TarkovIRL - Weapons Handling Mod 0.8

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Ever wish that different weapons handled differently in Tarkov? That your meta SR-25 did not feel 95% like your unmodded Glock? Me too!

NOTICE : This mod REQUIRES Fontaine's REALISM MOD as a dependency.


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  • Version 0.8

    Even though this version has few new features, it's an important update. I've fixed a couple of big bugs that were plaguing the mod, and integrated a major performance upgrade (previously when the game stuttered or lagged, as she is wont to do in spt 3.10, the player's weapon movements became extremely erratic).


    New:

    - Updated for Realism 1.5.1 release.

    - Did an overhaul on the to- and from-crouch animations and logic. Adds a sense of real weight to (un-)crouching and integrates weapon weight/ergo and efficiency into the action.

    - Removed a lot of junk from the config.

    - Small tweaks to misalignment and sway values.


    Fixes:

    - MAJOR performance improvement: Integrated a protective check for lag spikes over most of the mod's core logic.

    - Fixed some cases where selecting/changing equipped weapons caused player to bug out. (PSA - just in case someone manages to find this bug again, the hands-are-not-busy mod fixes it too).

    - Fixed folding stock not detecting reliably (thanks Fontaine's API).

  • Version 0.7.5

    - Updated for SPT 3.10.x + Realism 1.5

    - Added smoothing layer to Misalignment effect to reduce volatility when injured

    - Fixed bug of reloads not being slower when sprinting

    - Removed throwing animation feature temporarily for 3.10 compat

    - Fixed some cases where weapon sway profile changed between stocked / stock retracted incorrectly

    - Fixed toxication not being detected by Efficiency system

    - Fixed bug where weapon stats were not being tracked correctly (thanks Berial for bug report)

    - Removed Directional Sway from non-shouldered weapons

    - Added different Deadzone profiles for all the different Realism stances

    - Various tweaks to sway, misalignment, deadzone in general

  • Version 0.7.4.4

    Fixed one more edge case with the reload system. I think we're ready for 3.10

  • Version 0.7.4.3

    Very very sorry for version spam. I am trying to get this branch bug-free before the 3.10 / Realism switch.


    - Fixed bug where retracted-stock weapon would jitter when being lowered.

  • Version 0.7.4.2

    Literally the same shit as yesterday but I actually fixed it.


    - Fixed reload bugs for real this time.

    - Fixed bug where folded stock was not detecting correctly.

  • Version 0.7.4.1

    - Attempted fix to problems with my reload system not engaging sometimes. In my limited testing it's fixed. I was not intending to update again for the 3.9.x branch but ... well my personal playthrough is on 3.9 :p

  • Version 0.7.4

    Small polish pass, the final update of 3.9.x. Some things I wanted to solidify before moving to 3.10 development. As I have repeatedly said, the mod has reached a very evolved state and I am unlikely to add (m)any more new features. From now on I will concentrate on updates, polish, documentation and cleaning up the config; working toward 1.0.


    - Added Realism's balance stat to my Emulated Gravity mechanic: Front-heavy weapons will drop faster and take longer to raise, essentially they are harder to handle in the vertical plane.

    - Some more polish on quickdraw speeds/effects, looks smoother.

    - Camera tracking speed for Deadzone increased 50% when in high ready; high ready feels more 'ready' this way, ready to break out into the ADS (especially since you go into the ADS with an efficiency buff).

    - Lowered default mis-alignment value (after adding Realism's balance state to that calculation, it is generally higher now).

    - Lowered default directional sway value.


    Don't forget to delete your old config!

  • Version 0.7.3

    This is another hotfix essentially, there were some bugs associated with the new transition system and I've fixed them.

  • Version 0.7.2.1

    Just a small hotfix.


    - Forgot to plug in a variable for to the weapon transitions.

    - Added slider for global speed of weapon transitions.

    - Forgot to mention before that I increased the minimum breathing visual effect, so it's not zero when you're at full stam.

  • Version 0.7.2

    Important polish pass on previous features. At this point I estimate the WHM's feature set is complete, and my goal now is refining and maintenance.


    - Slower reloads: Reload speeds in Tarkov conspicuously lack the gap in time wherein your character replaces an old magazine and retrieves a new one from his vest. Even if you watch the most juiced guntubers, they spend much more time replacing a mag in the vest than operating the weapon. I have fixed this: there is now a noticeable time gap after your character removes the mag, making standard reloads significantly slower. Notably, this feature does not apply to emergency reloads, which is another great reason to use them when it's really necessary. Obviously, the slower reloads feature dovetails with the augmented reloads feature, which allows you to reload faster at a cost of reduced situational awareness.

    - Rewrote and improved the weapon transition feature; it was janky before and didn't work well. I've improve the feature's visual cohesion, made it more reliable so that it actually works, and added more transition cases;

    - In particular, the pistol transitions have specific dynamics: your quickdraw transition from sling to pistol is very fast, and the re-transition back to sling is faster than vanilla; however, your shoulder weapon to pistol transitions -- even the quickdraw -- is quite slow. This is again in line with T-REX Arms' evaluation of weapon transitions in Tarkov, all my inspiration is from their feedback.

    - Added Realism's weapon balance stat as a function of my weapon handling: more front-heavy weapons will have more aiming mis-alignment.

    - Reworked pistol mis-alignment: pistols have increased mis-alignment sensitivity, but an overall lower max mis-alignment; this is to a) reflect reality, b) reflect pistols' function as emergency and limited-case weapons. Put more simply, they are harder to aim very accurately but easier to aim generally with respect to the previous patch.

    - Removed pistol directional sway. This should help if you're very injured and going to the sidearm as a last resort.

    - Small edits to sway effect, I think it's better.

  • I love seeing the development of this mod!


    I had a bug on the previous version - 0.75 (not sure if its fixed on the new version) where my tt pistol had crazy parallax effect and was unusable as a weapon. It would also take a rediculous amount of time to draw and holster... It happened again in a different raid with a suppressed tt so im not sure if its all handguns, tt only, or just a rare bug as ive only had it happen twice out of 30 or so raids


    I hope its fixed in this new version 8.0!!

    • I have noticed that bug with the TT as well, I think I took off the muzzle break and it acted normally. It's very fkn weird, it feels like there is some true shadow weight not reflected in the stats and something not associated with my mod is breaking it.


      Miss your vids man :D

    • got it :thumbup:


      Ive been busy with school and trying to gather good clips/footage. Soon ᵗᵐ. Today might even be your lucky day...

    • Video is lit! Do you mind if I post it on here in my mod page??

    • Yea sure go for it!


      Let me know if you want to use any more footage to post on your page! I have the raw files w/ no edit if you prefer that.

    • If you post more I'll add more :)

      Raw or edited doesn't matter (love your edits), so whatever videos are coolest.

      Heart 1
  • kino, thank you

    Thumbs Up 1
  • This mod goes so hard. The only complaint I can make is that some of the guns seem like they take forever to correct from parallax, especially pistols. Other than that, this literally feels like what Tarkov was always supposed to be.

    • Thanks for the kind words.


      You can change the sensitivity in the config. I set the defaults to what I like to play with in terms of my playstyle. Re pistols -- IRL they are harder to aim in some sense having only one contact point on your body and not tension. That's why they have a different mechanic in WHM -- they fall out of alignment more easily but have a much smaller max misalignment (esp when you're injured, that's what they're there for).

    • I'll have to tinker with the plugin menu and see if I can get it to a sweet spot!

      Thumbs Up 1
  • Getting into the Realism mod. Referring to your exchange with Peuchot's comments below, is it necessary to download whatever version you posted in the discord or can I just use whatever file you uploaded here? Unsure what they're saying is broken right now

    • The files on the discord are in tandem with Fontaine's beta releases, which is 1.5.1. There will be a couple errors if you try to use that build with Realism 1.5.0.

  • hello is there a option to desible the extra head movement when turning? like when you look to the left and stop moving your mouse after like 0.5 sec there is an extra movement can i desible it?

    • Yes, there is a toggle, it's called Deadzone in the first section of the config.

    • tysm btw awesome mod ;)

      Heart 1
  • it seems like some things don't work anymore on the new realism test, but i guess you will wait for the official release to update

    • Yes, the reloads are broken. If you want I will post a version on Realism dev discord that works with it. https://discord.com/channels/8…99922/1339513715334316042

    • Thanks it works again ! i really got used to your reloads, it adds so much to the game thanks for the fast update great mod

      Heart 1
    • You're welcome. There are significant improvements to performance in this new patch, it should run MUCH cleaner with lag spikes and slowdowns.

      Heart 1
    • Did you solve problem? Cause i have the same ?(

    • Did you download the test version from the link the mod dev posted? It fixes the issues for me

  • a small problem ,If the player only holds melee weapons join a raid, they will not be able to use and change any weapon when they receive the gun later,especially zero to hero player

    • yeah, If enter with a gun, no problem ,and mod is good!!

    • Currently researching this bug. Thanks for the report!

      Thumbs Up 1
  • Is there a way of changing the speed of knife draw?
    I assume this isnt even touched in the mod, but hopefully there is a way??? :) Say: I wish to make it even faster

    Probably already said it, but: best mod out there, brother! I wish I discovered it sooner :D

    • Thanks for the kind words.


      No plans to change knife speed :huh:

  • When used with "Shoulder Swap on lean" mod weapon is moving and hands are still. Does any compatibility to left shoulder is planned?

    • I am not familiar with that mod

    • That mod simply swamp hand to left when "Q" lean

  • G O A T ! (I just disable the extra weapon sway for now, may I'll keep it once I get accustomed to it)

    Heart 1
  • My character bugs completly out at the start of the raid.

    • Say more king

    • When trying to aim the camera bugs out of the map, I think its the bug when you swap weapons like mentioned in the mod description. First time using the mod. I got SPT Realism, but changed the weapon handling configs in Realism mod config UI maybe thats the reason?

      https://imgur.com/auZTtUt here is the screenshot of my bugged character which happens at the start of the raid

  • Damn lmao this is literally Squad ICO in Tarkov, but the sway isn't as bad as I thought, very impressive.


    Also I'm pretty sure this issue is already known but sometimes when switching to a looted gun in-raid like a pistol I looted from a PMC it completely bugs out the camera when I ADS, with the camera going outside my character's body to where the bugged out arms are on or below the ground. I hope this gets fixed soon.

    • Thanks for the kind words.


      That bug is top priority to fix for 0.8. Sorry about that just try to play around it for now.

      Thumbs Up 1
    • Ah sure thing, thanks for the hard work.

      Heart 1
  • feels like i am a baby not a soldier

    always dead when encounter an enemy suddly because it sway heavily when i want to aim

  • would it be possible to tweak it so that there is less of a contrast between higher and lower weight guns? im guessing it has something to do with efficiency

    • The easiest thing to do would just to reduce the Parallax / Misalignment (I'm going to rename it next patch) and Sway multiplier values.

  • Is it compatible with FIKA?

    • Well, this is a client side mod so yes; but Realism 1.5 is not yet, so no. I believe I saw that some people had successfully played 1.5 on Fika (??) but it is not supported and won't be for a while.

    • This mod "TarkovIRL" work only Realism ? Or can it work alone ?

    • It requires Realism

      Thumbs Up 1
  • Hello, I'm facing quite a significant issue.

    During a raid I picked up a new gun and equipping it caused my arms to contort and almost all controls besides walking were not working.

    All was fine when I was using the M9 I started the raid with.

    In the shooting range, when I was testing the bug I found that by disabling parallax I could use the new weapon without issues. When swapping to a different weapon however, the same bug would appear.


    Are there any mods you know for sure would cause bugs (besides increased free look of course)?

    If this is a new issue and you need logs, please let me know which ones to provide and I'll quickly reproduce the issue.

    Here's the imgur link to how it looked like during the raid: https://imgur.com/a/SE4LlCW


    In the spoiler is my mod/plugin list:

    (Most probably wouldn't be the ones causing the issue but it's better to include everything)

    • Hey, thanks for the report. I am also aware of this bug, it happens to me sometimes, most often when I swap weapon slots (UI tweaks lets you do this) while I have the weapon out. I will try to fix this bug for the next release.

      This happens to you 100% of the time just when you are switching weapons? Do I understand that correctly?

    • Update, I am also running into this bug regularly! It's a bad one I admit. I'll have to research, for now try not to swap around weapons too much!!

    • Yep, can't reproduce any other way than swapping guns.

    • hey adishee, could you please make the bug fix for the 3.9.x version of spt? I'll be staying on that version for some time and i would love that fix

    • I wouldn't get too excited about a fix. I really have no specific idea what's causing it -- I have to do research, repro the bug, come up with a fix. And I'm not sure I will support 3.9.x with a patch for that, I really do not have the time to maintain two versions of the mod.


      Just try to live with it for now, I'm sorry!

  • I am still playing on a 3.9.4 SPT version, but I want to thank you for updating so fast to adapt to the new SPT RM release. <3


    Thank you for the hard work! :)

    • Thank you man for the kind words as always

  • Ok it works nevermind, but i found a bug preety bad one, the freelook is broken, it goes over the shoulder and it feels very weird. Btw the deadzone feature is too intense, i know there is a slider to change that but you should decrease it by default.

    • It's not a bug, it's a feature. I guess I can add a bool for it next patch.


      Re the deadzone, I'm sorry you don't enjoy the default setting, that's what the slider is for. I tune the mod to the way I like to play it. Literally I put sliders in it so that you can tune it to your liking.

  • So 0.7.4.4 is compatible with realism 1.4.8? Because in compatiblity it's not said, btw do i have to change anything anywhere in realism?

    • It should be compatible, and I think for Realism you should just leave it at default settings in the Config, but can edit stuff in the Bepin-Ex menu

      Thumbs Up 1
    • What he said ^

  • realism is out so i hope i can use ur mod now! bugcatheadbumpingnot bad i still dont get what nod make but i love recoil now bugcatheadbumping i could bite 1 scav and 2 usecs

    Thumbs Up 1
  • Still loving the mod, still on 3.9.4 and old version, but im pumped to see what has changed after the realism update and your mod.


    :D

    • Hey thanks for the support as always. Main things that have changed lately are improved mis-alignment mechanics, the augmented reload system, the SLOWER reload system (I guess those are almost the same thing), reworked weapon transitions completely and much improved them. The mod is done in terms of features, I've cut it off where it is and will moved on support and documentation (!).

  • Do bots / AI also suffer from the same limitations of this?

    • No they do not. I would suggest that whatever level of bot difficulty you like without WHM, go one less with the mod.

      Thinking 1
  • Just wanted to I I love your mod and keep up the great work! Tarkovirl is def my favorite mod of 3.9 and I shall be patiently waiting for realism and this to update to 3.10.

    • Thank you so much for the kind words. We will return!

  • Reworked pistols lets goo!! Hopefully I wont get decimated by scavs.. ifykyk

    New changes seem awesome, cant wait to record and test this new version once I get back to my pc in about a week


    Do these changes get applied to other bots within the raid?

    It is a little unfair if the player gets these slow-but-handy realistic changes but the bots are using vanilla BSG weapon handling which is faster and more accurate.


    What are your SAIN settings? I've had to turn down bot reaction time settings to help compensate, but I havent found a perfect configuration yet


    TarkovIRL is the most underrated mod hands down! Keep up the work Adishee!


    P.S. I still get the weird camera spin bug but it only happens when I get massive frame drops, its not frequent enough to be game breaking though!

    • Hey man! Thanks for the comments as always. I can't wait until you start dropping some more vids.


      I use the realistic combat preset, you can find it here on spt hub. From that I also increased the bot hearing distance by about 50 percent as well.


      Yeah frame drops don't treat the mod well, it's important to have at least 30 fps because that's the fixed update rate of my checks. I use MOAR for much better performance.


      The changes do not affect bots. Indeed, the equivalent is to turn down their difficulty because at that point you're playing a different game. I like the realistic combat overhaul setting, it seems right but I hardly actually play it, few raids a week.


      Which is why I like watching your vids :thumbup:

    • Ill have to check out realistic combat preset.


      I recently switched to MOAR before my break and it did give me better avg frames, although it dips a lot during multiple firefights. I still have some tweaking to do with MOAR in regards to spawns and performance, but so far its looking good.


      After months of downloading, updating, and tweaking mods I think im ready to start start a fresh zero to hero hardcore wipe without touching any of my mods/settings.


      Thanks for the support on my vids!

      If there's anything I can do to help you in regards to mod development or testing, (or simply donations) let me know! Your mod is truly a work of art and one of a kind! <3

    • Thanks so much man, it's very satisfying that some people enjoy my work.

      Thumbs Up 1 Heart 1
  • if you swap from sling to sidearm while prone, the transition is waaaay too slow, probably a bug, is there a way to disable the transition changes in the meanwhile?

    Also, just feedback, aiming with pistols, specially with red dots and heavy guns (6kg+) is imposible now, i understand the idea but the guns just wobble everywhere when trying to aim at a target 10m+, maybe a little tweak might be nice

    that being said, love your mod bro :D

    • Thanks for the feedback.


      The prone transitions are not a bug, it's intentional. Not the easiest thing in the world.


      Pistols are harder to line up irl because you have fewer body contact points and thus less control. I've tried to make pistols easier to aim generally and harder to aim with precision.


      As far as 6kg weapons, it's intentional. I mean, obviously, I don't know what else to say about that. It's literally the foundational concept of the mod! Reduce the parallax multiplier if it bothers you.


      The weapon balance stat (from Realism) is also now pretty important as it will add a lot of wobble for very unbalanced weapons so pay attention to that, too.


      You can change all this stuff with the configs. Except for the transitions, maybe I'll add a toggle next version.

  • Latest version for 3.9x? Or you make mistake with version

    • Check the Mod page.
      Realism is required and it hasn't been updated to 3.10 yet

    • Thank you defjew, I will make it more clear.

  • it writes something about object and raid cant start im on 3104 bugcatohwhy

  • now it works on 310? RRRAWRR! nice! bugcatchillin bugcatrainbow

    • No, there is no support for 3.10 at the moment. This mod requires Realism as a dependency, and Realism is not currently being updated for 3.10. Sorry about that, we are stuck at 3.9 for the foreseeable future.

    • ok thanks! lets wait for update bugcatrainbow

  • Very, veeery cool mod :) I am mad at myself I didn't try it earlier.

    One question: is it normal that I loose AAALL my hand stamina when I quickdraw a secondary weapon (pistol)?
    Is this a feature or...?

    • Thanks for the kind words.


      Re the quickdraw -- last time I tried Live it was pretty much like that? Am I not correct?


      The main priority for the next patch is re-overhauling ALL of the weapon transitions. The current implementation is not very good, I am building a much better system now. This overhaul will include changing the stamina drain of quickdraw, it will instead become a smaller efficiency drain, I think. I am also intent on making a reverse-quickdraw to redraw the slung weapon faster than normal (but not the shoulder weapon).


      TLDR; this will be fixed in the next patch.

    • Got it, thx. I must say I anticipated such answer (as I've read it below actually... kinda)
      Also great stuff you mention, can't wait :)
      Do you nead realism mod for that?

      My next concern is (in form of a question) does this mod make bots stuck in weapon transition sometime?? So they are just disarmed, can just walk, run from you - their hads are kinda silly. I noticed this might also be when they use throwables (tho still it is this mod that causes it, I would say).

      Oh, one more thing!
      Does this mod change the range of head movement (freelook)? I cannot be sure, cause I used a mod for that but theeeen I deleted it and... well it stays. Still working, without the .dll
      So this is my deduction: perhaps its THIS mod doing it??

  • hello~adishee


    First of all, I want to say thank you for creating such an amazing mod! I've been a big fan of your work. It has greatly enhanced my gameplay experience, and I truly appreciate the effort and dedication you've put into developing and maintaining this mod.


    When I use version 0.7.1, switching weapons causes the issue shown in the video. Even after trying to delete BepInEx\config\Tarkov IRL.cfg and disabling the features in the F12, the problem persists.


    • Hey Jenny. Thank you for the kind words, I appreciate it so much.


      I get to do the classic answer here: it's a feature, not a bug! What you're seeing is my more realistic system for transition between weapons. Before I continue, see this video clip at time 18:55. I have taken a lot of inspiration from this evaluation of Tarkov's 'realism' in other parts of the mod.



      So as you can see, the vanilla transition between primary and secondary weapons is completely silly. My new system still needs work, but the idea is that the transitions take a lot more time depending on the size and ergo of the weapons, and your personal efficiency.


      I'm also going to add more detail to the quick draw mechanics: less stamina drain and the ability to also switch back to your primary very quickly - but only to and from your slung weapon. If you try to quick draw between pistol and secondary weapon, it will be interrupted.


      I've also added to the animations so that it looks more like you're putting your weapons in the correct places: back down on sling or over your shoulder. Refining this system is the main goal of the next update.

      Heart 2
    • Thank you ! adishee

      I understand now that this is a feature and not a bug, and I will continue to enjoy playing with this mod.


      I'm looking forward to seeing this feature become even more polished and "realistic."

      Maybe having an option to configure it in the future would be awesome. :D


      Either way, I'll keep supporting everything you're doing. Thanks again! <3

      Heart 1