Peacemaker 1.0.4

Introduces SAA Revolver to Tarkov

[tabmenu]


It would be great if you can give me feedback regarding this mod. You can optionally support me financially through here

Buy Me a Coffee at ko-fi.com
  • Version 1.0.4

    ~Reduced chance for ammo pack to spawn
    ~Fixed issue on bundles not being loaded


    Make sure to delete this mod previous version as there's some changes with the bundles.


    For everyone who has downloaded the mod prior to this message, please redownload it again. The content of the previous link contains the wrong bundle that makes your gun shoot to the left.


    :notlikethis: I am being forgetful

  • Version 1.0.3

    ~Fixed generation issue with .45 colt ammo pack on static container


    Turns out you need to add the cartridge to staticAmmo as well

  • Version 1.0.2

    ~Fix bug on discarding backpack

    ~Reduced weight for rounds


  • Version 1.0.1

    ~Minor bug fix

    ~Fix the issue where fast reload will make the gun break

  • Version 1.0.0

  • I might try this one out, it looks cool. Just hard to make out if the gun sound is good enough for me or not.Would be nice if the video showcased without music as well. Nevertheless, thank you for your cool mod!

  • Getting an issue with the new version that fixed the texture bundle not being readable:
    When shooting the PeaceMaker the gun because of the ammo recoil something that was changed with the recent update is causing the pistol to shoot basically out of your hand / shoots directly to the left with insane recoil.

    • Ive made these changes to fix it:
      Bullet recoil was at 47 I changed it to 12 to match the Rhino .357

    • How did you change the recoil? Through a separate mod?

    • This is a mistake on my part, i was tinkering with it and forgot to revert bundle changes. Will do a quick replace on the link, Thanks for letting me know.

    • The link is updated to the correct file content now

  • Hello! Realism mod comp?

    • Wondering this as well. Looks nice!

      Heart 1
    • It's technically not compatible, since the stats will be vastly different. As in, it will be using already existing weapon stats with no changes. It will be just a duplicated item at best and at worst the mismatched item stats will make the gun fell horrible to use in Realism

  • Getting issue where the texture of the gun isn't loading. It's just white.

    [UNHANDLED][/files/bundle/assets/weapons/colt_saa/texture]

    • it seems the file extension was missing on the texture bundle making the server cannot read it. I'll do a quick fix tomorrow

    • Also the ammunition spawns all over the place like crazy. i find ammo for it in almost every single weapons box. Its replacing everything else.

  • i got this issue from the server


    Missing caliber data for: Caliber11.43x33mmR

    Unable to pick a cartridge for caliber Caliber11.43x33mmR, chosen staticAmmoDist data is not an array: undefined

    TypeError: ammos is not iterable

    TypeError: ammos is not iterable

    at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)

    at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)

    at LocationGenerator.createStaticLootItem (C:\snapshot\src\generators\LocationGenerator.ts:1058:33)

    at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)

    at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)

    at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)

    at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)

    at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)

    at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)

    at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:65:61)

    TypeError: ammos is not iterable

    TypeError: ammos is not iterable

    at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)

    at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)

    at LocationGenerator.createStaticLootItem (C:\snapshot\src\generators\LocationGenerator.ts:1058:33)

    at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)

    at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)

    at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)

    at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)

    at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)

    at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)

    at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:65:61)


    how to fix it ???

    • The fix is now up, it was a generation issue with the ammo pack on static container

    • thank you

  • patrolling customs almost makes me wish for a nuclear winter

  • do a 44 magnum next plzzzz

    Thumbs Up 1
  • images?q=tbn:ANd9GcS784Cb8sGCKl3cNUnoBE3JqXnpVzO9nwpwVNmqliA2X6a1fHU0fIlq0Oow4GaOHzNSlUg

  • This mod is perfect, would pe cool to see other old pistols or revolvers like Nagan or p38 <3

  • Good mod, good animation, but WHY IS THE AMMO SO HEAVY ?

    I put 3 stack in my rig and my weight went from 7.2kg to 78.9kg. will this be fixed later ?

    • the ammo is weightless in the gun, but in your infentory, a stack is 21.3 kg

    • Mistake on my part, i somehow set the weight to 0.425 instead of the intended 0.16. I'll try to fix it soon when i came back. Currently i don't have my PC with me so it will be a while

      Thumbs Up 1
    • ok ok, take your time on it, i'm not asking to rush the fix. but thanks for the response. i'll be looking for the update then pikapika

  • CHOCCY MILK GRANT US THE AEK-971!!!
    ALL HAIL CHOCCY
    ALL HAIL CHOCCY

  • just a note, if you accidently double tap R when reloading the gun will glitch out and you you wont be able to shoot for the rest of the raid. other than that, the animations and models are beautiful

  • You're a god send. I've been wanting the Peacemaker in Tarkov since I've started playing!

  • It's a nice gun I'll give you that.

    But the engravings gives you no tactical advantage whatsoever...

    Unless you were planning to auction it off as a collector's item.

  • OMG New Vegas found me here :D


    Looks very nice, friend!

  • I love the mod but the ammo is quite heavy and uh if you press r twice to reload faster the revolver just breaks?

    • Just did that and yeah it does, I guess even with the animator not having the transition it will be confused. I'll update the 1.0.1 link with the fixed animator

    • any chances you will do other revolver like the mosin nagant revolver?

  • Has someone found the spawnpoint on factory?
    Or can I have a tip, search for an hour (same raid, extended time, no ai) and got nothing.

    • Searched for it again, found it and learned, that the spawn is not guaranteed.

      Map is Factory.


      For people, that want only a hint:


      Location on where to find it:

  • any hints on where to find the ammo? i like a challenge. or is it a random spawn?

  • This is a huge surprise for me so thank you for this. I always wanted a SSA to the game <3

    Thumbs Up 1
  • "Remember, engraving give you no tactical advantage whatsoever."

    I will not stand for this propaganda. Engravings gives you the same advantage as VATS and I will die on that hill.


    In all seriousness tho this is pretty damn impressive

    Happy 2
  • please tell me that at mastery level 3 you can fan the hammer

  • Seeing this being worked on all this time, it's wild to see it finally here.


    Congrats, this is seriously impressive dude.

  • Doesversion 3.7.6 work with this module?