Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 5.2.7
- GrooveypenguinX
- 651 Downloads
- Fixed a Fika issue with multiple extracts causing offraid position to fail for some host/clients by converting the raidcache to a dictionary 😎
- Tooltips are now available and editable - Note: configs from punknumber0's rip are compatible. All you have to do is take that config and rename it to tooltips.json and drop it in PTT's config folder.
- Alternate configs included courtesy of Narcotics, Hollywood, and punknumber0 - these may have been updated so always check the Fika discord for the lastest of these configs.
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Version 5.2.5
- rockahorse
- 441 Downloads
- Fixed player spawn location for Player Hideout to actually be at the Nakatani Hotel.
- Added new exfil and player spawns for the following.
- Railroad to Tarkov <-> Interchange railway
- Old Gas Station <-> Collapsed Crane on Streets
- Old Factory Gate <-> Factory Office Window
- Administration Gate <-> RUAF Roadblock on Woods
- Added Russian locales graciously provided by For The Jerusalem
- All exfils should now have at least an 8 slot stash.
- Issue with the Underpass and Catacombs not taking you to labs should also now be fixed.
Hotfix - Added missing stashes to Ragman and Emercom station on GZ.
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Version 5.1.0
- rockahorse
- 264 Downloads
Changelog -
-Groovey fixed the broken insurance.
-Added some additional stash points to ensure there is always a stash where there is a main trader. (gonna add more smaller stashes eventually to each point so you can sell trash to Fence.)
-Added support for Artem, Lotus, HarryHideout, Scorpion, and The Machine.
The Repeatable quests type error on brand new profiles still persists. Still looking into why. You can still use my work around method for this OR it will eventually bring you to the main menu after several minutes.
rockahorse Author
If you have issues. Do not just post an error code in the comments expecting me to provide support. You must tell me exactly how to replicate the issue.
No modlist- no help
No replication instructions - no help
Auburn fan? - no help
Revixy
Does this work for 3.8.0? I know it states its for 3.8.3, but out of curiosity does it work?
Thanks in advance for any info.
rockahorse Author
It SHOULD work on 3.8.
Revixy
Cool, thx for the quick reply.
Any ETA on the missing BepinEx folder?
No rush of course & thx for updating this mod to work with the newer Tarkov.
Edit: Disregard that I should learn to read; I see its in now.
rockahorse Author
Yeah I just uploaded it.
Revixy
Thank you appreciate your hard work!
And I can see you also packed the entire package completely fool proof.
I appreciate you my guy.
Edit: I can confirm the mod does work with 3.8.0 as intended.
Can we get a restriction limitation option so we can choose to disable to locked areas via a disable prompt in the config.json file?
Appreciate it if you do.
And one last thing the "MAP" button also still allows for bypassing of the locked areas, I figured that since this was a bug from the last older version that you may be able to fix this too.
Again thx for fixing this mod up man!
Went ahead & gave you a bug report here: https://hub.sp-tarkov.com/file…ed/#comments/comment43273
Zarris2636
Can you tell me how to move the shelter to the customs office, the exit of the old gas station. Thank you
Sneaky_Weasel
HI Rockahorse, greatly appreciate your time in reloading this excellent mod. Enjoying a playthrough with my kids, have a good challenging setup so need to be cautious even when just transiting to pick up/hand in tasks, so the extra depth from the RPG element is fantastic.
I would like to enable post-raid healing at cars; I reckon Jaeger would be a decent field medic and I'm running my own Brutal Meds mod (my first!) limiting in-raid heals. I haven't been able to locate anywhere to change this - I'm a TypeScript noob so this isn't too surprising! My guess is this screen actually needs to be disabled when N/A (rather than enabled specifically) and possibly linked to presence of Therapist. Can you give me a quick pointer on where to look? I'm totally happy to take it from there myself, helps with the learning curve.
Thanks in advance!
Sneaky_Weasel
Oh figured it out, nvm on the Jaeger healer bit. Cheers!
rockahorse Author
Most of the mod is configurable through the included config. Glad you're enjoying it. Groovey has been cooking a pretty sweet update for it as well. Stay tuned on that.
Sneaky_Weasel
Yep I couldn't see it in the config - I'd previously used the derivative Traveler which did have a bool in config to enable medic for each trader. I added a couple of lines into trader-controller locally as it seemed too minor a change to do a fork (not familiar with GitHub protocols, I only dabble.) Look forward to seeing Groovey's work too.
This has been another good learning experience
S13NDR_M4N
Do you know what would happen if I used SamSwat's Fire Support extract Helo with this installed?
rockahorse Author
Most likely scenario - You're not going to be able to move to any of the maps except the ones you were able to infil to at the start.
Other possibily - It breaks your profile entirely
SamSwat created his own stuff for that mod so the heli exfil isn't picked up by the game the same way the map extracts are. This is one of those things, that is possible to make compatible, but to the same extent making artificial water is.
S13NDR_M4N
got it
I most likely will have to remove this from my mod list for the moment anyway since of the issues with pheecuh
SaveVsFail
I use this all the time. It puts you back to your last Off Raid Position.
So... if you were at an off raid position that only has one spawn point, then that's the only place you can infil to.
As long as you understand how it works, it works great.
Also if you are playing with Fika, clients need to extract before Raid Host, if the Host leaves before, it nukes the raid for everyone else and you get all sorts of desync fun.
S13NDR_M4N
thank you for this- I may use the sam swat mod it with ~pheeca~ without this mod
Can all clients see the helo when it arrives in your experience ??
I didnt think the air support mod was compatible with co op
SaveVsFail
There is a Fika specific one in that discord.
Its per person, so noone sees anyone else's heli.
Would be dope if it got synced at some point, as well as having the ability to assign a cost to it.
We have also used it a a fix for desyncs, normally if someone disconnects they are kinda fucked, but with the heli they can just reset without alt-f4 and they keep the progress they have from the raid up to that point, so its kinda nice.
eatingcheesefrfr
How do i move my hideout?
eatingcheesefrfr
nvm i figured it out
S13NDR_M4N
33 min, new record
BTR_ENJOYER
something about this mod is annoying me a bit. id understand not really changing this because of one lore obsessed dumbass but i feel like the traders should have a set location in a single extract on their dedicated map (with exceptions like peacekeeper being at un extracts). therapist is in the scav checkpoint on ground zero of course, and all the other traders seem fine but the only two that bother me is mechanic and jaeger. mechanic is literally meant to be inside of the camera bunker door on factory, and jaeger (considering the fact that his profile picture is in the woods and not a room) would likely be at the outskirts extract of woods. i dont really care weather or not these would be implemented as changes, but tis just bugging me a bit
Andew34
Me too, is there a guide how to config files?
I spend 6 hours and nothing works.
Trying to set trader location of:
1) Prapor | Acces only from Customs, Mill Base CP
2) Jaeger | Acces only from Woods, Mountain Stash
3) Mechanic | Acces only from Factory, Camera Bunker Door
And spawn location of PMC.
Another things looks fine for me
If someone have a good guide or did it before - plz help if u can 👏
I can try do it by myself, but i need proper explanation how to do that
Ahtu
These edits will be made in xzzPathtoTarkovReloaded\config\config.json
There are 3 components to create map connections: Offraid Position, Exfiltration and Infiltration.
*Not all available exfil/infil locations are shown in these files. If necessary, you can find more extracts in SPT\Aki_Data\Server\database\locations
You need to connect all of these items in a logical way, the OP will break if any Exfils/Infils are invalid or are overlapping with other OPs.
In other words, 2 separate OPs cannot be connected to each other.
Here is an example:
*this is not a drag-n-drop script. You need to account for the lines I skipped and any necessary brackets/commas.
This would put Prapor @ Military Base CP, and Jaegar @ Mountain Stash (dead end).
You have to create a new OP for Jaeger, and you have to do the same for Mechanic in order to isolate him from the other Factory extracts.
You can add more infils/exfils accordingly, Only adding 1 of them will create 1 ways.
I hope this helps. DM me if you have any questions
Andew34
Thank you!
Vulpix
The latest version, evac to mil base on streets seems to be incorrect in some way shape or form.
Vulpix
Hey I am back to comment, a second small image with the locations of modded traders would be helpful. Can be as jank as possible just something rudimentary.
Screwby0370
Anyway to remove Streets from this system? My PC literally can't run it at all, even with Lossless Scaling, and having to travel through it or use a V-Ex every time I want to get from my main stash to anywhere else is just a massive headache lol
Ahtu
you would have to manually edit the config.json to reroute the extracts/infils to avoid Streets. There are files in that folder for exfil names and valid player spawnpoints. Make sure to backup anything before making changes.
You could also try this mod: No Streets Quests
Pipecoca
Hi! Absolutely loving this mod! Maybe you can help me? I am trying to alter some traders locations (f.e. move therapist from scav coop exfil to mira ave exfil). How can I do that? I've tried to alter config file in the mod folder but nothing happened. Thank you in advance!
Radowz
u could simply change therapist "access_via": ["TherapistHideout"] to "access_via": ["EmercomToKlimov"] or "access_via": ["SniperPath"] or even create your own route and put therapist there
rockahorse Author
Redowz is correct.
Pipecoca
Thank you, I will try it! Meanwhile maybe you also can tell me how to add custom traders? Specifically, Painter and Gambler.
Radowz
ive put both of em in tunnels
"PAINTERSHOP": {
"// mod integration for painter": true,
"// painter is available after extracting from Tunnel (shoreline map) or Lighthouse Tunnel (lighthouse map)": true,
"disable_warning": true,
"override_description": true,
"location_description": {
"ch": "Between lighthouse and shoreline tunnels",
"cz": "Between lighthouse and shoreline tunnels",
"en": "Between lighthouse and shoreline tunnels",
"es-mx": "Between lighthouse and shoreline tunnels",
"es": "Between lighthouse and shoreline tunnels",
"fr": "Entre le phare et le littoral tunnels",
"ge": "Between lighthouse and shoreline tunnels",
"hu": "Between lighthouse and shoreline tunnels",
"it": "Between lighthouse and shoreline tunnels",
"jp": "Between lighthouse and shoreline tunnels",
"kr": "Between lighthouse and shoreline tunnels",
"pl": "Between lighthouse and shoreline tunnels",
"po": "Between lighthouse and shoreline tunnels"
},
"access_via": ["ShorelineLighthouseTunnel"]
},
"gambler": {
"// mod integration for painter": true,
"// painter is available after extracting from Tunnel (shoreline map) or Lighthouse Tunnel (lighthouse map)": true,
"disable_warning": true,
"override_description": true,
"location_description": {
"ch": "Between lighthouse and shoreline tunnels",
"cz": "Between lighthouse and shoreline tunnels",
"en": "Between lighthouse and shoreline tunnels",
"es-mx": "Between lighthouse and shoreline tunnels",
"es": "Between lighthouse and shoreline tunnels",
"fr": "Entre le phare et le littoral tunnels",
"ge": "Between lighthouse and shoreline tunnels",
"hu": "Between lighthouse and shoreline tunnels",
"it": "Between lighthouse and shoreline tunnels",
"jp": "Between lighthouse and shoreline tunnels",
"kr": "Between lighthouse and shoreline tunnels",
"pl": "Between lighthouse and shoreline tunnels",
"po": "Between lighthouse and shoreline tunnels"
},
"access_via": ["ShorelineLighthouseTunnel"]
}
Pipecoca
It worked, thank you! I've tried to write something similar myself but it didn't work. My guess is I was writing names of the traders wrong. Which file you took their names from?
ExcellentBug
can you play scav runs without issues,
Radowz
I have removed the cleanRaidCache(); event in the runEndOfRaidCallback(); inside of the event-watcher.ts and tested it on 2 local instances and the raidCache.currentLocationName is no longer null for the second instance to extract but thats prolly going to cause some memory leak wutchu think m8 ?
Radowz
but we are force to the same route since it seems to b server side so only 1 route
DirtyDel
You're saying, with this adjustment, all clients will follow the host on world map regardless of where they extract themselves?
rockahorse Author
Check the fika server post for a beta build.
DirtyDel
Testing now
Aerith
if you extract while using fika one person stays in spawn but one goes to next area
DirtyDel
He is aware of the issue. Did you receive the "null" error in the server terminal?
S13NDR_M4N
was this ever resolved?
///Mike135i
Please, how to modify the main stash size ?
DirtyDel
Use Server Value Modifier
rockahorse Author
you mean your hideout stash? that's done in your player profile.
Aerith
how does fika work if one player dies but one survives?
rockahorse Author
Needs more testing - the error mentioned in the Fika tab has been triggered by this happening. But it's only been reported so far by two users. So if you run into this same problem you'll get some cool points for letting me know.
Aerith
ok i will, but what IS supposed to happen under the circumstance that only one player does survive? also i shorelne getting extracts fixed
Radowz
if only one person extract everything is gucci 100%, the problems comes after the first one extract. me and my buddies we just do a normal raid then after extraction everyone but the first to exfil load back in solo then freecam teleport to extract to set our raidCache.currentLocationName and get the right traders/stash/spawnpoints etc.
Vulpix
something that would be cool is by completing quest chains and/or building something in the hideout you should get access to traders from your hideout. It would be a neat progression addition.
Aerith
how do i acess lotus and gunsmith? i cant.
rockahorse Author
You must go to where Lotus is located. Hovering over the question mark in their icon will tell you where they are.
Aerith
thanks for replying i appreciate it
bepis69
Any way to add an option to block the extract you entered from? Would love to play a variety of this where you can't play the same map consecutively, in other words.
Radowz
then never go back the same extract u came from my guy
rockahorse Author
You can do this by going into the config and changing the infiltrations that have spawn points to which ever map you're trying to go.
DirtyDel
Is there any way to separate the hideout as another location? I would like to have the stash available anywhere but it would be cool to have the player hideout in one location for crafting.
rockahorse Author
The hideout already is already separated from the other stashes. You can only access it from the Nakatani Basement
DirtyDel
Yep, the server i was playing had the stash available everywhere. Thank you for responding.
SakiVT
I have created a map - I have done minimal testing on this, so let me know if any location name is off / path is not correct.
rockahorse Author
grazie fratello.
I replaced the map on the Description page with this one. Looks great!
DirtyDel
This is amazing.
///Mike135i
Big THANKS ! Far better than the traveler mod :p
adishee
Just curious, why is that? They don't look that different to me from the descriptions?
rockahorse Author
If I had to make one guess...it's likely because he didn't have to wait for you to update it yourself. Or sift through a dumpster (reddit) to find it.
There's several thousand flavors out here, amigo I don't know why you're choosing salt.
adishee
I wasn't, I was merely curious to know why he thinks it's better. Capish?
rockahorse Author
capiche*
holynevil
hey does Custom Traders work with this mod or i have to do some editing ?
CokedOutCody
haven't had no issues with custom traders other than The Machine trader, it says I need to extract to Tarkov suburbs which isn't even a map yet
rockahorse Author
Yes Custom Traders work.
SakiVT
Making a detailed map based off the config file on the latest version - are there any plans to change the design / map location that I can keep in mind when I create this?
rockahorse Author
I do eventually plan to come up with a use for the exfils that aren't added in yet, but as for the ones currently in place I think they are pretty set for the most part.
SakiVT
Vulpix
I am stitching the entirety of the Tarkov map from the maps we have if you are interested for exfil accuracy. I will post it here when I am done.
rockahorse Author
Absolutely!.
Vulpix
Atleast for the lower portion of the map (below ground zero and streets) this map seems to be right on point by the way
https://tarkov.dev/map/openworld-2d
Radowz
getting
Path To Tarkov: end of raid detected for exit 'Sandbox_VExit'
Path To Tarkov Error: raidCache.currentLocationName is null
when second fika player extract resulting on not having access to multi stashes but somehow sees the right maps on map screen.
Just_Beboy
Same issue here. PM'd rock about it. I think he's working on it.
Radowz
u guys got it to work with the exact same mod setup on both fika user with multistash n traders?
For The Jerusalem
Lotus says that she should be available at StreetsEvac, but she has "access_via": ["Boat"]" in the config.
And while i was changing that i also noticed something very funny, therapist is available at "В лагере скавенов на нулевой отметке" which is "In the skaven camp at zero mark (the one used in construction)" and while i assume localization is currently at the lowest priority possible, i will still offer this for the russian translation:
Prapor: "Между лесом и заводом"
Therapist: "В лагере диких на эпицентре"
Mechanic: "В бункерах ЗБ-*"
Skier: "Между лесом и таможней"
Ragman: "Между развязкой и таможней"
Jaegar: "В машине"
Peacekeeper: "В лодке"
Priscilu: "Где-то между лесом, резервом и берегом"
gunsmith: "Между маяком и берегом"
Harry Hideout: "В эпицентре рядом с убежищем"
Artem: "В лодке"
Lotus: "Между городом и развязкой"
Scorpion: "Рядом с военной железной дорогой"
The machine: "Рядом с военной железной дорогой"
rockahorse Author
Thank you!
For The Jerusalem
I noticed that you moved two traders "Peacekeeper is now at the UN roadblock and Skier sits between shoreline and customs" so when you get around to rewriting their location description or if you decide to add compatibility to more traders i'm more that happy to provide russian localisation for those.
But if i assume that peacekeeper will literally be "At UN roadblock" it should be "На блокпосте ООН" and assuming skier is "Between shoreline and customs" it should be "Между берегом и таможней"
Just_Beboy
Path To Tarkov: profile saved: raidCache.isPlayerScav=false
Path To Tarkov Error: raidCache.currentLocationName is null
So, when playing with a friend using the FIKA mod this is the error I get when I extract and it doesnt update my (the host) off raid location. My friend is totally fine and his off raid position never messes up, just mine. Im not sure what could be going wrong and it's frustrating having to go through the same map AGAIN by myself to get my position updated.
If you need more information to diagnose it, I'll happily provide it. Again, when playing by myself, it has no problem making sure Im at the right stash and can access the right traders, only when playing with a friend.
rockahorse Author
If possible get a recording of this for me so I can see the process of it happening. Fika hasn't been fully tested with this mod so this will provide some good insight to get it fully compatible. Thanks
DirtyDel
I had to remove PTT from my FIKA server due to this same exact error. It is occurring when players are extracting, one player has no error and their off raid location is recognized correctly, then the other player extracting has the null error. It does not matter who extracts first, host or player. Also, in the last several days of playing, the host has had the null error and the player (client).
I love this mod, I hope development continues, I'm completely aware in no way shape, or form, is this optimized for FIkA.
adishee
This is clearly still heavily in dev, but I can't wait until it gets cleaned up. I currently use the Traveler mod floating around on Reddit, and I love the mod but I think it could be massively improved. Just a couple thots, prospective features? Anyone please chime in:
1) One thing that I think holds the mod back a lot and makes it clunky is that you have to physically go to traders in order to get quests. I think a good middle ground would be that you can manage quests with traders without being physically in their presence, but to buy and sell you would need to be there.
2) I think the car / BTR / train extracts could be utilized really well for this mod, as in, if you take one of those you have the option to go to any infil on any map which that particular vehicle frequents. Example: car extract on Woods, you can now infil at Shoreline, Customs, Lighthouse -- but NOT your stash directly (which in the case of Traveler is defaulted to Customs garage). I think this could add a lot of depth to the mod for not a lot of work and cut down on the tedium of Traveler / PtT.
Eventually I will just make this mod myself TBH, but it would be easier if someone else did it first. Plz.
adishee
Honestly, Jehree if you read this and could enlighten me on the relationship between the configs and the main patch in PTTExtracts (InitAllExfiltrationPointsPatch), I would start working on it because I think it's important.
rockahorse Author
"Eventually I will just make this mod myself TBH, but it would be easier if someone else did it first. Plz."
You must work for Battlestate Games.
Narcotics
So if using the map button bugs things out, would this mean this mod is semi incompatible with mods like Dynamic Maps?
rockahorse Author
No, I use it with Dynamic Maps, Raid Overhaul, and Jehrees new time system.
Oak
I'm happy to see this mod revived!
After playing for a few hours, I have some feedback: Take it or leave it.
Thank you for all your hard work, I am excited to see small off-raid stashes for trading with fence and hopefully seeing every extract function to lead to a map or trader.
rockahorse Author
Some of the spawn points are going to be reworked once I get most of the game breaking kinks addressed. Especially the one for the player hideout. Since it really makes no sense for you to be that far away from the hideout once you leave. With Welcome to Tarkov the bug mentioned is addressed by simply hiding every zone you cant access from where your at. We might rip that and it to this. Might being the key word here.