# Mod RemoveTediousQuestConditions
This is based on Toasty remove tedious quests, but uses non of their code.
#toDo
Add more conditions ie. time, map number of kills required..
Add options for other annoying quests ie. kill killa 100 times.
Further work on Locales probably.
***This probably won't work with mods that add quests, you can try adding some aa's in front of the folder name so it runs first***
***Detailed config explanation with lists of effected quests (at time of writing)***
For each option, set to true to enable, false to disable.
setPMC = There is one quest which requires you to kill USEC
(this can be an issue if you are playing USEC with all AI PMC set to Bear)
If true this will allow any PMC kills to count.
Friend from the West Part 1
debug = will show in the console the condition affected, and all the quests impacted by this.
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Version 2.3.3
- kikirio
- 2.8k Downloads
Updated package.
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Version 2.3.2
- kikirio
- 3.5k Downloads
updated for 3.6.
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Version 2.3.0
- kikirio
- 1.1k Downloads
Updated for AKI 3.4.0.
Refactor of code.
Added options VisitPlace and HealthEffect.
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Version 2.2.4
- kikirio
- 375 Downloads
Fixed typo of InZone in config, which caused the inZone setting to not work.
Big love to Artur90il for finding the error -
Version 2.2.3
- kikirio
- 510 Downloads
Added missing InZone option from config, shoutout to TarkovRat for spotting that it was missing
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Version 2.2.2
- kikirio
- 252 Downloads
Updated for AKI 3.3.0.
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Version 2.2.1
- kikirio
- 653 Downloads
Added
InZone = removes requirement to get kills within a specific map zone.Huntsman path Secured perimeter
Huntsman path Evil watchman
No place for renegades
Back door
Safe corridor
Pest control
Capturing Outposts
Long Line
Easy Job Part 2
Overpopulation
Long Road
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Version 2.2.0
- kikirio
- 209 Downloads
Updated for .ts and AKI 3.2.4.
Locales changer needs a complete rewrite, so is removed for now. -
Version 2.1.0
- kikirio
- 938 Downloads
Added Location option to config. If true, removes requirement for actions to be completed on a specific map. (to do, clear up locales to reflect this too)
Added debug option to config, if true, will display the condition name, and every quest affected, in the console log. -
Version 2.0.1
- kikirio
- 518 Downloads
Updated to AKI 2.3.0 ++.
hsrmrp
For those people who also have the traveler mod, you might get TypeError on server startup.
For me at least, loading this mod after the traveler mod seems to mitigate this error.
I haven't gotten far down the quest line to ensure all quests are functional though.
S_gamez
Option to remove the timer for Gunsmith quest as waiting is just tedious.
Have to wait for 24h IRL to me that's just shitty
want to mentioned there is more than one had on at 8 and now after was/is completed 13
S_gamez
Test Drive part 2 is also not on the list.
Mechavelli
Do I need a new save file for this?
kikirio Author
Nope, always a good idea to make backups though.
QDkivish
When setting "weapon" to true, kills in punisher 4 and spa tour 1 doesn't count no matter what weapon is used including 12g. It's just me or is anyone else having this problem.
reisen
the "InZone" bug still seem to exist. I guess it's not enough to just remove the "InZone" condition, but also have to add new "Location" condition?
It's quite tricky, plz save us, master kiki!
kikirio Author
Ahh I forgot to look into that, woops. My guess is, that due to a zone being in a location by necessity, it doesn't have a seperate location condition, so when the inZone is blanked, it must not matter the map you do it on.
Hmm may be able to write a condition check to add the map condition in, I will have a think.
kikirio Author
I am working on a solution as we speak, so fingers crossed.
Been a tricky bit of mental gymnastics so far
SPiRaL
Is this still an issue? Was looking into installin this mod specifically for the InZone requirements. Can't for the life of me get scavs to spawn barracks or OG Bunker on reserve lol
Edit- Just tried it, setting InZone to true worked for both quests!
DizzilyHQ
yaaaaaay another kiki mod updated i absolutly suggest to use
Posti
Absolutely amazing QOL mod - especially for avoiding the tedious Jäger grind and some punisher quests.
Cant wait for a 3.7 update. Thanks for taking over the port
Posti
Out of pure desperation I decided to backup my profile and try to throw in the mod regardless of version differences, as I read on the page of "Algorithmic Quest Randomizer" that their mod should be compatible with every SPT version.
Given that your mod adresses the same things - being quests - it actually still works perfectly in 3.7.0 I just noticed
kikirio Author
Lovely, I was hoping it would, just haven't had the time to do some proper testing.
Saikred
Thank the lord lol. I cannot stomach iron sights on these bloody bolt actions
Anifalak
Thanks my man, my life quality master, you always the best
SezaRoski
Hi kikirio, thank you for the grate mod. I wanted to ask Does it work on 3.6.1? Will it ever be updated?
S_gamez
https://cdn.discordapp.com/att…641094753013870/image.png
This quest is not exclude on the equipment side of things
kikirio Author
Equipment is what you are / aren't wearing. It is just flavour text. It says in the brackets you need to kill Reshala's guards,
S_gamez
u need to wear police gear and i mean i killed his guards with the quest active but no progress and yes the setting is to exclude the equipment.
kikirio Author
No, as I said above, it is Reshala's guards. There is no police uniform for the player to wear? what are you talking about?
Wiki Link.
S_gamez
nvm
Hawkes14
Any update for 3.6.0?
DrippyChaos
Just a heads up debug shows that this doesn't work for Health Care Privacy Part 1. Just my luck that's the bugged quest I need to skip
Monkinator
Hey, I have a mod conflict with this mod and SPT Realism. I've done extensive testing to isolate the config options that cause the bug with SPT Realism (all tests and results are below). I really like this mod and the specific config options that cause the errors are some of the most important to me. Those will be listed below. I did preliminary testing to ensure that only this mod and no others caused the issue with SPT Realism.
In short, VisitPlace always causes an error with SPT Realism, Location and HealthEffect cause errors when both are enabled at the same time.
Testing (it is a lot so I put it in a spoiler to not clog the comment section)
Isolated Option Conflicts (the following options in the config are enabled with no other config options set to true)
VisitPlace. Causes the error below, and nothing else, when enabled by itself, does
Combined Option Conflicts (the following options in the config are enabled together, the option that causes the conflict will be specified, VisitPlace always causes a conflict so it will not be used)
HealthEffect
setPMC
InZone
Location: Enabling location causes the conflict and the server error below. Disabling HealthEffect fixes the conflict. The conflict still persists even when every option in the SPT Realism config except Realistic Ballistics, Recoil and Attachment Overhaul, Recoil Crank, Backup Profiles, and Revert med Changes are disabled, so I think it is an issue with this mod.
Combined Option Conflicts NOT using Location OR VisitPlace
HealthEffect
setPMC
InZone
bodyPart
distance
equipmentInclusive
equipmentExclusive
weapon
weaponModsInclusive
weaponModsExclusive
Everything works just fine, as long as Location and VisitPlace are set to false
Enabling Location and every other config option except for VisitPlace and HealthEffect: Pass
I hope this helps in narrowing down the bugs.
Server Error mentioned above:
TypeError: Cannot read properties of undefined (reading '_parent')
TypeError: Cannot read properties of undefined (reading '_parent')
at ItemCloning.addCustomWeapsToQuests (C:\SPT\user\mods\SPT-Realism-Mod\src\item_cloning.js:116:36)
at ItemCloning.createCustomWeapons (C:\SPT\user\mods\SPT-Realism-Mod\src\item_cloning.js:52:14)
at Main.postDBLoad (C:\SPT\user\mods\SPT-Realism-Mod\src\mod.js:492:25)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading '_parent')
TypeError: Cannot read properties of undefined (reading '_parent')
at ItemCloning.addCustomWeapsToQuests (C:\SPT\user\mods\SPT-Realism-Mod\src\item_cloning.js:116:36)
at ItemCloning.createCustomWeapons (C:\SPT\user\mods\SPT-Realism-Mod\src\item_cloning.js:52:14)
at Main.postDBLoad (C:\SPT\user\mods\SPT-Realism-Mod\src\mod.js:492:25)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
kikirio Author
Compatibility with other mods can never be guaranteed.
The error appears to be, with realism editing a quest to add items, after the condition has been removed.
Only thing I can suggest ios to run this last in the load order (add some zzz's to the start of the mods folder name)
Monkinator
This worked, thanks!
SaltyFries
im on 3.5.7 and it wont work for tarkov shooter part 1
kikirio Author
There are 3 options that relate to this quest. weaponModsExclusive, Weapon and Distance.
which options do you have enabled?
LightninMcQueef
Sorry im new to this, does this go into plugins under BepInEx or user/mods?
kikirio Author
user/mods
LightninMcQueef
Thank you
SaintMellec
Truly I'd rather be able to skip gunsmith more than anything else
only42
Awesome mod!
A bug I guess I encountered, I was running around Shoreline killing scavs, having enabled the inzone thingie, and I got notified I had completed Long Road, which asks for scav kills on Lighthouse - no big deal, just thought I'd let ya know.
kikirio Author
Do you have locations : true, as well?
only42
Nope, have distance and healtheffect set to true along with inzone.
Versaim
I thought this might be because Shoreline and Lighthouse are "connected", so maybe somewhere in the game's code, it considers them the same map. But I was just playing, freshly downloaded and installed this mod, had inzone set to true so I could do Secured Perimeter, so I was on Factory, and getting scav kills there also counted towards Long Road, so I'm not sure. Hope this helps.
Agent_47
Just to report after some testing:
I've had bots freezing when the die. I Can't lot them or anything.
The kills count, though. Any fixes for this?
kikirio Author
this mod won't be causing the freezing, so I cannot help I am afraid.
Agent_47
I'm a little confused:
"weaponModsInclusive": true,
"weaponModsExclusive": false,
"weapon": false,
"equipmentInclusive": true,
"equipmentExclusive": false,
"distance": true,
"bodyPart": true,
"Location" : true,
If I 'true' the first option, does that mean I enabled any weapon mods to count or the opposite?
If I turn on the 'distance' to true, does that mean I enable killing from any distance or should I leave this option on 'false' to disable the distance criterion?
Sorry if the question sounds dumb, but I'm really confusaed here.
BTW, thanks for this great mod! It's essential, in my opinion
kikirio Author
OK so setting to true enables the removal of the condition. So for example setting "weaponModsInclusive": true, would make it so that for The Punisher - Part 2 you would no longer need to use a suppressor for the scav kills to count.
Agent_47
Thanks for the explanation, bro!
So, (again forgive my ignorance lol), what does the 'weaponexclusion' and 'equipment exclusive' do? The inclusive ones are clear now, but should I leave the exclusive ones false so that I don't have the restrictions?
And for the quick responde too.
Again: thanks for the great mod and I'll leave review upon testing.
Cheers from Brazil
kikirio Author
Check the tabs on the bottom of the description, it says what each option does, and all the quests it effects (may be slightly out of date)
Korhi
I've been using this on 3.5 with no issues I've noticed for anyone interested.
McNash
Just wanted to give a huge thanks for this mod.
It makes theese PvP only quests more doable with AI, so it quickly became a must have mod for me.
Just quests like killing PMC's in office area of Factory, were near impossible to get done normally.
Looking forward to the update. Keep up the good work.
Dr George
Can anyone help with where I should look in the files to find stuff related to quests since the mod is not on 3.5.0?
lolmanor
Having an issue with the InZone function. Turning it on in the config also seems to (effectively) turn on Location as well. I turned only InZone on, and was completing tasks for maps I wasn't in.
My example:
I was in Reserve, trying to kill raiders for "No Place For Renegades". By killing PMCs in Reserve, "Capturing Outposts" also completed.
Other quest tasks have also been filling up, I'm just using these two as an example.
Edit: I'm still on SPT 3.4.1.
kikirio Author
Oh no. well thanks for letting me know, I will aim to fix that when I update.
Grafias
Is this mod comming to 3.5.0? It'd like it!
MasamuniBR
What tweak option do i use on tarkov shooter part 2 , distance , location or weapon ? . btw i loved your mod.
Shturman
i have a question because i don't want to remove the quest a shooter born in heaven is there a way to add headshot kills of 125 meters to the map lighthouse ?
UprootedSeeker
3.4?
Artur90il
Attention! If some quests in the section ("$InZone": true,) don't work, delete $.
kikirio Author
I love you mate, I hadn't got around to looking for the problem, as I am planning a larger refactor, but you have saved me the hassle, what a silly little error.
Thank you for finding it
littlesalado
I am having problems with certain quests that are included in the readme file but don't seem to be working. For example long road is listed as "location" but even with location set to "true" it doesn't work unless I do the quest as normal. The mod does work for other quest but not for some. Currently I am having problems with the quests: "long road", "safe corridor", and "The huntsman path - secured perimeter". I'm not that far through the questline so I'm not sure about quests past that. I also completely re-installed the mod and nothing changed
Here is my config settings in case I did something wrong
{
"weaponModsInclusive": true,
"weaponModsExclusive": true,
"weapon": true,
"equipmentInclusive": true,
"equipmentExclusive": true,
"distance": true,
"bodyPart": false,
"Location" : true,
"$InZone": true,
"setPMC": false,
"debug" : false
}
Artur90il
"$InZone": true, delete > $
jojo_2001
hey i am quite new to spt and i wanted to ask if someone knows where to paste these files, if i paste them just into the user/mods folder it doesnt work, i searched up a tutorial but the mod in the tutorial had a completely other structure
kikirio Author
Eextract directly into user/mods and enable whatever settings you wish in the config.json. (edit with notepad++ vscode etc.)