Kel-Tec KSG-12 Shotgun 1.0.5

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Introduces KSG-12 to tarkov

The KSG-12 has come to tarkov

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It would be great if you can give me feedback regarding this mod. You can optionally support me financially through here

Buy Me a Coffee at ko-fi.com

P.S Tarkov Shotguns are weird and probably broken in general

  • Version 1.0.5

    ~Actually fixed the issue regarding spread this time (I hate you bsg and your goofy item properties)

  • Version 1.0.4

    ~Fix issue regarding buckshot dispersion being too wide

  • Version 1.0.3

    ~Fix Spa Tour - Part 1 not counting with the KSG-12


    The files for this version has been updated to 3.10
    There were no significant changes, as a result please redownload this if you're playing on 3.10

  • Version 1.0.2

    ~Minor Update tweak for textures(Thank you Fabric for the help)

  • Version 1.0.1

    ~Speed up tube switch animation speed for firing and rechambering

  • Version 1.0.0

  • Does it work for all the shotgun quest?

    • I have yet to test it, the only shotgun quest that works is Spa-Tour Part 1. If you encounter another quest that requires shotgun and the Kel-tec doesn't work, please let me know

  • I'm sorry, little one..
    The spread is still really screwed up.

    This poor soul working on this gun.

    • I am still unsure as to what is making it spread out like that, I have set both shotgun dispersion to the same value and it worked fine for me

    • The mod is working 100% correctly for me with this last patch

    • This time it was my fault.
      I forgot to update to 3.10.3.

  • FYI the folder is renamed, remember to delete the old one when you guys update, as well as adjust your load order

  • Buckshot spread is still considerably too high, even after the update has been released!

    Comparison to the Mossberg 590:

    Link to the demonstration.

    • Good demo. I look forward to using the mod once this gets worked out.

  • There's an issue where the KSG-12 makes the spread absurd and the pellets just straight up don't connect with any target at all - it took me almost a whole mag just to kill one man.

    Here's a link to a demonstration.

  • Hi, really like your mod! But i have an issue with fireing buckshot. Its unusebale, because spread is very big, and i cant hit any target. Maybe some propositions how i can fix this?

  • There's an issue with the KSG not being able to attach the new foregrips added to 3.10. Thank you if you fix it ^^

  • I really hope you do the DP-12 too... (Basically just a double barrel SKG-12, that can fire left, then right, individually, or double tap.)

    • i am uncertain whether the double barrel weapon function will work with tube magazine, i have some feeling it won't and would need an entire custom client operation

  • nice work!...i really want the scar with the new attachments....any chance?

  • I noticed that there's a problem but not a major one ofc, the quest Spa Tour - Part 1, where you have to kill 7 Scavs with headshots with a 12g SG, doesn't work with this weapon for some reason. Also if you can add the shell carriers, for the beauty.

    and thank you for this mod, you did well :thumbup:

    • I'll try to fix it when I can, thanks for the info

  • its nice and punchy, but sooo slow

  • Will there be a realism patch for the shotgun? When you use it with realism it swings and handles worse than the PKM and is practically unusable in CQC.

    • I don't make realism patches since i rarely use realism in conjunction with my mods, someone else can make a patch for it since i don't have much knowledge regarding realism stats

  • Now I'm curious how you made the magazine work. Is it actually switching to another "tube" or is it just a pool? Trying it out in the shooting range with multiple shell types and not getting the best results

    • Its only has 2 tube visually, mechanic wise its a single tube that will visually switch depending the ammo. I'd love to implement the dual tube system but unfortunately I am not well versed in client side of things

  • the reload isnt that slow but the barrel switch is slow enough to almost get me killed fighting against 3 pmcs

    it would be nice if the switch was instant or not a thing at all...

    • That´s not how the gun works. But, I do understand you since I died with this gun too facing pmcs with automatic weapons. This gun is infamous irl too.

    • yea i really liked this gun in bo2 but i never thought it was this infamously bad with the switch

    • I'll try to speed up the switch animation a little bit and update it later

  • only critism is that it could use a bit of a faster reload with how large the mag is

    • >tmw reaching for a shotgun card and loading 14 rounds into two tubes individually actually takes time and can't be done like a COD sleight of hand reload


      truly, life is cruel

      ? 1
    • i not saying it should take 1s to load it all, i just dont think it should be 1s or whatever per single shell

    • i think you need USAS-12

  • 👍👍

  • I'm assuming you've already tried handling the second magazine as a UBGL?

  • I want to put on a silencer, tactical lighting

  • That reload animation could be cleaner.

  • This model looks pretty damn good in game. When it comes to weapon mods, I care about the quality of the models. And this is definitely it, great work!

  • Choccy Milk back at it again :thumbup: :thumbup: :thumbup:

  • Extremely impressive work as always, can't wait to see what weird/cool gun you make next :D

  • Okay this is fucking cool. That reload animation was 🤌

  • Is there a way to request a gun? I dont want to spam your comments :)

  • hey

    can you make a beretta92 fs

    because its one of my favourite guns

  • you sir made my day

  • <3 <3 <3 <3 <3

  • taking my time

  • Very nice. Very based. However, (>literally the most nitpicky criticism you could possibly imagine), therefore LITERALLY unplayable


    also realism patch when?????

    • I don't play much with realism so I don't do them, you or anyone can make a realism compatibility patch. Since the end user would probably know more on what stat would fit for realism

    • I was joking lol

  • Reminded me of the NeoStead.