Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This is a set of configs for Lua's Custom Spawn points. It adds spawns to these maps;
This download goes in Lua-CustomSpawnPoints root folder.
Customs: 59 New spawns for Scavs and aiPMCs
Including, but not limited to:
- Woods and Campsites near dorms-
-Every Unlocked Room in Dorms.-
-Woodland area Behind New gas station-
-Near hidden caches and supply crates-
Interchange: 42 New Spans for Scavs and aiPMCs, 12 New Spawns for Players
Including, but not limited to:
--Food, Clothing and Utility Stores on 2F-
--Areas around Object #21WS-
--Tech Rooms near OLI and IDEA-
--Corners of Goshan-
Rezerv: 75 New spawns for Scavs and aiPMCs, 17 New Spawns for Players and 2 New Boss Spawns
Including, but not limited to:
--Areas in and around D2 Exfil
--Sniper Towers-
-In and around Dome-
--Wooded Area Behind Barracks-
-Rooftops-
--Pretty much every single room that doesn't need a key to be unlocked.-
Shoreline: 129 New Spawns for Scavs and aiPMCs
Including, but not limited to:
--Areas leading to and from the Resort-
--Unlocked and open rooms in 1F, 2F, and 3F, of the resort-
--Areas in and around Power Station-
--Areas In and Around Bus Station-
**NEWEST VERSION IS NESTED IN A WEAY THAT DOES NOT OVERWITE DEFAULT CONFIGS
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Version 1.0.2
- MC Witch Doctor
- 9.2k Downloads
WOODS
56 New possible bot spawns
-In and around lumber mill--In and around USEC Camp
-In and Around BridgeTown-
-Bunkers??-
-More that I'm not telling you about-
CUSTOMS
12 more spawns added to base config
-SNOIPAHS, GIT DAHN-
-In and around Big Red-
-In and around Main Bridge-
NOW NESTED AS TO NOT OVERWRITE DEFAULT CONFIGS
Also doesn't break the game like 1.0.1
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Version 1.0.0
- MC Witch Doctor
- 602 Downloads
Tsar_Tolchka
How do install??
SGT.Woods
^hey man what do u mean by root folder? the main folder off his mod or??
koolguy120
There are some spawns where the bots get stuck, is there a way for me to fix it by my self?
alphasinity
Mods Installed:
Fins AI
LUA-SpawnRework
Not sure if its because of the recent AKI update or I'm doing something wrong my end however seems to me the config is still spawning scavs and PMCs at usual locations as when LUA-spawn rework was installed. How often should i expect PMCS or Scavs to spawn outside of default locations?
Like example on customs, main spawn points with LUA installed would be dorms, gas station or tank square. With this installed as well, I was expecting PMCs to spawn in locations i wouldn't expect however they still spawn where they would usually be.
Is this normal?
Lua
This config mod doesn't need require SpawnRework, Need to install CustomSpawnPoints mod.
Lua
FYI, this mod doesn't need updates, this mod contains simple spawn point configs nothing else, you have to worry about CSP mod's version only.
Therefore you can ignore version label on this mod.
Mangalore
Thanks very much for putting in the work on this. I can't wait to start using your mod, I just have one question specifically on which folder to put where. Right now my folder structure looks like this: \mods\Lua-CustomSpawnPoints\config\spawnpoints\MCWitchDoctor. Is this the correct location for the MCWitchDoctor folder?
Thanks in advance!
Lua
Correct.
tusyok
Hope to see this mod updated anytime soon! Thank you for your mod!
Hylo
Hopefully you make some more for the new update will be looking forward to it!!!!
Valaen
Would love to see an update for this soon! Lighthouse needs some love. Especially around Water treatment and with the rogues if possible.
JJBeanson
Does this fix the issue with no sniper scavs spawning on customs?
mojucy
Do i have to customize a pattern to use your spawns?
victorsena13
this works with 2.1.1?
Mix
Yes, you just need to drop the json files into the folder with the custom spawn points mod
likezeropepsi
https://drive.google.com/file/…CAQwNSdh/view?usp=sharing
The boss who needs to be sponsored in the dorm appears around "ZB-1012" and gets stuck in the corner.
I want to delete that.
can I know the coordinates?
Nemesir
A little question ~
Which location tag is the big ball in the reserve station inside the Dome? I want to find it, and then let PMC spawn on it through Lua's spawn reborn mod,
ZoneRailStrorage, ZonePTOR1, ZonePTOR2, ZoneBarrack, ZoneBunkerStorage, ZoneSubStorage, ZoneSubCommand
This is very amazing setting! You have made outstanding contributions!
likezeropepsi
There's no zone there. I'll endure this screenshot.
https://image.dcinside.com/vie…a051dcc9770e5d08360a8a825
Nemesir
AI has indeed been generated on the slope. Although it is not on the dome, it will die immediately after generation. There are some bugs in some reserve stations, and similar situations will occur at many generation points, all of which are killed by unknown, show on dogtag
The_OCD_Guy
FYI there is a typo in bigmap.json
First spawnpoint says "bigmap - brige"
( should be bridge I assume )
Just wanted to let you know
X3R0S6
It must be Brige! If kinda mistake from BSG. Just check original spawn points in server\locations\bigmap json file_)
Ding_Chavez
These settings work well with the new version of Lua Custom Spawn for AKI 2.1.0/2.1.1?
apple0201
great mod, wondering can you add some around the extracts on Customs, anytime i have to run all the way back to Crossroads or even just Dorms exit or the Boat exit, there's never any PMCs or scavs. Online you'd have people always around exits, etc. It seems like most the ai are bunched together (always gas station and dorms) and easy to learn where they are and just avoid them after a few raids. Anyway overall great mod, makes it feel more like Live.
markopas
Hey.
Can you tell me which spawn is for D2?
Since AI is getting stuck on the doors i would like to remove that one so they could spawn on other locations. Thanks
MC Witch Doctor Author
I honestly don't remember which one excatly it is, but reserve and IC underground spawns are all getting reworked in the next version. I've noticed alot of "door stuck" incidents.
Hylo
Hope your still working on this
MC Witch Doctor Author
I am! Just been focusing on prepping KMC weapons for our next release.
50BerkBerk
I find this mod is best played with "AI amount" set to either high or horde because the new spawn points result in the AI being thinly spread across the map
ot4_AUT
Awesome! finally some spawns in ressort!
Could you add even more in Ressort on Shoreline? SCAVS or PMCs seam to NEVER chase me up to second or third floor, its always like a ghost area where you can loot freely without any fear. Would love to have some more scavs in ressort west and eastwing on all levels, even in Administration building, right now its like a DMZ if you make it up the stairs.
For example on Reserve scavs often get even to the upper levels of the building, you have always to be careful, i miss that on Shoreline :). Thanks!
Ding_Chavez
True!
I saw a SCAV that tried to shoot me in a upper level of a building on Reserve.
Have you see someone in the "Ball Tower"?
It could be great in Shoreline anyway
TGelenk23
In Which Folder i have to Extract the jsn. ? I would like to test the new spawns
MC Witch Doctor Author
this goes in Luas-CustomSpawns/config/spawnpoints
scoobycrx
can i ask where is this folder or do i need to make a new one?
sorry for asking but i am lost...
UprootedSeeker
You have to download the mod Luas-CustomSpawns then put this mod into Luas-CustomSpawns's folder.
scoobycrx
UprootedSeeker, i get that but is that folder in the aki data/server or something i dont understand where the folder is specifically.
like with mods its
Users/mods
but for here is it in the
AKI data/server or something?
TapMickit
You just got to drag the 'spawnpoints' folder into 'Lua-CP-SpawnReworkReborn/config' and it should work
Triadsalt500
Really enjoying the mod so far, only problem I have had is AI not spawning as much on Shoreline. I can usually tell when the AI start spawning because my FPS will start dropping and I will hear fights happening between the PMC AI and Scavs. I do find scavs and pmcs but its in very low amounts compared to other maps and it seems they take a long time to spawn in.
Does this mod conflict with LUA's CP Spawn Rework Reborn? It's the only other mod I have that affects spawns.
MC Witch Doctor Author
According to others who have run it, it does not conflict, but has an additive effect.
It will increase the number of available spawns, but does nothing to affect bot numbers.
Ding_Chavez
It's a life saver!
Without Lua Spawn Rework Reborn my FPS are very low (40 FPS)
Now i'll try without it, and see if there are some differences.
My fear is that it will interfere with the DOC spawns
MC Witch Doctor Author
This is 100% compatible with Spawn Rework.
Spawn Rework changes when and how many bots.
This only changes where.
RagnarTheRagnar
Man I was working on one of these. And you beat me to it.
MC Witch Doctor Author
Who says you can't make one too? This is like the second iteration and is far from perfect!
Ding_Chavez
No problem man!
Keep working on it, new mods and spawn point are always a good news!
Thanks Doc and Ragnar
manopla
What are the 2 glukhar spawns in reserve?
MC Witch Doctor Author
Dome and I *think* D2 area.
hunter2k4
The only problem is AI still trying to move to the default zones.
Not much different i have seen yet, will try somemore times
MC Witch Doctor Author
Are they doing that or not? I want them to be doing that.
hunter2k4
Yeah, pretty much they all trying to move to the default zone
They do spawn at the new location, I found some dead body Scav and PMC there. But after spawn and killing each other, the moment I move there - I just can't find any alive Scav nearby, I guess they all move back to the default zone
There some place they do standstill, because they don't have the way point
In D2' s extract point, they spawn 4-5 guys there, but not moving at all.
Anyway, I saw the new patch 0.12.11.5.14715 have new AI implement.
Maybe it can fix this ?
MC Witch Doctor Author
The getting stuck thing is a side effect. Them moving back to their default zones is the intention.
Premises187
I'm wondering the same thing as Truck. Do the AI move around in the new spawn zones or just stand still?
My understanding is the AI have pathing waypoints associated with their spawn zone. How do they how they behave outside of that
MC Witch Doctor Author
It kinda depends. On what, im not sure yet. We don't currently have a way to vizualise the navmesh afiak, so this is guesswork and trial and error at the moment.
zicoman
Yo this sounds awesome gonna try this out, been getting dull with the normal spawns and really did not want to put the time into making new ones.
You da man
Truck
Curious about your solution to AI's pathing to default to their zones. They may spawn at different locations, but they will try to reach to their zone.
However, I haven't tried this yet so I'll check the botmon and thermal mapping.
Nevertheless, this is great.
MC Witch Doctor Author
Yeah that's the idea!
Doesn't work as intended 100% of the time and bots do get stuck in some doorways (especially D2 area).
But it does work.
Truck
Ahh... Alright, just curious.
If only we can dynamically have the AI path to various locations... maybe ghetto fix this with despawning and respawning AI at different spawnpoints.
Food for thought.
goatboyo
does this increase the amount on the game or just increase the spawn locations?
MC Witch Doctor Author
Adds additional spawn loactions, does nothing to the number of bots in a map.