Definitive Weapon Variants 2.1.1

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400+ weapon variants based on existing guns. Whether you want an automatic version of your favourite weapon, click scavs to death, tap bosses with anti-materiel rifles, or simply collect unique variants, this mod has it all!

AcidPhantasm - Progressive Bot System (APBS) is highly recommended!

Hood - Gambler Trader is highly recommended!


The mod was originally created to add unique, OP, strange, or gimmicky weapons for The Gambler. However, it has since grown into a standalone mod that offers something beyond its original scope. The core premise is that weapon variants must be somehow earned to use them. Some of these variants are imbalanced, handle differently, or simply serve as upgrades to existing weapons.


One major challenge was figuring out how to introduce so many variants into the game without overwhelming players or traders. Instead of adding all variants to existing traders or creating a new trader with an impractical number of options (imagine scrolling through hundreds of weapons), I leveraged other mods—namely, APBS and The Gambler. These mods provided the necessary tools (APBS is adding variants to enemies, Gambler provides opportunity to gamble for random variants) to address this issue, though some manual adjustments are required. Despite these changes, the process is quick and manageable.

Features

  • 462 new weapons
  • 42 variant types, each including their own flavour text and description
  • 7 different qualities, each identified by color-coded names and backgrounds (better with ColorConverterAPI)
  • Manipulate each variant as you see fit and add new weapons to variant types, even from mods
  • Generate files for compatibility with APBS and TheGambler based on your preferences
  • Allow or blacklist weapon variants based on rarity from airdrop, Fence, and flea market
  • Compatible with all 3.11 SPT versions, download for 3.10/3.9 version is available on the GitHub page
  • Compatible with all quests (see weapon descriptions for details)


[tabmenu]
  • Version 2.1.1

    Compatibility patch for SPT 3.11.*


    NEW
    - Saiga-12K FA 20/70

    - Saiga-12K FA Meta

    - Saiga-12K FA Fullburst

    - Velociraptor .300 BLK Shotgun

    - Velociraptor .300 BLK Pocket-size

    - Velociraptor .300 BLK Blackout

    - TRG M10 AMR

    - TRG M10 R. Grenade

    - TRG M10 No-Bolt

    - TRG M10 Mid-Range

    - TRG M10 Handy

    - TRG M10 Pistol

    - X-17 CQ

    - X-17 Speedy

    - X-17 .338

    - AK-101 Blackout

    - AK-102 Blackout

    Github page

    You can use config from old version!

  • Version 2.1.0

    This is last update for 3.10

    Balance Patch & Content Update

    Breaking change - New quality names

    - New variant type quality names with new descriptions and colours

    OP => Ultimate

    Meta => Superior

    Decent => Advanced

    Gimmick => Niche

    Base => Baseline

    Scav => Flawed

    Meme = Meme

    New

    - Added 20 new variants to existing types

    - NEW TYPE: Mid-Range | Flawed Quality (re-used name)

    - NEW TYPE: Blackout | Superior Quality - 10 new weapons

    - NEW MAGAZINE: for Bombardier variant

    Changed

    - Changed variant types of 8 weapons

    - Changed 3 weapon in Close Quarters (old Mid-Range) Variant

    - Changed statistics of 18 variant types

    - Moved 12 variant types to different quality

    - Changed names of types:

    Railgun Variant => Hypersonic Variant

    Laser Variant => World War II Variant

    Mid-Range Variant => Close Quarters Variant

    - Fixed Endless Variant Magazine (bug found by zaryaPZ)

    More detailed changes can be found on Github page

  • Version 2.0.0

    Please remove previous folder when updating and create new config!

    Minimum version required for APBS is 1.7.2


    Breaking change - New weapon generation

    - From "Definitive Weapon Variants" to "Create Your Own Variants!

    - Manipulate each variant as you see fit and add new weapons to variant types, even from mods

    - Create your own variant type (with a little bit of programming and Tarkov knowledge)

    - How to create your variant and how to add weapons from mods to variants can be found in new tab

    Breaking change - New config options

    - Remove weapon variants, variant types or even whole rarity, you don't like from the game

    - Make your own APBS blacklist setting

    - Generate complete blacklists.json file for APBS

    - Generate complete Weapons.ts for The Gambler

    - Update blacklists.json/Weapons.ts files in their original location automatically


    Missing "APBS-blacklist settings" and "TheGambler-WeaponVariants" files in config folder?

    Change config file and run server to generate them!

    They have other names? No problem, now you need to only replace them!

    ... or you can enable automatic updates and only restart your server twice, your choice!


    New

    - Glock 17 Auto

    - FN40GL AMR

    - NEW TYPE: Bombardier Variant | OP Quality - 10 new weapons

    - NEW TYPE: Unbreakable Variant | Meta Quality - 7 new weapons

    - NEW TYPE: Karabin Spetsialniy Variant | Meta Quality - 6 new weapons

    - NEW TYPE: Assault Rifle Variant | Meta Quality - 9 new weapons

    - NEW TYPE: Endless Variant | Meta Quality - 16 new weapons

    - NEW TYPE: Rifle Grenade Launcher Variant | Gimmick Quality - 4 new weapons

    - NEW TYPE: Shotgun-o-Revolver | Base Quality - 3 new weapons

    - NEW TYPE: Dung Spreader Variant | Scav Quality - 5 new weapons

    - NEW TYPE: Tornado Variant | Meme Quality - 5 new weapons

    - Compatibility with ColorConverterAPI


    Changes

    - Updated descriptions for all weapons

    - Saiga-12K Auto - fixed dispersion

    - Mid-Range Variant - introduced slight bullet velocity penalty

    - Railgun Variant - reduced velocity

    More detailed changes can be found on Github page

  • Version 1.2.0

    New

    - Glock 18C OC/AC

    - RPDN Shotgun

    - RPD Shotgun

    - RSh-12 Railgun

    - Blicky AMR

    - Blicky LMG (all above suggested by Akumu)

    - AK-102 Meta

    - HK 416A5 Meta

    - AKM Meta

    - Saiga-12K Auto

    - MP-133 Sniper

    - 590A1 Sniper

    - NEW TYPE: Heavy Machine Gun Variant | OP Rarity - 5 new weapons

    - NEW TYPE: Pocket-size Variant | Gimmick Rarity - 6 new weapons

    - NEW BARREL: for Sniper Variant - this will break existing weapons


    Changed

    - M60E6 P&C => M60E6 Marksman

    - MP-18 Sniper => MP-18 Railgun

    - M3 Super 90 Panic - Fire mode changed: fullauto => semi auto

    - 5 variant types have their statistics altered

    More detailed changes can be found on Github page

  • Version 1.1.1

    Initial deploy

  • Hey there.

    Running into an odd issue that doesn't really seem to be leaving anything behind in a log or the console.

    Some of the weapons, the Benelli with the 20 rounder on it deployed properly for me twice, the second raid it jammed up and became unusable ever since (makes character no hands, no weapon on screen, you can move around but cant interact with anything and have to alt f4) I got rid of the bugged one and bought a new one from flea and the same thing happened. Not a single other variant weapon has done this.

    If there is any more info that I can provide let me know. Running 3.11.

    • Hi, thank you for reporting!

      First thing, you want to have HandsAreNotBusy by Lacyway mod. This is nice QoL mod that allows you to get rid of this game breaking bug by pressing 'End' key

      Btw. Benelli is cursed weapon, as this will be the second bug only related to it...

      I tried everything, and this change seems to fixed it:

      db/Variants/06 FlawedVariants.json

      Panic => additionalChanges => M3 Super 90 => "weapFireType": [ "semiauto", "single" ]

      Let me know if it works for you!

  • [DefinitiveWeaponVariants] Warning: config.jsonc not found at d:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\config\config.jsonc, loading defaultConfig.jsonc instead. Please consider configuring this mod for better experience


    getting this error, anyone knows what could cause this?

    • It's clearly stating that it is a warning...

      Please see Installation and Configuration part of description of this mod... or read a defaultConfig.jsonc

      Thumbs Up 1
    • My bad, thanks for the response

  • is it just me or does the 250 round endless mag only work with 5.56×45mm

    • I added 23x75mm instead of 7.62x51mm to the magazine filter pepemad

      Will be fixed in 2.1, thank you for reporting!

  • seems incompatible with apbs in 2.0.0

    1.2.0 is fine

    TypeError: Cannot convert undefined or null to object

    TypeError: Cannot convert undefined or null to object
    at Function.keys (<anonymous>)
    at APBSMethodHolder.fillMagazineWithCartridge (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSMethodHolder.ts:267:38)
    at APBSMethodHolder.createMagazineWithAmmo (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSMethodHolder.ts:223:14)
    at APBSExternalInventoryMagGen.process (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSExternalInventoryMagGen.ts:114:58)
    at APBSBotWeaponGenerator.apbsAddExtraMagazinesToInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotWeaponGenerator.ts:467:14)
    at APBSBotInventoryGenerator.apbsAddWeaponAndMagazinesToInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:546:37)
    at APBSBotInventoryGenerator.apbsGenerateAndAddWeaponsToBot (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:495:22)
    at APBSBotInventoryGenerator.generateInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:179:14)
    at APBSBotGenerator.generateBot (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotGenerator.ts:281:52)
    at APBSBotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:131:21)
    TypeError: Cannot convert undefined or null to object
    TypeError: Cannot convert undefined or null to object
    at Function.keys (<anonymous>)
    at APBSMethodHolder.fillMagazineWithCartridge (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSMethodHolder.ts:267:38)
    at APBSMethodHolder.createMagazineWithAmmo (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSMethodHolder.ts:223:14)
    at APBSExternalInventoryMagGen.process (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\InventoryMagGen\APBSExternalInventoryMagGen.ts:114:58)
    at APBSBotWeaponGenerator.apbsAddExtraMagazinesToInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotWeaponGenerator.ts:467:14)
    at APBSBotInventoryGenerator.apbsAddWeaponAndMagazinesToInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:546:37)
    at APBSBotInventoryGenerator.apbsGenerateAndAddWeaponsToBot (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:495:22)
    at APBSBotInventoryGenerator.generateInventory (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotInventoryGenerator.ts:179:14)
    at APBSBotGenerator.generateBot (E:\Game\Escape from Tarkov\user\mods\acidphantasm-progressivebotsystem\src\ClassExtensions\APBSBotGenerator.ts:281:52)
    at APBSBotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:131:21)

    • Hi, I am playing with APBS and didn't encounter any issue, so let me ask you some questions:

      1. Did you configured Weapon Variants and replaced blacklists.json file in APBS?

      2. Are you using any mod that is changing weapon modding?

      3. Did you encounter this error one time or it is every raid?

      For easier communication, please reach out to my discord (at the same nick as here).


      EDIT: it was APBS error and is fixed already

  • I case anybody else also has errors with the newest version, make sure your "acidphantasm-progressivebotsystem" folder is correctly named in the config.

    I had my folder renamed to "zacidphantasm-progressivebotsystem" and kinda forgot about it, which caused the server to not load with the newest version.

    You can adjust the name in the config at the start of the APBS section (line 63).

  • Hello, I'm getting an error after deleting the mod folder from the previous update and installing this new one.


    TypeError: Cannot set properties of undefined (setting '_encyclopedia')

    TypeError: Cannot set properties of undefined (setting '_encyclopedia')

    at WeaponGeneration.addPreset (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\WeaponGeneration.ts:301:36)

    at WeaponGeneration.generateWeapons (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\WeaponGeneration.ts:177:26)

    at CustomItemService.postDBLoad (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\CustomItemService.ts:39:50)

    at WeaponVariants.postDBLoad (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\mod.ts:55:32)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    TypeError: Cannot set properties of undefined (setting '_encyclopedia')

    TypeError: Cannot set properties of undefined (setting '_encyclopedia')

    at WeaponGeneration.addPreset (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\WeaponGeneration.ts:301:36)

    at WeaponGeneration.generateWeapons (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\WeaponGeneration.ts:177:26)

    at CustomItemService.postDBLoad (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\CustomItemService.ts:39:50)

    at WeaponVariants.postDBLoad (F:\SPtarkov\SPTARKOV 15.5\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\mod.ts:55:32)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    • This error means that preset was not found for weapon. There should be one line before this error that states "Preset not found for ID". Can you add on which SPT version you are?

      For easier communication, please reach me out on discord, I have the same as here

    • Alright I sent you a friend request

    • So I investigated it a little further and it seems to be conflicting with the Kalashnikov Enhanced Modding mod. This mod removes the AK-102, as my spt server launcher says "Preset not found for 5ac66d015acfc400180ae6e4" which is the AK-102. I'm currently running the latest 3.10 SPT branch. Should I just delete the AK-102 preset from your mod?

    • Added "Kalashnikov Enhanced Modding" to not compatible list. I can't say for sure that if you even delete all 9 AKs removed by Enhanced Modding from my mod, these mods will be compatible. Sorry!

  • Hey thank you for this; I just updated this (and have been MASSIVELY enjoying your fully-automatic takes on some of the existing carbines. Been running my raids with fully auto'd-out TX-15 and a tacticoolified SKS lol)

    And when I updated it, I wound up with this on launch;


    [DefinitiveWeaponVariants] Developers: Szonszczyk | Codebase: GroovypenguinX

    The application had a critical error and failed to run

    Exception produced: TypeError


    Stacktrace:

    TypeError: Cannot read properties of undefined (reading 'custom')

    at ModsCompatibility.checkAndLoadAPBSBlacklist (C:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\modsCompatibility.ts:79:53)

    at ModsCompatibility.preSptLoad (C:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\modsCompatibility.ts:64:14)

    at WeaponGeneration.preSptLoad (C:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\WeaponGeneration.ts:37:32)

    at CustomItemService.preSptLoad (C:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\CustomItemService.ts:34:31)

    at WeaponVariants.preSptLoad (C:\SPT\user\mods\Szonszczyk-DefinitiveWeaponVariants\src\mod.ts:46:32)

    at PreSptModLoader.executeModsAsync (C:\snapshot\src\loaders\PreSptModLoader.ts:369:53)

    at PreSptModLoader.load (C:\snapshot\src\loaders\PreSptModLoader.ts:55:24)

    at processTicksAndRejections (node:internal/process/task_queues:95:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    Press Enter to close the window

    Is there something new that I should be configuring with this? (I have never really configured any blacklists beyond just keeping the super OP weapons outta the flea and whatnot... nor have I configured APSB beyond the fault)

    Edit: nvm i didn't follow your instructions on the mod page 🙃🙃🙃🙃🙃

  • I was wondering if its possible to add OP ammo like having a new 9mm round do 80 flesh damage and 100 pen stuff like that I know it seems a lot but would be cool to see to make every single weapon variant OP. Love this mod

  • 我不明白这个 Mod 是怎么运作的。我已经安装了 APBS,我需要安装 TheGambler 吗?但是这个 mod 只兼容 3.98。我安装了 APBS 和这个 mod,但当我进入游戏时没有任何变化。config 文件夹只有原始文件和我复制和重命名的文件,我知道这是不正确的。我的英语不是很好,而且该死的翻译软件可能没有为我正确翻译您的教程。很抱歉问了这么愚蠢的问题,希望你能帮帮我!

    • Okay, I will use easy language:

      TheGambler is not needed

      Change config in APBS: (path config/config.json)

      "enableModdedWeapons": true,

      "initalTierAppearance": 1,

      This will enable spawning of variant weapons on enemies.

      I don't know any Chinese. You will be better asking some of your friends to translate config of my mod for you. Sorry!

  • hey boss! The blicky (toy gun) lmg variant doesnt work as well. lets say... its suppose to be full auto but it only shoots semi and does this weird animation thonking

    • All Blicky guns are a little bit derpy, consider this as not a bug, but a feature!

    • dear god, the features are featuring! AHH!! :kekw:

      (Thanks for your hard work!)

  • У меня не работает мод. Просто не отображается не одно оружие у торговцев.

    • Quote

      The mod doesn't work for me. Not a single weapon is displayed at the merchants.

      That is correct. Do you even want to scroll through 300+ weapons on trader window?

      Use APBS to spawn them on enemies or loot them from airdrops.

    • Можете сделать отдельный мод на снайперскую винтовку калибра 12.7х108. И еще. Я полазил в файлах вашего мода, разблокировал все оружие на блошином рынке, и все так-же! по старому. Не как не могу найти винтовку Мосина калибра 12.7х108. В рейдах то-же не где не нашел. Хоть и сделал привязку для ботов.

    • You can't find weapon that is clearly in mod? Skill issue :kekw:

      With 2.0 version you can disable all other weapons from generation and only use this one variant you want. Your welcome

    • Хорошо. Спасибо за ответ. Подскажите пожалуйста. Как можно отключить генерацию всех остальных видов оружия? Заранее спасибо за ответ.

  • would be awesome if mod could create weapon variants for modded weapons that would be insane :D

    • This will be possible in 2.0 version. I hope to have it published by the end of next week, so stay tuned!

      Not automatically, you will have to add a thing or two to a couple of places, but it will be easy, or I hope it will thonking

    • oo sounds great can't wait for that update

    • 2.0 released, let me know if you need any help with adding modded weapons to variants (in discord, not here)

  • Realism compat when :cursing:

    • probably won't happen unless someone is really willing to type in stats for 341 weapons lmao

    • Kudos to that person if so

    • 409* weapons. I will need someone with experience of doing Realism patch to create it, as I am not familiar with Realism mod. That being said, I can't give you ETA on Realism patch

  • Probably my favorite mod in my 100+ mod list. Please add even more funny or special variants. Maybe shotgun pistols, weapons that explode and damage you when you shoot them, the funnier and weirder the better!

    • Thank you, I really appreciate it!

  • do bolt action dmr vaiants count toward bolt action weapon kills?

    • Mastery is always of the original weapon.

      For quests that you need kills by specific weapon, kills by using variant are counting as original weapon if you don't see below sentence in the bottom of weapon description:

      "This weapon contributes to WEAPON_NAME kills for quest completion"

    • aight, thank you :3

  • can you somehow turn off the broken guns because I want the bots to carry only good weapons with them ?

    • Black text on black background. Nice
      You can delete variants in db/Items/weapons.json or add their IDs to APBS blacklist.

      This will be done much easier in next version.

    • sorry for the black text xD and thx for the answer ^^

    • but how to find the ID"s for the Broken guns because i want to delete them there not useable

    • i love this mod but the broken guns make it unusable xD

    • Please contact me on discord (Szonszczyk) so I can sent you json file without Broken variant or any other variants you don't want to have. It will be the easiest solution

  • Hey! With the railgun variants, are bodies vanishing on kill an intentional feature? or do you reckon they're flying off into orbit or something due to an interaction with hollywoodfx ragdolls? i'm using the hfx 1.2.1 version

    • Hi! It will be fixed in next version. Thank you for reporting this issue and sorry, it was quite unexpected interaction :kekw:

  • Great mod!!! But 9x18 bolt action dvl broke me ;( ^^

    Happy 1
  • Polska Gurom <3

  • I'm making some updates to APBS to increase compatibility with this mod, and one thing that I can't add compatibility for is the weapons that you are adding only having a single compatible round in their Chambers. Specifically noticeable on the 7.62x25mm weapons, but probably some of the others as well.


    Please add all available rounds from a caliber to a weapons chambers filter!


    (also please give those weapons the 35 round PPSH magazine as well)


    Thank you!

    Heart 1
  • you couldn't give us your discord. I have some suggestions for you

    • I have exactly the same discord username as my nick here

  • i chuckled pepelaughing

  • Is this mod compatible with the PRISCILU SPECIAL WEAPONS mod?

    • Yes, just load it after Definitive Weapon Variants. This way, changes made by Priscilu Special Weapons won't affect Variants.

    • Thank you

  • hey! trying it with fika and it works! but the super 90 "panic" variant tends to freeze up and cause the hands to stay behind the pmc :)

    • I checked and can confirm: for some reason M3 Super 90 on full auto mode can't be reloaded. Blame BSG? thonking

      If you want to still use it, you can change in:

      db/Items/weapons.json

      "6790b08be60e4192bb6d7ed7" => "overrideProperties" => "weapFireType": [ "semiauto" ],

      I will change it in next version. Thanks and sorry!

    • All good! I can wait for the update! I luv the fun random variants :kekw:

  • This honestly feels like you could add stat bonuses onto weapons to really get that RPG feel going haha. Imagine grabbing a sniper with +2 strength; +2 recoil; +2 SMGs haha.

    Thumbs Up 2
    • Imagine boss gear/weapons having unique bonus stat combos/perks like in Destiny 2 and The Division. Would make going after them outside of quests worth it. Or making them spawn in specific locked rooms or out-of-the-way areas that takes a bit of risk/effort to reach.

  • Я не нашел винтовку Мосина как на фото. С таким-же калибром

    • Quote

      I did not find a Mosin rifle like in the photo. With the same caliber.



      In the screen is "Mosin Sniper AMR" with id "7ab63e8aefccb530b5d76ac2" and is using 12.7x108mm caliber. You can find 2 types of ammunition to it in Skier LL1.

  • realism compat?

  • Oh, that looks cool! I can't wait to try it!

    However, I use ALP instead of APBS. Will the bots be able to spawn with your presets?

    Also, are you considerating to add the presets to Croupier? Since Gambler is not available in 3.10, that could be a solution.

    Thanks a lot!

    • From what I see in ALP mod page, ALP needs weapons to be added to custom trader to be added to pool and there is no mentions of adding weapons from mods, so I think ALP is not compatible. But feel free to check and let me know.

      Thank you for suggesting Croupier, I will check it out!

  • Damn. it feels like borderlands procedural weapon generation system, Can we create new varitants and add guns for that variant? also some randomness could be cool. Good job bro i love it. <3

    • Thank you!

      Regarding adding new variants and new guns to existing one: for now I have script in javascript made to somewhat procedurally generate them according to set parameters. I want to integrate it with this mod, but it will take some time.

    • Yeah i guessed you making variants with scripts other than making bundles, This mod adds so replayability to game if anybody wants some fun or rpg feel like thing, also if its possible idk you can add Armor variants like High jump, speed boost, low weight backpack (like it counts 0.5 item weights) or Strength Helmet like boosts strength 50 levels or something, Sorry for my babbling, I don't mean to direct or give advice, I just really admire your work and am very excited about the future of your project. It might be a rpg dungeon crawler magical items mod for Tarkov world.

      👏👏👏 Nice work.