Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
All cheers to the original author, I just fixed it
Faster healing and surgery + dynamic healing time for less damaged body parts
Warning: faster healing works only for limbs without bleeding or fractures! Enabling it for bleeding or fractured limbs causes the game to bug out, and at the moment.(I'm not sure for this bug at 3.8.3, could not reproduce, maybe helped my correcting errors in the author's code related to first aid kits and duplicating salewa)
Installation
CactusPie.FastHealing_fix_by_Reyson.dll to BepInEx/plugins directory
Configuration (F12 menu)
- Enable surgery time multiplier - whether the surgery time multiplier is enabled
- Surgery time multiplier - the surgery time will be multiplied by this number. For instance
- Setting it to 0.5 will make it two times faster
- Setting it to 0.25 will make it four times faster
- Setting it to 2.0 will make it two times slower
- Enable healing time multiplier - whether the healing time multiplier is enabled
- Healing time multiplier - the healing time will be multiplied by this number. For instance
- Setting it to 0.5 will make it two times faster
- Setting it to 0.25 will make it four times faster
- Setting it to 2.0 will make it two times slower
- Dynamic heal time enabled - enabling this will make less damaged limbs heal faster. For instance, if you lost only 1hp in a specific limb, it will be healed very quickly. The more HP you lose, the longer the healing will take - but it will never go above the vanilla time.
- Dynamic healing time health threshold - the percentage of health required for the dynamic healing to trigger. By default, it is set to 50, which means the limb needs to have more than 50% of health for it to heal faster. For instance, stomach has a maximum of 70 hit points by default, which means that it will need to have at least 36 hit points for it to heal faster.
- Dynamic heal time multiplier - the default value (1.0) is the default multiplier for how much should the healing be sped up. Decreasing it below 1.0 will make the dynamic healing even faster, while increasing it will make it slower.
The final equation for calculating the dynamic healing time, assuming that all options are enabled, is as follows:
If the limb is below the theshold for dynamic healing, only regular multiplier will be applied. Thus, the equation will become:
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Version 1.2.0
- Reyson
- 3.9k Downloads
Fatrat has updated this to 3.9.2 #1
I haven't tested it fully, if there are any errors, I'm sorry
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Version 1.1.0
- Reyson
- 1.9k Downloads
add IFAK
fix original version for 3.8.3
alexkarpen
Remove the updated title it is misleading
Artur90il
Good mod! Is it possible to increase the number of healing units at one time, is it convenient for small first aid kits?
anilak222
I'm not sure if the issue is from this mod but I noticed med items will reset to full capacity when restarting my game. I assumed it may be from this mod as this is the only mod I have installed that changes meds.
Reyson Author
In version 3.8.3 it is excluded
Version 3.9 was not tested by me properly. It was produced by fatrat
KBizzle
Love this mod. Used it in previous SPT versions no problem. Unfortunately on 3.9.2, I have had 2 raids in a row where I got the hands are busy bug.... Both times it seemed to happen when attempting to Heal only slightly damaged limbs. I did make adjustments to the settings via F12: Healing Time Multiplier - .5, Surgery Time Multiplier - .3. Those are the only adjustments I made. Ill try another raid with default multiplier times but was really hoping to speed it up a bit more.
Reyson Author
If the treatment is too fast, then the hands may break. Unfortunately, nothing can be done about it, it's BSG
this can fix the situation
hub.sp-tarkov.com/files/file/1810/KBizzle
Fair enough. Figured I would report my findings. I'll either leave default values or not use. Thanks.
NemesisNidhoggr
Was expecting looping animations for slower healing. Like extra animations on Grizzly. But for all meds and surgical kits.
Instead you finished animation and just sitting there, waiting untill it's done.
Sad. Wouldve been a great mod for immersive realistic gameplay, where you have to heal for a long time and cant just bandage mid fight and be full hp again.
Reyson Author
Its Fast healing mod, not slow healing =)
NemesisNidhoggr
yeah, i got that from description. Just my expectations far exceeded the reality.
Thought you were manipulating animations with this mod. Cutting them off, making them faster, reducing the amount of animations.
Instead the animation stays the same. Just the effect itself changes. Plus you did stated, that you can change speed both ways. Faster and slower. Was interested in slower part.
dana-wrath
this mod seems like a godsend, sick of hiding in a corner to heal like 5hp of damage after a light bleed -- but before i install i have to ask, would it pose an incompatibility with healing autocancel? (automatically stops using medkit when bodypart is at max hp, avoids the need for constantly hitting RMB to stop the anim)
Reyson Author
This solution completely replaces auto canceling mod and makes the duration of treatment depend on the severity of the injury.
You will need to remove the "auto-cancellations" mod to use this.
just try it and you won't get back on the crutch
DUCKDUCKK
Can you make healing heal multiple limbs at the same time like in arena breakout? I thought that healing system was pretty neat.
Reyson Author
no
defjew
Will this mod work with Realism's health system
Reyson Author
I haven't tried it, I can't even imagine how realism actually works.
defjew
Im just curious if it overlaps with the regen for Realism meds
Nemesir
Thank you very much for the update, but if there is still this bug, it still feels like a regret
Reyson Author
I broke my arms and legs and spent 5 sets of surv and 4 grizzlies - more than once my hands did not become busy and the error with bleeding \ fracture was not reproduced.