WTT - Fusion Hub 1.0.0

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Want your front sight to have more picatinny rails? Now you can, thanks to the Fusion Hub!

Qwerty can do something other than port old and/or Oddba mods? Apparently so! With the help of the WTT Team, there's now some spicy new bundles for you to add to your game!


I'm happy to bring you the first thing I've made to the game, the Unity Fusion Hub - A picatinny front sight mount that allows you to have an above-bore attachment point as well as a front sight.


Coming in Black and FDE with both folding and fixed irons, you can attach either a canted picatinny adapter, or two picatinny rails by foregoing the front sight. They can be purchased from Skier LL3,.


Both 3.11 AND 3.10/3.9 downloads can be found at the link, make sure you grab the right one for your install!


If anyone finds any bugs, lemme know in the comments and I can try to get them fixed - Since this is my first scratch-built I expect there might be one or two things I've forgotten.


Credits to Tron, Groovey, Epic, and the rest of the team for helping me get these from blender all the way into the game.

Images

  • So I am having an issue with finding the actual equipment in the game. If I go to flea it isnt there at all, however it will pop up as an option for the builder. Am I doing something wrong or is this a bug?

  • Great mod. I'm wondering how to port old WTT mods? Are there any instructions/tutorials about updating things from 3.9/3.10 to 3.11?

    • We're working on remastering and updating all of the old mods since we've learnt some new tricks, so they'll be going up when we've finished remastering them all. The purple models are since the Unity change broke all the old bundles, so you'd have to update the bundles as well, not just the code.

    • Glad to hear that :)

  • hi and thank you for your work brother ^^
    i wanna ask if there is something wrong with the unity fusion hun item because i cant find it in flea market.

    i play 3.10

  • How can I get the fusion hub(the item)?

  • Sup bro, sorry for offtopic, though where can I find elder WTT mods, especially Rexana ones (and others missing here). It was perfect and I suppose is needed to be updated to live. Or maybe there are updated versions elsewhere?

    Or maybe some short instructions how to correctly update things from 3.9/3.10 to current scheme? I've already fixed VFS code to actual but still struggling with purple model xD

    • Same bro ,i m working on updated WTT weapons , but purple models are annoying

  • Is the light wing adapter able to go on either side?

    • There's a forward and a back wing currently, but if you mean can it go on the right-hand side of the gun instead of the left, that's actually something I'm currently working on, but that needs a client mod to make it so that you can use the left-hand wings on the right hand side, rather than an entirely new item.

  • The application had a critical error and failed to run

    Exception produced: Error


    Stacktrace:

    Error: Attempted to resolve unregistered dependency token: "VFS"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at WTTInstanceManager.preSptLoad (C:\SPT\3.11.3\user\mods\WTT - Fusion Mounts\src\WTTInstanceManager.ts:79:30)

    at FusionMount.preSptLoad (C:\SPT\3.11.3\user\mods\WTT - Fusion Mounts\src\mod.ts:36:30)

    at PreSptModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PreSptModLoader.js)

    at PreSptModLoader.load (C:\snapshot\project\obj\loaders\PreSptModLoader.js)

    at Program.start (C:\snapshot\project\obj\Program.js)

    I'm having this issue with the mod. When I don't run it it doesn't reproduce the issue. Hopefully a fix soon?

    • Are you using the 3.10 version on 3.11? The version specifically for 3.11 should have all the VFS stuff removed since that was part of the 3.11 changes.

    • Hi

      I have the same error. I'm using 3.11 version on SPT 3.11..3

  • Just a thought

    Is it possible to have a backup side/offset iron sight? Like have 2 offset side rails allowing to mount rear/front sight.

    • AFAIK they don't do a rear sight, and the only other model I have is a ring-mount for a flashlight that I still need to get added for the full set. It'd definitely be interesting to see added at some point though since atm we only have canted optics.

    • Lol that was my first thought when I was reading the modpage. "woah canted irons are coming??" kana_o

    • I do have a theory on how it *might* work if I can do it without client-coding, but need to test it at some point. So many ideas, so little time to do them lol

    • I've tried to do that back on SPT version 2.X-something with other mods


      The result I got is that they (either BSG or the author) modeled iron sight vs red dot sight different, for example, if you add red dot to a canted sight, your POV will follows the canted sight, meaning your gun will go from straight 90o to 45o because you're aiming with the canted sight

      If you were to add irons to the canted sight, BSG will treat it as a normal iron sight, so rather than canting your gun, your gun will stay straight at 90o, you will still aim through the irons, but you'll be aiming with 45o sights instead lol


      Now, idk if that's the result of BSG, or the mod author, so please go ahead and try to implement it yourself and see if it'll end up with the same result!

      Heart 1
    • That's really useful info to know for testing out, thanks. ^^ It might be due to the camera-view bone (would need to look up the proper name). Hopefully BSG got it working easily but ye, it might need a fair amount of work to get it to work. ;(