Definitive Weapon Variants 1.2.0

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300+ weapon variants based on existing guns. Whether you want an automatic version of your favourite weapon, click scavs to death, tap bosses with anti-materiel rifles, or simply collect unique variants, this mod has it all!

AcidPhantasm - Progressive Bot System (APBS) is highly recommended!


The mod was originally created to add unique, OP, strange, or gimmicky weapons for The Gambler. However, it has since grown into a standalone mod that offers something beyond its original scope. The core premise is that weapon variants must be somehow earned to use them. Some of these variants are imbalanced, handle differently, or simply serve as upgrades to existing weapons.


One major challenge was figuring out how to introduce so many variants into the game without overwhelming players or traders. Instead of adding all variants to existing traders or creating a new trader with an impractical number of options (imagine scrolling through hundreds of weapons), I leveraged other mods—namely, APBS and The Gambler. These mods provided the necessary tools (APBS is adding variants to enemies, Gambler provides opportunity to gamble for random variants) to address this issue, though some manual adjustments are required. Despite these changes, the process is quick and manageable.

Features

  • 341 weapons
  • 30 variant types, each including their own flavour text and description
  • 7 different rarities, each identified by color-coded names
  • Includes configuration files for compatibility with APBS (with 2 distinct settings) and TheGambler (3.9.* version only)
  • Allows or blacklists weapon variants based on rarity from airdrop, Fence, and flea market
  • Features 4 new magazines, 1 new barrel and 1 new ammunition type, specifically added for certain variant types
  • Compatible with all 3.10 SPT versions, download for 3.9.* version is available on the GitHub page
  • Compatible with all quests (see weapon descriptions for details)


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  • Version 1.2.0

    New

    - Glock 18C OC/AC

    - RPDN Shotgun

    - RPD Shotgun

    - RSh-12 Railgun

    - Blicky AMR

    - Blicky LMG (all above suggested by Akumu)

    - AK-102 Meta

    - HK 416A5 Meta

    - AKM Meta

    - Saiga-12K Auto

    - MP-133 Sniper

    - 590A1 Sniper

    - NEW TYPE: Heavy Machine Gun Variant | OP Rarity - 5 new weapons

    - NEW TYPE: Pocket-size Variant | Gimmick Rarity - 6 new weapons

    - NEW BARREL: for Sniper Variant - this will break existing weapons


    Changed

    - M60E6 P&C => M60E6 Marksman

    - MP-18 Sniper => MP-18 Railgun

    - M3 Super 90 Panic - Fire mode changed: fullauto => semi auto

    - 5 variant types have their statistics altered

    More detailed changes can be found on Github page

  • Version 1.1.1

    Initial deploy

  • Hey! With the railgun variants, are bodies vanishing on kill an intentional feature? or do you reckon they're flying off into orbit or something due to an interaction with hollywoodfx ragdolls? i'm using the hfx 1.2.1 version

  • Great mod!!! But 9x18 bolt action dvl broke me ;( ^^

  • Polska Gurom <3

  • I'm making some updates to APBS to increase compatibility with this mod, and one thing that I can't add compatibility for is the weapons that you are adding only having a single compatible round in their Chambers. Specifically noticeable on the 7.62x25mm weapons, but probably some of the others as well.


    Please add all available rounds from a caliber to a weapons chambers filter!


    (also please give those weapons the 35 round PPSH magazine as well)


    Thank you!

    Heart 1
  • you couldn't give us your discord. I have some suggestions for you

    • I have exactly the same discord username as my nick here

  • i chuckled pepelaughing

  • Is this mod compatible with the PRISCILU SPECIAL WEAPONS mod?

    • Yes, just load it after Definitive Weapon Variants. This way, changes made by Priscilu Special Weapons won't affect Variants.

    • Thank you

  • hey! trying it with fika and it works! but the super 90 "panic" variant tends to freeze up and cause the hands to stay behind the pmc :)

    • I checked and can confirm: for some reason M3 Super 90 on full auto mode can't be reloaded. Blame BSG? thonking

      If you want to still use it, you can change in:

      db/Items/weapons.json

      "6790b08be60e4192bb6d7ed7" => "overrideProperties" => "weapFireType": [ "semiauto" ],

      I will change it in next version. Thanks and sorry!

    • All good! I can wait for the update! I luv the fun random variants :kekw:

  • This honestly feels like you could add stat bonuses onto weapons to really get that RPG feel going haha. Imagine grabbing a sniper with +2 strength; +2 recoil; +2 SMGs haha.

    Thumbs Up 2
    • Imagine boss gear/weapons having unique bonus stat combos/perks like in Destiny 2 and The Division. Would make going after them outside of quests worth it. Or making them spawn in specific locked rooms or out-of-the-way areas that takes a bit of risk/effort to reach.

  • Я не нашел винтовку Мосина как на фото. С таким-же калибром

    • Quote

      I did not find a Mosin rifle like in the photo. With the same caliber.



      In the screen is "Mosin Sniper AMR" with id "7ab63e8aefccb530b5d76ac2" and is using 12.7x108mm caliber. You can find 2 types of ammunition to it in Skier LL1.

  • realism compat?

  • Oh, that looks cool! I can't wait to try it!

    However, I use ALP instead of APBS. Will the bots be able to spawn with your presets?

    Also, are you considerating to add the presets to Croupier? Since Gambler is not available in 3.10, that could be a solution.

    Thanks a lot!

    • From what I see in ALP mod page, ALP needs weapons to be added to custom trader to be added to pool and there is no mentions of adding weapons from mods, so I think ALP is not compatible. But feel free to check and let me know.

      Thank you for suggesting Croupier, I will check it out!

  • Damn. it feels like borderlands procedural weapon generation system, Can we create new varitants and add guns for that variant? also some randomness could be cool. Good job bro i love it. <3

    • Thank you!

      Regarding adding new variants and new guns to existing one: for now I have script in javascript made to somewhat procedurally generate them according to set parameters. I want to integrate it with this mod, but it will take some time.

    • Yeah i guessed you making variants with scripts other than making bundles, This mod adds so replayability to game if anybody wants some fun or rpg feel like thing, also if its possible idk you can add Armor variants like High jump, speed boost, low weight backpack (like it counts 0.5 item weights) or Strength Helmet like boosts strength 50 levels or something, Sorry for my babbling, I don't mean to direct or give advice, I just really admire your work and am very excited about the future of your project. It might be a rpg dungeon crawler magical items mod for Tarkov world.

      👏👏👏 Nice work.