All Zombies All Day 1.0.4

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

The infected have taken over Tarkov completely, and anyone left is to fend for themselves...

SPT 3.10 ONLY

If the mod is not working, try putting my mod at the top of the load order, using something like Load Order Editor

Features

  • Changes Halloween event timings to last forever (Similar to my other mod, Forever Halloween)
  • Changes all maps to 100% infection rate

Preview

image_2.png

  • If the mod is not working, try putting it at the top of the load order.

    Any mods that modify bots in general appears to have conflicts with the zombies in general.
    If you encounter zombies spawning less, or just standing still not doing anything, this might be why.

    SVM should be compatible now, with SVM Version 1.10.0H3.

    Version 1.0.4 is out now.

    Make sure you are on the latest version before reporting any bugs.


    Original text below:

    Thumbs Up 1 Heart 1
    • I donno if this might help for others but it did for me


      so I found out that if I want to increase the zombies just up the rate over 100% I placed about 300% it definitely increased but its only on the first wave it goes lesser and lesser next wave I donno about this problem but well it is what it is beggers cant be choosers XD


      THank you for the support I am enjoying a lot

  • 我注意到,在万圣节活动开始后,BEAR、USEC 和 BOSS 都处于平静的状态。我们能把他们恢复到以前的敌对状态吗?

  • could you make it possible to disable zombies with guns ? and maybe also change their hp ? thx

  • The mod needs an option to reduce the zombie life (HP)

  • I have been able to get the mod to work by not adjusting the default setting when you select next after insurance and loading straight into a map! Regardless of difficulty or spawn amount and having the boss check. I have SVM not affecting outcomes. I hope this helps!

  • Not sure if this has been addressed but this Mod has issues with the current SAIN RC2 mod. It overrides the rest of the bots on the map and makes them stand still in Layer:HideHW and node:hold position. (see image). SAIN author has already been advised.


    U6UYbZ6.png

    • Yeah, that will be something that Solarint or whoever is currently maintaining it, would have to solve, since that mod is the one that modifies all the AI.


      This mod does nothing more than just activate the Halloween event with Zombies.

      Thumbs Up 1
  • Great mod. Really looking forward to seeing zombies develop over time with different mods and see SPT flourish into an entirely different game.


    I have noticed even after a fresh install with no other mods that the zombies do not seem to attack anybody even if they have a melee weapon (excluding the shooting zombies). Is there a workaround for this or is it beyond the scope of this mod?

    • If they are circling around you without attacking, it seems to be a bug with SPT/EFT in general. It has already been reported since the SPT BE testing builds.
      https://github.com/sp-tarkov/server/issues/78


      If they are just standing still and not moving, that is a mod conflict with another mod.

  • works great for me, I changed infection rates that tapper out the further out from labs which is 100% and woods/customs etc is like 20-10% etc.

    did a scav raid to test on customs, and off the hop there were some zombies motoring around attacking regular scavs. adds an entirely new twist to single player, i love it.


    I never played the event on live tarkov , so i need to ask if you get hit, do you get infected, is there stims or agmenten to take as cure etc


    thanks

    • With the current update, as of 11/30, using w/ SVM, I got zeds on Factory but not customs at 20%! Maybe 100% of all maps might be bottlenecking spawns. Great balance with ratios!

    • Yes theres infection, which tanks your hydration and deals some minor damage in addition to that. Regarding infection, it's bloodborne- so if you take a zagustin, perfatoran or ahf1 just before getting hit, you avoid infection


      However, if you're already infected, there's no cure beyond extracting

      Thumbs Up 1
  • I might be tweakin but it's not showing the BIO symbol on the maps.

    Load order?

    • You have an incompatible mod. Put zombies on the top of the load order.

  • can you please make a version for 3.9 or is it not possible because im wanting zombies for 3.9 while i wait for spt realism and sain and swag+donuts

    • Concordo, se você pudesse eliminar os zumbis com armas seria ainda melhor.

    • This mod simply enables the zombies that exist in the game.


      Zombies do not exist in 3.9.x

    • oh sorry then

  • Would it be possible to remove the armed zombie and reduce its resistance? I came face to face with a group of armed zombies and was shot and another the zombie took 14 shots of 7.62

    • Yeah, there REALLY should be an option/patch to turn them off.
      And another version/patch that disables the infection mechanic..

  • havent gotten a single zombie spawn so far

    • If you were only trying Factory before, try the new version (1.0.4), it should be working.

      Otherwise, you might have some mods that are incompatible.

    • ground zero, customs and woods

  • Hello before I leave my comment I want to say thank you for your hard work and I am enjoying an zombie in tarkov my old wish :)


    I currently use SVM, Painter, and other weapons mod and I don't get an same experience having hoard of zombies with PMC and BOSS as I see in original EFT for example i have tried the both spawn setting (as online/horde) and both were same


    Interchange - (boss setting is 100) Killa dosen't spawn few PMC(2~3) under dozen of zombie per wave

    Labs - only zombie spawn no PMC and zombie rate is under dozen of zombie per wave


    I want to change this with overwhelming zombie spawn with normal amount of PMC scav boss etc... so please help me out to enjoy more of your mod if possible


    Thank you

    • I don't know if I can change that, the only thing I can recommend right now is to increase the total bot cap with another mod, but I'm not sure if that will work.

    • will give it a shot with the new update thanks for the feedback!

    • @wjddntjr93: so do you find a workaround for this ?

  • maybe to help out with removing gun zombies since I saw someone recommend it. Inside the base.json for each location, under the event key you can change the type of zombies that spawn. It doesn't specify which zombies are armed but I would assume changing it to only civilian zombies would do the trick.

    • Pretty sure i saw a loadout in bot.json for infected with IDs, few of wich were the pistols.

    • Any solution to take out the armed zombies? I came face to face with an order and was shot at by machine gun

  • So, after some Testing ive found another Incompatible mod, which i couldnt fix with the load order itself.

    The Mods name is

    Epic's All in One

    WTT AEK also Incomatible


    Haven Industries - Chloe custom trader also incompatible


    Hope this Helps and saves some time and maybe u can fix it cause i would like to use all those mods :)

    Thumbs Up 1
    • Those mods should not be incompatible, you probably have some other mod that is conflicting and causing those mods to error out.

    • i can back up that claim those exact mods are causing zombies too not work anymore. i removed those and they work.

    • Did you test exclusively with those mods and this one or did you have others installed as well, because that's how testing is intended to go

    • I'm using these MOD and working fine

    • Nootropix Speedloader is Probably the cause

  • Nice zombie mod i hope you or other make a better zombie apocalipse mod for tarkov.... i tried a long time ago but i dont suceed. im open to try now but im not that good a programming. and make a big project alone is kinda meme

  • Nice work(Spawn PMC/Boss/Zombie) in Woods, Shoreline, Lighthouse, Reserve, Interchange, Customs, Streets


    But, No PMC/Boss. just only zombie in Lab


    Still no zombies in Factory, Ground zero


    And some zombies are friendly

    • Quote

      But, No PMC/Boss. just only zombie in Lab

      For now, Labs will only have zombies. I'm looking for how to change it properly in a future update.

      Quote

      Still no zombies in Factory, Ground zero

      It should be working, but I'll check it out. I only confirmed they were spawning correctly on Reserve and Streets.

      Quote

      And some zombies are friendly

      I've been told this might be a problem of compatibility with SVM, specifically the "Raid Startup Settings" option. I'll need to investigate this further, but for now I might just say that SVM is incompatible.

      Thumbs Up 1
    • You can now enable PMCs and Bosses to spawn in Labs, at least I hope it works properly.
      EDIT: UncleFrank helped me test this option, it should be working properly.


      Zombies definitely do work in Ground Zero (Level 21+) and both timings of Factory.


      I'm still investigating the zombies being friendly thing, but most likely it is a mod compatiblity issue, but I'm still trying to figure out which mod causes that.

  • there's no zombies spawning i saw another comment saying the same thing i tried 3 maps and still no zombies is there something i have to enable

    • it shows the mod loaded but when i load in i don't see the infected percent on the maps

    • got it to work after removing another mod may it is conflicting with lots of loot redux

    • How did you get it to work? I only have this mod running and it still doesn't spawn Z's for around 30 min in the raid i haven't seen one, nor the horde trigger...

    • Experiencing the same thing... Not sure what it is honestly

    • i had to remove the other mod i had downloaded and for some reason zombies are the only thing that spawn no pmcs spawn

  • is there a way to have no other AI. just zombies im trying to have a "last man on earth" build of SPT -

    • Put the infection to 100% i think

    • As explained to me by one of the SPT devs, it is supposed to be that higher percentage numbers means it replaces more of the normal bot spawns with zombie spawns.


      In my testing at the very least, 100% does not mean 100% of the bot spawns are replaced with zombie spawns, so I honestly have no idea how to proceed further on that front.

  • Do you think you would be able to add the ability to toggle gun zombies?

  • I haven't been able to get this mod to work. It says it's loaded and the maps all say 100% infection rate, but no zombies seem to spawn on any map except on Labs.


    This still occurs after removing all other mods.

    • Same here :(

    • From my testing, they do spawn, but they are a bit rare.

      You might have to wander around for a bit to find them.

    • Here's an screenshot from when I was testing it before 3.10 released publicly, these were the only two zombies I found after walking around for like 10 minutes around Shoreline.


      image_3.png

    • Dang that seems pretty rare! Is there a way to increase their spawn chance?

    • I'll take a look and see, but I think a bot spawning mod would be able to do much better than whatever I can cook up, whenever they get updated

  • Do I need to use VERYSPOOKY to get this mod to work?

    • No, this overrides the need to use the VERYSPOOKY code

  • i was told we can edit percentages on this mod ;~; i like the zombies but i dont wanna be overwhelmed with them everytime lol

    • Sorry for the wait, the mod has a config file now that lets you change the values

      Heart 1
    • AYYYYEE

  • can you edit their hp? 3 shots to the head is too much

    • That's beyond the scope of this mod, all I can suggest is to use higher damage ammo against the zombies, armor penetration is less of a priority with them.

    • this would be really nice tho if possible

    • i checked it out and tarkov midcore server allows you to

  • does this have ai pmc and scavs as well or isit all just zombies? would be good if some aii killed zombies too

    • This should spawn both AI PMC/Scavs as well as Zombies on all maps, other than on Labs.

    • thats awesome can i remove and add this as i please so like can i play it just move the mod out of game folder then go bk to normal spt ect.

  • <3

  • Beautiful timing sir

  • yup I have a feeling with SPT 3.10 the modders will turn the game into a zombie apocalypse survival game

    Happy 1
    • So we basically took tarkov, a game that took inspirations from STALKER and turn it into STALKER again ... im down

  • Wouldn't zombies simply destroy FPS in SPT? since SPT alone is a nightmare to run on it's own lol.

    • Let's see how it goes, but I wouldn't go updating SPT now.

    • Yup, I'll be waiting for my favorite mods to be up to 3.10

    • Fun fact, the Zombie Brains only have 4 layers, not saying it's an excuse to not have problems, but it's not as heavy as running with like 15 PMC Bots. that have a lot of layers.

    • I don't even have issues so far with normal spt with big amount of bots. It's all about what kind of system you got