Andrudis QuestManiac 2.4.1

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This is a reupload of Andrudis-QuestManiac for SPT-AKI's latest version (hopefully).

Special thanks to Andrudis for making this mod and LaurentMEKKA for helping to keep it alive, as well as TheDailyXPerience on Discord for the push to update to 3.7! <3 - Mighty_Condor


IMPORTANT NOTE - This mod has a dependency now for SPT versions 3.7 and up - Kaeno-TraderScrolling. I think you can use it without this mod but you would have to go back to the old way of interacting with the traders through BSG's settings.


This is a somewhat complex mod so please let us know in the comments if you come across any errors and please read the known issues section below.



--Original Post--


Credits :

Andrudis : Original mod

rgb192x3 : 3.0.0 version

LaurentMekka : 3.2.2 version

Mighty_Condor : 3.5.0 & 3.7.X version


For information on the mod, you can see the original page here. I left some of the install information and warnings for ease of use.

Known issues have also been left in just in case, but I don't know if they still apply.

Some features have not been included. I made the decisions to exclude them because I felt they were outside the scope of the primary purpose for me personally. I apologize if they are missed.


All credits to the original mod for all the work that was done!


Install:

1. Unzip and copy Andrudis-QuestManiac folder in user/mods/

2. Change config options to your liking (Andrudis-QuestManiacsrcconfig.json)

3. Delete unwanted bundles from Andrudis-QuestManiacdbQuestBundles or replace with alternatives from Andrudis-QuestManiac_AlternativeBundles


!!! IMPORTANT !!! Normally all new traders will start with blank inventory and all assortment is intended to be unlocked with corresponding quests. If you want all trades to be available from the start - check config options.


NOTE: "### Trade" and "### Barter" bundles can be used together, but will lack internal dependencies between Barter and Trade quests present in original full bundles

WARNING: do not use "### Trade" or "### Barter" bundles along with original full bundle. You will have to wipe if you switch from Barter/Trade bundles to original full bundle or back!


### Mod options

* AllQuestsAvailableFromStart - FOR DEBUG! Make all mod's quests available from the start, leave 'false' unless you know what you are doing. Does not affect vanilla quests.

* AllTradesAvailableFromStart - when enabled, will remove quest completion requirements for all trades added by this mod (does not affect vanilla quests and trades).

REMOVED * EnableJaegerFromStart - Jaeger will be unlocked without Introduction quest. Introduction quest will still be available to complete, just not required for unlock.

REMOVED * ProgressionOverhaul - when enabled, changes XP progression up to lvl 100 and locks flea Market till lvl 50. Will also change Fence inventory size to 3 items per refresh. This can be overridden with new "FenceInventorySize" settings to whatever value you like. Read "Recommended configuration" for best use.

WARNING: some mods like 'Ereshkigal-TerragroupSpecialist' may override XP progression. If you use such mods, make sure only one of them overhaul XP progression.

REMOVED * FenceInventorySize - changes number of items Fence sells per refresh. Default is 'null' which will not change anything. Valid values are between 0 and 200. If set to integer value - will also override changes made by "ProgressionOverhaul".

REMOVED * EnableBarterOnly - when enabled, will override all vanilla trader's assortment and remove all money trades leaving only barter trades.

WARNING: will conflict with any other mod that overrides vanilla trader's assorts.

REMOVED * EnableBarterOnlyQuests - when enabled, will lock barters for Vanilla traders behind quests which will literally require you to complete first barter trade for each item as quest before that item will be unlocked for good.

NOTE: EnableBarterOnlyQuests - does nothing if EnableBarterOnly is not enabled.

* ShouldAddGammaContainer - Enable to Add Gamma secure container as reward for one of the quests

* QuestIdForGammaContainer - UID of quest which will get Gamma secure container as additional reward. Default is "Wet Job Part 4"

* RemoveAllMapsRestrictions - when enabled, remove map restriction from all mod's quests enabling them to be completed in any location. Does not affect vanilla quests

* RemoveAllGearRestrictions - when enabled, remove gear restriction from all mod's quests enabling them to be completed with any gear equipped. Does not affect vanilla quests

* ReplaceKillCounterForRaidersWithPMCs - If set to 'true' will count PMCs instead of Raiders for all conditions that require Raiders kills. Quest description, name and counter will still list Raiders.

REMOVED * TraderAvatars - select which avatars to use for mod's traders. Valid values between 0 and 4, any other value is counted as 0. Old avatars from Beta have id = 1. You can preview all avatars at "<mod folder> es raders"". DO NOT FORGET to clear cache after each change at: %LOCALAPPDATA%TempBattlestate GamesEscapeFromTarkovfiles raderavatar


### Known issues:

Issue:

Infinite loading circle after completing/accepting any quest forcing you to restart after each ACCEPT/COMPLETE action with quests.


Possible cause:

This is a know BSG issue that happens in Live also: https://forum.escapefromtarkov…o-restart-my-game/page/2/ It is caused by one of active Started quests being in invalid state. Supposedly this may occur when you have 2 or more quests getting completed at the same time, for example if you are trying to complete quests "Colleagues - Part 1", "Anesthesia" and "Rigged game" during the same raid it may (not 100% guarantied) bug out one of these quests. Obviously, the more quests you have, the more likely you may encounter this issue.


Workaround:

You need to edit your profile, go to "characters"->"pmc"->"Quests" and delete records for quests where "status": "Started" - that unfortunately will cause you to lose some progress on these quests, but should resolve this issue. Leave quests with other statuses as is, especially where "status": "Success". Be sure to backup your profile before editing!

  • Version 2.4.1

    Very small fix to get rid of the warning in the server. No need to update if you are ok with the warning.


    Changed invalid item in Elder's assort for the Strandhogg barter trade to get rid of server warning:


    "Unable to find live-flea or handbook price for , defaulting to 1, if this is a modded item contact the mod author"

  • Version 2.4.0

    Updated for 3.7.X compatibility. As always since this is a pretty complex mod, please let me know if you come across any errors.

  • Version 2.3.2

    Should now be fully compatible with SPT 3.5.3 now that the devs fixed the issue with multiple possible item turn ins for one quest condition! Please note that you will need to update to 3.5.3 to fix this if you are on 3.5.1 or 3.5.2!


    Fixed Alternative and Legacy bundles


    Some code cleaning

  • Version 2.3.1

    Alternative bundle and Legacy bundle fixed.

  • Version 2.3.0

    Update by Mighty_Condor for 3.5 !!!!

  • Version 2.2.2

    - Compatible with 3.2.*

  • Version 2.2.1

    Traders appear on Flea


    - Still a problem with items unlocked disappearing from trader's inventory after a raid, and re appear when you launch the game again. No idea how to resolve this, HELP !!!!!

  • Version 2.2.0

    - Compatible with SPT 3.2


    - Rebalanced rewards - You earn at most 100x less Dollars and Euros if you gain Roubles, Dollars and/or Euros (example : if a quest reward is 50000 roubles, and also dollars, you will earn at most 500 dollars).


    - Small adjustments in French translation ("headshot" = "tir à la tête").

  • Version 2.1.0

  • I adore this mod, accidently updated my game version that still worked with this, and it's like stepping back into the dark ages in terms of Quest-mod quality. Other mods like Lotus and Scorpian come near it, but 200 or so extra missions vs. THIS is just no comparison. Looking forward to playing it again eventually, good luck with updating, should you choose to, if not, thanks for 60+ hours of fun back in Feb-Mar!

  • 3.8.0 Trying to run this with a couple other mods, just getting an error on server start that says:

    "Errors were found with mods, NO MODS WILL BE LOADED"

    When removed from mod list it loads mods fine so I know this mod is the problem. Wish I could provide more info but the console is not very helpful. Anyone know why this is? I assume it could be because of the version mismatch but I'm not sure.

  • 3.7.6, something seems off with Lab Rat's "[Lab] Ultrasound: GSSh-01 active headset Barter" quest. It counts scav kills "while wearing no headphones you cant barter from me", which is effectively no headphones, and I just did Factory with 2 scav kills and the quest says 1 out of 5. I've also killed other scavs in previous runs, but don't remember if I looted & equipped headphones prior. I'm wondering if it is not counting the kills once I equip certain armor, or any helmet, or any hat/facemask? The only gear that changed during the Factory run with 2 scav kills was looting and equipping a helmet (ACHHC) and body armor.

    Mods ('-' denotes a dependency for what's above it)

    SWAG + Donuts

    -SAIN

    ---Big Brain

    ---Waypoints

    Andrudis QuestManiac

    -Kaeno Traderscrolling

    Guiding Light

    -Virtual's Custom Quest Loader

    RPG-7 by Choccy Milk

    -ARYS' CUSTOM ASSET IMPORTER

    Quest Tracker

    MoreCheckmarks

    Ammo Stats in Description

    Search Open Containers

    Door Randomizer

    • Oh, is this making it require headshot kills? I don't think that is mentioned in the quest or originally intended.


      Code
      "_props": {
      "target": "Savage",
      "compareMethod": ">=",
      "value": "1",
      "bodyPart": [
      "Head"
      ],
  • Playing this on 3.7.6 and I'm only just realizing several hours in that Warden's armor trades suddenly stopped showing up. Been playing just fine and haven't changed any mods, as far as I know, but only the barters are visible. SPT profile editor says I've still got those completed, and I've definitely been using them to complete the Juggernaut Legend quests, but for some reason they vanished. Couldn't guess as to replicate it, but editing in the profile editor to set those quests from "success" to "availableforfinish" resolved it.


    An unrelated question: do you manage this project just via text editors? No tools or support mods used to maintain this?

  • are there really no other options than to have either questmaniac or questing bots by danw? having both of them installed kills my frames at the beginning of a raid for about 4 or 5 minutes.

    • Yes, you have to pick and choose. Right now there hasn't been a method made to make them compatible. I feel your pain friend.

  • I might be missing something but I cant access Lab Rat and warden in the trader menu. Is there a way I can access them with the new ui ?
    Im using 3.7.6

    • As mentioned in the description you need to download the "Kaeno-TraderScrolling" mod.


      Or use the old trader settings in the BSG options.

    • Yep I knew I was. Thank you for being patient and the information.

      Thumbs Up 1
  • Is there a way to prevent "installed" weapon mods from showing up in the quest windows?

    Or a way to tell which ones are not "installed/part of" any weapon i have?


    Thanks in advance for any help.


    edit: i have all "found in raid" restrictions off

  • Neat and seems to work on 3.7.4 fine, but I just wish it didn't add a bunch of traders I don't have any need for. Better to see new tasks added to the old traders imo.

  • Anyone Using this with 3.7.4, and with all the other custom traders?

  • Hi just wanting to know if im doing something wrong. I have been given the quests to kill scavs/pmc with certain ammo or guns and it is still completing the task even when im not using them. E.G. was using an M4 and got 2 scav kills with VPO 215 completed. This is the same with kill scavs with Security Vest or with specific headphones on. My gear does not seem to matter for quest completion. I have checked the config Json and RemoveAllGearRestrictions are set to false. Any idea what could be causing this? The RemoveAllMapRestrictions is also set to false and seems to be working as intended.

    Thumbs Up 1
    • Hmm, thanks for reporting. I will have to test this over the weekend to see what could be causing it. It is likely either that something with how the quest conditions work changed or you are running into some kind of weird mod conflict. May I ask what mods you are running?

      Thumbs Up 1
    • These are the mods currently installed:

      Artem Trader, BooopsQuestZone, Anastasia ,QuestManiac, Algorithmic Level Progession, Amands Graphics, SAIN, SWAG, Looting Bots, Goblin king, anastasia and svetlana, Igor, Viktorya, SVM and a few more which are like QOL so shouldnt make too much difference.

      Thumbs Up 1
    • So far at least I cannot seem to reproduce this. I'm guessing it is some kind of mod conflict but I can't be certain. If anyone else has this issue please let me know.

  • just a few quests

    Thumbs Up 1
  • Peeped through the changelog and didn't see it so figured I'd leave a comment!
    Last time I used this (3.5.x. I do believe) some of the quest requirements needed to be updated, specifically some of the new requirements for some of the hideout upgrades haven't been added to peacekeeper's quests.
    Other than that, great fucking mod. Love the idea of the hideout management via peacekeeper, the new traders that are upgradeable via quest unlocks, such a great system! Excited to see it up to date!

    Thumbs Up 1
    • Unfortunately I do not know when I will be able to get to actually adding the new stuff into this mod. For the time being I've just been in more of a maintenance role just trying to keep it compatible.


      It could take a while but ideally I will get to it eventually, but we will see.

      Thumbs Up 1
    • Hey! You're good! Just figured I would leave a comment and an endorsement! Keep up the good work!

      Heart 1
    • I am in the process now of adding all the missing stuff. Also cleaning up the json itself. Will probably also do the Gunsmith quests according to the wiki. When I used this mod last year it was not according to the wiki. Which I guess is fine but I want to make sure that it's all correct. Anyway, if Mighty_Condor don't mind I will upload the two quest bundles when I am done (which should be soon). Or maybe Mighty_Condor can add it as an update if it suffices.

      Currently added the defective wall and everything is working as it should in testing. There is some weird stuff going on with the ids and ordering. Which I am also cleaning up.

      Thumbs Up 1
    • Message me on the website or discord mighty_condor if you finish it, I would be interested in adding it in! Unfortunately I don't get notifications for comments on this mod as I am not the original owner.

    • Will do. Almost done with the Hideout quests. Was gonna write a script because man, was it more work than I imagined. But as always, it would then take me longer to write a script than to just finish it lol.

      Thumbs Up 1
  • This mod causes this to appear in console

    Unable to find live-flea or handbook price for , defaulting to 1, if this is a modded item contact the mod author

    Thumbs Up 1
    • I noticed that, however I don't think it is a critical error so for now I'm going to let it be.

    • Would it be possible to fix still? :( It's annoying to see when I almost have a perfect server log with 113 mods and this beast mod is the only one saying an issue. However, it's understandable if you don't.


      Also, KAWAII WEAPON MODS says your mod conflicts with theirs. Is there any way to fix that?

    • As far as I can tell that conflict with AQM/KWM was from nearly two years ago and doesn't currently exist (tested with both, and the server has no errors and the game launches and you can access the traders). As for the flea market warning I will look into that to see if I can figure out why that pops up. Could take a while especially since the warning doesn't actually give any ID for some reason.

    • You are right. I tried both mods and with no conflicts so far. I'm not sure why that warning is still there on their mod page.

    • Fixed the server warning about finding the live-flea or handbook price with version 2.4.1. :thumbup:

  • You guys are legends.

    I hope Andrudis is doing okay out there, too.

    Heart 3
  • Any plans to keep this up to date?

    • "Blitzkrieg" contacted me because he wanted to update it to 0.13.5. Let's wait :)

      I'm unable to do it myself.

      Heart 1
    • Really cant wait for this. Hope it gets updated soon. This really is a must have </3


      In the meantime can confirm you can do the quests up to the point of turning them in lol. Then it completes but no rewards XD

    • Me too !!!

    • https://www.mediafire.com/file…UDIS_QUESTMANIAC.txt/file

      I've narrowed down the issue here. Would fix and am going to attempt to, but have no idea what I am doing lol.


      Edit #1 10/22/23

      Bro i'd pay to have someone fix update this lmfao

  • Any plans to update this? seems like the holy grail of extra tarkov content, currently you can accept quests from new traders, but they dont show up in the chat log to claim rewards.

  • Hey, is this going to be updated for 3.6.1? Accepting and completing quests works fine but the traders don't appear in the messenger so you can't get any rewards from the custom traders. The stock traders are unaffected and work as expected.

  • Hello,

    Love the mod, adds a real sense of progression, in that you're working towards getting high tier equipment, however, I am running into an issue where, I will complete a quest to unlock certain equipment/ammo, and it never shows up for purchase/barter? Any idea what could be going on there? :)

    • Hi, Kinda same issue here. Do you run Realism Mod with trader changes enabled?

  • Is there any way to disable barter only for items with traders or is that a standard config?

  • Do this mod works for 3.5.5? Sounds like a dream mod.

    • It does work for me on 3.5.6 version just fine.

  • how does the discount work, each time i try to change the percentage it makes the prices dont change

  • With a mod like this there needs to be better way to handle task, going through each trader is a chore after each raid. Also I would tone down some of the rewards. I’m level 14 and already received 4 pistol boxes, 1 mag and 1 ammo container.

  • Hello!
    Russian translation for quests is really messed up, seems like it was translated using machine translation. Some quests in their description for killing Scavs (using specific equipment) state in same line that you have to wear equipment you can buy from him and that you can't buy from him.

    I could attempt to help you with rewording translation, do you mind? And if there are no issues, how exactly can I do this and how do I send you proper translation after?

    • Hello!


      I'm happy if people want to help make the mod better. To be completely honest I am not terribly familiar with this mod, just updated it to make it work on the latest version, so I am not sure how the translations were originally generated.


      If you are familiar with GitHub, the source is there if you want to fork it and submit pull requests.


      If not you can send me a DM here or on Discord (Mighty_Condor#9471)

  • The "Key Proficiency" bundles seem to be a bit buggy. The tasks where I have to "Find X Keys for *map* and hand over 500k roubles" don't work properly. I have found 11 unique keys for Reserve for example, but the task says I've only found 3. It's like this on all maps.

    • Could you get me some screenshots of the quest and keys that you have with regard to this?


      I did test this (a small amount at least with one of the quest lines) and it seemed to work fine on my end but it is possible something was wrong with my testing methodology.

    • Sorry, I forgot to look back at this. I've made a new profile after the last post, but I have the same issue. Here are a few albums with the keys I have, and the quests:

      Customs
      Shoreline
      Interchange


      Other maps have this as well, I'm just not far enough on this profile. But I had this on my other profile as well, since I had all keys then :P

    • Oh yeah, that is strange... I will try to look into this further today or this weekend to see if I can figure out why it isn't working properly. Can I also ask what SPT version you are on?

    • I'm playing on 3.5.3

      Thumbs Up 1
    • Hmmm. I'm still not able to reproduce it yet as it seems to work on my side:


      Album


      I'll keep looking but I have honestly no idea what could be causing this. Any other changes you made or anything? I doubt it is a mod conflict but its also never impossible.


      Also what version of the mod itself are you running?

  • Peacekeeper's hideout quests are not all correct. There are a few which have missing items required or just different items. For example Solar Power. It's requesting 70k Euro's instead of 25k and it's not asking for the Far-forward current converter. How do I edit these myself?

    • It's also missing the Gym, the broken down wall and Shooting Range level 2&3

    • I will try to get back to you later on this, but yes, I did not add any additional things that correspond with new additions to Tarkov, just made sure what was already there is working on the new versions.

    • aaah okay

    • But you can do it yourself and propose it if you want. it's not that complicated it just take some times :) you need to edit the quest.json file in the QuestBundles directory. Here's mine with the addition for the lavatory 1 and nutrition unit 1 : File on PasteBin

  • Is there anyway to disable the extra traders? I just want extra quests for the default traders.

    • From a brief look at the code, everything is loaded in on the fly, so removing the traders and any quest folders that are associated with the traders from the /db/ folder may work. I can't guarantee this however but that would be the only way i could think of. To expand on this, inside the /db/ folder you would probably need to get rid of /tradersassort/, /trades/, and then you would need to go through each folder in /questbundles/, any bundle that has only folders with the names of the traders from this mod inside would be removed, bundles that contain folders with a long string of numbers and characters you would need to keep the bundle but remove the folders with the trader's names. Locales can also be removed as it looks like it only contains files for the traders from this mod. Again however, I cannot guarantee this will actually load and that the server will start after doing this.

    • I'll work on adding this as an option. No promises on the timeline though.

  • For item hand-in quests it is currently only accepting the item that is first in the list of accepted item ids for the quest.

    • Found a in mean time "fix". Try turn something in and see what the expected TPL is. Use https://db.sp-tarkov.com/search/ ITEM ID finder and it will show you what item it wants you to turn in. It kinda makes it harder doing all the quests but...its also not like constantly turning stuff in. lol. Little work around for now.

    • Yeah, I thought about that but decided it wasn't worth doing, considering the amount of hand-in quests there are it is a bit too disrupting for me.

    • Just so everyone knows I am working on this, but I think it isn't a problem with the mod itself but rather the recent SPT update changing something with how quests items are handed in.


      It could be a while if I can change it at all, I might have to try and either ask the devs for a fix or try and push a fix myself.

    • Thank you for the update Condor! Just wanted to say real quick I did find a work around. So keeping with the find the ID of item they want, you can also buy 1 of whatever, take it in a raid with another mod and it will mark it as FIR. So, its still a longer workaround but, it does work. lol. Thank you again for heads up and working on this Condor. Loved this mod when I 1st tried out SPT while ago and love that its still a thing.

      Heart 1
    • SPT 3.5.3 is out and should fix the issues with handing in items. I also put out a new version of this mod, but that only does code cleaning and fixes the alternative and legacy bundle folders. Not a terrible idea to update though.

  • Same issue as Jazzgames, cant turn in items because different id. Excellent job porting this, dunno what can be done to fix this.

    • Found a in mean time "fix". Try turn something in and see what the expected TPL is. Use https://db.sp-tarkov.com/search/ ITEM ID finder and it will show you what item it wants you to turn in. It kinda makes it harder doing all the quests but...its also not like constantly turning stuff in. lol. Little work around for now.

      Thumbs Up 1
    • Just so everyone knows I am working on this, but I think it isn't a problem with the mod itself but rather the recent SPT update changing something with how quests items are handed in.


      It could be a while if I can change it at all, I might have to try and either ask the devs for a fix or try and push a fix myself.

    • SPT 3.5.3 is out and should fix the issues with handing in items. I also put out a new version of this mod, but that only does code cleaning and fixes the alternative and legacy bundle folders. Not a terrible idea to update though.

      Thumbs Up 2
  • Hello, did the update to 3.5.2 today. Noticed every time I went to turn in item it would say fetching for Item ID: _______ but instead received Item ID: _______. Just wanted to give heads up as it ruins a ton of the quests in here.

    • Just so everyone knows I am working on this, but I think it isn't a problem with the mod itself but rather the recent SPT update changing something with how quests items are handed in.


      It could be a while if I can change it at all, I might have to try and either ask the devs for a fix or try and push a fix myself.

    • SPT 3.5.3 is out and should fix the issues with handing in items. I also put out a new version of this mod, but that only does code cleaning and fixes the alternative and legacy bundle folders. Not a terrible idea to update though.

      Heart 2
    • You Condor, legend. Thank you so much for the update and keeping this mod updated. Always in my top 3 of recommended.

      Heart 1
  • As this mod adds alot of new traders, the trader screen can get pretty messed up when using other trader mods also. Is there way to disable specific traders from this mod?

    • I'll work on adding an option to disable individual traders, but I can't give any promises on when that will be done :thumbup: