Leaves - Low End Weapon-spawn Drop-rate Searcher (L.E.W.D.S.) 1.1.1

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Finds those pesky weapon spawns with 0.0002 spawn chance and raises them to a user-set floor. Makes weapons spawns actually work in current spt.

Finds those pesky weapon spawns with like 0.0002 spawn chance and raises them to a user-set floor. Makes weapons spawns actually work in current spt.

  • Version 1.1.1

    • Ignore broken items. (Probably from other mods.)
    • Expand upon point dump file.

    STILL WORKS ON 3.10.x AS WELL AS 3.11.x

  • Version 1.1.0

    Rework

    • Changed to target any item parent specified in the config. By default this is weapons and mechanical keys.
    • Add the option to also target specific items.
    • Added the feature to dump to point file to use with CJ's DebugPlus. To let you visually explore loot spawn points on maps.
    • Updated compat to 3.11 (this release still works on 3.10)
  • Version 1.0.1

    Once again, the fires are lit, and the need for this mod returns.

    • Updated to 3.10.x
  • Version 1.0.0

  • I don't know what happened but I've started getting this error message when things were working fine before


    TypeError: Cannot read properties of undefined (reading '_parent')

    TypeError: Cannot read properties of undefined (reading '_parent')

    at LEWDS.adjustPoint (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:93:51)

    at LEWDS.OnLoad (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:67:14)

    at OnLoadMod.onLoadOverride (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:45:16)

    at OnLoadMod.onLoad (C:\snapshot\src\services\mod\onLoad\OnLoadMod.ts:12:21)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    TypeError: Cannot read properties of undefined (reading '_parent')

    TypeError: Cannot read properties of undefined (reading '_parent')

    at LEWDS.adjustPoint (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:93:51)

    at LEWDS.OnLoad (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:67:14)

    at OnLoadMod.onLoadOverride (K:\SPT 3.10.5\user\mods\leaves-lewds\src\mod.ts:45:16)

    at OnLoadMod.onLoad (C:\snapshot\src\services\mod\onLoad\OnLoadMod.ts:12:21)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)


    I haven't changed anything so I have no idea what's going on.

    • Probably some other mod that added something broken. Try the latest release (It works on 3.10.x)

  • Is this currently coded out of the box to increase other spawns besides weapons? Like GPU? or do I have to edit the config file? Your older config had an "OnlyWeapons" true or false option. Thank you for the quick update to your mods!

    • It only does weapons spawns by default. If you wanna enable other options they're commented out in the config. (Any parent or item works, you can put in anything. The options in there are just suggestions)


      If you want to see how your changes affect loot, I recommend doing loot dumps with my other mod. "Loot Fuckery"

  • This sonds cool but i need examples. What/where are some of those spawns? I kind of have no idea what this would affect

    • Leaving a reply here because I am also curious as well.

    • The default settings brings all the weapon spawns up to actually spawning. A lot of weapon spawns on for example reserv has one in thousand chance to spawn. This brings the spawn rates up to ~5% for them. And I mean a LOT of weapons. There is like 200 weapons on rezerv, kitted-out and default weapons all over the place. But they don't spawn by default.

    • There's rifle racks on reserve where aks can spawn, and I've seen several M4 spawn points on woods at the usec camp.

    • Yeah, there are some that work, that's not what I was trying to say. Just that there is significantly more that don't.

      On reserve off the top of my head.

      SVDS on top of dome, and on one of the barrack roof.

      Kitted AK74N on one roof, and bottom of underground stairs.

      Kitted AKS74u near a fire railway bunkers and another fire near garage bunkers.


      And when I looked with debug plus, there was a massive amount more.

  • Man, you're the best, its just awesome!

    But can you tell me about the mod loading order? I thought all mods is just drag and drop into the game folder, how to manage it?