TarkovIRL - Weapons Handling Mod 0.9

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Ever wish that different weapons handled differently in Tarkov? That your meta SR-25 did not feel 95% like your unmodded Glock? Me too!

NOTICE : This mod REQUIRES Fontaine's REALISM MOD as a dependency.


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  • Version 0.9

    Small polishes. I had been waiting for the 3.11 Realism update to hit the round version number -- whatever.


    - Increased base hold-breath speed from 25% to 40% of normal breathing speed; BUT; if player is under adrenaline effect (either from combat or from stims), hold-breath speed is reduced to 20% of base;

    - Increased default arm shake effect value;

    - Slightly increased default mis-alignment value;

    - Reduced weapon transition buff for folded stocks to +50% (down from +100%);

    - Reduced weapon transition penalty when prone from 33% to 50% base speed modifier;

    - Slightly increased the lagging-sway effect (new as of last version);


    Don't forget to wipe your config for newest defaults, if you want them.


    BONUS CONTENT

    Here's a link to my SAIN config -- and by 'my' I mean a slight alteration of theFEARhunterZ's Really Real Bots preset, itself an iteration of the Realistic Combat Overhaul preset from 3.9. Phew. It's just a slight modification of it that I'm currently tuning.

  • Version 0.8.9

    For 3.10.5

    Changes:

    • I've done a moderate pass on the sway model: hopefully the sway feels more weighty and authentic, and less 'floaty' than it was before. I'm very happy with it now and considering it done.
    • When transitioning between sling and shoulder, if the transitioning weapon has a retracted stock, that weapon's transition speed is buffed 100%.
  • Version 0.8.2

    This is just a small polish pass. We're still on 3.10 because Realism is still on 3.10. Don't delete your old SPT versions. And don't forget to delete your old config file so that the new defaults are updated.


    Changed

    - Polish pass on weapon sway, tried to reduce wobblyness a little and tighten up the effect in general.

    - Refined reloads speeds, made them generally a bit slower and added min/max final values.

    - Increased arm shake with broken hand(s), +100% shake for each break.

    - Increased animation length when changing vertical pose with broken hand(s). -25% speed for each break.

  • Version 0.8.1

    Small update with some solid iterative improvements.


    New

    - Updated for Realism 1.5.3.

    - Added toggles for Augmented Reload and Custom Weapon Transitions features.

    - Added toggle to Augmented Reload behavior active by default (you don't have to press the reload key again).

    - Added additional layer of lagging sway to existing model; delay time depends on weapon weight (max 10kg).


    Changed

    - Reworked reload speeds to rely less on Realism's native speeds, which aren't set to consider WHM's own reload system. Essentially reloads generally run faster except for the slower portion I add in the middle of the cycle. Tied to player efficiency.

    - Some rework of sway and misalignment values.

    - Reduced default deadzone value.

    - Fixed a bug where weapon transitions fail to go at intended speeds.

  • Version 0.8

    Even though this version has few new features, it's an important update. I've fixed a couple of big bugs that were plaguing the mod, and integrated a major performance upgrade (previously when the game stuttered or lagged, as she is wont to do in spt 3.10, the player's weapon movements became extremely erratic).


    New:

    - Updated for Realism 1.5.1 release.

    - Did an overhaul on the to- and from-crouch animations and logic. Adds a sense of real weight to (un-)crouching and integrates weapon weight/ergo and efficiency into the action.

    - Removed a lot of junk from the config.

    - Small tweaks to misalignment and sway values.


    Fixes:

    - MAJOR performance improvement: Integrated a protective check for lag spikes over most of the mod's core logic.

    - Fixed some cases where selecting/changing equipped weapons caused player to bug out. (PSA - just in case someone manages to find this bug again, the hands-are-not-busy mod fixes it too).

    - Fixed folding stock not detecting reliably (thanks Fontaine's API).

  • Version 0.7.5

    - Updated for SPT 3.10.x + Realism 1.5

    - Added smoothing layer to Misalignment effect to reduce volatility when injured

    - Fixed bug of reloads not being slower when sprinting

    - Removed throwing animation feature temporarily for 3.10 compat

    - Fixed some cases where weapon sway profile changed between stocked / stock retracted incorrectly

    - Fixed toxication not being detected by Efficiency system

    - Fixed bug where weapon stats were not being tracked correctly (thanks Berial for bug report)

    - Removed Directional Sway from non-shouldered weapons

    - Added different Deadzone profiles for all the different Realism stances

    - Various tweaks to sway, misalignment, deadzone in general

  • Version 0.7.4.4

    Fixed one more edge case with the reload system. I think we're ready for 3.10

  • Version 0.7.4.3

    Very very sorry for version spam. I am trying to get this branch bug-free before the 3.10 / Realism switch.


    - Fixed bug where retracted-stock weapon would jitter when being lowered.

  • Version 0.7.4.2

    Literally the same shit as yesterday but I actually fixed it.


    - Fixed reload bugs for real this time.

    - Fixed bug where folded stock was not detecting correctly.

  • Version 0.7.4.1

    - Attempted fix to problems with my reload system not engaging sometimes. In my limited testing it's fixed. I was not intending to update again for the 3.9.x branch but ... well my personal playthrough is on 3.9 :p

  • your sain config is completely vanilla for me, idk if something is wrong with it but its a perfect copy of the default preset

    • GlobalSettings.json is different, that's all I've changed so far.

  • is this mod works in 3.1.1?

    • No, this mod requires Realism which is still on 3.10.

  • Is it possible to change peaking back to original? Mostly cause when you do stuff (heal, eat or even grab a nade I noticed) while peaking/leaning its getting weird - leans ALOT, plus when you lean back it doesnt go normal, it leans you to the other side instead :)

    Maybe its my biuld but I remember it every interation I played.


    Augmented reload (which is great) should always include looking down?


    Sometimes my character loads faster than usual, dunno why. He also heals/eats faster. Kinda random.


    Arm stamina when I mount weapon againt the wall is going down fast, then comes back, and again drops - tho it is kinda random too (meaning: sometimes the stamina is not moving at all, as it... should?) soI figure I will report that too.


    None of the above is a complain, just be clear :) What I complain is performance :/ oooonly that. Spt would be my fav, but... damn the game is bad at performance :/


    The sain preset looks promising, thx for that, I will be testing it.

    • I'll note the peeking bug, probably won't get fixed soon because bugs take a long time to fix and I don't have time.


      Augmented reload, no, there is a setting to make it automatic or not.


      There are some bugs in the animation speeds. For me it works well 95% of the time and thus probably won't get fixed -- I don't have time.


      Stamina while mounting, weird? When you hold your breath, you do not regain stamina, that is a feature. So if you're constantly holding your breath, you won't regain stamina. Mystery solved.

    • Agreed, animation speed is not a big problem. Especially that sometimes it compensate :) f.e. when the bug happens (just for a raid usually; so next raid is back to normal) CMS is waaay faster... BUT! you draw your weapon alooot slower :) so it "compensate" the fast heal :)
      Same with peeking, no problem. I will say more at the end of this comment (to make THIS part short)

      Stamina while mounting bugs (like I described) with or without holding breath. Again: perhaps this is my build of the game. Would not be suprised :D
      It happens like 40% of the time. I can "fix" it by waiting till stamina goes back to full - then I can ads, hold breath, etc etc (so I -> mount -> watch stamina - if it drains, which it shouldnt, I wait/unmount and mount again... -> check again, ads... usually then works)





      Peeking bug is not big deal, I just figured I could get the peeking/leaning back to vanila - if its possible? Bigger (?) lean would, for me, simulate reality a bit better; shortly speaking: irl you have better control of how much you expose yourself and how fast+proper you mount your weapon on a, lets say, corner of a wall. So I can kinda "simulate" that by making peeking less realistic so to speak - tho at the end the result would be more fitting to what I could do if this is, lets say, VR. Or real life.

    • The peaking is not really different, though. I just rotate the camera a little but it's on the same axis, which is to say the exact same position. So it should not affect the mechanics of what you're talking about.

    • Isnt it smaller? The lean?

      btw I forgot: the augmented option is on/off. Is there any other? In which the "look down" is optional?

      When it is on, the realod has a bit of a pause (simulates the "put mag into pouch" action... right?) but when its off the character dont look down, yes, but also the pause is missing.
      Is there a middle way? To HAVE the slower load but get rid of the looking down everytime I load (except emergency load... if I call it correctly)

    • No, the lean isn't smaller. It's the same, just the rotation angle is a little changed.


      Yes, there is an option to not look down at the reload by default, different than turning off the entire system. It's there! Look for it I forget what it's called.

      Thumbs Up 1
  • Thanks for your continued work 💪🏻


    This mod has become a core mod for my playthroughs at this point.


    Going to try your SAIN preset too - am currently using Really Real Bots, too, but am sure your tweaks are all highly sensible.

    • Thanks so much for the kind words, really.

  • New update of my favorite mod means new video to be uploaded! I'm sure you'll like this one


    The new sway feels much better. It feels more authentic and connected to the player if that makes any sense.


    Also after playing some VR (still not the same as real guns tho), I can say TarkovIRL seems much more in tune with real life compared to vanilla Tarkov. Great work on translating real gun handling mechanics to a 2D flat screen! (and through BSG jank code)

    • damn dude have missed your vids. Appreciate the kind words, glad you like the newer sway model.

      Heart 1
  • I remember when fastswitching to pistol took (drain) WAAAAAY too much stamina, but I must say that now it's the opposite - it drains almost nothing :D
    Is there way to change it? Maybe I didnt test it enough, but so far... yeah, takes almost zero (as it regains very fast before I can even aim the pistol)

    Other than that - one of the best mods out there. I mean really, splendid job.

    Heart 1
    • Yeah, that was a bug in something else. I don't touch pistol stamina! So it was either a BSG bug or a Realism bug because those are the only two necessary things connected to me. I don't have a slider to change that. But it would be an interesting small mechanic to add a stamina drain for transition. I think it had occurred to me once but honestly it feels a bit over-engineered -- no?


      Thanks for the kind words, I really appreciate it.

    • Well I would not mind such mechanic :)
      I can confirm that this might me realism fault, as I updated it veeeery recently (as I did with your mod) and back when I had older versions it was NOT like that. I am pretty sure I would notice it.

      Similarly with weapon mounting and bracing - sometimes it works, sometimes it doesnt (at all, or partly; very random, a bit annoying; stamina goes veeeeeeery fast down, then up up up, droooops, and again regains...) tho I will test. I will delete your mod just to check that one (if realism alone will be fine).

      Heart 1
    • I found the way :) in realism mod:

      ...\SPT aki 3.10.5\user\mods\SPT-Realism\src\player.json

      stamina.WeaponFastSwitchConsumption = 0.5;
      I will change it to 3, see how it goes. Right now its really ZERO consumption :D
      I think you changed it to be smaller drain, Fontaine did the same and the synergy is what we have

      Lemme add one thing: the idea with folded weapon on sling 100% faster to transition... brilliant, love it <3

      Heart 1
  • unfortunately I missed the 3.10 update now I can only play a rather old version of your mod 😂

    Its still great. Literally just waiting for the new realism and your new weapon handling mod.

  • why this mod show in the update page but version still 0.8.2 ? :?:

    • Just a little versioning error don't worry about it.

  • Switching to your sidearm breaks the view model.

  • Error spam into crash in spt/Logs traces


    • Mod is not updated to latest Realism release. Coming soon

      Heart 1
  • very interesting mod, I appreciate the work you're doing here. how do you feel about separating the reloads feature out as a toggle in the settings? For some reason this feature has trouble for me, and 75% of my reloads are vanilla/realism speed but occasionally this triggers and the slow reload gets me killed lol. strangely, the reload speed seems consistent in the shooting range but not in raid

    • Thanks for the feedback.


      Are you referring to a bug in the feature or the feature itself?


      I acknowledge that they are sometimes too slow. I am working a bit on the reload timings. They were leaning heavily on Realism timings but of course Realism's sometimes are very slow, and so in WHM they end up being double-slow when they shouldn't be.


      Yes I'll make a toggle next patch. One thing to note is that you can do combat reloads which are significantly faster.

    • thanks for your reply, I should've been more specific. The WHM reload speed seems to not engage for me most of the time during raid which I figure is a bug or a strange interaction with my fika modlist. I get regular realism-speed reloads most of the time in raid, and only occasionally do I get the slower speed intended by this mod.


      side note: assuming WHM reloads working as expected, are these slower speeds applying to the bots (scavs, PMC) as well?

    • Sir, it sounds very much like you are on the wrong version of either WHM or Realism. I have a table of which versions go with which, and the previous WHM version had a conflict specifically with reloads.


      The bots do not reload slower, no. I understand that they probably should be reloading slower as well, even if they are not capable of the sort of tactical thinking of when's the best time to reload (or at least nobody has made that bigbrain layer -- maybe I can look into it?). Leaving aside the technical challenge which I haven't researched at all, I'm not sure what the best path would be in this regard.


      Generally, just lowering the bot difficulty lower than what you normally play at seems to be a good solution to the problem of how to level the playing field. I play with the Realistic Combat Overhaul for SAIN which still seems to work on 3.10 (I really wish for further dev on!) and I think it generally feels good and 'realistic' esp with WHM.

    • Hmm I wish it were as easy as a version issue but I have both 0.8 WHM and 1.5.2 Realism. I can try to follow up with some screenshots and video but nbd I'll keep an eye out for your toggle update.


      Regarding AI reloads, right yes that makes sense, thanks for explaining. I usually only play SAIN default but maybe I'll look into the realistic overhaul preset - I didn't know it was still working in 3.10.

    • I really don't know. Make a video plz

  • I love seeing the development of this mod!


    I had a bug on the previous version - 0.75 (not sure if its fixed on the new version) where my tt pistol had crazy parallax effect and was unusable as a weapon. It would also take a rediculous amount of time to draw and holster... It happened again in a different raid with a suppressed tt so im not sure if its all handguns, tt only, or just a rare bug as ive only had it happen twice out of 30 or so raids


    I hope its fixed in this new version 8.0!!

    • I have noticed that bug with the TT as well, I think I took off the muzzle break and it acted normally. It's very fkn weird, it feels like there is some true shadow weight not reflected in the stats and something not associated with my mod is breaking it.


      Miss your vids man :D

    • got it :thumbup:


      Ive been busy with school and trying to gather good clips/footage. Soon ᵗᵐ. Today might even be your lucky day...

    • Video is lit! Do you mind if I post it on here in my mod page??

    • Yea sure go for it!


      Let me know if you want to use any more footage to post on your page! I have the raw files w/ no edit if you prefer that.

    • If you post more I'll add more :)

      Raw or edited doesn't matter (love your edits), so whatever videos are coolest.

      Heart 1
  • kino, thank you

    Thumbs Up 1
  • This mod goes so hard. The only complaint I can make is that some of the guns seem like they take forever to correct from parallax, especially pistols. Other than that, this literally feels like what Tarkov was always supposed to be.

    • Thanks for the kind words.


      You can change the sensitivity in the config. I set the defaults to what I like to play with in terms of my playstyle. Re pistols -- IRL they are harder to aim in some sense having only one contact point on your body and not tension. That's why they have a different mechanic in WHM -- they fall out of alignment more easily but have a much smaller max misalignment (esp when you're injured, that's what they're there for).

    • I'll have to tinker with the plugin menu and see if I can get it to a sweet spot!

      Thumbs Up 1
  • Getting into the Realism mod. Referring to your exchange with Peuchot's comments below, is it necessary to download whatever version you posted in the discord or can I just use whatever file you uploaded here? Unsure what they're saying is broken right now

    • The files on the discord are in tandem with Fontaine's beta releases, which is 1.5.1. There will be a couple errors if you try to use that build with Realism 1.5.0.

  • hello is there a option to desible the extra head movement when turning? like when you look to the left and stop moving your mouse after like 0.5 sec there is an extra movement can i desible it?

    • Yes, there is a toggle, it's called Deadzone in the first section of the config.

    • tysm btw awesome mod ;)

      Heart 1
  • it seems like some things don't work anymore on the new realism test, but i guess you will wait for the official release to update

    • Yes, the reloads are broken. If you want I will post a version on Realism dev discord that works with it. https://discord.com/channels/8…99922/1339513715334316042

    • Thanks it works again ! i really got used to your reloads, it adds so much to the game thanks for the fast update great mod

      Heart 1
    • You're welcome. There are significant improvements to performance in this new patch, it should run MUCH cleaner with lag spikes and slowdowns.

      Heart 1
    • Did you solve problem? Cause i have the same ?(

    • Did you download the test version from the link the mod dev posted? It fixes the issues for me

  • a small problem ,If the player only holds melee weapons join a raid, they will not be able to use and change any weapon when they receive the gun later,especially zero to hero player

    • yeah, If enter with a gun, no problem ,and mod is good!!

    • Currently researching this bug. Thanks for the report!

      Thumbs Up 1
  • Is there a way of changing the speed of knife draw?
    I assume this isnt even touched in the mod, but hopefully there is a way??? :) Say: I wish to make it even faster

    Probably already said it, but: best mod out there, brother! I wish I discovered it sooner :D

    • Thanks for the kind words.


      No plans to change knife speed :huh:

  • When used with "Shoulder Swap on lean" mod weapon is moving and hands are still. Does any compatibility to left shoulder is planned?

    • I am not familiar with that mod

    • That mod simply swamp hand to left when "Q" lean

  • G O A T ! (I just disable the extra weapon sway for now, may I'll keep it once I get accustomed to it)

    Heart 1
  • My character bugs completly out at the start of the raid.

    • Say more king

    • When trying to aim the camera bugs out of the map, I think its the bug when you swap weapons like mentioned in the mod description. First time using the mod. I got SPT Realism, but changed the weapon handling configs in Realism mod config UI maybe thats the reason?

      https://imgur.com/auZTtUt here is the screenshot of my bugged character which happens at the start of the raid

  • Damn lmao this is literally Squad ICO in Tarkov, but the sway isn't as bad as I thought, very impressive.


    Also I'm pretty sure this issue is already known but sometimes when switching to a looted gun in-raid like a pistol I looted from a PMC it completely bugs out the camera when I ADS, with the camera going outside my character's body to where the bugged out arms are on or below the ground. I hope this gets fixed soon.

    • Thanks for the kind words.


      That bug is top priority to fix for 0.8. Sorry about that just try to play around it for now.

      Thumbs Up 1
    • Ah sure thing, thanks for the hard work.

      Heart 1
  • feels like i am a baby not a soldier

    always dead when encounter an enemy suddly because it sway heavily when i want to aim

  • would it be possible to tweak it so that there is less of a contrast between higher and lower weight guns? im guessing it has something to do with efficiency

    • The easiest thing to do would just to reduce the Parallax / Misalignment (I'm going to rename it next patch) and Sway multiplier values.

  • Is it compatible with FIKA?

    • Well, this is a client side mod so yes; but Realism 1.5 is not yet, so no. I believe I saw that some people had successfully played 1.5 on Fika (??) but it is not supported and won't be for a while.

    • This mod "TarkovIRL" work only Realism ? Or can it work alone ?

    • It requires Realism

      Thumbs Up 1
  • Hello, I'm facing quite a significant issue.

    During a raid I picked up a new gun and equipping it caused my arms to contort and almost all controls besides walking were not working.

    All was fine when I was using the M9 I started the raid with.

    In the shooting range, when I was testing the bug I found that by disabling parallax I could use the new weapon without issues. When swapping to a different weapon however, the same bug would appear.


    Are there any mods you know for sure would cause bugs (besides increased free look of course)?

    If this is a new issue and you need logs, please let me know which ones to provide and I'll quickly reproduce the issue.

    Here's the imgur link to how it looked like during the raid: https://imgur.com/a/SE4LlCW


    In the spoiler is my mod/plugin list:

    (Most probably wouldn't be the ones causing the issue but it's better to include everything)

    • Hey, thanks for the report. I am also aware of this bug, it happens to me sometimes, most often when I swap weapon slots (UI tweaks lets you do this) while I have the weapon out. I will try to fix this bug for the next release.

      This happens to you 100% of the time just when you are switching weapons? Do I understand that correctly?

    • Update, I am also running into this bug regularly! It's a bad one I admit. I'll have to research, for now try not to swap around weapons too much!!

    • Yep, can't reproduce any other way than swapping guns.

    • hey adishee, could you please make the bug fix for the 3.9.x version of spt? I'll be staying on that version for some time and i would love that fix

    • I wouldn't get too excited about a fix. I really have no specific idea what's causing it -- I have to do research, repro the bug, come up with a fix. And I'm not sure I will support 3.9.x with a patch for that, I really do not have the time to maintain two versions of the mod.


      Just try to live with it for now, I'm sorry!

  • I am still playing on a 3.9.4 SPT version, but I want to thank you for updating so fast to adapt to the new SPT RM release. <3


    Thank you for the hard work! :)

    • Thank you man for the kind words as always

  • Ok it works nevermind, but i found a bug preety bad one, the freelook is broken, it goes over the shoulder and it feels very weird. Btw the deadzone feature is too intense, i know there is a slider to change that but you should decrease it by default.

    • It's not a bug, it's a feature. I guess I can add a bool for it next patch.


      Re the deadzone, I'm sorry you don't enjoy the default setting, that's what the slider is for. I tune the mod to the way I like to play it. Literally I put sliders in it so that you can tune it to your liking.

  • So 0.7.4.4 is compatible with realism 1.4.8? Because in compatiblity it's not said, btw do i have to change anything anywhere in realism?

    • It should be compatible, and I think for Realism you should just leave it at default settings in the Config, but can edit stuff in the Bepin-Ex menu

      Thumbs Up 1
    • What he said ^