WTT - Fusion Hub 1.0.0

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Want your front sight to have more picatinny rails? Now you can, thanks to the Fusion Hub!

Qwerty can do something other than port old and/or Oddba mods? Apparently so! With the help of the WTT Team, there's now some spicy new bundles for you to add to your game!


I'm happy to bring you the first thing I've made to the game, the Unity Fusion Hub - A picatinny front sight mount that allows you to have an above-bore attachment point as well as a front sight.


Coming in Black and FDE with both folding and fixed irons, you can attach either a canted picatinny adapter, or two picatinny rails by foregoing the front sight. They can be purchased from Skier LL3,.


Both 3.11 AND 3.10/3.9 downloads can be found at the link, make sure you grab the right one for your install!


If anyone finds any bugs, lemme know in the comments and I can try to get them fixed - Since this is my first scratch-built I expect there might be one or two things I've forgotten.


Credits to Tron, Groovey, Epic, and the rest of the team for helping me get these from blender all the way into the game.

Images

  • Just a thought

    Is it possible to have a backup side/offset iron sight? Like have 2 offset side rails allowing to mount rear/front sight.

    • AFAIK they don't do a rear sight, and the only other model I have is a ring-mount for a flashlight that I still need to get added for the full set. It'd definitely be interesting to see added at some point though since atm we only have canted optics.

    • Lol that was my first thought when I was reading the modpage. "woah canted irons are coming??" kana_o

    • I do have a theory on how it *might* work if I can do it without client-coding, but need to test it at some point. So many ideas, so little time to do them lol

    • I've tried to do that back on SPT version 2.X-something with other mods


      The result I got is that they (either BSG or the author) modeled iron sight vs red dot sight different, for example, if you add red dot to a canted sight, your POV will follows the canted sight, meaning your gun will go from straight 90o to 45o because you're aiming with the canted sight

      If you were to add irons to the canted sight, BSG will treat it as a normal iron sight, so rather than canting your gun, your gun will stay straight at 90o, you will still aim through the irons, but you'll be aiming with 45o sights instead lol


      Now, idk if that's the result of BSG, or the mod author, so please go ahead and try to implement it yourself and see if it'll end up with the same result!

      Heart 1
    • That's really useful info to know for testing out, thanks. ^^ It might be due to the camera-view bone (would need to look up the proper name). Hopefully BSG got it working easily but ye, it might need a fair amount of work to get it to work. ;(