Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.2
- chomp
- 3.6k Downloads
For SPT 2.2.x
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Version 1.0.1
- chomp
- 2.5k Downloads
For SPT AKI 2.1.2
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Version 1.0.0
- chomp
- 880 Downloads
Urban__Ghost
does this mod still work? if so, what folder does it go in? if not, is there an alternative fix?
Rektya
@chomp please update it kind sir!
Netix
Hi, what are the possibilities of this mod breaking lots of PMC bot spawns?
Played with it andvery little scavs would spawn, like 3-4 per raid and no PMCs would spawn, or like 1 in each raid... disabled it and now the raider and scav levels are back to normal.
Maybe a one off problem but in case someone else has it and they are using more mods, if they comes acros this, yes, disabling this mod does fix this.
chomp Author
It alters 4 event-triggered spawns, specifically lever events in labs/reserve. How are you verifying bots are spawning less and its not just the randomisation?
Netix
Hi, i've played like 10 raids with the mod on, barely finding anyone or hearing any shots whatsoever.
Disabled the mod and next raid has AI roaming and PMCs
chomp Author
So its anecdotal?
Netix
Technically yes.
Netix
@chomp. i would like to present to you my most sincere apologies for the fact that im a brickhead and just realized i commented for a bug in a completelly different mod that is in no way the one causing the problems and i would also like to apologice for the fact that i didn't actually realize that until now...
anyways, ima just go and show myself to the door.
Foster
how do i make this work i try putting in mod folder and its says invailed mod ??
Pre
I'm using this mod with 1.5.1 and it's not working I have only LUA Spawnrework.
chomp Author
151 is really old and i wont support it.
Yenogloshi
Any plans for an update to SPT 2.1.2? Or are there plans to update the AKI for .12.12 support before this would be worked on?
chomp Author
It already works on 2.1.2
NugentGL
I assume this mod is still required for 2.1.1 if you want Raiders to spawn?
chomp Author
Yes indeed.
icswcshadow
I knew it was broken! Gonna test this mod!
danyw
Does this only enable the raiders to spawn again? Because I'm planning to use Lua's CP Spawn Rework Reborn to set the number of raiders and other variables.
chomp Author
i don't see any incompatibilities between this and luas cp rework. Assuming Lua doesn't alter trigger names!
Ding_Chavez
Hi! It's compatible with AKI 2.0, Fin's AI etc?
chomp Author
Not tested/supported on 2.0.1 but i'm not your dad, do whatever you want.
No known incompatibilities with other mods.