Chomp-RaiderSpawnFix 1.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Raiders in Reserve and Labs as bsg intended

Some of the Raider spawns that use triggerIds are broken, they use the wrong ids. this mod changes them to let raiders spawn again.


Locations fixed


Reserve:

  • D2
  • Bunker door /w switch


Labs:

  • Medical elevator
  • Main elevator
  • does this mod still work? if so, what folder does it go in? if not, is there an alternative fix?

  • @chomp please update it kind sir! :D

  • Hi, what are the possibilities of this mod breaking lots of PMC bot spawns?
    Played with it andvery little scavs would spawn, like 3-4 per raid and no PMCs would spawn, or like 1 in each raid... disabled it and now the raider and scav levels are back to normal.

    Maybe a one off problem but in case someone else has it and they are using more mods, if they comes acros this, yes, disabling this mod does fix this.

    • It alters 4 event-triggered spawns, specifically lever events in labs/reserve. How are you verifying bots are spawning less and its not just the randomisation?

    • Hi, i've played like 10 raids with the mod on, barely finding anyone or hearing any shots whatsoever.

      Disabled the mod and next raid has AI roaming and PMCs

    • So its anecdotal?

    • Technically yes.

    • @chomp. i would like to present to you my most sincere apologies for the fact that im a brickhead and just realized i commented for a bug in a completelly different mod that is in no way the one causing the problems and i would also like to apologice for the fact that i didn't actually realize that until now...

      anyways, ima just go and show myself to the door.

  • how do i make this work i try putting in mod folder and its says invailed mod ??

  • I'm using this mod with 1.5.1 and it's not working I have only LUA Spawnrework.

    • 151 is really old and i wont support it.

  • Any plans for an update to SPT 2.1.2? Or are there plans to update the AKI for .12.12 support before this would be worked on?

  • I assume this mod is still required for 2.1.1 if you want Raiders to spawn?

    • Yes indeed.

  • I knew it was broken! Gonna test this mod!

  • Does this only enable the raiders to spawn again? Because I'm planning to use Lua's CP Spawn Rework Reborn to set the number of raiders and other variables.

    • i don't see any incompatibilities between this and luas cp rework. Assuming Lua doesn't alter trigger names!

      Thanks 1
  • Hi! It's compatible with AKI 2.0, Fin's AI etc?

    • Not tested/supported on 2.0.1 but i'm not your dad, do whatever you want.


      No known incompatibilities with other mods.

      Like 1 Haha 1