Kiki-MedTweaker 1.3.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Provides a config with multipliers to alter all aspects of meds. (apart from combat stims)

[tabmenu]


  • Hi Kikirio, love your work across all the mods. My modding background is with C# (primarily in Space Engineers, individual scripts compiled at runtime not in .dlls) so I'm on the learning curve here especially with the obfuscation.


    I'm hoping to add buffs and debuffs to medkits to change effects to heal-over-time with consequences (hydration increase, etc) similar to stims. I see the debuffs but am yet to find a healthrate buff.


    My question is: as the parenting is different for stims and medical items, is it impossible to make this change server-side only because properties of medkits are limited to "instant" effects?


    Appreciate the advice, keen to learn more.

    • Looks like I may have worked it out for myself (amazing!) haha.

  • Every time I have downloaded the new version I get an error before loading into game completely, then it crashes.

  • 感謝更新,這個藥物MOD我非常喜歡,謝謝。

    Heart 1
    • 没问题,我很高兴您喜欢它。

  • yaaaaaaaaaaaaaaaaaaaa thank you for updating!

    Heart 1
  • Do you know if it works for 3.7.1?

  • :*

  • someone can find or create a health regeneration mod?

  • thanks

    Like 1