Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
# Medical SICC case
Add a new SICC case that can hold meds
You can buy the item from Therapist (level 1) with 100000 Roubles => it's a valuable item.
In case the item does not show (empty box) => clear the temp folder.
How to install:
- extract zip file
- move it to user/mods folder
- done
How to modify the case space:
- In the config.json file there is a parameter called "columns"
- The value inside it are objects inside an array
- each object has a "cellH" and "cellV"
- To add a new column, simply add a new object with "cellH" and "cellV" to the "columns" array
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Version 3.9.3
- Revingly
- 12k Downloads
- SPT-3.8
-
Version 3.9.2
- Revingly
- 7.3k Downloads
- SPT 3.7.1
-
Version 3.9.1
- Revingly
- 1k Downloads
- SPT-3.7.0
-
Version 3.9.0
- Revingly
- 3.1k Downloads
- AKI 3.6.1
- You can now make MICC go into other containers by add their IDs in the config file `config.json` -> THICC case added as example
-
Version 3.8.1
- Revingly
- 1.2k Downloads
- SPT 3.5.8
-
Version 3.8.0
- Revingly
- 3.7k Downloads
- AKI-3.5.3
-
Version 3.7.0
- Revingly
- 3k Downloads
- SPT-AKI 3.5
-
Version 3.6.0
- Revingly
- 2.8k Downloads
- AKI-3.4.1
-
Version 3.5.1
- Revingly
- 1.3k Downloads
- AKI-3.3.0
-
Version 3.5.0
- Revingly
- 842 Downloads
- AKI-3.2.4
Sozr
update plzzzzzzzz
Ray
If you haven't found it yet, somebody took time and updated this :
Medical SICC Case (MICC) - UPDATED
SteinMitGesicht
its seems to fuck around with kappa container after install we can´t do anything in the kappa only in gamma and under
hekubas
been using on 3.8.3 without any troubles
Boutchoo
Very nice !
Would it be possible to make other SICC cases for like food, ammo, etc ?
I love the modularity of it and simple installation !
Audixas
No way, I was just thinking today about how I miss this mod and need it for 3.8.0. Thanks for the update!
UselessAqua
Hi, I'm had to look inside the error log because of hopefully something that isn't realted to this mod.
But I'm seeing erros caused by this mod. Can this be fix, so the error log is less cluttered?
Revingly Author
Is the mod actually causing any errors in the game when playing?
UselessAqua
I don't think so, didn't had anything else other then the missing parent.
Zhrink
somehow this mod conflicts with the generation of bots. anyone else had that problem? labs was nearly empty with this mod, and without it not a single error in the console.
Revingly Author
Can you post the error so I can investigate?
Zhrink
Now, I know your mod is not mentioned anywhere. Nothing specific (in my eyes) but i tried googling random lines from the error, and one google result was a thread of someone having this kind of issue and resolving it by deleting the MICC mod. I tried this as well, started another labs map, and pushing the buttons resulted in a lot of spawns and no red lines.
I just googled another line and found this conversation:
algorithmic-level-progression Comment
I will try to load SVM last in my list and check back again.
In the spoiler is the error I keep seeing.
[2023-11-15T23:49:02.264Z] info: [Client Request] /client/game/bot/generate
[2023-11-15T23:49:02.371Z] error: TypeError: Cannot read properties of undefined (reading 'includes')
[2023-11-15T23:49:02.282Z] debug: Unable to find whitelist for weapon type: 5447b5fc4bdc2d87278b4567 weapon_toz_sks_762x39, skipping sight filtering
[2023-11-15T23:49:02.282Z] debug: Unable to find whitelist for weapon type: 5447b5fc4bdc2d87278b4567 weapon_toz_sks_762x39, skipping sight filtering
[2023-11-15T23:49:02.372Z] error: TypeError: Cannot read properties of undefined (reading 'includes')
at BotWeaponGeneratorHelper.itemAllowedInContainer (C:\snapshot\project\src\helpers\BotWeaponGeneratorHelper.ts:267:43)
at BotWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot (C:\snapshot\project\src\helpers\BotWeaponGeneratorHelper.ts:199:27)
at BotWeaponGenerator.addAmmoToSecureContainer (C:\snapshot\project\src\generators\BotWeaponGenerator.ts:412:43)
at BotWeaponGenerator.addExtraMagazinesToInventory (C:\snapshot\project\src\generators\BotWeaponGenerator.ts:367:14)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\src\generators\BotInventoryGenerator.ts:361:33)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\src\generators\BotInventoryGenerator.ts:294:22)
at BotInventoryGenerator.generateInventory (C:\snapshot\project\src\generators\BotInventoryGenerator.ts:69:14)
at BotGenerator.generateBot (C:\snapshot\project\src\generators\BotGenerator.ts:177:52)
at BotGenerator.prepareAndGenerateBots (C:\snapshot\project\src\generators\BotGenerator.ts:118:24)
at BotController.generate (C:\snapshot\project\src\controllers\BotController.ts:178:64)
Zhrink
I moved the following mods to the bottom of my load order and now theres no error messages anymore:
ReLooted
BOOBS
SVM
L.E.W.D.S.
Loot Fuckery
The thread i linked above mentions not to touch bot loadouts in svm, but i have that section of SVM completely disabled.
Revingly Author
SVM is known to cause issues with this mod if the load order is not correct.
Zhrink
is it normal to load svm last? Except for algorithmic level progression, i never really see anyone talk about load orders.
Drent
Is it still working in the 3.7.1 version? Just installed the mod and can't see it anywhere
Revingly Author
Therapist sells it
Drent
Restarted my computer and got it now yeepee
matman077
not work for me getting a http error 403 when trying to download
Revingly Author
Try again now
matman077
yeah all good works just fine cheers
osfox
@Revingly, can you also add SNACC pouch but for the food? You don't need even change the model from the SICC case, imo
Revingly Author
I think there is another mod that does that already made by someone called Duck I think.
Search for it and see if it still works
SaintLars
Still works on 3.7.0
Angel
Going to try this with SPT 3.7.0, wish me luck.
Helli
Does it work?
Helli
Okay, it works in 3.7.0.
Angel
Yea, sorry. I couldn't get another mod to work so never got ingame to try it out. Thank you for testing!
Randomizzatore
How can I make the MICC smaller? I am talking about the size of the item not the space inside of it.
I want it to be 1x1 because I need space for the Marked Letter from the Traveler mod
Revingly Author
Add this new line in mod.ts at line 50 (after item.id = itemId)
Clear the game cache (from the spt launcher) just to make sure as well
Randomizzatore
That did not work. I tried item._props.Width = 1; And it worked
plusminus20
10x10 is pretty OP for me, is there a way to reduce the grid size? can i change the config value? i notice its defaulted with the number 10 for cellh and cellv
Revingly Author
Yes, you can change the size in the config.json file
Ih8Cheetas
is it possible to make this be able to go into a THICC case like the sicc case can?
SaltyFries
disable thicc case filter
Ih8Cheetas
how would i do that?
Revingly Author
Updated
Ih8Cheetas
Now here's the other question... should i delete my old ones now and buy the new ones?
edit; Im just gonna do that anyway
edit#2; works flawlessly. TY!
Cane
Is there anyway to set hotbars while medical items are in the SICC case thats in your secure container? Or is it just a hard lock and no way around it?
Revingly Author
I think that requires me to do modification on the client side (modify the game code) which I'm not good at sadly
Zhrink
I know it's been months. but anyone that stumbles across this question, there is a mod for that: Use Items Anywhere
Bert
@Revingly I haven't been on spt for a while and am still in the 3.4 update but i wanted to update and get back into it with the 3.5.8, but this mod is a must for me and I was wondering if I PayPal you would you be so kind as to update it? please? This mod is one of the best mods in my eyes.
Or wait, does this mod work with 3.5.8? I haven't tried it
Revingly Author
I tested it with 3.5.8 and it is working
Bayraktar
Is there also one for the bullet
box
i knew i was missing something when i re-installed SPT. sadly, it's broken for 3.5.5, would be stellar if it could be patched.leaving the image, in case anyone else has a similar issue.Ori
Are you sure it's broken? Do you have SVM installed? Under Case Management do you have any Filters enabled?
Revingly Author
Do you have any mod that modify the containers filters?
GhostFenixx
Just load MICC before SVM, ez fix.
box
i do have SVM and i have it loaded second-to-last. i didn't change any load orders or anything. after i posted, i enabled the case modification section of SVM when this wasn't working for me. come to think of it, i did delete Realism and a few other random unnecessary mods that were replaced by a simple tweak in SVM.
of course i reinstalled and it's working now.
i'm probably just big dumb.
ElementalMage1141
Im sorry for being a big dumb dumb, but how to you clear the temp folder. i tried clearing temp files with the launcher, but it still doesnt show the image for the item
Slyder
Same thing here. Can't find the temp folder.
DinGerShots
wierd thing happened today i got this error on the server. i know nothing about this stuff but this is the error
> at Mod.allowMiccIntoSecureContainers (C:\Users\PC\Desktop\SPT 3.5\user\mods\2Revingly-MICC-3.7.0\src\mod.js:92:18) ypeError: Cannot read properties of undefined (reading 'Filter')
at Mod.postDBLoad (C:\Users\PC\Desktop\SPT 3.5\user\mods\2Revingly-MICC-3.7.0\src\mod.js:75:14)0\src\mod.js:92:18
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
> at Mod.allowMiccIntoSecureContainers (C:\Users\PC\Desktop\SPT 3.5\user\mods\2Revingly-MICC-3.7.0\src\mod.js:92:18)
at Mod.postDBLoad (C:\Users\PC\Desktop\SPT 3.5\user\mods\2Revingly-MICC-3.7.0\src\mod.js:75:14)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
Revingly Author
Do you have any mods that modify backpacks?
DinGerShots
No backpack size changes but I did update KMC server value modifier to the new 3.5 version and I have changed some container sizes, as well as made the pockets one size larger vertically, I guess that could have been the issue
Revingly Author
If I remember correctly, KMC mod conflicts with this mod for some reason.
I will check if I can fix it
DinGerShots
ok cool, it worked with the last version of the kmc mod so maybe its something that got updated in his latest version
N7090
Finally. It was so hard without this mode.
Foster
plz update to 3.5.0 love this mod
Revingly Author
Updated
ItsJustWithers
Hi,
I've just downloaded your mod and I keep getting he below error (highlighted) when I fire up the AKI.Server
I know I'm not missing the package.json because I see it there in the folder.
ModLoader: loading 3 mods...
Mod (Revingly-MICC-3.6.0) is missing package.json
Mod EmuRC-GhostFenixx-SVM is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod: RecoilTweaker version: 2.3.0 by: CreamCheese loaded
Mod: SVM version: 1.5.9 by: EmuRC-GhostFenixx loaded
Server: executing startup callbacks...
Importing database...
Jiblet
Love this mod, though I always add:
const MEDICAL_SUPPLIES = "57864c8c245977548867e7f1"
To the generateColumn function and the filter within it, allowing it to hold medical supply items like blood sets, syringes etc.
Seems in keeping with the item and not too cheaty.
DezmoRizer
Your suggestion sounds great !
Can you explain in detail where exactly I should paste this line at ? or how it's supposed to look like with this line?
Thank you!
Jiblet
Sure thing. Open Mod.ts (TS, not JS).
Scroll to the bottom and you should see a section that looks like:
Add this line beneath the "INJECTOR CASE" line:
That sets up a constant called MEDICAL_SUPPLIES that we can call upon a bit further down. The random-looking string of numbers and letters is the unique ID for all medical supply items (blood sets etc) in the Tarkov database, so we only need to add a single item here and not all of them one by one.
Then in the return call a few lines further down, you'll see another reference to INJECTOR_CASE in a line about "the Filter":
Simply add our MEDICAL SUPPLIES constant to that list, making the line:
OR you can do it in a single line, but it's less readable later when you want to work out why it's not working.
Skip the first change I described, and just change the Filter line in the return call to:
Partypooper74
This is one of my favourite mods, so much so that I use this instead of the medcase as it holds more only takes up two slots in the inventory lol.
Please keep mods like this coming.
jivix
Hello,
I am using this in conjunction with your other mod (NLE), I noticed however that after death, the medical SICC will be removed from my vest even though all the other items were retained.
Revingly Author
Oh wow, that's interesting. Never seen this bug before.
Seems serious, so I'll look into it asap.
Thanks for reporting
jivix
I tried using a docs bag and got the same result, so the problem seems to be related to NLE and not the medical SICC if that helps.
Yurian
thanks for the update
nyrus
It works with 3.3.0.
LumberingTroll
I like this mod quite a bit, another idea I has was a "junk bag" that could be used to hold a bunch of 1 slot, light items, like batteries, sparkplugs, tape etc.
Revingly Author
I think there is a mod like that which was created few months but I think the creator didn't update it maybe!
If I find it or if you find it and it's not updated then I'll try to work on it if possible