WTT- CZ Scorpion Evo 3 1.0.1

Stand aside Vector, a new SMG is here for the fire-rate throne.

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  • Version 1.0.1

    -Updated magazines to MongoIDs to fix bugs regarding ammo presets.

    -Installation is same as the original, just replace all files if mod already installed.

    *Hotfixed an issue in code causing errors.*

  • Version 1.0.0

  • I keep seeing this error and wondering how to fix it? It happens with a bunch of modded items.



    image.png?ex=664176b1&is=66402531&hm=af3ea0e962bdbba62c7b654e955a55184b4f3a5e1ade6a7b347071e46b4d0d26&

  • I'm curious is there a way to change the gun's MOA, as it's just a laser beam even at long range compared to most smgs and better then most custom modified guns base.


    1.33 MOA is VERY LOW, especially for an SMG with a 7.7 inch barrel. The MPX with a 14 inch barrel has around 1.76 MOA. Saiga 9 has 2.52, STM w/16 inch is 1.55MOA.


    Suggestion


    For a bullet hose with low recoil + low moa, I would prob add more MOA around the 6-7 MOA with the standard 7.7 barrel one has. If you want to try and balance the MOA with weight/ergo with longer barrels, there is legit barrels up to 16 inches to give it the current lower MOA it has.

    • I'm releasing a patch later in the week that will have some tweaks to it, as well as a patch for Realism compatibility. For now, it has the same stats as the BSG items they're parented to.

      I've had some ideas of adding extended barrels/handguards that may get released in the future.

    • True i adjusted the barrels accuracy to get them more balanced to


      Long barrel murders the ERGO but puts it close to Vector in MOA 6.88/ 60 Ergo/Current better recoil


      Medium Barrel is 7.5 MOA / 75 ERGO / slightly worst recoil then the vector +15


      Short Barrel is 9.63 MOA / 87 ERGO / Higher recoil at +50 compared to the vector for vertical


      is how I balanced it so when it has compatible accuracy to the vector- it has worst Ergo.

  • Hey Sianyde, do you take commissions?

    • I'm open to the idea. Hit me up in the WTT Discord.

  • Is there a reason why I can't sell any WTT weapon/weapon mod to traders?

    • What mods are you running?

    • Trader modifying only ODT Softcore (and maybe DJ Overhaul?) Trader Modding too, Otherwise Sain + Extraguns/Clothes, if you know where to pull up a mod list without typing it manually I would be happy to pull up the full one, I also removed both Softcore and Raid Overhaul and I was still unable to sell them, so I'm not sure why

    • image.png?ex=663e6244&is=663d10c4&hm=7d4215d46b5dca2148a37a2892222bc7505ee88c02b5563b3699029e9b671808&


      I think this is why it's not sellable?

    • Are you on 3.8.1? I haven't tested on the new version yet.

      If not, it sounds like those trader mods would be conflicting with the custom items. All of my prices are set in the item's json.

    • I am in 3.8.1 since it released, and damn, sorry for the bother then

  • can u make a realism mod patch?

    • Per the description, "For Realism players, the gun is compatible but won't have it's own ballistics/recoil tweaks; it'll be parented to be the same as the MP5." This mod, as well as the ACR made by him work with realism, and are modeled after the respective weapons for the ballistics/recoil.

      Heart 1 Happy 1
  • This has such an incredible bit of lore to it!!! I love the extra lore.

    Heart 1
  • when trying to buy any item. either from traders or from flea markets. Accordingly, the item is not purchased.



    getSizeByInventoryItemHash() Предмет с tpl: czmag50 не найден

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:831:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:909:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:1041:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:249:52)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:89:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:219:30)

    at TradeController.buyPmcItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:229:26)

    at TradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:144:22)

    at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:36:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:37:44)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:831:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:909:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:1041:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:249:52)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:89:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:219:30)

    at TradeController.buyPmcItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:229:26)

    at TradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:144:22)

    at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:36:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:37:44)

    • As I understand it, there is a conflict over a 50-round magazine. In the previous version everything was fine, but unfortunately I couldn’t download it because I was in a hurry to delete it from Google Drive

    • I had to switch all of the mags over to MongoIDs to prevent breaking ammo presets for users. It seems like the flea is trying to buy the old item ID. I'd try deleting the gun from your inventory (and any according parts) and then reinstalling the mod entirely. Let me know if this works.

    • Yes it worked, I had to remove all the containers where the stores could be located, since they were not displayed. But it helped, thanks.

  • Hello! There is a problem. It is necessary to shift the mounting point of the modules. Optical modules merge and superimposed on the sight. It doesn't look nice. Please fix it if possible)


    Escape-From-Tarkov-Screenshot-2024-05-04-15-47-57-95.png

    Escape-From-Tarkov-Screenshot-2024-05-04-15-48-23-87.png

    • Hey, thanks for the head's up on this. I fixed it on the black receiver, but seems I didn't on the grey. Will get that done tomorrow and updated.

      Thumbs Up 1
    • Thank you!

  • Friends, the forum is not working for us?

  • last update causes error Imgur screenshot

    • I’ve tested it on my end and it works fine, and I can’t read what the error is.


      Try deleting the entire folder and reinstalling it please.

    • tried,no effect. dowgrading makes everyting work again. first error,on russian,states "item czmag30 still not found in cache after generation". I wrote translation on the screenshot in blue

    • same problem here

    • TypeError: Cannot read properties of null (reading 'Items')

      TypeError: Cannot read properties of null (reading 'Items')

      at ProfileFixerService.checkForOrphanedModdedItems (C:\snapshot\src\services\ProfileFixerService.ts:900:77)

      at GameController.gameStart (C:\snapshot\src\controllers\GameController.ts:192:42)

      at GameCallbacks.gameStart (C:\snapshot\src\callbacks\GameCallbacks.ts:62:29)

      at RouteAction.action (C:\snapshot\src\routers\static\GameStaticRouter.ts:36:43)

      at GameStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:47:63)

      at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:79:62)

      at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:44:30)

      at AkiHttpListener.getResponse (C:\snapshot\src\servers\http\AkiHttpListener.ts:150:38)

      at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\AkiHttpListener.ts:75:43)

      at IncomingMessage.emit (node:events:518:28)

      TypeError: Cannot read properties of null (reading 'Items')

      TypeError: Cannot read properties of null (reading 'Items')

      at ProfileFixerService.checkForOrphanedModdedItems (C:\snapshot\src\services\ProfileFixerService.ts:900:77)

      at GameController.gameStart (C:\snapshot\src\controllers\GameController.ts:192:42)

      at GameCallbacks.gameStart (C:\snapshot\src\callbacks\GameCallbacks.ts:62:29)

      at RouteAction.action (C:\snapshot\src\routers\static\GameStaticRouter.ts:36:43)

      at GameStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:47:63)

      at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:79:62)

      at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:44:30)

      at AkiHttpListener.getResponse (C:\snapshot\src\servers\http\AkiHttpListener.ts:150:38)

      at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\AkiHttpListener.ts:75:43)

      at IncomingMessage.emit (node:events:518:28)

    • Found the error. Hotfixing it. Thanks for the help folks!

      Thumbs Up 1
  • Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name

  • Are some items supposed to be in non-MongoID format?

    • Yeah, BSG hasn’t wrecked modder’s worlds just yet. I’m going to update the magazines to MongoID’s and update to fix ammo preset bugs.

  • Time for a good ol magazine to empty in 2-3 seconds. Ahhhh, I love the sounds of freedom

    Happy 1
  • congrats to you and the wtt team!

    Heart 1
  • WTT Thursday lets goo

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  • LOVE THIS

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  • FINALLY! love to see this mod after begging for someone to make it for the past 2 years :kekw:

    Heart 1
  • If we're using Algorithmic Level Progression, would this start spawning on PMCs/Scavs once we hit that mod's trader level 2 requirements?

    • I’m not entirely sure to be honest, I haven’t tested it myself as I don’t use the ALP.


      Let me know if it does in your playthrough- PMCs are supposed to be able to spawn with any available weapon (including mods.)

  • thx!

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  • WTT Thursday , baby. 8) <3

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  • Looks very sexy, cant wait to try it out later

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  • Really like this edition to the game and it's well done, thank you

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  • If you're looking to expand this in the future, I'd suggest adding the Zhukov AK stock as an option, particularly via an adapter like the [Reptilia Link](https://reptiliacorp.com/produ…ukov-for-cz-scorpion-evo/)

    • Asset is already acquired. Expect it in the future 8)

    • Spectacular news!

      Heart 1