Yim's Recoil Tweaks Unofficial update 1.0.5

This is a Typescript refactor of Yim's Recoil Tweaks mod

This is a re-factor of GhostSignals' mod: Yim's Recoil Tweaks found here.


This mod is presented as is from GhostSignals' version 1.0.2 now working in the Typescript language. It should work with mods that add additional weapons such as SAMSWAT's mods as long they are correctly added to the database items table and have the correct "weaponclass" flag. This mod does need to be loaded after any new weapon mods in order to change the values on that weapon.


Please be sure to read the README provided by GhostSignals so that you do not break your game.


Original mod description below


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A mod that allows players to increase/decrease recoil on the weapons of Tarkov on a class basis.


This mod is now fully compatible with Fin's AI Tweaks and other mods!

(Below is a more in-depth description of what each setting does. 1.0 = Vanilla multiplier.)

"assaultRifleRecoil": {
"ARCameraRecoil": 0.4, | This controls the camera recoil. Generally, I set both camera snap and camera recoil to the same number.
"ARCameraSnap": 0.4,
"ARVertRec": 0.75, | Vertical Recoil. With the default config, the majority of weapons have a 25% reduction in vertical recoil.
"ARHoriRec": 0.15, | Horizontal Recoil. Keep in mind that when adjusting both horizontal and vertical, that the former tends to be much higher than the latter.
"ARConvergence": 3.5, | How quickly a weapon returns to its original POA. If this is too high, it will result in COD-recoil, so be sparing if that isn't your thing.
"ARDispersion": 0.25 | Connected to horizontal recoil in a lot of ways. Lower numbers = less horizontal recoil, stats and otherwise.
},



A mod aimed at the recoil system of Tarkov, that allows you to tweak the way it works via a multiplier system in the config file.


With it, you can emulate different FPS game experiences at your leisure, free to shoot at Scavs and other PMCs how you please. Gone are the days of holding the trigger and having your PMC slowly lull his head back as the muzzle flash gives him an epileptic fit. No more at the days of having to tolerate excessively high horizontal recoil values.


The included config is simply what I prefer, but all you have to do after installation is open the config file and start increasing/decreasing values yourself.


Enjoy! <3


AND REMEMBER, ALWAYS READ THE README BEFORE MESSING WITH THE CONFIG!

  • Great idea but default values just makes literally every gun a laser after 3 bullets. It's not really fun, and it does not fix the "initial recoil" burst that for example Kobra AIO does. This is just the latest wipe recoil with extremely low recoil values, making upgrades meaningless. You could have a 100 ergo weapon with 300 recoil and it'd still be laser.


    would be nice if the values were at least tested / tweaked before.

    ? 1
  • This mod is beautiful. Works very well with 3.5.0!

    Is there something similar for body armor? That would be so cool.


    Thank you for your work!

  • At 3.2.5 it works.

  • Will there be an update at any point in time?

  • 1.0.4 No longer works with current version of SPT-AKI 3.2.4

  • For anyone wondering, the current version of the mod is working with current version of SPT, including 3.2.2-BLEEDINGEDGE.

  • seems to still be working on 3.2.1

    • 3.2.2?

    • IDK im not updating till the next big update cause iv got all my mods working on 3.2.1

  • Update?

  • will this mod be updated to 3.2.x?
    miss me lazers.

  • the bots are shooting at the ground constantly, is that bc of the recoil or something else?

    • I have not experienced this, did you change the values away from the default config?

    • yes I did, was I not supposed to mess with the config? if not then thats 100% my bad lol

    • I'm not sure how the AI will react to say making weapons have no recoil. It might also be caused by another mod.


      I personally use this mod with Fin's AI Tweaks and the AI don't have a problem making good shots.

    • i paired it with the same mod. Ill try the original settings without editing and ill let you know

    • it looks like its Fin's AI messing with it. I removed each individually and with the recoil it worked fine.

  • Code
    any way to make it work in aki 3.0.0??
    • Version 1.0.3 is the version for AKI 3.0.0.

    • Code
      Thank you
  • Nice fun mod, any plans to update to 3.1.0? :)

  • Hey man, think I can use this to bring my recoil overhaul to 3.0.0? Figured I should ask, just to cover my bases first.

  • doesnt work anymore

  • It doesn't seem like it's affecting my recoil at all. Any tips?

    • Can you verify that the mod is loading? It may also be affected by other mods loaded after it. It should have output in your server window:

      Loading: RecoilTweaks

      Weapon Master Yimoslov is tuning your gear...
      Port Master Kobra is tuning Weapon Master Yimoslav...

      RecoilTweaks has finished loading


      Also if you load the game first without the mod check a weapons recoil values, then load the game with the mod and the values should be different. You can save screenshots in


      C:\Users\*yourcomputername*\OneDrive\Documents\Escape from Tarkov\Screenshots


      by pressing "the print screen" key


      Just a note this does not change EFT's horrendous implementation of recoil control where the first 2-3 shots have insane recoil and then it tones down after subsequent shots.

  • Does this affect the AI recoil as well?

    • Done a few raids with this. The AI's weapons do seem to share the same recoil so they might be a bit deadlier but they still seem to miss alot if they're programed for the easy difficultly.

    • Well I have it on easy and also did a few raids and for me, they seem to have some precision on point shooting.....I died five times in a row xD Had to remove it as I didn't stand a chance if I didn't get the first few shots off :(

  • Thanks for bringing this to 3.0.0, the G36 is a pain to use without it

  • Чел ждал этого мода как маны небесной. Спасибо.

  • Oh hey, thanks for refactoring this, this is one of the two mods I was hoping to see officially or unofficially refactored to 3.0.0. ayaya