Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
I present Valens-Progression which tailors PMC bots to have level specific gear tied to trader loyalty level.
LL1: Bot Level 1-14
LL2: Bot Level 15-31
LL3: Bot Level 32-38
LL4: Bot Level 39-100; expect them to be very juiced motherfuckers.
To install unzip the zip directly into your SPT folder.
ALL SUPPORT IS DONE ON THE GITHUB FOR THE REPOSITORY/PROJECT YOU'RE HAVING THE ISSUE WITH.
CLICK HERE FOR SUPPORT OR TO REQUEST A FEATURE
Thanks to the God of programming DrakiaXYZ for assistance with code
Thanks to the princess BunBun Kara for help with testing
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Version 2.1.1
- Valens
- 3.5k Downloads
Full Changelog: 2.1.0...2.1.1
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Version 2.0.4
- Valens
- 1.5k Downloads
Full Changelog: 2.0.3...2.1.0
Added flea gear for ll2 and ll3 levels. This is a large change to the progression mod; you will see a larger variety of weapons, backpacks, helmets, ammunition, armor vests, and tactical rigs with this update.
Please let me know if you encounter any hideous loadouts via the Github.
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Version 2.0.3
- Valens
- 3.5k Downloads
## What's Changed
* Fix armor weights by setting them after replacing the pmc config by DrakiaXYZ in https://github.com/VforValens/Progression/pull/13
## New Contributors
* DrakiaXYZ made their first contribution in https://github.com/VforValens/Progression/pull/13
**Full Changelog**: https://github.com/VforValens/…ion/compare/2.0.2...2.0.3
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Version 2.0.2
- Valens
- 1.4k Downloads
Adds support for plate weighting, and second primary weapons.
Full Changelog: 2.0.1...2.0.2
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Version 2.0.1
- Valens
- 1.6k Downloads
Finally a true fix for the issues with bots generating post level 14 with gear they should not be generating with.
Please test and let me know thoughts/issues.
Full Changelog: 2.0.0...2.0.1
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Version 2.0.0
- Valens
- 1k Downloads
Update everything to be in line with the 3.8.0 release.
Full Changelog: 1.6.2...2.0.0
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Version 1.6.2
- Valens
- 864 Downloads
**Full Changelog**: https://github.com/VforValens/…ion/compare/1.6.1...1.6.2
Lower 7N40, Add BT and PP to LL3, Up their weights.
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Version 1.6.1
- Valens
- 135 Downloads
Full Changelog: 1.6.0...1.6.1
Fix BNTI Module 3M not spawning on PMC's.*Preliminary possible fix for some cursed shit spawning as well by setting the Filters for Equipment, and weightingbybotlevel and weightingbyplayerlevel, to null before setting them to my filters.
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Version 1.6.0
- Valens
- 1.1k Downloads
Full Changelog: 1.5.1...1.6.0
-Overhauled the Loyalty (Loadout) level system.
* LL1 is now Level 1-15
* LL2 is now Level 16-33
* LL3 is now Level 34-42
* LL4 is now Level 43-Max
* Lowered the botRelativeLevelDeltaMin from 10 to 5; this should further help alleviate having "cursed" loadouts when high level.
-Overhauled Loyalty (Loadout) Arrays for Primary, and Secondary Weapons, and Ammo to be in line with 0.14 in preparation for the eventual release of 3.8.0 and as it is the current wipe on Live.
* Added the MCX Spear, and 68x51 ammo (install the 0.14 content mod)
* Added the new 9x39 SMG (install the 0.14 content mod)
* Added Big Pipe's GL along with 40mm HE grenades at a very rare chance
* Separated LL1 and LL2 into their own grouping, and LL3 and LL4 into another grouping. This should further help to alleviate having timmy's when you're high level. Once you reach level 34, more often than not, bots should be spawning with relatively prime kits from the LL3 and LL4 loadouts however, should you notice it more than you like you can set the botRelativeLevelDeltaMin in config/pmc.json to 0 to eliminate LL2 kits entirely once you have hit level 34 until you are above the preferred LevelDeltaMin to re-enable it to your normal preference.
-Rebalanced Drugs, Healing, and Stims
* From Level 1-15 PMC's will spawn with 0-1 of Analgin painkillers, and Augmentin for drugs. 1-4 of Esmarch, AI-2 medkit, Car first aid kit, Immobilizing splint, Aseptic bandage, and CMS kit for healing. 0 of Stims.
* From Level 16-33 PMC's will spawn with 0-1 (with emphasis on 0) of Augmentin, and Vaseline for drugs.
2-5 of CAT hemostatic tourniquet, Army bandage, Aluminum splint, IFAK first aid kit, Salewa first aid kit, and CMS kit.
0-1 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2,
* From Level 34-42 PMC's will spawn with 0-1 of Ibuprofen, and Vaseline for drugs.
3-5 of CALOK-B hemostatic, Army bandage, Aluminum splint, IFAK first aid kit, Salewa first aid kit, AFAK first aid kit, Grizzly first aid kit, and Surv12 surgical kit.
0-2 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2, L1 (Norepinephrine), Trimadol, eTG-change, Perfotoran, PNB (Product 16), P22 (Product 22), SJ6 combat stim, M.U.L.E, SJ9,
* From Level 43-Max PMC's will spawn with 0-1 of Ibuprofen, Vaseline, and Golden Star for drugs.
3-5 of CALOK-B hemostatic, Army bandage, Aluminum splint, AFAK first aid kit, Grizzly first aid kit, and Surv12 surgical kit.
0-2 of Morphine, SJ1 Combat stim, xTG-12 antidote, Adrenaline injector, Propital, AHF1-M, Meldonin, 3-(b-TG), Obdolbos, Obdolbos 2, L1 (Norepinephrine), Trimadol, eTG-change, Perfotoran, PNB (Product 16), P22 (Product 22), SJ6 combat stim, M.U.L.E, SJ9, Zagustin, SJ12
-Rebalanced Grenades
* From Level 1-15 PMC's will carry 0-2 grenades of type F-1, M67, and RGD-5
* From Level 16-33 PMC's will carry 1-4 grenades (with emphasis on 1-3) of ALL types including Impact, and VOG's.
* From Level 34-42 PMC's will carry 2-4 grenades (with emphasis on 3-4) of ALL types including Impact, and VOG's.
* From Level 43-Max PMC's will carry 3-5 grenades of ALL types including Impact, and VOG's.
-Fixed some generation issues from a previous update.
* Separated painkillers out from 'healing' to 'drugs' where they are supposed to properly be generated.
* PMCs should spawn with roughly 3-4 medical items (hopefully 2 bandages, 1 healing item, and a CMS kit).
-Updated magazines so that PMCs are no longer spawning with 1-2 magazines. This was previously left at default from SPT and I had not realized it. Apologies.
* From Level 1-15 PMC's will carry 1-3 spare magazines.
* From Level 16-33 PMC's will carry 2-4 spare magazines.
* From Level 34-42 PMC's will carry 3-6 spare magazines.
* From Level 43-Max PMC's will carry 4-8 spare magazines.
- I will be working on an updated "guide" of sorts as to what all entails what loyalty level, and how rare or common things are to spawn.
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Version 1.5.1
- Valens
- 219 Downloads
Full Changelog: 1.5.0...1.5.1
Added the ability to configure Boss PMC Chances. Currently by default it is a 7% chance; they will spawn with kitted loadouts regardless of your level. So if you do not desire any opportunity for good loot when low level, please set this to 0.
Changed weighting for various items to bring them more in line with statistics from the latest wipe, and to hopefully counteract some of the more cursed loadouts we are seeing when between loyalty level assorts like wearing a PACA and 6B47 when level 20.
Valens Author
Please DO NOT post comments with Errors, and other Issues with the mod that you are encountering.
ALL Support is to be done on the GitHub, and the GitHub ONLY.
Nomand
IS THIS MOD SIMILAR TO ALGORITHMIC LEVEL PROGRESSION? Can all make PMC's outfit more reasonable and not completely random?
Elite911
No reply to @Nomand ?
Valens Author
@Nomand Yep
@Elite911 didn't really find it needed a reply as it's obvious what the mod's for.
All it takes is reading the overview which I've pasted below.
I present Valens-Progression which tailors PMC bots to have level specific gear tied to trader loyalty level.
LL1: Bot Level 1-14
LL2: Bot Level 15-31
LL3: Bot Level 32-38
LL4: Bot Level 39-100; expect them to be very juiced motherfuckers.
Ameow
Way too juicy, just kill any PMC and take his HK416 with 6 magazines with M855A1 ammo.
shocked
compatible with realism? i kinda feel like no
FOXSTAR
In principle, good work from you. I have now tested the mod extensively up to around lvl 50, i.e. endgame.
1. What strikes me is that the PMC end up wearing gear that's too monotonous.
2. Having far too many magazines with them, basically the entire rig is full of mags. Mp7 e.g. 8 mags or more included. And again too monotonous Weapon setups ...
3. There are far too many HIGH level PMCs that are fully juiced. And not like LIVE, more often low/midgame PMC are on the go. Where you're happy to have killed a high and take the juicy stuff.
Just my 2 cents, overall good work so far ... some tuning would be good
Vfighter
yeah specially LL4 PMCs, all of them are running mp7s/mp9s/p90s, barely any of them run rifles
Vfighter
is it possible to add more guns on LL3 and LL4 primary weapon pools?
PureRussianVodka
far to many pkms/pkps. though level 39+ should be juiced. seeing/hearing 2+ per raid is a but unbalanced.
Valens Author
Not really worried about balance right now. Mainly worried about getting things working properly amidst a full refactor of the mod.
As it stands the PKP is a 3/10, the PKM looks like it didn't get changed and currently is 10/10 weight wise in comparison to all of the other weapons that can spawn.
You're welcome to change the code. Not a really pressing issue to me in comparison to everything else I have going on for the mod.
PureRussianVodka
gotcha, thanks for the reply!
Ranger4R
on GitHub you closed issue, that PMC do not have vest or armor plates carrier
and as result there is no spare magazines for a weapon
but still happens..
Valens Author
Depending on what level you are this is the chance for tactical vests to spawn on PMC's. It is not guaranteed at all stages of the mod.
Additionally if you are using 3.8.1 with the mod I do not guarantee it's fully compatible.
Hypno88
Suggestion for a possible feature in the future, the ability to blacklist specific Items from spawning on PMC and or Bosses
Valens Author
This was a feature in the past however, it required way too much work to support it as no one had any idea how to use it. That's the unfortunate bit about features that are more technical literacy required.
You can always add to the blacklist in the mod as it is though.
Hypno88
When you say you can add to the blacklist in the mod do you mean the "whitelist" under the different gear types in the boss or PMC config?
Valens Author
Neither.
You'll have to access the src/pmc.ts file directly and find the blacklist and add items in the way. It is not exposed in the config, as eluded to previously when it was I was not able to keep up with the support.
tcosyndicate
can you give an example for the formatting for blacklisting items? is it similar to the whitelist format?
CookieChee
I'm level 46 and all pmc's have an mp7 or mp5 as a secondary and a pistol, is that intended?
Valens Author
Yes. At LL4 they have a 60% chance for a second primary weapon as well as about a 70% chance for a pistol.
You're at end game. Fully intended.
CookieChee
Is there a way to change the percentages?
Valens Author
Not without editing the mod files directly, no. If you do delve into that make sure to read the license![smile :)](https://hub.sp-tarkov.com/images/smilies/emojione/263a.png)
Nomand
The server always prompts the pmc that some parts of the weapon are not present
Valens Author
Just means that some parts of the weapon are not present. This is present in base SPT as well.
Nomand
pmc weapons often don't have suppressors or silencers - is that fixed?
GeNeRaL
and if there is such a feature in the mod that allows you to disable the use of equipment, modules, weapons from other mods? For example, how about realism? There is a "bot changes" function there, which allows bots to appear with equipment from tarkov, and not from mods, even if they are included in the configs of mods. But since realism is not convenient in places, I would like to ask you. Is there such a feature in fashion?
Valens Author
By default my mod does not interact with, or allow for, modded gear to spawn on bots.
T-90MS Tankman
Compatible with Andern?
iszlev
is the 0.14 content mod a hard requirement for this mod? i don't really play with the 0.14 content mod cos its buggy for me and incompatible with some mods
swafromsteam
Do bots only use ammunition they can get off their trader levels? For instance will a level 2 timmy be rockin MAI AP 7.62x39mm? If they won't will juicers through level 39+ be using blacklisted ammunitions like MAI AP? Thanks!
Valens Author
No. They use trader appropriate ammunition, weapons, armor, etc.
osfox
Did bots grab all items from traders including the modded one? Or only vanilla traders?
lordbob5
I can appreciate you wouldn't test too deeply with compatibility with other mods... Having said that though, you would think that 90% of SPT users will have a combination of SWAG+DONUTS, SAIN, Realism, Waypoints, SVM, Looting & Questing Bots.
On that basis, how does the Valens Progression mod work with some of these, if at all?
Valens Author
Having used all but SVM, and Realism they work fine.
shielding
How does this compare to Andern ? Never used ALP so i don't know about that comparison
Nomand
I've noticed that PMCs often have quadruple night vision devices, even though I'm still at a low level. Why is that??
Valens Author
Because there's a 100% chance for PMC's to have NVG's at night, and a significantly smaller chance during the day to simulate day to night raids.
Nomand
can this mod affect scav?
i don't wanna met a scav who Armed at all points
Valens Author
Nope.
twistbud
Anyone prefer this to algorithmic progression? just wondering might make a switch
Shibdib
I tried this out instead of ALP and the next raid ran into chad geared lvl 12's and immediately went back to ALP.
twistbud
lol.
Valens Author
If you can read and don't want to encounter boss PMC's there's a way to disable them. I'm biased but imo yes it's a superior modificatoin to ALP having used both, and created Progression myself before ALP was around.
Econ
is this in the boss json file? says 7 as default, i did put em all to 0. Still 18-20 pmc's running vulkans, trader 3-4 stuff m61 ammo bruh.. i'm not even 15 yet, anyway to disable this?
Surviv0r1969
is this still a thing m8?
"Valens Jul 19th 2023 Author
No. Tarkov's no longer something I'm really interested in.
My mods will remain where they currently are without further updates or additions.
My mods will also be requested to be taken down if reuploaded as my licenses do not allow for redistribution."
or will this be updated?![wink ;)](https://hub.sp-tarkov.com/images/smilies/emojione/1f609.png)
![unsure :/](https://hub.sp-tarkov.com/images/smilies/emojione/1f914.png)
Valens Author
This will always be a thing until you see the day my mods are updated, if that day ever comes.
Valens Author
@Surviv0r1969 mod has been updated to SPT V3.7.6
Lavax
This mod needs a revival.
Getting the best stuff in the first raid is not fun.
Colkillervin
im not sure why but for some reason even at level 1 traders there is a chance that pmc's will spawn with end game gear other than that the mod works fine
Macarebe
Will you update this to 3.5.7?
Valens Author
No. Tarkov's no longer something I'm really interested in.
My mods will remain where they currently are without further updates or additions.
My mods will also be requested to be taken down if reuploaded as my licenses do not allow for redistribution.
NisseA
is it possible to remove items that spawns in pockets/backpacks that's not healing/ammo etc?
and can you disable voice lines for pmc?
trexlertc
Is this compatible with 3.5.6?
NisseA
is it possible to remove the fact that scavs and pmc:s have loot in their backpacks etc that's "been looted" and is not found in raid status?
MXmercttv
when is this getting updated
Helldiver
Were scavs ever added? Just curious cause I really just use the Realism mod for it's gear tier based system. But I'm wondering if this would be the better option and does it work with looting bots?
RogueTech67
I'd go with "not yet". Based on the fact that the [Overview] specifically states "Scavs coming SoonTM", and none of the [Full Changelog] links state that Scavs were added. But hey, what do I know![smile :)](https://hub.sp-tarkov.com/images/smilies/emojione/263a.png)
Helldiver
Ya but in the files it has a SCAV profile and files...so that's why I'm asking.