Presets created in 1.4.0 are still usable
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Version 1.7.0
- acidphantasm
- 1k Downloads
This version will only work for SPT 3.10.4+
Major Version
New Features
- Config option for PMCs to use Quest Gear (kill X while wearing/using XYZ quests)
- Config option for PMC Poverty (They'll use gear from a lower tier)
- Config option for Large Capacity magazine limits
- Config option for Weapon Enhancement chances
- Config option for Clothing Blacklist
- Non-PMCs & non-Scavs now have their own plate class chances (non-configurable)
Changes
- Bot generation refactor to streamline supporting future features
- Adjusted PMC T4-T7 Ammo weights
- Adjusted PMC Plate Class chances
- Adjusted PMC Magazine count and weights
- Adjusted PMC Grenade count and weights
- Adjusted Scav Grenade count and weights
- Adjusted Boss/Follower/Guard T1-T7 Ammo weights
- Adjusted Pistol optic limit to 1
- Adjusted Pistol max extra magazines to be 0-2
- Rebalanced G17 & G19X magazines to support Large Capacity magazine configs
- Updated example preset
- [APBSConfig] Various tooltip enhancements
Bugs Squashed
- Fixed weighted ammo not being selected for malformed mod weapons - should resolve most instances of this happening
- Fixed various missing attachments in mod pool
- Fixed various weapon attachment chances for pmcBot & bossGluhar
- Fixed SR-2M not having a proper optic most of the time
- [APBSConfig] Fixed text being selectable
Supported Quests:
- Fishing Gear
- Humanitarian Supplies
- Setup
- Punisher Part 1
- Punisher Part 2
- Punisher Part 3
- Punisher Part 4
- Punisher Part 5
- Punisher Part 6
- Test Drive Part 1
- Test Drive Part 2
- Test Drive Part 3
- Test Drive Part 4
- Test Drive Part 5
- The Good Times Part 1
- Connections Up North
- Dangerous Props
- Peacekeeping Mission
- Dandies
- Decontamination Service
Presets created in 1.4.0 are still usable BUT... I HIGHLY SUGGEST CREATING NEW ONES FOR QUEST CONFIG
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Version 1.6.3
- acidphantasm
- 1.4k Downloads
This version will only work for SPT 3.10.4+
Minor Hotfix
Changes
- APBSConfig is now resizeable, theme changes, and framework checks
Bugs Squashed
- Fixed ArmBand/Belt import code from breaking when importing "belts" that aren't actually belts (ie, don't have slots)
Presets created in 1.4.0 are still usable
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Version 1.6.2
- acidphantasm
- 806 Downloads
This version will only work for SPT 3.10.4+
Minor Hotfix
(Sorry it's so quick from the prior hotfix, I view it as breaking because it's ugly and cursed)
New Features
- New config option to allow user control over mod import logic regarding weapons that can use MPR45 canted sights. Usually the MPR is only found on handguards/forward optic slots.
- Old Logic: Removed all attachments but the MPR45.
- New Logic: Removes all optics, checks if user configured if it should remove tactical devices or not and does that.
Bugs Squashed
- Fixed import mod code not respecting filter changes to fix most double optic scenarios on weapons
Presets created in 1.4.0 are still usable
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Version 1.6.1
- acidphantasm
- 129 Downloads
This version will only work for SPT 3.10.4+
APBS 1.6.0 and higher requires SPT 3.10.4 or higher
Minor Hotfix
Changes
- Adjusted FaceCover weights for T1-4 PMCs
- Blacklisted broken armband from Guiding Light
Bugs Squashed
- [APBSConfig] Fixed Scav Tier Delta field validation
- [APBSConfig] Fixed validation field in Secret configs
Presets created in 1.4.0 are still usable
acidphantasm Author
Please join the SPT Discord for support or create an issue on Github
Quicker Support and beta releases take place in Discord.
If you have feedback or adjustment requests it is easier to have that discussion in Discord.
Join the thread #acidphantasm-mods in #mods-development
If you are having issues launching the APBSConfig.exe please ensure you have the Evergreen Bootstrapper installed from Microsoft. Link is found here:
https://developer.microsoft.co…/microsoft-edge/webview2/
Galukofit
Hi, I like your mod because of the great variety of weapons, which makes the game more interesting. I have a question, is it possible to set a % chance for specific TIER bots regardless of the player's level? For example, so that the lowest and highest TIERs appear the least often.
acidphantasm Author
As of right now there is no direct weighted chances for different tiers. You can sort of manipulate it with the custom level deltas but it will be random and not weighted.
merillx
Hey, sry to post here but i don't know how to join the discord. Anyway, im having a problem when trying to start my server with this mod on. I get the error
Bot: types configuration is missing. Bot defaulting to vanilla.
TypeError: Cannot read properties of undefined (reading 'level')
at Botconfigs.configureBotExperienceLevels
In file Botconfigs.ts:157:46
Any ideea how to fix this. I just download the mod and extract in folder.
acidphantasm Author
That line isn't the experience levels code, so you probably aren't running the latest version - which means I cannot assist with you unless you can join the SPT Discord and provide logs.
https://sp-tarkov.com/#community
Tarutarosu
So.. With the appearance of the bosses I have sorted out. Author tell me one more thing. If I want to have all the PMC of all Tier-List, from 1 to 7 on level 1, then in Deltas I change all levels by 79 in both columns?
acidphantasm Author
Yes
sonicbruce
sorry cant accced Github, I just found 1 issue in raid at factory, when raider spawn finish that save and PMC will stop spawn.
acidphantasm Author
This mod has nothing to do with spawns?
adambianchi
Love this mod and how customisable it is. I have a question regarding the level deltas and tiers. If I understood your mod description correctly (which I think I haven't), changing the deltas to allow max level PMCs to spawn in my raids will not increase their tier as well? As in, going into a raid as a level 5 PMC and coming across a level 79 PMC, will he be getting gear equivalent to tier 7 or tier 1?
Anyway, great mod! Keep up the good work.
acidphantasm Author
Their tier is directly tied with their level. If the bot is lv75 then they'll always be tier 7 (unless they roll for poverty or for quest loadouts)
SptEnjoyer007
So I have that BSG bug that makes my compass not work AND Knights skull mask just doesn't show up at all for some reason even if its equipped on him, so I'm always looking at his goofy ass peanut head and mascara, very not immersive, is it possible for me to adjust knights loadout using this mod so i can give him like a bastion and a skull ballistic mask or something to cover that goofy mug?
acidphantasm Author
Yes, you can make a preset and change what equipment he uses and the chance of uses that slot.
SptEnjoyer007
I know you probably prefer discord but I don't really use discord, Could you run me through using the preset section of the config editor? I made a custom folder with two json files for Knights Equipment and Chances. here's my questions, ( no answers are expected but they are appreciated for a beginner Modder,
)
1.) What naming format do I need (for the .json and the folder that contains them)
2.) Do I need to have all of the other pmc and bear configs in the json files or can i just put knights?
3.) What other files do I need or are those two fine?
I'm in the process of hopefully writing out a correct preset for knight I will post it here to check my work. Rad mod along with all your other work, thanks for responding at all!
acidphantasm Author
The mod page has a section covering how to create a preset.
All of the files are required, and that base guide will get you started
SptEnjoyer007
wow, I am blind. thank u lol.
SptEnjoyer007
Just wanted to follow up and say using your great guide I successfully created a preset that covers mr.knights peanut noggin within 30 mins or so, cant believe I completely missed that config guide... anyways problem solved thank ya!
nico86326
So I am getting a virus warningg when trying to download this.
Trojan:Script/Wacatac.B!ml
Nahks
Me too...
Brasiliano83
acidphantasm Author
You can install or remove APBS at any point during your playthrough.
Foxxee
Is there an option to make it so bots spawn with holiday gear more commonly?
acidphantasm Author
You can make a preset, but otherwise no - it's random in the pools
Serps
This might be my new favorite mod lol. I used item valuation and color converter api and re-did the entire config to mirror Arena Breakouts loot color tier system since it is sleeker. Awesome mod, thank you.
Spring
Hello, being using this mod since 3.11 dropped, great mod!
It would really be great if you could include settings to tweak the botSound and botReload skills like the one you have with normalized HP.
acidphantasm Author
Its been brought up and is planned but I'm working on another mod at the moment!
mrjp990
Could you make this compatible with FriendlyPMC? Thanks.
pitAlex
From what I saw, he is expecting raid values which are not available outside a raid. But using /add command in friendlyPMC is possible only outside a raid, so he has to account for those values to be null and allow for original things to run instead.
acidphantasm Author
What?
pitAlex
Your equipment generator that replaces the default one. I noticed you expect some raid values because normally, that is invoked at a point where raid-specific values have been set. But for my mod, people add bot followers while outside a raid - through chat commands. You have to do skip your generation if you detect no raid values and instead let the normal generation run.
I am sure you can easily see the problem if you install both mods and try to use the /add command on the SquadManager chat.
acidphantasm Author
Nobody has said anything about an incompatibility until now, have you changed how you are doing this?
pitAlex
The incompatibility started with version 4 of my mod as it brought in more control over follower customization and of the team. That requires the generation of bot profiles outside raids as they need to get added to the player's friend list.
It's not a big deal, People can disable this mod, add a friend bot, and then enable this mod back. But it would be nice to be more compatible, given that the issue is not a complicated one.
furrlapse
do bosses like Killa still have their signature gear?
acidphantasm Author
This is covered on the main page of the mod page.
furrlapse
thank you, i did read it several times over trying to find out but musta missed it lol
CYsama
Thank you for this!
[I'mThe] Scatman
Hello. I was curious. Is it possible to use this mod to simply exclude pmc bots from spawning with a certain item? When playing normally, I noticed that pmc bots spawn with impact grenades extremely frequently, sometimes as much as 5 impacts each. I like how random the default pmc loadouts are, but not a fan of how common the impacts are. I just want to lower or outright exclude impacts from spawning while keeping the vanilla pmc loadouts.
acidphantasm Author
That's not the purpose of this mod. It completely overhauls the progression to be more live like (except scavs, that's more like what scavs should be). Yes, you can adjust if they get impacts with an APBS preset, but no you cannot just do that and nothing else.
DirtyWindshield
Just for clarification, with this mod and a bunch of the WTT guns, should this mod load first or after all the gun mods?
acidphantasm Author
That depends on if you want bots to use them.
DirtyWindshield
Edit: I see the tooltip in the config says mods must load first. Sorry to bother you.
acidphantasm Author
No bother! I think I put tooltips on every config options but if it isn't clarified with the tooltips please let me know so I can improve them!
slamcannon
Really enjoying the mod.
Not sure if this is as intended or not, but I've noticed a lot of weapons spawn on AI without muzzle devices at all, just exposed barrel threads, just found it kind of odd for a Rogue or PMC to have equipment like that, understandable for a scav.
acidphantasm Author
APBS individually breaks apart each chance for a muzzle device instead of forcing them to always have one. This is the reason why you see other progression mods spamming bots with silencers.
There's config options for this.
slamcannon
Makes sense thanks, I'll take a gander at the config.
Feindbold
Hey, I recently migrated from ALP due to the Definitive Weapon Variants mod. I really like your mod so far, especially the Ammo Reroll feature.
One thing I struggle with so far is custom clothes + heads. When using a mod with custom heads and cloth, like WTT - W.A.A.C I managed to get the custom clothes to spawn on PMCs but never the custom heads (so as an example, the game spawns Lara Croft but with a vanilla PMC face). Am I missing some setting or are custom heads currently not supported?
acidphantasm Author
Heads and hands are not supported.
Hands are only handled if the mod is specifying a suit, but those don't handle heads.
If I added heads to importing, you would randomly get a modded head on normal bodies, which doesn't make much sense for every mod.
Feindbold
Ah okay, fair, thanks for clarification!
Gintaras
Hi, I installed version 1.7.2 of your mod and went into a raid, I had a black backpack, when searching a corpse, my backpack got bugged. I went into a raid again with a different backpack, I killed a scav and he had a black backpack, when I tried to search and see what was in the backpack, it also got bugged. I reinstalled version 1.7.1, went into a raid, I also got a black backpack, but there was no bug, everything is fine.
acidphantasm Author
I can't help here with any mod incompatibility issues - you will need to go to the Discord.
Shturman
i have changed the medrate chance but bots dont have much meds in there pockets,is this normal ?
acidphantasm Author
How did you change the chances? The config doesn't allow changing how many they have or at what chance they have. You need to make a preset to change that.
The config is for how often they are full vs used.
Shturman
I thought these chances are how much they have with them and how much was consumed, how can I create these presets because it is somehow unrealistic that gigachads or normal bots only have a bandage and a tourniquet with them ,Or can this somehow maybe be included in the next version at PBBS, that would be really mega useful because I have SAIN on and as soon as bots have no more meds they run quickly to the extract
acidphantasm Author
They don't use meds that you can see, they have a large amount of meds in their secure container. That's the whole purpose of the usage options in the config - to make it appear like they have used them. This doesn't impact SAIN EXFIL at all. Additionally, the bot brain that SAIN adjusts doesn't happen until the bot is generated - I have no control over or a method to know if SAIN is going to assign them a gigachad or not.
How to create a preset is covered on the mod page. Healing items chances and whitelist is in the chances JSON.
Additionally, the config app has tooltips for these settings for randomization and do not indicate anything that would change how often they have them - only the usage of them.
X3R0S6
Something wrong after new update. Maybe after installing new WA 2000 1.0.3. When Moddedweapons turned ON. 1.7.0 dont have any errors with latest version of WA 2000
[2025-02-25T13:23:43.397Z] error: TypeError: Cannot read properties of undefined (reading 'length')
[2025-02-25T13:23:43.398Z] error: TypeError: Cannot read properties of undefined (reading 'length')
at ModdedImportHelper.pushCalibersToAmmoPools (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:815:31)
at ModdedImportHelper.getSetModdedWeaponDetails (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:383:18)
at ModdedImportHelper.getModdedItems (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:364:55)
at ModdedImportHelper.buildVanillaWeaponList (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:250:14)
at ModdedImportHelper.initialize (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:225:76)
at APBS.postDBLoad (C:\SPT TARKOV\user\mods\acidphantasm-progressivebotsystem\src\mod.ts:61:42)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:53:26)
acidphantasm Author
Try the previous version of WA2000
X3R0S6
i installed APBS 1.7.0 and it works fine with WA 2000 1.0.3.
acidphantasm Author
You misread what I said. Please try the previous version of WA2000 with the latest APBS.
I'm not home so I can't test anything until later.
The fix that Choccy did doesn't apply to APBS anyway - so either you have another mod adding calibers and I have something broken or maybe the latest is breaking something I did for the previous WA2000.
lpig97
Can confirm that it dosen't work with 1.0.2 and with the latest version of your mod, something about calibers
[APBS] Checking & importing Modded Weapons...Support not granted for this feature...
[APBS] Importing 60 Modded Weapons...
TypeError: Cannot read properties of undefined (reading 'length')
TypeError: Cannot read properties of undefined (reading 'length')
at ModdedImportHelper.pushCalibersToAmmoPools (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:815:31)
at ModdedImportHelper.getSetModdedWeaponDetails (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:383:18)
at ModdedImportHelper.getModdedItems (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:364:55)
at ModdedImportHelper.buildVanillaWeaponList (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:250:14)
at ModdedImportHelper.initialize (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:225:76)
at APBS.postDBLoad (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\mod.ts:61:42)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:53:13)
TypeError: Cannot read properties of undefined (reading 'length')
TypeError: Cannot read properties of undefined (reading 'length')
at ModdedImportHelper.pushCalibersToAmmoPools (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:815:31)
at ModdedImportHelper.getSetModdedWeaponDetails (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:383:18)
at ModdedImportHelper.getModdedItems (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:364:55)
at ModdedImportHelper.buildVanillaWeaponList (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:250:14)
at ModdedImportHelper.initialize (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\Helpers\ModdedImportHelper.ts:225:76)
at APBS.postDBLoad (D:\SPT 3.10\user\mods\acidphantasm-progressivebotsystem\src\mod.ts:61:42)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:53:13)
acidphantasm Author
Thank you for validating it. I'll check it when I get home from work but it tested fine when I wrote it but that was before WA2000 1.0.3 came out. I'll see what I changed and why it's having a fit now
Destroyer2009
How can I edit these robots to carry more ammo?
The robot personality I adjusted through sain makes them like to turn on full-auto shooting, but if they do this, they will quickly use up their ammo and lose all resistance
acidphantasm Author
They have hundreds of rounds of ammunition in their secure container and should not realistically run out of ammo.
Bing
sorry for asking, dose it work with moar? do i need to manually set anything?
acidphantasm Author
Yes it works with MOAR
Gintaras
Hi, what is APBSConfig for and how does it work? Can it be used for debugging or something like that?
acidphantasm Author
APBS now ships with an 'APBSConfig.exe' (Windows only)
This application must remain in your /user/mods/acidphantasm-progressivebotsystem/ folder to be able to edit and manage your config file.
Source code for the app is available on the GitHub.
It's what it says it is, a configuration tool for APBS.
MsDeni
Thank you for this, I love this sooo much
Ronin117
You fixed that fast! Hello from the discord thread!
AmmoDing
This mod is AMAZING, keep up the good work! (And the APBSConfig.exe is beautifully made for customizing basically everything)
Not being able to get OP gear all the time at low level is such a nice change of pace, especially with Zero to Hero.
Retrogoing
Hello, I would like to clarify a feature like the whole AI on your side, what else does it mean? I also noticed that the PMCs did not attack me in the raid, what could be the reason for this?
And the second question is how to increase the strength of wild weapons?
acidphantasm Author
APBS has nothing to do with hostility settings, that would be caused by your spawning mod if you have one - or vanilla SPT if you don't.
If you want stronger scavs then you can enable "Normalize Equipment Chance" in the config.
I'm not sure what you are asking on your first question.
Retrogoing
Sorry, I'm communicating through a translator.Thanks for the answer
Retrogoing
Excuse me, I have another question, does your mod change the ratio of PMCs BEAR and USEC?
acidphantasm Author
No, that would be your spawning mod that might impact that
rambo
Приветствую! Заинтересовал раздел редактора пресетов. Значит ли это, что для различных категорий ботов (чвк боты, например) планируется возможность прописать несколько вариантов пресетов, начиная от одежды и заканчивая обвесами на оружии?
acidphantasm Author
Предустановки — это доступные опции для каждого уровня бота. В настоящее время вы можете иметь несколько предустановок, но только одна может быть активна одновременно. В настоящее время вы можете создавать и использовать предустановки, но эта опция пока недоступна через приложение конфигурации.
acidphantasm Author
Я использую переводчик, извините, если что-то не так
rambo
Oh I'm sorry, mistakenly thought you speak the language