Kalashnikov Duet 1.0.3.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds an AK-12 and an AK-15 so the RPK-16 doesn't have to be so lonely.

I always felt a little bit bad for the RPK-16. Only machine gun in the game is already a kick in the proverbial balls enough, but only representative of the modern Kalashnikov lineup? One and done? That's it? That fucking sucks.


So I gave the RPK-16 a few friends to keep it company.


This mod adds an AK-12 assault rifle and an AK-15 battle rifle to the game. Both rifles and their parts can be purchased off Prapor LL2, and stripped forms of the rifles as well as carbine barrels for both rifles can be purchased off Prapor LL3.


The AK-12 functions similarly to the RPK-16, occupying less overall space and weight and having a higher ergo score in exchange for lower maximum accuracy and bullet velocity. It might not be as good a choice as the RPK-16 when it comes to firing at a distance, but if you're using an automatic firearm to engage targets at about 200m you're doing it wrong, so... :whatever:


Meanwhile the AK-15 just melts enemies the same way the AK-103 does, but with worse customization potential in exchange for better accuracy. If anything, the AK-15 probably breaks the balance of the kalashnikovs in this game harder than the AK-12 does. At least it's fucken fun to use, though.


Known Issue:

  • I couldn't get 7.62x39mm firing noises for the AK-15 to work without getting weird silent reloads and magazine drills. I think something got goofed up by the changes made to how weapons are constructed in 12.11, so once I figure out what happened I should be able to fix this.


Credits

Original models and textures from Hotdogs, Horseshoes, and Hand Grenades VR by Rust LTD.

Asset extraction was done by Leon S./Leon-DLL.

Assistance in troubleshooting provided by Katto and the rest of the KCH team.

Actual troubleshooting performed by SamSWAT.

Cheerleading performed by JustNU.

All other work for this mod was done by yours truly.


Special thanks go to all of you wonderful people I just named, because without your time and effort this mod wouldn't exist, and to all of you who keep on downloading, sharing, and playing with my mods! Guys like you are why I do what I do. Keep those bullets flying and those scavs dying, friends.

Images

  • Version 1.0.3.2

    Super dirty internal plumbing fix for the AK-15. It should work properly now.


    Jesus, that was embarrassing.

  • Version 1.0.3.1

    Added new textures courtesy of Mira! These are versions slightly similar to the ones in her standalone retexture, except they're older versions where the handguard was slightly different and the barrel white was still, well, white.


    Overall, this should make the gun look a lot more metal-y and make the polymer parts fit better with each other - or, as Mira put it, this should make the gun look a bit less buttery. Which is quite welcome. :p


    I don't have time to update the preview images right now, so if you want to take a peek at the new look sported by the AK-12 and AK-15, I recommend you check out Mira's standalone retexture mod, which is linked above.

  • Version 1.0.3

    The "Smug Russian Bottom" Update.


    Small update for AKI 2.0.0. Weapon now supports the new 12.11 malfunction and jam system, and can mount the new stuff added alongside the scope rework. Hooray!

  • Version 1.0.2

    A small few changes for some small mistakes. Shouldn't have taken this long, but it did. Whoops...


    • Thread space on barrels is now FAR less visible when using the default muzzle devices.
      • Turns out I fucked up the bundle offsets and made muzzles mount way too far forward. Muzzles now mount to correct positions.
    • AK-15 now uses AK-74 mastery. Yes, it feels wrong, but apparently the AK-103 uses AK-74 mastery so doing this is right. Somehow.
  • Version 1.0.1

    Well, there's always SOMEthing that's bound to go wrong on release day... Whoops.


    • Added missing support for JMAC muzzle device to AK-12.
    • Substantially nerfed AK-15 recoil.
      • It's still got lower recoil than the AK-103 and can still be made a laser beam with proper modding, but is no longer a laser beam out of the box.
        • This was happening because my dumb ass copy-pasted the wrong numbers to the wrong document. Nice going, me.
    • Substantially buffed unique muzzle devices.
      • Muzzle devices should now be able to compete with the JMAC, offering a bit less recoil reduction but greater velocity and accuracy with lower ergo penalty.
        • Yes, I'm aware that this doesn't make them better than the JMAC and that the REAL problem here is the JMAC being overpowered.
  • Version Volchyastaya

    Google Drive mirror because I don't trust Dropbox for these sorts of mods.

  • Version 1.0

    Dropbox link. Use this if the google drive link goes down, same as one would use the google drive link if the dropbox link goes down.

  • Can someone port this to the newest version of SPT?

  • Hi, will u update this mod to 3.1.1 ?

  • For anyone wondering, this mod is (as far as I can tell) fully functional for 2.2.* versions as well as 2.3.1 and presumably any future 2.3.* version. If the version incompatibility error in the launcher bothers you, you can always change the mod's version number through the package.json file in the mod itself.

  • Will this be updated to 2.3.0?

  • Yo carl, would it be possible to have compatibility for the AKM/AK-74 Magpul Zhukov-S stock added? It would match the redesigned look from ARMY-2020, and path the way to adding the AK-19 if you so chose.


    I tried slapping it in the mod myself but it looks like it would need to be adjusted as it's a bit wonky. :c Not sure how much work would be involved in making it straight and properly aligned.

    • Unfortunately it would be impossible - making it align properly would require me to edit bones in the base weapon model, which at the current moment is not possible. There's probably a workaround somewhere, but it wouldn't be a pleasant one, and would probably break something elsewhere in the base game. I know, I kind of feel put out too.

    • That's absolutely fair enough, I was hoping it would simply be a case of making an edited copy of the attachment for specific use on the 12/15 but alas.

      Appreciate the response and love the weapons, makes it feel good to use the AK platform again!

    • Just wanted to let you know I figured out how to make it fit on relatively correctly if you're interested in adding it at all. If you add compatibility for any of the PT locks to the gun and the Zhukov to the PT lock, it solves the issue with the Zhukov being misaligned with the gun. It's still on a slight angle but I think it's pretty nice in the end:


      i8Wi1iT.png


      ObtiCLR.png

  • What was the plumbing fix?

    • AK-15 caused audio glitches and if you tried to mod it in raid it would softlock you. Not sure what's going on there but for now it's patched out.

  • Sounds don't work for the AK15 (havent tested the 12 yet), and if you modify the gun in raid you lose the ability to interact with it (shoot, modify, change tactical device mode, etc)

    • Try it again. Something about 12.11 and updating for it broke the AK-15 weapon root.

  • А можно както добавить третьего брата АК-19 под патрон 5,56х45 под SPT-AKI 1.5.*?

  • адаптировано к содержанию BSG 12.11?

  • I cant see them in the flea market

  • Great mod, just missing the correct muzzle brake for the short barrelunknown.png
    I love the ak15k, but it looks too long with the standard one, and the other muzzles look weird to me on it.
    I guess the biggest issue is finding a model for it?

  • waits for AK-15 STD 30rnd magazines

  • personally i think AK-12 shouldn't have a recoil so much smaller than RPK :)

  • can you please make the new muzzle device compatible to RPK and re-balance the recoil?

    that will make this mod even more enjoyable

    thanks

  • sex

  • aye kay :senkosmug:

    • automatic killer, 47 bullets per pull of the trigger