WTT - Remington Adaptive Combat Rifle 1.0.6

A new weapon is entering the battlefield.

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  • Version 1.0.6

    -Updated magazine to MongoIDs to fix bugs regarding ammo presets.

    -Installation is same as the original, just replace all files if mod already installed.

  • Version 1.0.5

    -Changed caliber of the root gun to just 5.56x45NATO to hopefully prevent errors on raid load. 7.62x39mm capability is still available with barrel swap and custom PMag.
    -Removed modification options that shouldn't be there

  • Version 1.0.4

    Added the ACR stock to both the Mk16 and Mk17. Finding this gets you closer to discovering the little Easter Egg in the 1.0 version. 8)


    image.png


    Further bug fixes.

  • Version 1.0.3

    -Added compatibility with Painter Mag Tapes.

    -Minor bug fixes.

  • Version 1.0.2

    Fixed the "flying gun" bug.

    Replaced the gross COD Magpul Fixed stock with legit, modelled Magpul stocks.


    Added the Magpul ACR stock in both colours.


    New-Stocks.png


    Installation remains the same. You can just overwrite the files, but I'd suggest deleting the old folder and reinstalling the new one.

  • Version 1.0.1

    Removed an attachment in one of the spots that shouldn't have been there.

  • Version 1.0.0

  • Iron sights don't seem to be properly aligned causing rounds to hit slightly to the left, otherwise this is a beautiful mod

  • All ACRs on the flea market are 1 rouble. Is this intended?

    • what mod are you using.

      are you using any flea market mods .

  • After downloading this mod it won't let me into raid it just stays at 0.00 and if I remove this mod it won't let me into the game it gives me another error any ideas how I can fix this? thanks <3

  • some new bugs i have noticed:
    1. When modded to 7.62x39, after dismantling will show 5.56x39 in the inventory

    2. gun jams way to much. After 30rnd mag dump gun will malfunction (using Realism, loding this mod before or after Realism still same problem)

    3. Custom mag still mess up mag preset loading. Problem solved after selling the custom mag to traders

    Thumbs Up 1
    • 1. There’s nothing I can do about this. The root calibre for it is 5.56x45. I originally went against a veterans advice and added 7.62x39 to the root, but it was causing issues when loading a raid.


      2. To clarify, is this strictly with 7.62x39 or with 5.56 as well?


      3. I’ll think on what could be causing this. Might be because my mag doesn’t have a mongo ID (you can thank BSG for that.)

  • Man I love this mod. That poster with Magpul Masada in the hideout has been teasing me for far too long and now I can use it now! thank you Sianyde and WTT!

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  • is there issues with lots of loot/alltheloot

    • There can be with the 7.62 barrels, I believe. I haven't tested it myself.

  • Using Universal ammo and still cant shoot in ACR gun why?

    3.8

    like force to use only 762....


    Please allow to use any time of ammo in this guns

    • Have you tried swapping to a 5.56 barrel?

    • Yes. no different

    • I didn't fully understand what you meant when I first read your former comment.

      To clarify, you want me to change the entire mod as it was originally intended to fit your personal desire?

    • I simply want the weapon to allow the use of all types of ammunition and to support mods of course that allow this ( for example the gun only accept one type of ammo no matter what i change)


      If possible, I would be very happy.

      I would like to say thank you very much for the investment and patience in answering the community players <3

  • Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name

    Heart 1
  • Amazing mod, just wondering would there be compatability with the 60 rounds magazines in the future?

    • the problem with the 60rnds , is the clipping in side the magwell.

    • Oh right I see... that is unfortunate.

  • Why not just make it so the 762 and 556 are different guns?? Surely thats easier work than... making barrels affect caliber?

    • Sure, that would be easier- but I wanted to try to replicate the real-steel thing of being able to swap barrels to shoot other calibers; hence the name Adaptive Combat Rifle. :)

    • Why not have 2 separate iterations, one with the working individual guns of 762 and 556, and the other with the adaptive style, so people can enjoy the work you put in, without the bugs which come from calibre changing attachments

  • Just curious does the new update fix the extreme durability burn? Or are you still working on that?

    • I believe so, just installed the update to check it out and was working fine on my end. Heads up I do use SPT-Realism and set the ACR mod to load after it in my load order. Previously the gun would burn through 7-8 full points of durability (starting from 100, then to 93, etc) each 30 round mag that was fired through it. Now with the update it's only going through 0.1 with each 30 round mag (100 to 99.9, then 99.8, etc). Seems to be fixed. This was the 5.56 version, I haven't used it in 7.62x39 yet in my game.

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    • Awesome!! That's exactly what i was experiencing!! Thanks

    • Thanks for the feedback SupremeRtx! I will recommend this to anyone having the issue until further compatibility with Realism is implemented. :)

  • Hey just FYI there is a bug with this gun that causes raids to sometimes fail to start. I think its because the ammoCaliber is listed as "Caliber556x45NATO, Caliber762x39" (one string) and when it generates loot it crashes when finding ammo to fit the gun.


    • Yeah, I've been hearing about this. I think I'll just remove the label from calibers so that it doesn't try to build a 7.62x39, but keep the capability with the barrels.

      Thumbs Up 1
  • Heyo, a little uneducated question here:
    Would it be possible to get another model that's realistic, and not CoD Trash?


    Apologies, I have slight distaste towards CoD and other games that add their custom, sometimes more fictional than realistic weapon models ingame.


    Also I don't mean to hate on you Sianyde, I was very happy when I found this mod.
    I'm a big 'ol ACR fan from the battlefield times and easily get stucfk on some details.

    Also I referenced several google search pages on the ACR and yeah, there's a pretty noticeable difference.


    Since I have no idea how to mod or get weapon model assets from a game I can't do much myself, otherwise I would of course instead of being annoying here!

    • I used the assets that I had for this one, so as much as I agree with you- we're all gonna have to swallow our pride on this one. To change it now would essentially be going back to square one, which was about a 2 week process.


      Moving forward, I'll be using closer-to-real-steel models... but for my first weapon mod; it is what it is.

    • No worries, I understand. I appreciate the answer to my question.

      And for what it's worth, I very much appreciate the mod for what it is and that it's even here.
      I've been hoping that an ACR gets added to EFT > SPT for years xD


      At least the FDE model has the slightly (IMO) better looking handguard so I'll just be using that version =)

  • ACR STOCK ADDED YOUI ARE THE GOAT

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    • halleluiah god bless the WTT project

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    • now the only other thing I would ask is for the ACR stock to be compatible with SAG aks so I can build the one from their website but I would understand if that wasn't possible. I've also seen people put them on the G36.


      Excited to see what you make next, there are so many guns I want in this game, the FNX-45, HK MK23, Sig P320, CZ Scorpion Evo 2, BRN- 180, RK62, DT SRS, Galil ACE, Whatever you make I'm excited to see.

  • will there be additional calibers?

    • I think the only calibers ACRs have been made in irl are .223 and .300

    • 6.8 mm Remington SPC, .450 Bushmaster,6.5mm Grendel as for non ingame cartriges.

      .300 Blackout as for ingame and what im interested.7.62x39mm already in mod but with odd mag

    • I may add future compatibility for other calibers. 6.8 SPC is on my radar.


      The 7.62x39 mag was my only workaround to prevent clipping with AK mags. Again, might revisit this in the future.


      For now, unless there’s further bugs, I’m leaving the ACR where it is and on to my next weapon project. 😎

  • Custom Mag bugging out the load ammo preset

    • Thanks for the heads up. The ammo preset has been buggy in general.

  • Included in the zip is a "generate_bundles.exe" file that is throwing virustotal warnings.


    Just letting you know. I'm assuming it's a leftover tool or something, (guessing it's just a compiled script) but you should probably remove that anyway.

    • Thanks, it's been fixed 8) I was so confident on my last-minute checks...

  • im not sure if this is happening because of a conflict with All The Loot, but sometimes the raid will be stuck loading and the error says it can't find or decide between calibers when adding the gun to loot or AI in the raid


    edit: the uzi mod had the same issue and was fixed. It has something to do with the caliber being invalid. sorry if i dont have enough info idrk know a lot about this

    • Thanks for the heads up! 🫡

  • Just went into a raid on the most recent update with the Black ACR and after shooting about 70 rounds the guns durability was completely zeroed out!

    • Yeah, Realism is causing that. Working on compatibility now.

    • Awesome!! Sounds good Thanks

  • Sick, love the added stocks! All that's missing now is the tri-rail (unless I missed it)

  • Dropping the ACR mid raid sends it flying into the stratosphere for me anyone else getting this problem?

    Happy 2
    • Hmmm. What mods do you have installed? I'll try and recreate it on my end.

    • is there an easy way to get a full list rather than manually typing it all out?

    • Nah, don't worry about it. I was able to replicate it. Fixing it and will hot fix later today.

    • ok thanks

    • :D :D

      Bugs... you never know when and how one shows itself

      Happy 1
  • Could the ACR be made compatible with TGC? I wanna use the taped mags with the ACR

    • 🤔💭 Let me brainstorm on that

    • you can add the ids of the mags to the mod mag filter

    • Yes, but I'm not sure (if I do it on my end) if that'd break the game. IE. If the ACR code is looking for those mags in people's database that don't have Painter installed. I don't want the ACR (or any future guns) to have dependencies on other mods.

    • should be able to add it to the attachment slot the same way regular vanilla mags are but i dunno if it's possible

    • Yeah, normally you’d just use BSG’s existing properties of guns and not touch the magazine filter; keeping the properties of the parent gun. But I had to remove some of the larger magazines to prevent clipping and wanted to add the multicaliber capability.

      To make this possible with BSG’s engine- the options were either create two entirely different guns (like the SCAR or MDR), or try to replicate the real-steel modularity of accepting other ammunition. The latter seemed cooler. :)


      But give me some time to think on this. Today’s focus was on eliminating some bugs.

  • Its been a long time and I have given up on the dream of seeing a classic revolver in Tarkov

    But maybe you could make that dream come true

  • alright. I gotta go back to square one. really love this.

    Heart 1
  • WOOOOOOOOOOOOOOOOOOO
    Can we have the RM-277 or the AEK-971? I've been waiting for an AEK-971 complete with modernization kits for YEARS

  • Question: Can you add regular magazines for the 762x39 caliber? or, if you don't want to or can't do it, then please tell me how to do it. And so the modification is very good :thumbup: :thumbup: :thumbup:

    • I was going to do this originally when I added the new caliber. The problem with adding AK magazines is that the code is telling the player to grab a 556 m4 mag. So when you go to reload or do anything magazine-related, your PMCs hand would clip and/or grab nothing with the AK magazines. Animation-wise, it’d be a nightmare.

    • I understand, thank you for the answer, then please tell me in which file you can change the capacity of the magazine for 7.62x39

  • My man, you are a Legend. I can now dress as Ghost and use his Iconic rifle.

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  • Absolutely outstandingly well done, really hope to see more guns from you in the future :D

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  • would be more fun to see 300 blk

    • It may or may not be added in the future. :)

  • WTT mod on a Friday??!! WHAAAAAATTTT?!!


    *downloads immediately*

    Heart 2