Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
⚠️MOD DEPENDENCY ⚠️
REQUIRES latest Color Converter API
🃏 Tarkov Trading Cards (TTC)
Transform your raids into a collectible obsession!
Tarkov Trading Cards adds a collection of AI-generated cards themed around Escape from Tarkov's lore, events, memes, and gear.
Each card is uniquely illustrated and categorized by rarity—Common to Secret—and grouped into 10 lore-rich themes.
✨ Features
🎴 Cards
-
100+ unique, lootable cards — all can be found in‑raid.
-
Fully AI‑generated artwork
-
No reused templates — every card has a unique style, layout, and composition
-
Imperfections, visual glitches, and weird edge cases are part of the charm
-
Each card aims to represent Tarkov lore, though interpretation can be… creative
-
-
Rarity & themes
-
Six rarities: Common → Uncommon → Rare → Epic → Legendary → Secret.
-
10 collectible themes blending mechanics, nostalgia, and community humor.
-
📦 Containers
-
Themed Binders (no duplicates) — one binder per theme that accepts exactly one copy of each card in that theme, perfect for collection tracking and a tidy stash.
-
Empty Booster (holds 12 cards) — compact 4×4 container for quick loot runs.
-
Availability: All TTC containers are sold by Prapor at LL1 so you can start organizing from your first raids.
-
Cards remain compatible with SICC / DOCS containers.
🖼️ Example Cards (1 per theme)
🗺️ Roadmap
TTC is just getting started — here’s what’s planned next:
-
🎴 Booster Packs (openable)
Pull random cards from themed booster packs and chase your favorites.
-
🧳 Universal “Album” container
A single binder that can hold every TTC card, unlockable via quest progression. - 📜 Custom Quests
Lore‑friendly challenges with exclusive rewards. - ➕ More Cards
New themes, new cards, and special edition cards are on the way!
💬 Feedback & Suggestions Welcome
Your feedback is incredibly valuable!
Let me know in the comments what you think about:
-
Spawn rates (too high? too rare?)
-
Card balance or theme ideas
-
Suggestions for new cards, features or tweaks
I’m open to all ideas — this mod is community-driven at heart!
🎚️ Adjusting Card Spawn Rates
Cards still too common—or not common enough?
You now have two simple levers in config/mod_config.json
:
-
Global multiplier –
card_weight_multiplier
-
0
= no cards at all - 0.5 = low
-
1
= normal (≈ 9 % per loot roll) ← default -
2
= medium (≈ 18 %) -
3
= high (≈ 27 %)Raise or lower this single number to scale every rarity up or down at once.
-
-
Per-rarity share – six numbers that must add up to 1.0
Fine-tune how the total card budget is divided among rarities.
Tip: Start by adjusting the multiplier; touch the rarity fractions only if you want a different curve (e.g., more Rares, fewer Commons).
🛠️ Special Thanks
This mod wouldn't have been possible without the amazing tools, guides, and support from the WTT Team.
From modding utilities to tutorials, their work has been instrumental in making custom SPT content accessible and enjoyable.
👉 Big shoutout to the WTT community — thank you for empowering creators!
Some pieces of configuration and code were adapted from the mod [Collectibles] Hololive OCG Cards, which helped kickstart the foundation of this project.
🧩 Installation
-
Download and extract the mod to your SPT install folder.
-
Boot SPT and play. Cards will drop organically in loot containers.
Quote💡 Note: This is an experimental AI-generated mod. Some cards may look cursed, broken, or beautiful. That’s the point.
Enjoy the chaos and collect ‘em all.
-
Version 1.3.0
- Chazu
- 1.7k Downloads
🎴 Tarkov Trading Cards — Configuration & Quality of Life Update
This release brings configuration improvements, bug fixes, and quality of life enhancements based on community feedback.
🚀 New Features
- Centralized Flea Market Control
Added global "cards_tradeable_on_flea" setting in mod_config.jsonc to control flea market access for all cards (default: false - raid-only). - Centralized Card Examination
Added global "cards_examined_by_default" setting in mod_config.jsonc to control card examination behavior (default: false - cards show as "???" until examined). - Configurable Rarity-Based Pricing
Trader sell prices are now configurable in mod_config.jsonc by rarity level (defaults: Common: 5k, Uncommon: 10k, Rare: 22.5k, Epic: 50k, Legendary: 150k, Secret: 400k roubles). - Secure Container Compatibility
Empty Booster containers can now be stored in all secure containers (Alpha, Beta, Gamma, Kappa, etc.).
🛠️ Technical Improvements
- Structured Rarity Weights
Rarity weights now organized in a proper object structure with comprehensive validation that prevents configuration errors. The system will throw an error if weights don't sum to exactly 1.0 (defaults: Common: 50%, Uncommon: 28%, Rare: 15%, Epic: 5%, Legendary: 1.5%, Secret: 0.5%).
🐛 Bug Fixes
- Fixed Cards Falling Through Ground
Resolved physics issues causing cards to disappear when dropped.
- Removed Problematic Spawn Containers
Eliminated spawn issues with specific quest items and PMC bodies (ground zero).
📝 Migration Notes
- No action required for most users — new global settings in mod_config.jsonc will control card behavior with sensible defaults.
- If you previously modified configuration files, you may need to update your settings to use the new centralized options.
This update maintains full backward compatibility while improving the user experience! 🎴
-
Version 1.2.0
- Chazu
- 1.2k Downloads
🎴 Tarkov Trading Cards — Containers Update
This release introduces dedicated card containers: one no‑duplicate binder per theme and a compact Empty Booster for quick runs.
🚀 New
-
Themed Binders (no duplicates)
Each TTC theme now has its own binder that accepts exactly one copy of each card in that theme. Ideal for tracking collection progress and keeping your stash tidy.
-
Empty Booster — 12 cards
A lightweight 4×4 container that holds up to 12 cards. Great for looting, sorting, and extracting your finds in one bundle.
🛒 Availability
-
All new containers are sold by Prapor at LL1.
Pick them up early and start organizing from your first raids.
🧰 Quality of Life
-
Binders automatically reject duplicates, so you can instantly see what you’re missing.
-
Still compatible with SICC/DOCS containers.
🗺️ Notes & Roadmap
-
Binders are meant for collection tracking: one slot = one target card.
-
Empty Booster is a storage container, not a random pack opener (yet). Booster packs that open into random cards are planned for a future update.
-
Planned: a universal “Album” container that can hold all TTC cards in one place, unlockable via quest progression.
Happy hunting — and happy organizing! 🎴
-
Version 1.1.1
- Chazu
- 939 Downloads
- Fixed broken comment block in mod_config.json (global spawn rate multiplier is now usable)
- Updated probabilities.json with proper default values
- No major gameplay changes
-
Version 1.1.0
- Chazu
- 56 Downloads
“Lean Loot, Clean Stash” – v1.1.0 Rebalance Update
“Fewer cards, more excitement!”
Players asked, I listened: this release is focused on sharply reducing how often cards drop while giving you more control over the odds.
🔻 Big Drop-Rate Rebalance
-
Card weight multiplier (new, in
mod_config.json
)0
– cards never spawn0.5
– low1
– ≈ 9 % chance per loot roll (previous default, was ~50 %) – normal2
– medium3
– high
-
Rarity pool fix: the total weight for each rarity is now split across all cards of that rarity, so adding new cards no longer floods containers.
📦 Always-accurate spawn data
auto_update_probabilities = true
keeps the internal loot tables synced with every new SPT-AKI version—no more outdated drop stats.📚 Card storage quality-of-life
Your TTC cards now fit into:
-
S I C C case
-
DOC case
🗂️ Cleaner files, lighter mod
Cards share a single base template; individual files now hold only the unique bits (ID, name, price, rarity, etc.). Smaller downloads, easier future updates.
How to tweak drops yourself
Open
config/mod_config.json
Code"card_weight_multiplier": 1, // set 0–N (0.5 = low, 1 = normal, 2 = medium, 3 = high) "Common": 0.50, "Uncommon": 0.28, "Rare": 0.15, "Epic": 0.05, "Legendary": 0.015, "Secret": 0.005 // rarities MUST add up to 1.0
Raise or lower the multiplier, or edit rarity fractions—power is yours.
Enjoy a cleaner stash, saner raids, and the same thrill of the chase without drowning in duplicates.
Happy hunting!
-
Version 1.0.1
- Chazu
- 924 Downloads
Direct download from GitHub releases
-
Version 1.0.0
- Chazu
- 151 Downloads
Chazu Author
💬 Feedback & Suggestions Welcome
Your feedback is incredibly valuable!
Let me know in the comments what you think about:
I’m open to all ideas — this mod is community-driven at heart!
🎚️ Adjusting Card Spawn Rates
Cards still too common—or not common enough?
You now have two simple levers in
config/mod_config.json
:card_weight_multiplier
0
= no cards at all1
= normal (≈ 9 % per loot roll) ← default2
= medium (≈ 18 %)3
= high (≈ 27 %)Raise or lower this single number to scale every rarity up or down at once.
Fine-tune how the total card budget is divided among rarities.
Tip: Start by adjusting the multiplier; touch the rarity fractions only if you want a different curve (e.g., more Rares, fewer Commons).
RuKira
Just a niche thing but you coulda made a link to GitHub releases if you know how, just a personal hate, I dislike downloading mods from Mediafire/Google/Mega.
Don't really change anything besides make it a 1 click download, instead of like 2-3.
Chazu Author
Done
Thanks for the tips, now the download button is direct DL from GitHub
Releases · Chazut/TarkovTradingCards
Bevs
Personally I think the spawn rate is way too high. I find them in almost everything, every time I loot. It would be nice to have the base rate in the config.
Chazu Author
Thanks for your feedback @Bevs!
You can already tweak the spawn rates a bit by editing the
mod_config.json
file in the mod folder—just lower the values for each rarity (like"Common": 0.3
instead of0.5
). This will make all cards less frequent overall.That said, I totally agree a global “spawn rate” setting would be much more convenient.
I will add a dedicated option in the config to set a global spawn rate multiplier, so you’ll be able to adjust the overall card drop rate with a single value.
Will try to add it soon
Appreciate the suggestion—stay tuned for the update!
Katrin0522
I have a problem, cards dissappear througn floor. In logs spam this text when open card description and drop it.
Video:
Attila the Hung
Is fence having cards for sale intentional?
Chazu Author
yes, will add a setting to turn it off
Attila the Hung
Thank you!
apache1334
I had an issue where the background color of the empty booster pack was causing a json parsing error and would crash my game while trying to load my profile. Fresh install and new profile. It disagreed with the color #8A8A8A apparently. Removed your mod and everything works fine.
Chazu Author
Install the mod dependency Color Converter API
apache1334
Oh hey, I'm stupid! Thank you.
DrMuller909
I notice it removed quest items, such as keys or objective items, the only instance I saw it from on ground zero I haven't seen it happen for other quests yet so i can't say if it does it to those as well.
In the context of this when I was searching for the scientist key on ground zero it replaced the key with a card.
It seems to replace items in safe's and other loot, would it be possible to tweak it so the cards are added rather than replace loot?
Chazu Author
Thanks for the feedback!
✅ In version 1.3.0, TTC no longer replaces any quest or objective items—that issue should be fully resolved now, including Ground Zero keys.
🧠 For safes, filing cabinets, and other containers: TTC doesn’t replace existing loot, it simply adds cards to the loot pool with a weight of about 9% of the total container loot weight (by default). So regular loot like money, keys, etc. is still fully present.
If it feels like you’re getting too many cards, you can lower the global
"card_weight_multiplier"
inconfig/mod_config.jsonc
. For example, set it to0.5 (will be 4.5%)
for fewer cards overall.Let me know how it goes!
DrMuller909
Will do!
DrMuller909
hello! so I looted a safe again and it showed 3 cards, not sure if the problability chance was 0 for the default loot, but it spawned 3 cards instead of default loot along side the cards, if that makes sense
daveplx
That is my problem, too. I'm missing most "valuables" even though I am doing safe runs on customs, mostly just getting cards and I doubt that the safes would be empty otherwise.
Then again I am using multiple loot mods, so they could further alter card drop chances, maybe?
Those drop mods are:
- Balanced Overhaul Of Bullet Spawns (BOOBS) (probably not relevant)
- Leaves - Low End Weapon-spawn Drop-rate Searcher (L.E.W.D.S.) (also probably not relevant)
- Leaves Loot Fuckery
- AllTheLootRedux
- Keys In Loot (KIL) (probably not relevant but less sure)
- Pity Loot
All of them load after TCG.
DrMuller909
It may have something to do with mine as well, but lootredux I used before my 3rd complete mod change, not tooo sure how to list my mods without having to individually type them down, but the main problem with this mod is it spawns in places way to frequently, I understand if it spawned in file cabinets, draws, and the odd scav body, but Safe's and Quest objectives should not be a spawn pool prioity, if they do spawn they should spawn along side the quest loot.
So I'm not sure what's going on with the loot pool for the quest loot, maybe it just still needs small tweaks
Absinthe
im running into a slight issue with the spawn of the cards, a majority of the time when they spawn on a corpse that carries a quest item, the quest item isn't there.
for instance: in the ground zero quest where you have to get a key off the dead scientist, ive had a trading card spawn on the body instead of they key i need to progress with the quest
Chazu Author
Thanks for the bug report, should be fixed in the lastest version (1.3.0)
BigBeavis
So, what about a trader that barters equipment shown on the card? Say you loot a card with an SVT, and that trader will give you an SVT for it. Maybe also have quality modifiers for the card. Say you found 10x common M4 cards. One would give you a stock M4. But you can exchange 3x common cards for 1x rare M4 card, and that one gives you a M4 kitted with lvl2 trader attachments. 3x rare card exchange into an Epic M4 card and that gives you an M4 kitted with lvl3 trader attachments. Etc.
Chazu Author
I see what you're going for — it's a cool idea and I get the appeal of turning cards into actual gear via barters.
That said, it would mean creating a lot of very similar cards (like 3–4 versions of each weapon), and it might shift the focus away from the core idea of collecting for the sake of completion. I’d rather keep the cards feeling like unique collectibles for now — but maybe down the line, a few special cards could unlock themed barters as Easter eggs or rewards.
Appreciate the suggestion though — keep 'em coming!
Manfredas1
I am not sure if this is intentional, but I cant put the "Empty Booster Pack (holds 12 cards)" into my safe container in raid. It seems a bit annoying that if I want to stack all cards that I find in raid I can't safely do it without dying and losing them unless I ignore the Empty booster pack and fill up my safe container with bunch cards leaving no room for other items there.
Chazu Author
Not intentional (forgot to test that).
I'll do a fix for that soon, in the meantime you can use a Doc case or SICC.
Manfredas1
Roger that, amazing tip, thanks.
Good luck with further developing this amazing idea
Chazu Author
This is fixed in the lastest version (1.3.0)
redlaser42
Hi, Great Mod! Very fun and well done. I've played around with a few different spawn rates on the newest version. Of course everyone's different, but I moved the global spawn rate down to like .15. Trying not to find one every raid.
I like the idea of making them discoverable, hope you can figure out how to flip the model. This may be technically challenging, but I had the idea of making a complete set/filled binder more valuable than the sum of the individual cards. Also if you could some how parent the cards to slots on the binder, so when you add them to the slot, you can see them fill in on the model.
Chazu Author
Thanks a lot — really glad you’re enjoying it!
I like the idea of a full binder being worth more than the sum of its cards. Not sure yet if that’s technically doable, but I’ll dig into it. Worst case, I might be able to simulate it with a barter trade that requires the full set.
As for showing cards directly in the binder model — that’s a really cool idea too. I think it’s probably doable with the right setup, so I’ll definitely explore that as well.
Appreciate the thoughtful feedback — keep it coming!
danylokpo
Hi! I loved this mod, great job!
I have two requests: I'd like the way to know which cards you "know" to be done in the traditional Tarkov style, with a grey icon and the "???" symbols. Also, I'd prefer that the way to obtain the cards be in-raid only (no flea market, no traders).
Chazu Author
Thanks, glad you’re enjoying the mod! 🙌
Great suggestions — I’ll try to implement both in the next update.
Appreciate the feedback — keep it coming! 🎴
Chazu Author
Your suggestions are in lastest version (1.3.0)
Benzo
Can i just download the new file and override the existing mod?
Cuz i already colected a decent amount of rare cards and dont want to find them all over again.
But i also dont want to brick my SPT xD
Chazu Author
yes you can
Benzo
Gotcha, thanks \^^/
And damn that reply came INSTANTLY
RetroLogic
Great mod, would be even better if the different binders had Different covers or coloured covers. cheers legend.
Chazu Author
They have colored background (if you don't see it, maybe ODT's Item Info or something else is overriding it)
RetroLogic
Yeah, seems that way. All my folders and cases are just the green image with grey background.my cards in raid have coloured backgrounds though. I am using Item Info. cheers.
StealthClobber
I was observing this as well, but I moved this mod toward the bottom of my load order, and now the binders have different background colors.
Darezi
Another suggestion, if possible.
Could the icon that is shown be the picture, instead of letters TTC?
Also, why, when inspecting the card it show TTC and you have to rotate it to see the picture?
Chazu Author
Displaying the card’s backside in icons (and preview) wasn't my first choice. Initially, I tried showing the front side, but ran into a weird issue where many cards appeared white or blank, even though they're all generated the same way. Seems like a quirk of how EFT/SPT handles item icons, as similar mods (like Hololive) also show the backside. If anyone figures out a solution, I'd gladly try it out!
Trenchf00t
Wanted to let you know that the instance of the mod overwriting static container loot, such as the ground zero body that provides the flare, is still happening on the latest version.
Trenchf00t
Ok, after spending some time looking at the staticloot and staticcontainers files if I set the cards spawn chance low enough it doesn't seem to override the static items every time.
Chazu Author
This should be fixed in the lastest version (1.3.0)
Trenchf00t
Nice might throw it into my load order.
fiann
Would it be possible to have a poster/s that the cards could be collected to, and then displayed in rest area?
Chazu Author
Thanks for the suggestion!
I don't think it's currently possible to display cards as posters in the Rest Area, but I’ll definitely add it to the roadmap to explore the idea further.
That said, binder-style containers to collect and organize your cards are coming very soon! 📘✨
uoislame
me: why would anyone want this
also me: i gotta colllect em all
ZaBanOff
I can't launch mod with clear/modded tarkov .i got this >
macreddy
most likely you haven't downloaded the dependent mod.
ZaBanOff
GOD DAMN. I'm blind
Hardiel
Is it intentional that global weight multiplier is commented by default? It looks like this for now, like one */ is missing on lines 17-18
Chazu Author
Oops, that’s a mistake on my part—definitely not intentional! I must’ve left a
*/
out by accident. I’ll fix it asap! Thanks for pointing it out!Chazu Author
Fixed! Thanks a lot!
Dunstorm
I have an other suggestion:

Can you add a container (scrapbook) to contain the cards (and only this cards)? Would be very nice, because they need a very large amount of space it stored one by one
StarVox
Oh my gosh
stasryb
Had problems with loot spawning in Ground Zero. Found cards instead of extract flare in mira ave and money in safes or any other money spawning thingy. Sorry but i'll have to uninstall.
Chazu Author
Thanks for the heads-up, and totally understandable.
The cards currently use loot containers shared with other small valuable items like flares or cash, so they might override spawns unintentionally. I’ll be revisiting loot balance and container selection in the next update to avoid this kind of interference. Appreciate the feedback!
Chazu Author
This issue should be fixed in the latest release (v1.1.1), where I adjusted the default spawn probabilities.
If you get a chance to try it again, I’d really appreciate any feedback to confirm it’s working better now!
stasryb
Will try it today.
TrinoK
does this mod works for older versions of SPT?
Chazu Author
It’s designed for SPT 3.11, but you can try using it on older versions by editing the
sptVersion
field in thepackage.json
.However, I can’t guarantee full compatibility or stability outside of 3.11.
TrinoK
got it ty for taking the time to reply
macreddy
I’ve already reduced the spawn rate of common cards to 0.005, but they still keep appearing. In one lab raid, I found 9 commons and 1 uncommon, even though the chances are 0.005 and 0.002 respectively. What’s going on?
Chazu Author
Yeah, you're not the only one noticing this—I definitely need to rework the spawn system. A lot of people have mentioned similar issues. I'm planning to push an update in the next few days to improve spawn logic and make it more consistent with the config. Thanks for the report!
Chazu Author
This issue should be fixed in the latest release (v1.1.1), where I adjusted the default spawn probabilities.
If you get a chance to try it again, I’d really appreciate any feedback to confirm it’s working better now!
macreddy
I noticed the structure had changed, so I had to re-translate all 100 files into my language =D. No big deal though—I’ll check how it works with the new chance system and report back!
macreddy
"Common": 0.20,
"Uncommon": 0.08,
"Rare": 0.025,
"Epic": 0.01,
"Legendary": 0.0035,
"Secret": 0.0005
this is my config, but I still found 5 pieces in a pms lab.
macreddy
"Common": 0.020
"Uncommon": 0.008
"Rare": 0.0025
"Epic": 0.001
"Legendary": 0.00035
"Secret": 0.00005
Now I've done it like this, let's see what happens.
CtrlAltDefeat
I keep getting an error on startup that says a parsing error whenever i try to add this mod. without it the game starts fine. Any idea what that could be?
Chazu Author
That’s likely a conflict with another mod, but hard to say for sure without seeing the error. Could you share your error log ? I’ll take a look and try to help you out when I have time!
Dunstorm
Hey there!

Nicely done mod, like it alot
The killer would be, if you can do some quest or barter for it e.g. trade in 5 uncommon, rare or something like that.
But as it is now, the dropchances are way to high. Opening drawers, 2 or 3 of 4 items are one of your cards.
Chazu Author
Thanks a lot, glad you're enjoying the mod! 😊
Quests and barters are definitely planned! I'd love to add something like trading 5 Uncommons for a Rare, or collection-based challenges—that's on the roadmap.
As for the drop rate—you’re absolutely right. A global spawn rate multiplier is coming in the next update.
In the meantime, you can already lower the drop rate by adjusting each rarity value in the mod_config.json file (check the pinned message).
Thanks again for the feedback!
KalterMortal
Hi! First of all, nice mod! I set up spawn chances x0.1 because spawn rate is too high, maybe because other mods.
For some reason, cards are semi-transparent in preview window. Is it intended? Also, is it intended that it shows back of the card in preview and you have to rotate it to view?
Chazu Author
Hey, glad you like the mod! 😊
Spawn Rates:
Yeah, the default spawn rate can be a bit high, especially combined with other mods. A global spawn multiplier setting will arrive in the next update to make adjustments easier.
Semi-Transparent Cards:
About the transparency—it's not fully intentional. I've tried several different materials/shaders, and the current "unlit" one (without light reflection) gives the best result. The slight transparency isn't perfect, but it felt like the best compromise. Other shaders made the cards look too dark due to reflections, especially given that cards are naturally flat.
Also, I'm not super familiar with how EFT handles materials and shaders—the preview I get in Unity ends up looking totally different in-game, making it tricky to find the ideal solution.
Backside in Preview:
Displaying the card’s backside in previews wasn't my first choice. Initially, I tried showing the front side, but ran into a weird issue where many cards appeared white or blank, even though they're all generated the same way. Seems like a quirk of how EFT/SPT handles item previews, as similar mods (like Hololive) also show the backside. If anyone figures out a solution, I'd gladly try it out!
Thanks again for the feedback!
KalterMortal
Maybe look into how EFT posters are made (Arena ads) - they look good with nice shaders.
I can export it with maps if you want.
Also, map bit depth or color space may fuck up shading
Chazu Author
I'd definitely appreciate it if you could send me those exports.
I'll look into it and hopefully get a better result with the shaders! 🤞
KalterMortal
I've sent you a link to archive on GD in DMs
Kpoof
I like the idea a lot but I had to uninstall it. Here's some feedback:
- It's weird that I'm not allowed to put the cards into a wallet or a container for some reason, and with inventory already being precious this is too much for me
- I also think it's a bit bland that the thumbnail icon of the cards is just a generic TCG backside. Why not show the front side? I need to turn them around to see them which is a bit bad / boring
- Like others have said, spawn rate is WAY too high even with 1/3rd drop rate tuned down
- The card container should've already been implemented from the start, but I understand stuff takes time. It's just really important because not everyone has fully upgraded stash (I'm already struggling keeping 10 slots free in my stash). I usually do a Zero to Hero playthrough so stash space becomes really limited at the start especially. This also means that there's no way to collect these cards until you've upgraded stash or managed to get the container (hopefully it won't be locked too deep into progression)
- The colors of the item's outsides (rarity of the cards) are a bit bland. The green and the blue are really boring so to speak, since this is a fun mod, maybe the colors could be a bit more vivid, right now it's just another "item" that I kind of stopped caring a bit about. Maybe make them a bit more distinct so there's some excitement in getting them
Thanks for a great idea, looking forward to updates to this!
Chazu Author
Thanks a lot for this detailed feedback, I appreciate you taking the time!
Containers:
You're totally right—cards should definitely go in wallets or containers. I'll double-check compatibility in future updates. A dedicated card container is already planned, which will greatly help with stash issues.
Thumbnail (backside) issue:
I initially tried using the front side as the thumbnail icon, but for some reason, many cards ended up blank/white in-game—even though they're all generated the same way. It seems linked to how EFT/SPT handles item images. That's probably why previous card mods (like Hololive, which inspired this one) also use backside icons. If someone knows a fix for this, I'd be happy to try it!
Spawn Rate:
Totally noted. A global spawn rate multiplier will be added in the next update, so you'll have finer control over card frequency.
Zero to Hero playthrough:
Good point about stash space. Until the card container is ready, selling cards to traders can still be helpful for early-game roubles. The planned container won't be too deeply locked behind progression, so it should ease storage issues quickly.
Card Colors:
This one's tricky. Since the cards are fully AI-generated (no templates), I often get either great images with dull colors, or vibrant colors with less interesting designs. I have to balance and compromise to avoid iterating endlessly (I can't realistically do 1000 iterations for 100 cards). I'll keep this in mind, though, and try improving color consistency in future sets!
Really appreciate your feedback—stay tuned for improvements!
RealMo3
To reduce spawn rates by two-thirds, multiply each probability by 0.3333 (approximately 1/3). This maintains the relative distribution but scales down the overall spawn frequency. New Values:
"Common": 0.1667,
"Uncommon": 0.0933,
"Rare": 0.05,
"Epic": 0.0167,
"Legendary": 0.005,
"Secret": 0.0017
Chazu Author
Thanks! A global spawn rate multiplier setting will be added in the next update.
RealMo3
Nice! I just needed to adjust it and figured i'd post the math for anyone else wanting to do a quick adjustment while we wait on some built in settings from you.
Chazu Author
Since v1.1.0 the math has changed—you no longer have to recalculate every rarity value.
Use
card_weight_multiplier
inmod_config.json
to scale the entire drop rate:0
= no cards,1
≈ 9 % per loot roll (default, previously was 50% !),2
≈ 18 %, etc.Leave the six rarity numbers adding up to 1.0; they only control how that global pool is split between Common, Uncommon, Rare, etc.
So, to cut overall drops to one-third, just set:
But should be fine keeping "1" now.
No need to touch the per-rarity values unless you also want to change the curve. Hope that makes tuning a lot easier!
RealMo3
Great idea and implementation. Keep up the good work!
SashaSwan
card ideas:
community memes and traditions
flying backpack cheater
"He gives you loot and shoots your legs"
community memes and traditions
balding bearded man
"Time to stream some tarkov!"
community memes and traditions
250$
"Free unity asset included"
community memes and traditions
Teammate betrayal
"Maybe this wasn't worth it"
Iconic locations
Lighthouse mountain
"Time to snipe some fools"
VPO 209-.366 tkm
Monster on a budget
"I am the strongest ak"
Let me know if you like them, I have more and can assist with creating images
Chazu Author
Thanks a lot for these ideas! I really like them!
Right now, I'm focusing on core updates (like more settings, containers, booster packs) before adding more cards. But please send me your Discord via private message—I’ll definitely get back to you when I'm ready for more!
DrMuller909
Would it be possible in the future to add a toggle whether the cards can spawn in certain containers e.g. Safes, containers, jackets etc.
I know right now there's a setting for containers to set to true or false but was wondering if you'd think of adding extra options once you release the new update
Chazu Author
Good idea! Thanks for the suggestion, I'll keep that in mind!
SashaSwan
This brings me back to times of pokemon cards, awesome job! Please add 200 cards more and this mod will be perfect, can I help? I know my way around ai and maybe I can add a few
Chazu Author
Thanks!
Glad you enjoy the nostalgia—I feel the same way! Adding 200 more cards is definitely tempting.
Right now I'm prioritizing other features (settings, card storage, booster packs), but send me your Discord via PM, and I'll reach out if I need help with more cards in the future.
Love the enthusiasm! 💖