Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 0.8
- adishee
- 461 Downloads
Even though this version has few new features, it's an important update. I've fixed a couple of big bugs that were plaguing the mod, and integrated a major performance upgrade (previously when the game stuttered or lagged, as she is wont to do in spt 3.10, the player's weapon movements became extremely erratic).
New:
- Updated for Realism 1.5.1 release.
- Did an overhaul on the to- and from-crouch animations and logic. Adds a sense of real weight to (un-)crouching and integrates weapon weight/ergo and efficiency into the action.
- Removed a lot of junk from the config.
- Small tweaks to misalignment and sway values.
Fixes:
- MAJOR performance improvement: Integrated a protective check for lag spikes over most of the mod's core logic.
- Fixed some cases where selecting/changing equipped weapons caused player to bug out. (PSA - just in case someone manages to find this bug again, the hands-are-not-busy mod fixes it too).
- Fixed folding stock not detecting reliably (thanks Fontaine's API).
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Version 0.7.5
- adishee
- 1.2k Downloads
- Updated for SPT 3.10.x + Realism 1.5
- Added smoothing layer to Misalignment effect to reduce volatility when injured
- Fixed bug of reloads not being slower when sprinting
- Removed throwing animation feature temporarily for 3.10 compat
- Fixed some cases where weapon sway profile changed between stocked / stock retracted incorrectly
- Fixed toxication not being detected by Efficiency system
- Fixed bug where weapon stats were not being tracked correctly (thanks Berial for bug report)
- Removed Directional Sway from non-shouldered weapons
- Added different Deadzone profiles for all the different Realism stances
- Various tweaks to sway, misalignment, deadzone in general
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Version 0.7.4.4
- adishee
- 114 Downloads
Fixed one more edge case with the reload system. I think we're ready for 3.10
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Version 0.7.4.3
- adishee
- 36 Downloads
Very very sorry for version spam. I am trying to get this branch bug-free before the 3.10 / Realism switch.
- Fixed bug where retracted-stock weapon would jitter when being lowered.
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Version 0.7.4.2
- adishee
- 22 Downloads
Literally the same shit as yesterday but I actually fixed it.
- Fixed reload bugs for real this time.
- Fixed bug where folded stock was not detecting correctly.
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Version 0.7.4.1
- adishee
- 30 Downloads
- Attempted fix to problems with my reload system not engaging sometimes. In my limited testing it's fixed. I was not intending to update again for the 3.9.x branch but ... well my personal playthrough is on 3.9 :p
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Version 0.7.4
- adishee
- 67 Downloads
Small polish pass, the final update of 3.9.x. Some things I wanted to solidify before moving to 3.10 development. As I have repeatedly said, the mod has reached a very evolved state and I am unlikely to add (m)any more new features. From now on I will concentrate on updates, polish, documentation and cleaning up the config; working toward 1.0.
- Added Realism's balance stat to my Emulated Gravity mechanic: Front-heavy weapons will drop faster and take longer to raise, essentially they are harder to handle in the vertical plane.
- Some more polish on quickdraw speeds/effects, looks smoother.
- Camera tracking speed for Deadzone increased 50% when in high ready; high ready feels more 'ready' this way, ready to break out into the ADS (especially since you go into the ADS with an efficiency buff).
- Lowered default mis-alignment value (after adding Realism's balance state to that calculation, it is generally higher now).
- Lowered default directional sway value.
Don't forget to delete your old config!
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Version 0.7.3
- adishee
- 70 Downloads
This is another hotfix essentially, there were some bugs associated with the new transition system and I've fixed them.
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Version 0.7.2.1
- adishee
- 28 Downloads
Just a small hotfix.
- Forgot to plug in a variable for to the weapon transitions.
- Added slider for global speed of weapon transitions.
- Forgot to mention before that I increased the minimum breathing visual effect, so it's not zero when you're at full stam.
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Version 0.7.2
- adishee
- 25 Downloads
Important polish pass on previous features. At this point I estimate the WHM's feature set is complete, and my goal now is refining and maintenance.
- Slower reloads: Reload speeds in Tarkov conspicuously lack the gap in time wherein your character replaces an old magazine and retrieves a new one from his vest. Even if you watch the most juiced guntubers, they spend much more time replacing a mag in the vest than operating the weapon. I have fixed this: there is now a noticeable time gap after your character removes the mag, making standard reloads significantly slower. Notably, this feature does not apply to emergency reloads, which is another great reason to use them when it's really necessary. Obviously, the slower reloads feature dovetails with the augmented reloads feature, which allows you to reload faster at a cost of reduced situational awareness.
- Rewrote and improved the weapon transition feature; it was janky before and didn't work well. I've improve the feature's visual cohesion, made it more reliable so that it actually works, and added more transition cases;
- In particular, the pistol transitions have specific dynamics: your quickdraw transition from sling to pistol is very fast, and the re-transition back to sling is faster than vanilla; however, your shoulder weapon to pistol transitions -- even the quickdraw -- is quite slow. This is again in line with T-REX Arms' evaluation of weapon transitions in Tarkov, all my inspiration is from their feedback.
- Added Realism's weapon balance stat as a function of my weapon handling: more front-heavy weapons will have more aiming mis-alignment.
- Reworked pistol mis-alignment: pistols have increased mis-alignment sensitivity, but an overall lower max mis-alignment; this is to a) reflect reality, b) reflect pistols' function as emergency and limited-case weapons. Put more simply, they are harder to aim very accurately but easier to aim generally with respect to the previous patch.
- Removed pistol directional sway. This should help if you're very injured and going to the sidearm as a last resort.
- Small edits to sway effect, I think it's better.
Iceblox1
I love seeing the development of this mod!
I had a bug on the previous version - 0.75 (not sure if its fixed on the new version) where my tt pistol had crazy parallax effect and was unusable as a weapon. It would also take a rediculous amount of time to draw and holster... It happened again in a different raid with a suppressed tt so im not sure if its all handguns, tt only, or just a rare bug as ive only had it happen twice out of 30 or so raids
I hope its fixed in this new version 8.0!!
adishee Author
I have noticed that bug with the TT as well, I think I took off the muzzle break and it acted normally. It's very fkn weird, it feels like there is some true shadow weight not reflected in the stats and something not associated with my mod is breaking it.
Miss your vids man
Iceblox1
got it
Ive been busy with school and trying to gather good clips/footage. Soon ᵗᵐ. Today might even be your lucky day...
adishee Author
Video is lit! Do you mind if I post it on here in my mod page??
Iceblox1
Yea sure go for it!
Let me know if you want to use any more footage to post on your page! I have the raw files w/ no edit if you prefer that.
adishee Author
If you post more I'll add more
Raw or edited doesn't matter (love your edits), so whatever videos are coolest.
pein
kino, thank you
savid_dubs
This mod goes so hard. The only complaint I can make is that some of the guns seem like they take forever to correct from parallax, especially pistols. Other than that, this literally feels like what Tarkov was always supposed to be.
adishee Author
Thanks for the kind words.
You can change the sensitivity in the config. I set the defaults to what I like to play with in terms of my playstyle. Re pistols -- IRL they are harder to aim in some sense having only one contact point on your body and not tension. That's why they have a different mechanic in WHM -- they fall out of alignment more easily but have a much smaller max misalignment (esp when you're injured, that's what they're there for).
savid_dubs
I'll have to tinker with the plugin menu and see if I can get it to a sweet spot!
bphaphon
Getting into the Realism mod. Referring to your exchange with Peuchot's comments below, is it necessary to download whatever version you posted in the discord or can I just use whatever file you uploaded here? Unsure what they're saying is broken right now
adishee Author
The files on the discord are in tandem with Fontaine's beta releases, which is 1.5.1. There will be a couple errors if you try to use that build with Realism 1.5.0.
Dziamgo
hello is there a option to desible the extra head movement when turning? like when you look to the left and stop moving your mouse after like 0.5 sec there is an extra movement can i desible it?
adishee Author
Yes, there is a toggle, it's called Deadzone in the first section of the config.
Dziamgo
tysm btw awesome mod
Peuchot
it seems like some things don't work anymore on the new realism test, but i guess you will wait for the official release to update
adishee Author
Yes, the reloads are broken. If you want I will post a version on Realism dev discord that works with it. https://discord.com/channels/8…99922/1339513715334316042
Peuchot
Thanks it works again ! i really got used to your reloads, it adds so much to the game thanks for the fast update great mod
adishee Author
You're welcome. There are significant improvements to performance in this new patch, it should run MUCH cleaner with lag spikes and slowdowns.
RetraY_
Did you solve problem? Cause i have the same
Peuchot
Did you download the test version from the link the mod dev posted? It fixes the issues for me
dreammine
a small problem ,If the player only holds melee weapons join a raid, they will not be able to use and change any weapon when they receive the gun later,especially zero to hero player
dreammine
yeah, If enter with a gun, no problem ,and mod is good!!
adishee Author
Currently researching this bug. Thanks for the report!
echOo.
Is there a way of changing the speed of knife draw?
Say: I wish to make it even faster

I assume this isnt even touched in the mod, but hopefully there is a way???
Probably already said it, but: best mod out there, brother! I wish I discovered it sooner
adishee Author
Thanks for the kind words.
No plans to change knife speed
HybridBeard0
When used with "Shoulder Swap on lean" mod weapon is moving and hands are still. Does any compatibility to left shoulder is planned?
adishee Author
I am not familiar with that mod
HybridBeard0
That mod simply swamp hand to left when "Q" lean
fack
G O A T ! (I just disable the extra weapon sway for now, may I'll keep it once I get accustomed to it)
VSS_Bale
My character bugs completly out at the start of the raid.
adishee Author
Say more king
VSS_Bale
When trying to aim the camera bugs out of the map, I think its the bug when you swap weapons like mentioned in the mod description. First time using the mod. I got SPT Realism, but changed the weapon handling configs in Realism mod config UI maybe thats the reason?
https://imgur.com/auZTtUt here is the screenshot of my bugged character which happens at the start of the raid
Springski
Damn lmao this is literally Squad ICO in Tarkov, but the sway isn't as bad as I thought, very impressive.
Also I'm pretty sure this issue is already known but sometimes when switching to a looted gun in-raid like a pistol I looted from a PMC it completely bugs out the camera when I ADS, with the camera going outside my character's body to where the bugged out arms are on or below the ground. I hope this gets fixed soon.
adishee Author
Thanks for the kind words.
That bug is top priority to fix for 0.8. Sorry about that just try to play around it for now.
Springski
Ah sure thing, thanks for the hard work.
Sedentary
feels like i am a baby not a soldier
always dead when encounter an enemy suddly because it sway heavily when i want to aim
adishee Author
It's comments like this that keep me going.
Fontaine
10/10 feedback
GooeyGum
would it be possible to tweak it so that there is less of a contrast between higher and lower weight guns? im guessing it has something to do with efficiency
adishee Author
The easiest thing to do would just to reduce the Parallax / Misalignment (I'm going to rename it next patch) and Sway multiplier values.
RonnieFly777
Is it compatible with FIKA?
adishee Author
Well, this is a client side mod so yes; but Realism 1.5 is not yet, so no. I believe I saw that some people had successfully played 1.5 on Fika (??) but it is not supported and won't be for a while.
RonnieFly777
This mod "TarkovIRL" work only Realism ? Or can it work alone ?
adishee Author
It requires Realism
Wittmann007
Hello, I'm facing quite a significant issue.
During a raid I picked up a new gun and equipping it caused my arms to contort and almost all controls besides walking were not working.
All was fine when I was using the M9 I started the raid with.
In the shooting range, when I was testing the bug I found that by disabling parallax I could use the new weapon without issues. When swapping to a different weapon however, the same bug would appear.
Are there any mods you know for sure would cause bugs (besides increased free look of course)?
If this is a new issue and you need logs, please let me know which ones to provide and I'll quickly reproduce the issue.
Here's the imgur link to how it looked like during the raid: https://imgur.com/a/SE4LlCW
In the spoiler is my mod/plugin list:
(Most probably wouldn't be the ones causing the issue but it's better to include everything)
Mod:
Project Fika
Realism
SAIN
SVM
Painter
A-TACS Gear & Clothing
ATLAS-GEAR
Better Thermals
bluehead
Borkel's NVG Overhaul
Caiman Helmet retexture
WA2000
Dragon's Breath
Enhanced Tactical Gear
EpicRangeTime Weapons
Extended Zero Ranges
FriendlyPMC
MoxoPixel's TCG, MagTape, BlackCore
Multicam Clothing & Gear
Hannigan's Scope overhaul
SamSWAT's reflex overhaul & Weeb Sights
Pein's better iron sights
AllTheClothes
ShAK-12
VSS-M
WTT's Armory mods
SIG MCX
Tyfon's UI Fixes & WeaponCustomizer
Virtual's Custom Quest Loader
LotsOfAmmo
Plugins:
Serph's Visceral Combat
Amands gfx
Unity Toolkit
Better Zeroing
De-Clutterer
Waypoints
BigBrain
HeadshotDarkness
WTT's Menu Overhaul
Better Bullet Cracks
That's LIT
BossNotifier
Continuous Healing
HealingAutocancel
FOV fix
Get Concussed
Performance Improvements
SearchReduction
Shadow flicker fix
Freecam
+All the plugins that come with aforementioned mods
adishee Author
Hey, thanks for the report. I am also aware of this bug, it happens to me sometimes, most often when I swap weapon slots (UI tweaks lets you do this) while I have the weapon out. I will try to fix this bug for the next release.
This happens to you 100% of the time just when you are switching weapons? Do I understand that correctly?
adishee Author
Update, I am also running into this bug regularly! It's a bad one I admit. I'll have to research, for now try not to swap around weapons too much!!
Wittmann007
Yep, can't reproduce any other way than swapping guns.
fallenq
hey adishee, could you please make the bug fix for the 3.9.x version of spt? I'll be staying on that version for some time and i would love that fix
adishee Author
I wouldn't get too excited about a fix. I really have no specific idea what's causing it -- I have to do research, repro the bug, come up with a fix. And I'm not sure I will support 3.9.x with a patch for that, I really do not have the time to maintain two versions of the mod.
Just try to live with it for now, I'm sorry!
TheMutedBalaclava
I am still playing on a 3.9.4 SPT version, but I want to thank you for updating so fast to adapt to the new SPT RM release.
Thank you for the hard work!
adishee Author
Thank you man for the kind words as always
fallenq
Ok it works nevermind, but i found a bug preety bad one, the freelook is broken, it goes over the shoulder and it feels very weird. Btw the deadzone feature is too intense, i know there is a slider to change that but you should decrease it by default.
adishee Author
It's not a bug, it's a feature. I guess I can add a bool for it next patch.
Re the deadzone, I'm sorry you don't enjoy the default setting, that's what the slider is for. I tune the mod to the way I like to play it. Literally I put sliders in it so that you can tune it to your liking.
fallenq
So 0.7.4.4 is compatible with realism 1.4.8? Because in compatiblity it's not said, btw do i have to change anything anywhere in realism?
Gaylord__Robinson
It should be compatible, and I think for Realism you should just leave it at default settings in the Config, but can edit stuff in the Bepin-Ex menu
adishee Author
What he said ^
poneais
realism is out so i hope i can use ur mod now!
not bad i still dont get what nod make but i love recoil now
i could bite 1 scav and 2 usecs
TheMutedBalaclava
Still loving the mod, still on 3.9.4 and old version, but im pumped to see what has changed after the realism update and your mod.
adishee Author
Hey thanks for the support as always. Main things that have changed lately are improved mis-alignment mechanics, the augmented reload system, the SLOWER reload system (I guess those are almost the same thing), reworked weapon transitions completely and much improved them. The mod is done in terms of features, I've cut it off where it is and will moved on support and documentation (!).
oakentech
Do bots / AI also suffer from the same limitations of this?
adishee Author
No they do not. I would suggest that whatever level of bot difficulty you like without WHM, go one less with the mod.
RainingMeta
Just wanted to I I love your mod and keep up the great work! Tarkovirl is def my favorite mod of 3.9 and I shall be patiently waiting for realism and this to update to 3.10.
adishee Author
Thank you so much for the kind words. We will return!
Iceblox1
Reworked pistols lets goo!! Hopefully I wont get decimated by scavs.. ifykyk
New changes seem awesome, cant wait to record and test this new version once I get back to my pc in about a week
Do these changes get applied to other bots within the raid?
It is a little unfair if the player gets these slow-but-handy realistic changes but the bots are using vanilla BSG weapon handling which is faster and more accurate.
What are your SAIN settings? I've had to turn down bot reaction time settings to help compensate, but I havent found a perfect configuration yet
TarkovIRL is the most underrated mod hands down! Keep up the work Adishee!
P.S. I still get the weird camera spin bug but it only happens when I get massive frame drops, its not frequent enough to be game breaking though!
adishee Author
Hey man! Thanks for the comments as always. I can't wait until you start dropping some more vids.
I use the realistic combat preset, you can find it here on spt hub. From that I also increased the bot hearing distance by about 50 percent as well.
Yeah frame drops don't treat the mod well, it's important to have at least 30 fps because that's the fixed update rate of my checks. I use MOAR for much better performance.
The changes do not affect bots. Indeed, the equivalent is to turn down their difficulty because at that point you're playing a different game. I like the realistic combat overhaul setting, it seems right but I hardly actually play it, few raids a week.
Which is why I like watching your vids
Iceblox1
Ill have to check out realistic combat preset.
I recently switched to MOAR before my break and it did give me better avg frames, although it dips a lot during multiple firefights. I still have some tweaking to do with MOAR in regards to spawns and performance, but so far its looking good.
After months of downloading, updating, and tweaking mods I think im ready to start start a fresh zero to hero hardcore wipe without touching any of my mods/settings.
Thanks for the support on my vids!
If there's anything I can do to help you in regards to mod development or testing, (or simply donations) let me know! Your mod is truly a work of art and one of a kind!
adishee Author
Thanks so much man, it's very satisfying that some people enjoy my work.
0_ctopus
if you swap from sling to sidearm while prone, the transition is waaaay too slow, probably a bug, is there a way to disable the transition changes in the meanwhile?

Also, just feedback, aiming with pistols, specially with red dots and heavy guns (6kg+) is imposible now, i understand the idea but the guns just wobble everywhere when trying to aim at a target 10m+, maybe a little tweak might be nice
that being said, love your mod bro
adishee Author
Thanks for the feedback.
The prone transitions are not a bug, it's intentional. Not the easiest thing in the world.
Pistols are harder to line up irl because you have fewer body contact points and thus less control. I've tried to make pistols easier to aim generally and harder to aim with precision.
As far as 6kg weapons, it's intentional. I mean, obviously, I don't know what else to say about that. It's literally the foundational concept of the mod! Reduce the parallax multiplier if it bothers you.
The weapon balance stat (from Realism) is also now pretty important as it will add a lot of wobble for very unbalanced weapons so pay attention to that, too.
You can change all this stuff with the configs. Except for the transitions, maybe I'll add a toggle next version.
S3NN0M0
Latest version for 3.9x? Or you make mistake with version
defjew
Check the Mod page.
Realism is required and it hasn't been updated to 3.10 yet
adishee Author
Thank you defjew, I will make it more clear.
poneais
it writes something about object and raid cant start im on 3104
adishee Author
See message below.
poneais
now it works on 310? RRRAWRR! nice!

adishee Author
No, there is no support for 3.10 at the moment. This mod requires Realism as a dependency, and Realism is not currently being updated for 3.10. Sorry about that, we are stuck at 3.9 for the foreseeable future.
poneais
ok thanks! lets wait for update
echOo.
Very, veeery cool mod
I am mad at myself I didn't try it earlier.
One question: is it normal that I loose AAALL my hand stamina when I quickdraw a secondary weapon (pistol)?
Is this a feature or...?
adishee Author
Thanks for the kind words.
Re the quickdraw -- last time I tried Live it was pretty much like that? Am I not correct?
The main priority for the next patch is re-overhauling ALL of the weapon transitions. The current implementation is not very good, I am building a much better system now. This overhaul will include changing the stamina drain of quickdraw, it will instead become a smaller efficiency drain, I think. I am also intent on making a reverse-quickdraw to redraw the slung weapon faster than normal (but not the shoulder weapon).
TLDR; this will be fixed in the next patch.
echOo.
Got it, thx. I must say I anticipated such answer (as I've read it below actually... kinda)
Also great stuff you mention, can't wait
Do you nead realism mod for that?
My next concern is (in form of a question) does this mod make bots stuck in weapon transition sometime?? So they are just disarmed, can just walk, run from you - their hads are kinda silly. I noticed this might also be when they use throwables (tho still it is this mod that causes it, I would say).
Oh, one more thing!
Does this mod change the range of head movement (freelook)? I cannot be sure, cause I used a mod for that but theeeen I deleted it and... well it stays. Still working, without the .dll
So this is my deduction: perhaps its THIS mod doing it??
Jenny
hello~adishee
First of all, I want to say thank you for creating such an amazing mod! I've been a big fan of your work. It has greatly enhanced my gameplay experience, and I truly appreciate the effort and dedication you've put into developing and maintaining this mod.
When I use version 0.7.1, switching weapons causes the issue shown in the video. Even after trying to delete BepInEx\config\Tarkov IRL.cfg and disabling the features in the F12, the problem persists.
adishee Author
Hey Jenny. Thank you for the kind words, I appreciate it so much.
I get to do the classic answer here: it's a feature, not a bug! What you're seeing is my more realistic system for transition between weapons. Before I continue, see this video clip at time 18:55. I have taken a lot of inspiration from this evaluation of Tarkov's 'realism' in other parts of the mod.
So as you can see, the vanilla transition between primary and secondary weapons is completely silly. My new system still needs work, but the idea is that the transitions take a lot more time depending on the size and ergo of the weapons, and your personal efficiency.
I'm also going to add more detail to the quick draw mechanics: less stamina drain and the ability to also switch back to your primary very quickly - but only to and from your slung weapon. If you try to quick draw between pistol and secondary weapon, it will be interrupted.
I've also added to the animations so that it looks more like you're putting your weapons in the correct places: back down on sling or over your shoulder. Refining this system is the main goal of the next update.
Jenny
Thank you ! adishee
I understand now that this is a feature and not a bug, and I will continue to enjoy playing with this mod.
I'm looking forward to seeing this feature become even more polished and "realistic."
Maybe having an option to configure it in the future would be awesome.
Either way, I'll keep supporting everything you're doing. Thanks again!